Search found 269 matches

by Element
Wed 22 Oct, 2014 12:00 am
Forum: Balance Discussion
Topic: Proposing IG Rocket Run Nerf
Replies: 28
Views: 10991

Re: Proposing IG Rocket Run Nerf

nukes them selves are fine , its the access to cheesy methods of setting up for said nukes that isnt uniformly accessible to all races that annoys me , especially when said nukes of those races are often supirior to the nukes of races that dont get easy access to set up abilities (looking at you gk...
by Element
Sat 18 Oct, 2014 2:29 am
Forum: Strategy Discussion
Topic: Double Tac
Replies: 28
Views: 11610

Re: Double Tac

Well, I guess different play styles, different tendencies.. I find the melta bomb is most useful against Eldar in T2 when the wraithlord/falcon beocome available because the melta bomb stun >missile and or MM dread actually grant a strong chance of taking either down... In T3 that melta bomb becomes...
by Element
Fri 17 Oct, 2014 10:56 pm
Forum: Strategy Discussion
Topic: Double Tac
Replies: 28
Views: 11610

Re: Double Tac

Well I wouldn't hope that anyone would be utilizing scout snipers to counter rangers.. Outeching your opponent is very much the go to plan... however, your not going to outech your opponent without any field presence. If you try brining more scouts and onto the field, you might as well just buy 2x t...
by Element
Fri 17 Oct, 2014 6:57 pm
Forum: Strategy Discussion
Topic: Double Tac
Replies: 28
Views: 11610

Re: Double Tac

double tacts isn't bad itself, but it's not great either and easily controlled by snipers, tanky/teleporting heroes/suppression teams and jump units, which overall is everything one could ever get, but if you manage to spread them well and kite with 1 squad while the other does damage they can be o...
by Element
Fri 17 Oct, 2014 6:48 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 195315

Re: Patch 2.3.1 (Tentative balance changelog preview)

Gotta love some of the in depth logic some people in this community have when it comes to understanding the games complexes. They are very insightful and really showcase the whole picture. I totally agree with torpid here. A counter exist for everything. But that doesn't mean the counter is as cost/...
by Element
Fri 17 Oct, 2014 4:45 pm
Forum: Strategy Discussion
Topic: Suggestion for Force Commander Players
Replies: 3
Views: 2358

Re: Suggestion for Force Commander Players

lol Thanks for the correction flash :P
and glad you enjoyed it
by Element
Fri 17 Oct, 2014 4:35 am
Forum: Strategy Discussion
Topic: Suggestion for Force Commander Players
Replies: 3
Views: 2358

Suggestion for Force Commander Players

Hey fellas, Anomaly here and this thread is really just going into talking about the force commander. It's not going to be majorly in depth because I can't say I have the credentials to make such a thread because I don't play the force commander but if there is anything that I know I am. That would ...
by Element
Fri 17 Oct, 2014 2:31 am
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 195315

Re: Patch 2.3.1 (Tentative balance changelog preview)

@ Caeltos
In wake of recent events... I'll just take the liberty of adding
"Limiting Flash Gitz to 3" to ur list of changes :P

Though given granted tanks could've helped.
https://www.youtube.com/watch?v=q4xkp8I ... _A8ObH4IP-
by Element
Fri 17 Oct, 2014 2:22 am
Forum: Community General Discussion
Topic: Hey whatsup?
Replies: 10
Views: 4588

Re: Hey whatsup?

@ Forest
Lol :lol: That was unquestionably the greatest display of dps ever seen in any DOW2 history....I mean you just had to laugh as those squads melted. but I know tat if I were on the other side of it I would've probably been pretty pissed :x
by Element
Thu 09 Oct, 2014 10:59 am
Forum: Balance Discussion
Topic: Proposing IG Rocket Run Nerf
Replies: 28
Views: 10991

Re: Proposing IG Rocket Run Nerf

@Sod Yea, I will always be a lover of GK, I just couldn't come to bring myself to play them this patch. I just didn't really care for 3x stormtroopers as my base at all times/ being unable to really be able to rely on interceptors as I tend to edge towards that playstyle. Next patch with the strike ...
by Element
Thu 09 Oct, 2014 3:38 am
Forum: Balance Discussion
Topic: Proposing IG Rocket Run Nerf
Replies: 28
Views: 10991

Re: Proposing IG Rocket Run Nerf

@Wise Windu
I totally agree with both of your comments. Like I said, I just personally tend to overlook that nuke because it isnt usually being used well in those regards but when it is, it is very supportive of the Nid rush
by Element
Thu 09 Oct, 2014 1:17 am
Forum: Community General Discussion
Topic: The best day for streaming?
Replies: 5
Views: 3047

Re: The best day for streaming?

Friday and Saturday are always the greatest days for streaming events :P Fridays and Saturdays either in the morning or the evening. The aims is to do so around a time when people are most likely to be on/ home. Fridays and Saturdays can be tough at times during the middle of the day, because people...
by Element
Thu 09 Oct, 2014 1:02 am
Forum: Balance Discussion
Topic: Proposing IG Rocket Run Nerf
Replies: 28
Views: 10991

Re: Proposing IG Rocket Run Nerf

@Tyranids nuke: You guys can't underestimate the disruption and global buff it provides. It's amazing in the Tyranids race. It also instawipes any structure it touches. that is very true Riku, and is something I certainly overlook the stategic importance of, though from my experiences, the nuke isn...
by Element
Wed 08 Oct, 2014 3:34 pm
Forum: Balance Discussion
Topic: Proposing IG Rocket Run Nerf
Replies: 28
Views: 10991

Re: Proposing IG Rocket Run Nerf

dont think the con of low av damage is much of a con considering the race rocket run is a PART OF . if this is about how it cant kill things like land raiders , may i point out the very easy an red free manticore + storm troopers approach. The odd thing I see is that the races with arguably the bes...
by Element
Wed 08 Oct, 2014 8:10 am
Forum: Balance Discussion
Topic: Proposing IG Rocket Run Nerf
Replies: 28
Views: 10991

Re: Proposing IG Rocket Run Nerf Proposal

@anomaly you left tyranno out of your ANALYSIS Also I disagree about roks. They are pretty good right now. Very high damage but requires some setup, and appropriately orky in that sometimes small roks will fling survivors clear, and other times a huge rok will instantly wipe out a squad right off t...
by Element
Wed 08 Oct, 2014 7:04 am
Forum: Balance Discussion
Topic: Proposing IG Rocket Run Nerf
Replies: 28
Views: 10991

Re: Proposing IG Rocket Run Nerf Proposal

I definitely respect your opinion. All the nukes are quite strong when they hit and Empyreal Abyss as well as Eldritch when properly set up are absolutely devastating. However, the keyword I'm getting at is the set up. Rocket Run really requires no Set up at all and your guaranteed to catch most of ...
by Element
Wed 08 Oct, 2014 6:47 am
Forum: Balance Discussion
Topic: Proposing Webway Gate Change
Replies: 40
Views: 16653

Re: Proposing Webway Gate Change

Personally I would rather suggest these changes: Increase red cost to 75 from 50. Increase the cooldown on the webway gate global from what seems to be nothing to 2minutes. 2mins seems like a good time cooldown to start looking around Because they're too spammable atm. whic the increased red cost a...
by Element
Tue 07 Oct, 2014 6:32 pm
Forum: Balance Discussion
Topic: Proposing IG Rocket Run Nerf
Replies: 28
Views: 10991

Proposing IG Rocket Run Nerf

Pretty much the title says it all. Of all the Nuke Globals in the game, this has to be one probably one of the hardest hitting in the game. The Chaos Nuke, usually is not that bad unless there is a lot of infantry centered in it/ units are running through it in retreat of into back into base. Orbita...
by Element
Tue 07 Oct, 2014 6:01 pm
Forum: Balance Discussion
Topic: Proposing Webway Gate Change
Replies: 40
Views: 16653

Re: Proposing Webway Gate Change

Well the extra red cost would still chip away at eldar red making gate/global spam harder. Ineed, but it would actually have to be an amount where there would actually be a feeling of impact. If they make up that much red over the corse of an engagement or 2 then adding a red cost while making an i...
by Element
Mon 06 Oct, 2014 10:03 pm
Forum: Balance Discussion
Topic: Proposing Webway Gate Change
Replies: 40
Views: 16653

Re: Proposing Webway Gate Change

Just so you know, the unit infiltration and healing abilities are specific to the farseer and warlock gates, respectively. The WSE and warlock can't use gates to infiltrate units, although the gates will infiltrate themselves once built. Likewise, the farseer and WSE can't use gates to heal stuff. ...
by Element
Fri 03 Oct, 2014 6:50 pm
Forum: Balance Discussion
Topic: Proposing Webway Gate Change
Replies: 40
Views: 16653

Proposing Webway Gate Change

Now obviously this is nothing new, this has been touched upon in the past but, I know I wasn't posting on the forums as of the time when changes to this were being made. It's always a constant hot topic, and while I'm cool with changing opinions on the webway gate, it's like anything in life, one mo...
by Element
Sat 27 Sep, 2014 1:03 am
Forum: Community General Discussion
Topic: Back from the hospital
Replies: 25
Views: 12109

Re: Back from the hospital

Caeltos, I think that heart strain might be a little related to that huge post of changes for the next channelog and my only probably guess...Influence from the many many people suggesting what and what not to do, and trying not to fail them all. I mean you have a life, and a job then you still come...
by Element
Thu 25 Sep, 2014 10:00 pm
Forum: Strategy Discussion
Topic: how the hell does SM deal with orks early on?
Replies: 13
Views: 7289

Re: how the hell does SM deal with orks early on?

@OP (Target Priority and Upgrade Priority) ^ I can't stress enough about these 2 things. You have to pay attention to where your opponent is trying to focus their damage output. Is it through the sluggas? with painboy support Is it through shootas with heavy upgrade investment? Is it through their c...
by Element
Wed 24 Sep, 2014 5:29 pm
Forum: Dawn of War Codex
Topic: Account name changes
Replies: 59
Views: 109193

Re: Account name changes

May I get my name changed to: v Anomaly v

I only ever really use that gamer tag anyways
by Element
Wed 24 Sep, 2014 5:08 pm
Forum: Community General Discussion
Topic: Purpose of Purifiers
Replies: 12
Views: 6243

Re: Purpose of Purifiers

Purifiers may not fit your playstyle, especially in team games, experiment with the GK libby+VA combo some in team games or even just skip t2 altogether (get a las rhino). QFT @OP Really it has always been this. Purifiers don't fit my synergetic playstyle as I've always been more on the lines of li...
by Element
Fri 22 Aug, 2014 4:56 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 195315

Re: Patch 2.3.1 (Tentative balance changelog preview)

going back to the whole idea of trying to get away from having the ist as the ranged dps and SS as the actual ranged squad. does anyone else feel like that would be against each unit's apparent roll? forgetting the Strikes ranged dps for now , their main t2 upgrade adds support abilities and their ...
by Element
Fri 22 Aug, 2014 6:42 am
Forum: Balance Discussion
Topic: touch of nurgle
Replies: 42
Views: 17673

Re: touch of nurgle

The Chaos Sorcerer is far easier to fight in comparison to the Plague Champion. The Sorc doesn't have a weapon that can burn a gen farm within 25-30 seconds and halt any melee you may have had to something slower than what tyranids can do, which is saying a lot. As well as maybe being allowed to ge...
by Element
Fri 22 Aug, 2014 2:42 am
Forum: Balance Discussion
Topic: touch of nurgle
Replies: 42
Views: 17673

Re: touch of nurgle

[*] I think what needs to happen here is you need to accept that Orks suck/struggle against a good PC player, and that this hero is basically designed to eat fungal creatures for breakfast. Case closed. QFT... also ROFLMAO :lol: but seriously though.. Chaos is just the natural counter to orks.. you ...
by Element
Wed 20 Aug, 2014 7:54 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 195315

Re: Patch 2.3.1 (Tentative balance changelog preview)

Well I can only assume that the new frag grenade on the ist sarge is supposed to be the close range crowd control.


Yep
by Element
Wed 20 Aug, 2014 6:28 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 195315

Re: Patch 2.3.1 (Tentative balance changelog preview)

Indeed, Ironically enough, jump troops aren't the problem for GKs at all, but very tanky single entities are, like a WB or painboy, in that case even with unit hopping in and out a rhino they will still get pushed back enough to make the ork regain map control. I concur with Ace here, Jump troos ha...

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