Search found 41 matches

by RedReVenge
Wed 29 Jan, 2020 3:27 pm
Forum: Balance Discussion
Topic: Tyranid bugs (pun intended) and ideas.
Replies: 18
Views: 15874

Re: Tyranid bugs (pun intended) and ideas.

I appreciate you bumping my thread for me. Just some unsolicited advice, you'll need to convince players like Shroom and Piano if you want your nid suggestions taken seriously. I've played lots of games with Shroom over the years (I should have brought this up to him yesterday). No idea who Piano i...
by RedReVenge
Tue 28 Jan, 2020 1:23 pm
Forum: Balance Discussion
Topic: Tyranid bugs (pun intended) and ideas.
Replies: 18
Views: 15874

Re: Tyranid bugs (pun intended) and ideas.

PianoMan wrote:Imagine writing such long posts when you have 0 idea of how it works


I appreciate you bumping my thread for me.
by RedReVenge
Fri 24 Jan, 2020 5:40 pm
Forum: Balance Discussion
Topic: Tyranid bugs (pun intended) and ideas.
Replies: 18
Views: 15874

Re: Tyranid bugs (pun intended) and ideas.

Broodwich wrote: Nids already have a t2 hero. It's called a zoanthrope You mean the shitty artillery unit?? I wouldn't call this a hero by any means. Are you crazy? The zoanthrope is amazing , it's long-range, good damage, has no friendly fire, has a shield, an AV ability, and gives basic and heali...
by RedReVenge
Thu 23 Jan, 2020 1:20 pm
Forum: Balance Discussion
Topic: Tyranid bugs (pun intended) and ideas.
Replies: 18
Views: 15874

Re: Tyranid bugs (pun intended) and ideas.

Nids already have a t2 hero. It's called a zoanthrope You mean the shitty artillery unit?? I wouldn't call this a hero by any means. Why not give RA burrow strike as a starting ability and make tunnels cost red like for eldar. You can let it have the same knockback as regular raveners, but give it ...
by RedReVenge
Thu 23 Jan, 2020 1:04 pm
Forum: Balance Discussion
Topic: Tyranid bugs (pun intended) and ideas.
Replies: 18
Views: 15874

Re: Tyranid bugs (pun intended) and ideas.

2. Everyone knows that units can get trapped when they exit RA tunnels. The reason for this is when a unit exits the tunnel, it leaves just below it. This allows the unit to bypass terrain (move through it) if the unit is unable to be placed just beneath the tunnel. I don't know if this is possible...
by RedReVenge
Tue 21 Jan, 2020 1:36 pm
Forum: Balance Discussion
Topic: Tyranid bugs (pun intended) and ideas.
Replies: 18
Views: 15874

Re: Tyranid bugs (pun intended) and ideas.

Nid weakneases.. ok then.. nids are currently the 2nd or 3rd best faction in 1v1s. This is a poor excuse not to implement new ideas. If a mechanic is to strong, you weaken it. If a mechanic is to weak, you strengthen it. Implying that we shouldn't make changes, or give a faction access to new abili...
by RedReVenge
Thu 16 Jan, 2020 3:45 pm
Forum: Balance Discussion
Topic: Tyranid bugs (pun intended) and ideas.
Replies: 18
Views: 15874

Tyranid bugs (pun intended) and ideas.

Bugs: 1. Tier 3 Lictor Flesh hooks don't activate (sometimes) when the target is at max range and the target moves out of range. The energy is spent and the ability gets put on cooldown, but nothing happens to the target. This also happens with the TMs master crafted bolter ability too. 2. Everyone ...
by RedReVenge
Thu 16 Jan, 2020 2:36 pm
Forum: Community General Discussion
Topic: Bug collection list
Replies: 43
Views: 120455

Re: Bug collection list

Tier 3 Lictor Fleshhooks bugged out on me twice yesterday (ability didn't work, but energy was spent and cd was initiated).
by RedReVenge
Wed 18 Apr, 2018 3:48 am
Forum: Balance Discussion
Topic: 2.8 Consensus Changelog (Part 1 of 2)
Replies: 58
Views: 25420

Re: 2.8 Consensus Changelog (Part 1 of 2)

Care to give details? Venom Broods are pretty awful and Warrior Brood grenades bug out all the time. Without a reliable snare, vehicles can easily maneuver around Tyranid AV. Venom broods are not awful... Warrior brood grenade hasn't bugged out for me yet. I use it rarely though. You have reliable ...
by RedReVenge
Tue 17 Apr, 2018 11:09 pm
Forum: Balance Discussion
Topic: 2.8 Consensus Changelog (Part 1 of 2)
Replies: 58
Views: 25420

Re: 2.8 Consensus Changelog (Part 1 of 2)

When was the last time you saw someone field this unit in tier 3? I think it can fulfill its role much better in T2. See it plenty of times. You don't see T3 units often as it's the last stage of the game. I'm referring to 2v2 and 3v3 matches. Yes, I know the game is "supposed" to be bala...
by RedReVenge
Tue 17 Apr, 2018 9:50 pm
Forum: Balance Discussion
Topic: 2.8 Consensus Changelog (Part 1 of 2)
Replies: 58
Views: 25420

Re: 2.8 Consensus Changelog (Part 1 of 2)

Lictor: - Move to Tier 2. Decrease cost to 350/40. - Weaken stats of the Lictor to put it in line with T2 units (Unsure what should be reduced). - Add “Stalker” upgrade for 75/30 in Tier 3. This upgrade brings the Lictor back to it’s current statline that it has now. In addition, the Lictor suppres...

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