Search found 727 matches

by Oddnerd
Thu 05 Apr, 2018 11:05 pm
Forum: Dawn of War Codex
Topic: DA and Shoota melee seems sky-high
Replies: 6
Views: 16636

Re: DA and Shoota melee seems sky-high

Maybe they were accidentally given kommando fist as a weapon? I've heard that thing reads most of the stats right out of the game files.

EDIT - nvm they are different weapons.
by Oddnerd
Thu 05 Apr, 2018 10:44 pm
Forum: Dawn of War Codex
Topic: DA and Shoota melee seems sky-high
Replies: 6
Views: 16636

DA and Shoota melee seems sky-high

I was browsing through the codex and noticed that the current melee DPS values for DAs and Shootas are 11 and 18 dps per model respectively. I was under the impression that it was ~4 for DAs and ~6 for shootas, has this changed recently? Because if it has, it is a massive change for first engagements.
by Oddnerd
Thu 05 Apr, 2018 10:39 pm
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 44394

Re: Tyranids units cost too high

If you call in Tier 1 units during Tier 3, all you do is play hide and seek. How is that nonsense? I have no proof? Why do IG get ST for 200 req? Why do DA cost 10 req more but does more dps and bleed less (having less models)? IG get a call in for less req than many others and Eldar get a basic sh...
by Oddnerd
Wed 04 Apr, 2018 5:52 pm
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 44394

Re: Tyranids units cost too high

If you want symmetrical balance, play a symmetrically-balanced game.
by Oddnerd
Tue 03 Apr, 2018 11:08 pm
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 44394

Re: Tyranids units cost too high

Like Torpid said, the nid eco is so powerful in the early game because of how little population it requires. Take the standard 1 hormagaunt and 2 termagant opening. You can buy fairly inexpensive upgrades that make them both strong enough to compete with other races' T1 units and neither upgrade inc...
by Oddnerd
Mon 02 Apr, 2018 12:32 am
Forum: Technical Issues
Topic: Sometimes I cannot use targeted abilities by clicking on unit cards
Replies: 1
Views: 1521

Sometimes I cannot use targeted abilities by clicking on unit cards

Sometimes when I am using an ability such as execute or apo heal, I will try to click the ability on the target unit card. Often, I will get the error sound and won't be able to cast the ability, even though the squad is a valid target - I have gone immediately from not being able to target a unit t...
by Oddnerd
Mon 02 Apr, 2018 12:29 am
Forum: Balance Discussion
Topic: Why do Pdevs missiles have tracking?
Replies: 6
Views: 4037

Re: Why do Pdevs missiles have tracking?

It really looks like it adjusts distance to hit moving targets, maybe my opponents are just making diligent use of attack ground like you suggested.
by Oddnerd
Sun 01 Apr, 2018 5:21 am
Forum: Balance Discussion
Topic: Why do Pdevs missiles have tracking?
Replies: 6
Views: 4037

Why do Pdevs missiles have tracking?

Please forgive the noobish question, but why do Pdev missiles track units that are moving? Couldn't they perform their job as an anti-fortification and anti-ranged blob unit without missile tracking? This would prevent them from perpetually stopping a charging melee unit in it's tracks (since heavy ...
by Oddnerd
Tue 27 Mar, 2018 3:26 am
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 257203

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Time to bring back the "TM op" debate :^)
by Oddnerd
Sat 17 Mar, 2018 3:05 am
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 257203

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Torpid wrote:
Oddnerd wrote:Does accuracy work as a damage reducer or a % chance to completely avoid one burst's worth of damage?


%chance to completely avoid a burst of damage. So RNG ftw.


Oh wow, so if my autocannon setup team fires a burst and misses, that's 2 seconds x 45 burst dmg per second negated. Amazing.
by Oddnerd
Fri 16 Mar, 2018 9:08 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 257203

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Does accuracy work as a damage reducer or a % chance to completely avoid one burst's worth of damage?
by Oddnerd
Fri 16 Mar, 2018 4:53 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 257203

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

LOCALgHOST wrote:
Oddnerd wrote:it reduces the accuracy of enemy attacks against him by 20% while active

so it has more damage resistance from ranged attacks, and less from melee?

I'm not sure if accuracy affects melee the way it does ranged attacks.
by Oddnerd
Fri 16 Mar, 2018 12:42 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 257203

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

It is intended. Instead of giving the standard KB resistance that other shields do, it reduces the accuracy of enemy attacks against him by 20% while active.
by Oddnerd
Thu 15 Mar, 2018 6:05 pm
Forum: Community General Discussion
Topic: Dropping.
Replies: 2
Views: 2717

Re: Dropping.

There is no exact science to it. Sometimes my game will be running smoothly and I will randomly get steamed with no warning.
by Oddnerd
Thu 15 Mar, 2018 1:09 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 257203

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Painboy seems to provide more than just build order variation. He makes T1 for orks a lot less painful against some chaos and nid builds.

Edit - Also, some of the units were just added because it seemed cool or literally just because. I have see a few people say that about LRP and a few others.
by Oddnerd
Thu 15 Mar, 2018 1:55 am
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 257203

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

So make it a transport and boost AV rocket speed and it will be much more solid What is the specific reason for it needing these things? Are you saying this with regards to 1v1 or 3v3? In 3v3 at the moment, it is the best unit for providing a steady output of large-aoe disruption. It doesn't have t...
by Oddnerd
Wed 14 Mar, 2018 11:06 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 257203

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Hmmm, point taken on the T1 bash and CC. Not convinced the knockback with friendly fire is a net-positive. But I almost never buy them so I wouldn't know.
by Oddnerd
Wed 14 Mar, 2018 5:31 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 257203

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

People are bitching about a unit that does massive, consistent aoe KB with no friendly fire?

You SOBs already have pDevs, a unit that is superior to NM without costing 30 power, and the telespammer. Learn some fucking gratitude.
by Oddnerd
Tue 13 Mar, 2018 3:14 am
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 257203

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Wouldnt giving apo a bolter destroy the internal balance of SM commanders in the early game? TM does amazing ranged damage, FC is a melee superiority fighter, and Apo provides heal + a degree of melee competence.
by Oddnerd
Mon 12 Mar, 2018 2:38 pm
Forum: Balance Discussion
Topic: Why is it that some leader updates always die last?
Replies: 25
Views: 12167

Re: Why is it that some leader updates always die last?

It might be an issue with GM squad leaders due to the extra models they add. Would be nice for other squads, especially banshees and ogryns.
by Oddnerd
Fri 09 Mar, 2018 9:28 pm
Forum: Balance Discussion
Topic: Plague marine bolter damage
Replies: 29
Views: 14877

Re: Plague marine bolter damage

He's mocking the dumb comments that are typical of these kinds of threads.
by Oddnerd
Fri 09 Mar, 2018 1:33 pm
Forum: Balance Discussion
Topic: Plague marine bolter damage
Replies: 29
Views: 14877

Re: Plague marine bolter damage

What is your definition of a bullet sponge then? The only other non-vehicle unit that is comparable to them is Chosen Plague marines, their melee counterpart. Can you name a unit that actually is a bullet sponge by your definition?
by Oddnerd
Fri 09 Mar, 2018 1:08 am
Forum: Balance Discussion
Topic: Plague marine bolter damage
Replies: 29
Views: 14877

Re: Plague marine bolter damage

The codex says they do, but who knows how out-of-date that info is.
by Oddnerd
Thu 08 Mar, 2018 11:04 pm
Forum: Balance Discussion
Topic: Plague marine bolter damage
Replies: 29
Views: 14877

Re: Plague marine bolter damage

Hi, Is there any reason why bolters on plague marines do so little damage? I suggest this could be buffed, since the unit is very underused and is generally a poor choice in T2. It's underperforming both against vehicles and especially against infantry. It's totally incomparable to tac squad upgrad...
by Oddnerd
Sun 04 Mar, 2018 3:36 pm
Forum: Community General Discussion
Topic: New player, Imperial Guard
Replies: 11
Views: 7814

Re: New player, Imperial Guard

Don't know if you've already found him, but Indrid is the most well-known game caster for Elite mod. Look up games where people are plying IG - Freeman, Torpid, Noisy, Slaaneshi Cacophony, Ace of Swords are all names to look for as IG players.
by Oddnerd
Fri 02 Mar, 2018 6:04 pm
Forum: Balance Discussion
Topic: Balance Principles
Replies: 24
Views: 11965

Re: Balance Principles

If that is how you view balance then you should avoid asymmetrically balanced games.
by Oddnerd
Wed 28 Feb, 2018 3:08 am
Forum: General Discussion
Topic: HAHAHAHAHHAHAHA
Replies: 120
Views: 136721

Re: HAHAHAHAHHAHAHA

I am not really sure how some people not liking the concept of DOW2 devalues other people's opinions on DOW3. The slavishly uncritical relic whiteknights have been trying to force this comparison for quite some time now. I saw the concept for DOW2 before its release and liked it - I saw the concept ...
by Oddnerd
Wed 21 Feb, 2018 5:17 pm
Forum: Balance Discussion
Topic: IG Spotter Infiltrate
Replies: 5
Views: 3590

Re: IG Spotter Infiltrate

I agree, the are a very potent unit, I guess I just read into the name too literally.
by Oddnerd
Tue 20 Feb, 2018 10:32 pm
Forum: General Discussion
Topic: HAHAHAHAHHAHAHA
Replies: 120
Views: 136721

Re: HAHAHAHAHHAHAHA

I wouldn't buy it for -$5
by Oddnerd
Mon 19 Feb, 2018 6:51 am
Forum: Balance Discussion
Topic: IG Spotter Infiltrate
Replies: 5
Views: 3590

IG Spotter Infiltrate

Just a random idea, - if IG spotters were given a passive ability to infiltrate in cover or after staying still for a certain amount of time, it could improve their ability to passively provide LOS. I only say this based on my experience as a former IG main, but it seems I don't use spotters for muc...

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