Search found 220 matches
- Thu 04 Sep, 2014 5:20 pm
- Forum: Balance Discussion
- Topic: Squad Leaders
- Replies: 18
- Views: 8326
Re: Squad Leaders
This is entirely a "grass is greener" situation. Yes, there are advantages to having leaders die last, but as Riku pointed out, flesh hooks will suddenly become EXTREMELY good as you can target a leader, gang rape it, and, for w/e funky space marine loyalty logic, all the other squad membe...
- Wed 03 Sep, 2014 3:00 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 194922
Re: Patch 2.3.1 (Tentative balance changelog preview)
Bahamut wrote:the Demo man upgrade does come with an hp buff to all other members (including the melta guy in t2)
Have they ALWAYS had this hp buff???? Even in retail? I can't believe I've never noticed this.
- Tue 02 Sep, 2014 5:27 pm
- Forum: Balance Discussion
- Topic: Using spotter shells into the fog of war
- Replies: 12
- Views: 6126
Re: Using spotter shells into the fog of war
I agree but hey... balance.
- Tue 02 Sep, 2014 3:40 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 194922
Re: Patch 2.3.1 (Tentative balance changelog preview)
I'm surprised that change to the catachans didn't come sooner, considering the HWT Sarge removal in favor of the Refraction field was done ages ago. Also, agreed on the Kasrkin Sergeant. At T3 you're going to have LOTS of damage going around, I don't want my squad to melt just cause all the shots we...
- Fri 29 Aug, 2014 5:41 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 194922
Re: Patch 2.3.1 (Tentative balance changelog preview)
Can you PLEASE finally increase the CD on the Avatar's wailing doom? That thing can completely wipe squads (even on retreat) and can be used at least twice in an engagement. Nothing with that much destructive power should be available more than once per fight especially while having to dance around ...
- Thu 28 Aug, 2014 4:10 pm
- Forum: Community General Discussion
- Topic: New unit model for Guardsman Squad?
- Replies: 32
- Views: 16954
Re: New unit model for Guardsman Squad?
Torpid wrote:Secondly he buffs the GMs squad's health and adds another two models, further increasing their health and damage.
This is either redundant or incorrect. He does not buff health, except by adding two more models because of their own independent hp.
- Thu 28 Aug, 2014 3:52 pm
- Forum: Modding
- Topic: Future Patch - Expanded voice-lines (Preview)
- Replies: 54
- Views: 23551
Re: Future Patch - Expanded voice-lines (Preview)
Are we getting any new lines in this coming 2.3.1 patch? Caeltos is planning on adding that one tiny little line for the new Mobile base upgrade for the Chimera. Anything else? A few posts above I suggested a few lines that appear to be either not in use or only in the campaign folders.
- Thu 28 Aug, 2014 3:50 pm
- Forum: Modding
- Topic: Force Commander(gel hair) voice mod.
- Replies: 18
- Views: 13847
Re: Force Commander(gel hair) voice mod.
I can confirm that if you play GK's you will get Ice, Ice baby instead of Diomedes. It changes both.
- Wed 27 Aug, 2014 9:30 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 194922
Re: Patch 2.3.1 (Tentative balance changelog preview)
After having a night to think about it, I would like to see something done to improve the agility of the Manticore. There was already consideration of improving the cooldown of the Manticore barrage, but the biggest issue that I've had with the unit isn't that it doesn't wipe squads every volley or...
- Wed 27 Aug, 2014 4:55 pm
- Forum: Balance Discussion
- Topic: Sacred Standard in T2.
- Replies: 23
- Views: 8531
Re: Sacred Standard in T2.
Stealth nerf to Teleporter. By giving FC's Standard in T2 they may be more inclined to get that thus making Teleport/Thunder combo (which is completely op nonsense) not the only option.
- Wed 27 Aug, 2014 2:58 am
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 194922
Re: Patch 2.3.1 (Tentative balance changelog preview)
Radio the Forest wrote:PATCH 2.3.1 (TENTATIVE BALANCE CHANGELOG PREVIEWTENTATIVE BALANCE CHANGELOG PREVIEWTENTATIVE CHANGELOGTENTATIVE
We're very well aware that it's tentative, we CAN read. Maybe some give said input slightly more harshly or critically, but that's still input, so long as it's constructive.
- Mon 25 Aug, 2014 9:41 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 194922
Re: Patch 2.3.1 (Tentative balance changelog preview)
I'm saying there are more reasons to buy a bunker than just reinforcements and being cheaper than a chimera. That's totally understandable. I'm simply making a counterpoint as to why it still doesn't seem to surpass a chimera with this new ability. Maybe in one aspect, (like the healing) but not in...
- Mon 25 Aug, 2014 8:35 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 194922
Re: Patch 2.3.1 (Tentative balance changelog preview)
The fact that bunkers heal is absolutely massive. Especially with the rate at which they do so, they reduce your bleed substantially compared to a similar build but with a chim instead of the bunker, not to mention bunkers are low on upkeep compared to chims. Bunkers also don't move or provide shel...
- Mon 25 Aug, 2014 7:56 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 194922
Re: Patch 2.3.1 (Tentative balance changelog preview)
1. 80% movement speed reduction. That's pretty much suppression-level slowing. You're essentially getting AWT? AND closing the gap at the same time. 2. Don't eldar have to worry about suppression/knockback when using FoF? They get caught by either of those and all of a sudden you wasted your ability...
- Mon 25 Aug, 2014 6:48 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 194922
Re: Patch 2.3.1 (Tentative balance changelog preview)
General vehicular movement is probably going to crush them like any other cover. It's cool though, it's not like it's a big deal. GM can just create their own free cover after all. I was more curious on the aesthetics. Kinda like when I saw the ability Davian Thule has in DoW2 vanilla campaign about...
- Mon 25 Aug, 2014 5:11 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 194922
Re: Patch 2.3.1 (Tentative balance changelog preview)
Isn't this going to make bunkers kinda trivial? Bunkers are available in t1, they can provide a health regen aura on top of the reinforcement as well as a repair aura, they are much cheaper, etc. . Let's try to focus on the relevant issue. The fact they can repair is a totally separate matter (my a...
- Mon 25 Aug, 2014 1:12 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 194922
Re: Patch 2.3.1 (Tentative balance changelog preview)
You can't take out a bunker with two lascannon shots.. Neither a chimera. Especially if it's going to have a 30% damage reduction once in base mode, unless we're talking less likely scenarios like buffing it with For the Emperor, multiple Battle cry stacks, Stimulants, Marked Target or other buffs ...
- Mon 25 Aug, 2014 6:32 am
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 194922
Re: Patch 2.3.1 (Tentative balance changelog preview)
Isn't this going to make bunkers kinda trivial? If you can retreat to it that will make it even MORE useful then a bunker which can't do that. Sure you can't garrison into it and fire but it just seems like too much overlap. Ogryns getting into transports, however, is going to be FUN. No more "...
- Tue 19 Aug, 2014 6:50 pm
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 434026
Re: DLC Replacers & Sterling's New Stuff
I wonder how the Mordians will look. Any progress on those?
- Fri 08 Aug, 2014 5:46 pm
- Forum: Modding
- Topic: Stratagems Mod BETA
- Replies: 13
- Views: 7110
Re: Stratagems Mod BETA
Could I trouble you for a step-by-step instruction on how to install this and then uninstall for when I go back to ELITE? I'm not sure where you want which folders to go in to. Or which I should backup if I need be.
- Sat 02 Aug, 2014 10:33 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 194922
Re: Patch 2.3.1 (Tentative balance changelog preview)
Is that a typo or did you actually mean to up the req cost? In that case you may want to say it was changed to 400/60. I have to admit, many team games you can get a manticore and it essentially becomes a 6th global just cause of how easy it is to guard it. Are you still evaluating the cost for this...
- Tue 08 Jul, 2014 4:33 pm
- Forum: Random Stuff
- Topic: Titanfall
- Replies: 15
- Views: 6257
Re: Titanfall
It's a CoD clone when you're a pilot (with a little Unreal Tournament/Mirror's Edge thrown in), and a mix of Halo and Hawken once the titans drop. Although the game lets you be tactical by letting you get out of the titan and using it as support fire or even bait in fights. It's ok. Gameplay is sort...
- Mon 07 Jul, 2014 9:22 pm
- Forum: Modding
- Topic: Future Patch - Expanded voice-lines (Preview)
- Replies: 54
- Views: 23551
Re: Future Patch - Expanded voice-lines (Preview)
I think they said that red tape keeps this from being possible. Can't even use stuff from Vanilla DoW2 or CR due to this.
- Mon 07 Jul, 2014 8:28 pm
- Forum: Balance Discussion
- Topic: What next people?
- Replies: 129
- Views: 51030
Re: What next people?
What about the replacement of Loyal til the end? Is that still in the works?
- Fri 04 Jul, 2014 7:17 pm
- Forum: Random Stuff
- Topic: Elite Mod featured in Total biscuits Vlog
- Replies: 11
- Views: 5259
Re: Elite Mod featured in Total biscuits Vlog
Wow... Cancer at his age, that's very disheartening. And some of us can definitely relate with the circus that is American health care and insurance. His surprise at his medication being only $80 is kind of amusing since that's what we're used to but he says it's nothing while an American would comp...
- Thu 03 Jul, 2014 9:44 pm
- Forum: Community General Discussion
- Topic: The Most Annoying Unit in the Game
- Replies: 24
- Views: 9332
Re: The Most Annoying Unit in the Game
Why Lictor or Warp Spiders aren't on here I'll never know.
- Thu 26 Jun, 2014 4:09 pm
- Forum: Modding
- Topic: Illustrator would like to contribute :)
- Replies: 641
- Views: 350520
Re: Illustrator would like to contribute :)
I don't know about the rest but i've been itching for that new Catachan portrait. Would it be ok if you could just display them as you finish each one, rather than all at once, we're all probably on the edge of our seats to see a little something brand new.
- Mon 23 Jun, 2014 6:12 pm
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 434026
Re: DLC Replacers & Sterling's New Stuff
Your Catachan themed skins are excellent sterling but I did have 3 questions 1. What happened to the open top Sentinel? 2. The normal GM squad's sergeant.... Well.. Let's just say spray tans seem to be a growing fad in the imperium.. 3. Is it intended for the Storm troopers to use the same model as ...
- Sun 22 Jun, 2014 3:01 am
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread #2
- Replies: 196
- Views: 82372
Re: Bugs/Issues Thread #2
Seems like the new Kasrkin sergeant has less range than his squadmates. Every time you tell the squad to attack something at max range the brave little leader will stand CONSIDERABLY closer to the enemy in order to be able to reach with his nifty gold plated laspistol... Is this intended?
- Fri 23 May, 2014 3:55 pm
- Forum: Random Stuff
- Topic: Warhammer 40,000: Kill Team
- Replies: 18
- Views: 7982
Re: Warhammer 40,000: Kill Team
lol; everyone can still pirate it. And this is why we have annoying simulator games, stuff like DRM and always online crap etc.... Because tragedy of the commons is just so darn convenient. But I'm ok with it. Why am I gonna pay for a nearly 10 year old RTS (C&C Kane's Wrath) if I just wanna do...