Search found 3511 matches

by Torpid
Sat 26 Oct, 2013 3:19 pm
Forum: Community General Discussion
Topic: Old unit portrait mechanic
Replies: 30
Views: 12712

Re: Old unit portrait mechanic

I'm Torpid about it, don't really remember what it was like before tbh. IDC, I'm a banana!
by Torpid
Sat 26 Oct, 2013 12:54 pm
Forum: Dawn of War Codex
Topic: Special ranks?
Replies: 26
Views: 11928

Re: Special ranks?

No. Don't really see the point of that tbh.
by Torpid
Fri 25 Oct, 2013 5:51 pm
Forum: Releases
Topic: 2.2 beta
Replies: 385
Views: 303322

Re: 2.2 beta

Make a balance thread about it then so we can all contribute! I know I don't like how it currently functions.
by Torpid
Thu 24 Oct, 2013 6:14 pm
Forum: Community General Discussion
Topic: Beting System for MRT
Replies: 8
Views: 3871

Re: Beting System for MRT

It generates HYPE and hype is awesome for publicity. I'm down for anything that grants this game the attention it deserves even after dying, I can't resist but to peer inside the coffin of this game. It's just so pretty :|
by Torpid
Thu 24 Oct, 2013 6:12 pm
Forum: Community General Discussion
Topic: Units passively gain xp?
Replies: 5
Views: 4391

Re: Units passively gain xp?

Whenever a model/unit dies any unit that dealt any damage to it will get some exp.

I don't believe this shares the overall exp gain, although it may do...
by Torpid
Thu 24 Oct, 2013 5:39 pm
Forum: Balance Discussion
Topic: Purgation Justicar?????
Replies: 44
Views: 15711

Re: Purgation Justicar?????

i still dont get the difference hiere between GK and SM or even chaos. all of them have a dediacted range squad with more or less damage and something else (scouts, Tics, Stormtroopers) so actually i am thinking storm troopers is yet the best to deal with sents since tey also have long range + dece...
by Torpid
Wed 23 Oct, 2013 7:47 pm
Forum: Balance Discussion
Topic: I can't stop talking about Tacs n' Sternguard...
Replies: 283
Views: 94328

Re: I can't stop talking about Tacs n' Sternguard...

Does the special of the vanguard guy with the thunderhammer track?
by Torpid
Wed 23 Oct, 2013 2:06 pm
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 302400

Re: Bugs/Issues Thread

Because they can't target the power node.
by Torpid
Wed 23 Oct, 2013 12:39 am
Forum: Balance Discussion
Topic: Project Balance: Eldar section
Replies: 183
Views: 54801

Re: Project Balance: Eldar section

The heart of the problem is what webways can do, alongside what IG/GK can't do and what warp throw can do. Let's face it Relic weren't intending to make the next starcraft-e-sport type of game,they designed some things and some races (namely IG) really poorly. Webways are a stupid featureas is the a...
by Torpid
Tue 22 Oct, 2013 9:01 pm
Forum: Balance Discussion
Topic: Project Balance: Eldar section
Replies: 183
Views: 54801

Re: Project Balance: Eldar section

Tbh, you can't use light vehicles vs eldar because their whole T2 counters, it, Dark reapers take down razorbacks quickly, wraithlords with 100% fotm are lols, warspiders nades are the best at disabling vehicles, and the falcon provides enough AV to treat any light vehicle. That's hyperbole, a good...
by Torpid
Tue 22 Oct, 2013 9:01 pm
Forum: Balance Discussion
Topic: Paladins
Replies: 96
Views: 29529

Re: Paladins

Maybe it's because of the way the GK meta works...

Suffice to say GK are like melee orks hence they bleed more and struggle to maintain an economy as great as SM's, not to mention their entire t3 and even t2 ultimately is VERY dependent on terminators.
by Torpid
Mon 21 Oct, 2013 4:23 pm
Forum: Balance Discussion
Topic: Reinforce allys from Swarmlord
Replies: 14
Views: 5639

Re: Reinforce allys from Swarmlord

To be fair I think it's fine as it is, the swarmlord himself is kited by tanks (at least the VC fex can hold it's ground) and doesn't do the AOE terror that a barbed strangler does, not to mention he is far far easier to counter despite his abilities than a TB fex since the fex has both rippers and ...
by Torpid
Mon 21 Oct, 2013 3:53 pm
Forum: Tournaments
Topic: Monthly Rumble Tournament - general rules!
Replies: 120
Views: 63693

Re: Monthly Rumble Tournament - general rules!

Well tbh in the games I did I personally just agreed with my foe that we both message Eerie saying what heroes we want to use, then we hear from him what our foe is using but are obliged to follow through with the original choice. Not particularly sure what would happen if someone was a straight up ...
by Torpid
Mon 21 Oct, 2013 11:07 am
Forum: Balance Discussion
Topic: Teleport/Invulnerability in High DPS tanky heroes
Replies: 43
Views: 15102

Re: Teleport/Invulnerability in High DPS tanky heroes

I doubt Indrid would ask for donations via his website he was so rich, but then again, that's not unheard of. Suffice to say Indrid does indirectly support the mod, as do all casters. Indrid being the most popular he does so the most. He's great advertisement and increases the playerbase. We need st...
by Torpid
Mon 21 Oct, 2013 11:04 am
Forum: Tournaments
Topic: Monthly Rumble Tournament - general rules!
Replies: 120
Views: 63693

Re: Monthly Rumble Tournament - general rules!

Lol, no Rataxas, that's the unremovable trolly aspect of tournaments, couldn't change counter picking!
by Torpid
Mon 21 Oct, 2013 11:03 am
Forum: Releases
Topic: New GK Unit: Vindicare Assassin
Replies: 76
Views: 40275

Re: New GK Unit: Vindicare Assassin

Rataxas wrote:
and also why to the GK ? Isn't that the IG had the VA ?


Actually, that's a good point. My mind was thinking "becuz GK suck and need help in 1v1" but then I remembered, so do IG :(
by Torpid
Mon 21 Oct, 2013 1:02 am
Forum: Balance Discussion
Topic: Teleport/Invulnerability in High DPS tanky heroes
Replies: 43
Views: 15102

Re: Teleport/Invulnerability in High DPS tanky heroes

Not really sure what you're taking so much offense at Pepper, but Riku is right to say it is rather offensive to say Caeltos should sit down and take a proper look at all the wargears each of the heroes have. One would assume that was one of the very first things he did when creating this mod and th...
by Torpid
Sun 20 Oct, 2013 8:11 pm
Forum: Balance Discussion
Topic: Paladins
Replies: 96
Views: 29529

Re: Paladins

It reminds me of the fact that few people know how to counter GK.
by Torpid
Sun 20 Oct, 2013 4:06 pm
Forum: Balance Discussion
Topic: Teleport/Invulnerability in High DPS tanky heroes
Replies: 43
Views: 15102

Re: Teleport/Invulnerability in High DPS tanky heroes

Well personally I never use it due to it's rather large power cost and uselessness in t1, I find by t2 my nid deathball is already rolling and spending 40 power on that armour is really meh unless I have CC which then costs another 50 power... Not to mention that invulnerability ability costs energy...
by Torpid
Sun 20 Oct, 2013 2:17 pm
Forum: Community General Discussion
Topic: How about a little ranking system? Could use some feedback!
Replies: 73
Views: 24485

Re: How about a little ranking system? Could use some feedba

Idd, but as of yet it's not fully updated, granted you only just changed it recently, yet I know things like the wiki have been unfinished for a while, if you invest too much time into thinking about this a burnout may be likely to occur.
by Torpid
Sun 20 Oct, 2013 2:15 pm
Forum: Balance Discussion
Topic: Project Balance: Eldar section
Replies: 183
Views: 54801

Re: Project Balance: Eldar section

It doesn't matter if we bump up the price to 50 to 75, or to 100. Someone is going to make it work regardless, and will have the exact same result and pay-off, if not better if he utilizes it better. The player has no idea how much red was put down onto the red, and how much he has accumulated, and...
by Torpid
Sun 20 Oct, 2013 1:45 am
Forum: Balance Discussion
Topic: Does GK need another AV squad?
Replies: 29
Views: 10888

Re: Does GK need another AV squad?

Well again I disagree, it depends on the map and your hero. With the farseer they're an excellent choice against tanks and transport as they will kill them in seconds alongside FS buffs/debuffs(doom on vehicle), infiltration from her gate and a haywire. They're extremely mobile and can catch a razor...
by Torpid
Sun 20 Oct, 2013 1:43 am
Forum: Community General Discussion
Topic: How about a little ranking system? Could use some feedback!
Replies: 73
Views: 24485

Re: How about a little ranking system? Could use some feedba

That's really really awesome Lulgrim, if you could pull such a system together that would be Amazing, but don't overload yourself here, would be better of course to have one simple but constantly updated system than one half-finished one, that's slightly more complicated.
by Torpid
Sat 19 Oct, 2013 11:01 pm
Forum: Balance Discussion
Topic: Teleport/Invulnerability in High DPS tanky heroes
Replies: 43
Views: 15102

Re: Teleport/Invulnerability in High DPS tanky heroes

If you think PC fist is OP you must really think FC fist is bonkers. Again with the bad comparisons. They both do AV dmg and the similarities end there. The FC fist is more aggressive due to it being on the FC and the ability it has vs vehicles. The PC fist however has a very nice anti-infantry abi...
by Torpid
Sat 19 Oct, 2013 2:46 pm
Forum: Balance Discussion
Topic: Teleport/Invulnerability in High DPS tanky heroes
Replies: 43
Views: 15102

Re: Teleport/Invulnerability in High DPS tanky heroes

i belive plague champion fist should get the nerf hammer too. You can counter melee, range and tanks with it No you can't, the plague champion is slow to begin with, can be suppressed and knocked over and has poor health. When he gets pestilence he can still be suppressed but becomes even slower. T...
by Torpid
Sat 19 Oct, 2013 2:29 pm
Forum: Balance Discussion
Topic: Teleport/Invulnerability in High DPS tanky heroes
Replies: 43
Views: 15102

Re: Teleport/Invulnerability in High DPS tanky heroes

I don't think neither of these are inherently OP tbh, the prices of both of them make them fine inherently. Adjustments can still be made of course, but I don't feel these effects are a total-No No to have on such heroes.
by Torpid
Sat 19 Oct, 2013 2:58 am
Forum: Balance Discussion
Topic: GK intorceptor squades
Replies: 98
Views: 33940

Re: GK intorceptor squades

Interceptors are the best unit in the game right now and it's only justifiable and not causing outright rage because obviously they are a part of the GK faction.
by Torpid
Fri 18 Oct, 2013 10:25 am
Forum: Balance Discussion
Topic: Does GK need another AV squad?
Replies: 29
Views: 10888

Re: Does GK need another AV squad?

I disagree. One flank from fire dragons on a transport with no immediate repair support and it's done, not to mention fd +ws or fs gates/doom/fortune/guide.
by Torpid
Fri 18 Oct, 2013 9:04 am
Forum: Balance Discussion
Topic: Does GK need another AV squad?
Replies: 29
Views: 10888

Re: Does GK need another AV squad?

That's why he said FoF that doesn't reduce ranged damage. Granted, it does have a proper name, it isn't called FoF, but yeah, essentially it's a FoF that just doesn't affect ranged damage.
by Torpid
Thu 17 Oct, 2013 9:33 pm
Forum: Balance Discussion
Topic: Does GK need another AV squad?
Replies: 29
Views: 10888

Re: Does GK need another AV squad?

well upgraded purgations function like fire dragons/stormtroopers but do more damage to infantry while lacking an AV ability.

Other than that the only dedicated AV squad they have would be paladins, but even then, that isn't dedicated AV.

Go to advanced search