Search found 1493 matches
- Thu 22 Dec, 2016 4:16 pm
- Forum: Balance Discussion
- Topic: Farseer's weapon Suggestion
- Replies: 24
- Views: 11439
Re: Farseer's weapon Suggestion
2.) The reason for this request was to make fs a bit better in fights vs direct walkers rushes from t2.. and to give the fs the option to have an better av and attacker for this high weapon cost´s Your premise is already wrong, heavy melee hasn't been counter to melee walkers by a long time and the...
- Wed 21 Dec, 2016 9:01 pm
- Forum: Random Stuff
- Topic: Europa Universalis 4
- Replies: 3
- Views: 2387
Re: Europa Universalis 4
EU is pretty easy to learn compared to other paradox titles such as hearts of iron or crusader kings, though if it's your first grand strategy game the easiest (and somewhat boring due to it) game they made so far is stellaris. I prefer to stick to historical settings due to being a history nerd, m...
- Wed 21 Dec, 2016 7:32 pm
- Forum: Community General Discussion
- Topic: Why was DA exarch moved to T1?
- Replies: 16
- Views: 7154
Re: Why was DA exarch moved to T1?
These rangers are completely useless since they do zero dmg.. U have to waste 45power for nothing! And Da without upgrades bleed so fast, this unit got nerfed to death.. But yes keep on nerfing them. DA have been reverted to what they were originally and they are more than fine. Rangers are a bad c...
- Wed 21 Dec, 2016 3:16 pm
- Forum: Random Stuff
- Topic: Europa Universalis 4
- Replies: 3
- Views: 2387
Re: Europa Universalis 4
EU is pretty easy to learn compared to other paradox titles such as hearts of iron or crusader kings, though if it's your first grand strategy game the easiest (and somewhat boring due to it) game they made so far is stellaris.
- Mon 19 Dec, 2016 2:58 pm
- Forum: Community General Discussion
- Topic: Myrdal where r u,gotta talk 2u about sth
- Replies: 4
- Views: 2693
- Thu 15 Dec, 2016 3:47 pm
- Forum: General Discussion
- Topic: Ork reveal for DOW 3
- Replies: 66
- Views: 52760
- Thu 15 Dec, 2016 2:54 pm
- Forum: Strategy Discussion
- Topic: Looking for Ork advice
- Replies: 14
- Views: 8565
Re: Looking for Ork advice
I have troubles dealing with barbed strangler on tyranids. Any advice? It's higly dependant on your hero, with the mek you want to tele in and tie them up while having your army ready to fight otherwise the mek will die to termas and his hero. The Knob has a very easy time, either you land in a goo...
- Tue 13 Dec, 2016 8:00 pm
- Forum: Random Stuff
- Topic: W40K: Inquisitor - Martyr | Open World Trailer
- Replies: 25
- Views: 11669
Re: W40K: Inquisitor - Martyr | Open World Trailer
Concept seems interesting, might be worth trying out.
- Tue 13 Dec, 2016 7:56 pm
- Forum: Community General Discussion
- Topic: 1v1Automatch
- Replies: 5
- Views: 3022
Re: 1v1Automatch
Torpid wrote:Nah nobody does it bud.
Customs the way to go.
Invites unless you want to sit 30 min - 1hour trying to get a 1v1 going.
- Tue 13 Dec, 2016 1:22 am
- Forum: Balance Discussion
- Topic: Webway gates and farsight
- Replies: 9
- Views: 5111
Re: Webway gates and farsight
Wouldn't mind if gates went back to their original build time but I don't think it's an issue either way, same for farsight.
- Wed 07 Dec, 2016 10:26 pm
- Forum: Random Stuff
- Topic: FPS: Space Hulk Deathwing
- Replies: 60
- Views: 31671
Re: FPS: Space Hulk Deathwing
5 Days aint nearly enough time to fix the game tbh, because (atleast imho) the game is inherently flawed and needs to rebuilt, atleast partialy, from ground up. :/ For good devs 5 days are enough, only relic takes 4 years to fix a simple bug as the HWT. Okay, you said it yourself for good devs, I d...
- Wed 07 Dec, 2016 10:14 pm
- Forum: Community General Discussion
- Topic: LAST STAND for ELITE mod
- Replies: 6
- Views: 5004
Re: LAST STAND for ELITE mod
IIRC it was talked that you need to manually code each wave's behavior and that would take really a lot of time for a game mode that is not the main focus of the mod.
- Wed 07 Dec, 2016 5:36 pm
- Forum: Random Stuff
- Topic: FPS: Space Hulk Deathwing
- Replies: 60
- Views: 31671
Re: FPS: Space Hulk Deathwing
MaxPower wrote:5 Days aint nearly enough time to fix the game tbh, because (atleast imho) the game is inherently flawed and needs to rebuilt, atleast partialy, from ground up. :/
For good devs 5 days are enough, only relic takes 4 years to fix a simple bug as the HWT.
- Fri 02 Dec, 2016 11:56 pm
- Forum: Tournaments
- Topic: Monthly Team Tournament 4 (Cancelled)
- Replies: 10
- Views: 6460
Re: Monthly Team Tournament 4
Check this thread to understand procedures better - https://dawnofwar.info/forum/viewtopic.php?f=14&t=2760 - The tournament will be at September 25th UTC 17:00. Use the link below for converting time http://www.timeanddate.com/worldclock/fixedtime.html?msg=Monthly+Team+Tournament+4&iso=2016...
- Fri 02 Dec, 2016 9:32 pm
- Forum: Releases
- Topic: ELITE Mod 2.6 Release Thread
- Replies: 76
- Views: 56486
Re: ELITE Mod 2.6 Release Thread
Not to mention there's nothing preventing someone from getting that 1-limit BB AND russes as pop and resources allow with the cost buff on the BB. There is, it's called upkeep, getting a second leman or even a third after the first one will be much faster than getting a BB and then a leman. Unless ...
- Fri 02 Dec, 2016 9:06 pm
- Forum: Releases
- Topic: ELITE Mod 2.6 Release Thread
- Replies: 76
- Views: 56486
Re: ELITE Mod 2.6 Release Thread
Its main gun has the lowest dps Absolutely irrelevant, it does the exact same damage as sm/chaos predators. https://dawnofwar.info/codex.php?page=elite/leman_russ https://dawnofwar.info/codex.php?page=elite/predator https://dawnofwar.info/codex.php?page=elite/chaos_predator On top of that with the ...
- Thu 01 Dec, 2016 10:23 pm
- Forum: Community General Discussion
- Topic: 2.6 Bugs & Issues Thread
- Replies: 77
- Views: 48664
Re: 2.6 Bugs & Issues Thread
Spore mines don't have an hotkey to build them
- Thu 01 Dec, 2016 3:03 pm
- Forum: Random Stuff
- Topic: Suck it, CoH 2
- Replies: 5
- Views: 3602
Re: Suck it, CoH 2
Atlas wrote:How tf did we ever win that one competition between DoWII, CoH2 and some other game I can't remember.
guaranteed it was rigged.
- Wed 30 Nov, 2016 5:25 pm
- Forum: Releases
- Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
- Replies: 208
- Views: 118324
Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Can all units please get the hold fire? Just to dodge oversights? Upvote here. I'm still confused as to what exactly this is supposed to accomplish. Most units fire regularly enough that you can just change target and be fine? What oversights are we talking about here? Is this maybe for infiltratio...
- Wed 30 Nov, 2016 3:10 pm
- Forum: Technical Issues
- Topic: Cannot open SGA files with SGA reader 2
- Replies: 4
- Views: 3625
Re: Cannot open SGA files with SGA reader 2
Sometimes it happens to me as well, it might be related with compability issues since it hasn't been updated in years.
- Mon 28 Nov, 2016 6:43 pm
- Forum: Balance Discussion
- Topic: Drastically reduce the killing potential of grenades?
- Replies: 27
- Views: 11519
Re: Drastically reduce the killing potential of grenades?
Eldar do struggle somewhat against suppression in T1, because their anti-suppression options involve disabling the team temporarily, rather than having a jump troop landing right on top of them and engaging them the way Storms/ASM/Raptors do. Eldar do struggle somewhat against suppression in T1 WHA...
- Mon 28 Nov, 2016 2:47 pm
- Forum: Community General Discussion
- Topic: When should I do 2 v 2 Tourney in December?
- Replies: 7
- Views: 3862
Re: When should I do 2 v 2 Tourney in December?
Doesn't matter to me but basing on previous years the game is always at it's lowest activity during december and it's hard to even get a 1v1 tournamnet going, should probably have done it this month or january.
- Fri 25 Nov, 2016 3:17 pm
- Forum: Random Stuff
- Topic: FPS: Space Hulk Deathwing
- Replies: 60
- Views: 31671
Re: FPS: Space Hulk Deathwing
I left some feedback on their forums
http://forum.spacehulk-deathwing.com/vi ... f=5&t=2787
Also an extra pro for us
- Terminators don't jump.
http://forum.spacehulk-deathwing.com/vi ... f=5&t=2787
Also an extra pro for us
- Terminators don't jump.
- Tue 22 Nov, 2016 5:31 pm
- Forum: Balance Discussion
- Topic: Drastically reduce the killing potential of grenades?
- Replies: 27
- Views: 11519
Re: Drastically reduce the killing potential of grenades?
Yes, let's make even less skill intensive than what it already is. If you fuck up you deserve to be punished plain and simple. If you want to talk about "deserving", I don't think anyone deserves to be able to smoke an entire melee unit with a nade spike. I've done it, and it has almost n...
- Tue 22 Nov, 2016 2:32 pm
- Forum: Balance Discussion
- Topic: Drastically reduce the killing potential of grenades?
- Replies: 27
- Views: 11519
Re: Drastically reduce the killing potential of grenades?
Yes, let's make even less skill intensive than what it already is.
If you fuck up you deserve to be punished plain and simple.
If you fuck up you deserve to be punished plain and simple.
- Fri 18 Nov, 2016 9:01 pm
- Forum: Strategy Discussion
- Topic: A guide Sticky...
- Replies: 2
- Views: 2502
Re: A guide Sticky...
Mine is theorically 3/4 done but I haven't finished it due to the fact that DoW3 is likely coming out between march-june of next year and we've seen a pretty large drop in the playerbase (more than it naturally would've occured) due to relic fucking up the game every 3mb patch, so there's no need or...
- Fri 18 Nov, 2016 8:39 pm
- Forum: Strategy Discussion
- Topic: Painboy questions.
- Replies: 7
- Views: 4576
Re: Painboy questions.
One other thing to consider is that he gets exponentially more powerful in T2. He gets a much better heal... Does it ever make sense to wait until T2 to get him and upgrade him right away or have you missed some kind of ideal timing window by not getting him in T1. Also, in T1, would you he be the ...
- Fri 18 Nov, 2016 4:54 pm
- Forum: Random Stuff
- Topic: FPS: Space Hulk Deathwing
- Replies: 60
- Views: 31671
- Mon 14 Nov, 2016 12:49 am
- Forum: Balance Discussion
- Topic: Potential Shee Change
- Replies: 51
- Views: 20126
Re: Potential Shee Change
Psycho wrote:Perhaps, but that'd also lead to the question on how to get it across to players who don't know about it, same issue as the LR's DR.
Just put it in the tooltip?
- Sun 13 Nov, 2016 6:30 pm
- Forum: Balance Discussion
- Topic: Potential Shee Change
- Replies: 51
- Views: 20126
Re: Potential Shee Change
Yes leap was retarded, about the charge just give them w/e bonus they had to be in the past they haven't been those super good chasers for a long time now. +1 seems a bit too little.