Lord of Lawls wrote: One thing I did learn is that Grey Knights are supposedly the hardest race to play.
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- Thu 23 May, 2013 7:23 pm
- Forum: Balance Discussion
- Topic: Grey Knights Topic
- Replies: 177
- Views: 70630
Re: Grey Knights Topic
- Thu 23 May, 2013 1:57 pm
- Forum: Community General Discussion
- Topic: About retreat killing.
- Replies: 17
- Views: 7180
Re: About retreat killing.
This abilities shouldn't be able to target single entities especially inspire terror on zoan/libby/painboy etc.
- Wed 22 May, 2013 2:12 pm
- Forum: Modding
- Topic: Control lost of walkers bug
- Replies: 12
- Views: 6072
Re: Control lost of walkers bug
TomastheTankEngine wrote:Ace of Swords wrote:It happened to me for the first time today i got the replay
Any chance you can send the replay to thomasthetankenginedebugging@gmail.com ?
sent.
a little off topic, but in that replay the chaos player's base turrets didn't seem to suppress infantry, can you take a look at that aswell?
- Tue 21 May, 2013 8:52 pm
- Forum: Modding
- Topic: Control lost of walkers bug
- Replies: 12
- Views: 6072
Re: Control lost of walkers bug
It happened to me for the first time today i got the replay, it was an assault cannon SM dred, i set it in melee to deal with a bc... and .... i couldn't control it anymore it just chased the bloodcrusher still it died and that took a while.
- Mon 20 May, 2013 4:45 pm
- Forum: Strategy Discussion
- Topic: Beginner/New Players
- Replies: 71
- Views: 29161
Re: Beginner/New Players
Despite the animation dirge lasts only 3 seconds and the lr might be worth only with tzeentch worship but the guo is still better regardless, 90% of the time half of the dps of the phobos will be on infantry instead of vehicles.
- Mon 20 May, 2013 2:13 pm
- Forum: Modding
- Topic: Help debugging focus blast
- Replies: 33
- Views: 14184
Re: Help debugging focus blast
TomastheTankEngine wrote:we gave the falcon pulse laser a tiny splash
Be careful with that, in the past it happened that units inside transports would die by AoE.
- Mon 20 May, 2013 1:25 pm
- Forum: Strategy Discussion
- Topic: Beginner/New Players
- Replies: 71
- Views: 29161
Re: Beginner/New Players
Never make the phobos, Phobos is a great unit if you don't use it as a "CHAAAARGEE" unit Never make the phobos, a laspredator is enough to rape it, ... Lol whut? Son you be trippin :D The phobos is really bad, 50% because of the unit itself and 50% because how mechanics works in this game...
- Sun 19 May, 2013 9:29 pm
- Forum: Strategy Discussion
- Topic: Beginner/New Players
- Replies: 71
- Views: 29161
Re: Beginner/New Players
Never make the phobos, a laspredator is enough to rape it, with 2 it would have been just a way to gift your opponent 800 req and 200 power, atleast the guo itself will soak up all of the damage while you deal with the rest, next time try to get a plague marine squad in addition to either a Tpred or...
- Fri 17 May, 2013 9:43 pm
- Forum: Community General Discussion
- Topic: List of bad maps to remove
- Replies: 32
- Views: 13102
Re: List of bad maps to remove
^I agree with all of the above and yeah, nobody plays FFA anyway, maybe only catachans lowlands could stay it was decent if it's the map i have in mind.
edit: nvm about catachans lowlands, i've confused it with catachans fortress which is an ok map, but lowlands just sucks.
edit: nvm about catachans lowlands, i've confused it with catachans fortress which is an ok map, but lowlands just sucks.
- Fri 17 May, 2013 2:09 pm
- Forum: Balance Discussion
- Topic: Pre-Balance preview
- Replies: 84
- Views: 32209
Re: Pre-Balance preview
VP TICKER - IMPORTANT My 2 cents, We can already choose to have 1000 vp in any game mode, if people wanted to play longer games they would be increasing their vp count no? Imperial Guard Fixing catachan's bleed when? Chaos Chaos is fine, perhaps revert some changed to let the galaxy burn, don't mak...
- Fri 17 May, 2013 1:59 pm
- Forum: Balance Discussion
- Topic: Eldar Topic
- Replies: 154
- Views: 59657
Re: Eldar Topic
Lulgrim the problem is not the damage on retreat, it's not for them, it's not for any unit, even the damage on retreat of Nobs with hammers is fine, the problem is how they can chase for so much and still put enough damage to almost wipe a full healt/model squad by chasing them from the middle to th...
- Thu 16 May, 2013 8:19 pm
- Forum: Balance Discussion
- Topic: Tyranid Topic
- Replies: 122
- Views: 50968
Re: Tyranid Topic
Well I think that's implied by the cost reduction. Wouldn't knock 40 red off the cost, add a load of things and only remove KB. Pretty sure they do not provide the Synapse buff now. What has been removed is listed, it's only logical that they still provide the buffs, i require an official clarifica...
- Thu 16 May, 2013 6:06 pm
- Forum: Balance Discussion
- Topic: Space Marine Topic
- Replies: 175
- Views: 66681
Re: Space Marine Topic
Nah i agree with you nurland, tacts/sternguards are good as they are now, they are generalists and they are decent at everything as they should, people also tend to forget that they also cap 50% faster which is of great help to mantain map control or just to harass.
- Thu 16 May, 2013 4:40 pm
- Forum: Balance Discussion
- Topic: Tyranid Topic
- Replies: 122
- Views: 50968
Re: Tyranid Topic
It doesn't say they removed the other buffs, while it states what has been removed/changed.
- Thu 16 May, 2013 3:35 pm
- Forum: Modding
- Topic: Help debugging focus blast
- Replies: 33
- Views: 14184
Re: Help debugging focus blast
About the falcon, i have run many tests months ago about it, i belive all of his weapons fire all the time. What i know for sure is the fact that the AV damage of the falcon won't work on a loaded chimera, and probably it doesn't work with other loaded transports. For the rest when the chimera is un...
- Thu 16 May, 2013 2:11 pm
- Forum: Balance Discussion
- Topic: Eldar Topic
- Replies: 154
- Views: 59657
Re: Eldar Topic
Sent you a private message with link to the replay.
Oh and i just rewatched it, the ASMs were almost at full healt not almost dead rofl.
edit without making another post:
1) I was playing WSE
2)No warlock in my team
3)It was about 3 days ago, so no.
Oh and i just rewatched it, the ASMs were almost at full healt not almost dead rofl.
edit without making another post:
1) I was playing WSE
2)No warlock in my team
3)It was about 3 days ago, so no.
- Thu 16 May, 2013 1:52 pm
- Forum: Balance Discussion
- Topic: Tyranid Topic
- Replies: 122
- Views: 50968
Re: Tyranid Topic
Delete them anyway , why best race has any kind of buffs lol? Best race ? rofl. If u want to know why they got so many buffs. Go play some retail games and then return. Maybe you will know Nids are the best 1v1 race in retail. They don't generate red or give any defensive/offensive buffs any more. ...
- Thu 16 May, 2013 1:35 pm
- Forum: Balance Discussion
- Topic: Eldar Topic
- Replies: 154
- Views: 59657
Re: Eldar Topic
There is no issue with banshees And I main Chaos. There are enough counters to them already. So much banshee hate... In a 2v2 i had banshees with aspect of fleetness in calderis refinery, they were chasing a 4/4 asm squad with about 500 hp left, my shees chased them from the mid vp to his base and ...
- Wed 15 May, 2013 6:17 pm
- Forum: Balance Discussion
- Topic: Tyranid Topic
- Replies: 122
- Views: 50968
Re: Tyranid Topic
Capillary towers speed buff has to be removed it's just not working as intended, has it works in combat and in retreat, without counting that you can make a track of them from your base to the battlefield making them almost as good as portals for fast traveling (and like i mentitioned the buff works...
- Wed 15 May, 2013 3:17 pm
- Forum: Balance Discussion
- Topic: Grey Knights Topic
- Replies: 177
- Views: 70630
Re: Grey Knights Topic
I belive relic put a line with Space Marines on the cost/efficiency of units, there was a reason while tacts went from 500 req to 450, GKs at the moment are too expensive and too durable, they almost never bleed EVER, except for the purgation squad and the stormtroopers, at the same time they are so...
- Wed 15 May, 2013 2:43 pm
- Forum: Balance Discussion
- Topic: Space Marine Topic
- Replies: 175
- Views: 66681
Re: Space Marine Topic
More often than not, they use hellfire or vengeance rounds continuously throughout large stretches of the game no matter what target is being engaged. That is just poor micro (or poor understanding of mechanics if they do it on purpose). The game is supposed to reward careful management of units an...
- Tue 14 May, 2013 7:27 pm
- Forum: Technical Issues
- Topic: no range
- Replies: 12
- Views: 16257
Re: no range
steam/steamapps/common/dawn of war ii - retribution/Gameassets/Locale You now should have 2 folders like in the screenshot except instead of the one 'italian'you should have one with the name of your language. http://i.imgur.com/KmmmCJa.jpg Now enter the folder 'English' you should have only 1 file ...
- Sun 12 May, 2013 7:49 pm
- Forum: Balance Discussion
- Topic: Eldar Topic
- Replies: 154
- Views: 59657
Re: Eldar Topic
But the problem with buffing retreat speed is that you will fundamentally alter how punishing unnecessary retreats are, and makes "panic mass retreating" less bad to do. We have to consider the implications of this before executing such a change. Well as of now retreating speed has a line...
- Sun 12 May, 2013 3:28 pm
- Forum: Balance Discussion
- Topic: Eldar Topic
- Replies: 154
- Views: 59657
Re: Eldar Topic
Maybe the issue doesn't directly reside in the banshees? Maybe after a certain distance retreat speed should increase even more? Because surely it's not intended that shees can follow and hit quite often units that have 'charged' their retreating speed for half the map, but we cannot nerf their spee...
- Sat 11 May, 2013 9:35 pm
- Forum: Balance Discussion
- Topic: Wargear
- Replies: 33
- Views: 13961
Re: Wargear
Lowering it's price and removing either the energy drain or the knockback would make it in line with the T1 upgrades of every other hero of every other faction and maybe alittle tweak on the special.
- Sat 11 May, 2013 7:15 pm
- Forum: Balance Discussion
- Topic: Wargear
- Replies: 33
- Views: 13961
Re: Wargear
The game mode doesn't matter, this investment pays off too much for what it costs and doesn't require any particular skill to make it work, compared to let's say, the throw,currently it's too stong as it grants too many things in a single upgrade.
- Sat 11 May, 2013 2:24 pm
- Forum: Balance Discussion
- Topic: Eldar Topic
- Replies: 154
- Views: 59657
Re: Eldar Topic
I think shees became this good at chasing compared to retail becaue they cannot do special attack anymore on retreat, meaning that they will just pump on the unit all of their damage which as everyone knows is increased on retreating units, yes a special attack on retreat could wipe you a model or t...
- Sat 11 May, 2013 2:21 pm
- Forum: Balance Discussion
- Topic: Wargear
- Replies: 33
- Views: 13961
Re: Wargear
I'd agree with you kvek if the blade was lowered in power cost somewhat. 35 power in T1 is A LOT, especially if you consider how power hungry eldar T1 can be. It's funny that I can still relate to you, and this is after the knockback is nerfed already from retail... the trollblade lol It has high d...
- Thu 09 May, 2013 6:08 pm
- Forum: Balance Discussion
- Topic: Chaos Space Marine Topic
- Replies: 208
- Views: 81403
Re: Chaos Space Marine Topic
Maybe the demon maul could go back to it's old cost and change name to something like "Gift of the dark Gods', giving the champion a daemon hammer and enchanting the weapons of the other members making them do power melee (this could have a red glow graphical effect around the weapons like the ...
- Thu 09 May, 2013 2:12 pm
- Forum: Balance Discussion
- Topic: Imperial Guard Topic
- Replies: 135
- Views: 54812
Re: Imperial Guard Topic
And infact IG had an overpowered T1 in retail and this lead to an easy T2, IG currently doesn't bleed nor power nor energy, especially with the current state of catachans and their cost was lowered in elite aswell, if anything IG needs to keep paying for their units and adjust the catachans so they ...