Search found 220 matches

by Helios
Thu 04 Sep, 2014 5:20 pm
Forum: Balance Discussion
Topic: Squad Leaders
Replies: 18
Views: 8326

Re: Squad Leaders

This is entirely a "grass is greener" situation. Yes, there are advantages to having leaders die last, but as Riku pointed out, flesh hooks will suddenly become EXTREMELY good as you can target a leader, gang rape it, and, for w/e funky space marine loyalty logic, all the other squad membe...
by Helios
Wed 03 Sep, 2014 3:00 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 194922

Re: Patch 2.3.1 (Tentative balance changelog preview)

Bahamut wrote:the Demo man upgrade does come with an hp buff to all other members (including the melta guy in t2)


Have they ALWAYS had this hp buff???? Even in retail? I can't believe I've never noticed this.
by Helios
Tue 02 Sep, 2014 5:27 pm
Forum: Balance Discussion
Topic: Using spotter shells into the fog of war
Replies: 12
Views: 6126

Re: Using spotter shells into the fog of war

I agree but hey... balance.
by Helios
Tue 02 Sep, 2014 3:40 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 194922

Re: Patch 2.3.1 (Tentative balance changelog preview)

I'm surprised that change to the catachans didn't come sooner, considering the HWT Sarge removal in favor of the Refraction field was done ages ago. Also, agreed on the Kasrkin Sergeant. At T3 you're going to have LOTS of damage going around, I don't want my squad to melt just cause all the shots we...
by Helios
Fri 29 Aug, 2014 5:41 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 194922

Re: Patch 2.3.1 (Tentative balance changelog preview)

Can you PLEASE finally increase the CD on the Avatar's wailing doom? That thing can completely wipe squads (even on retreat) and can be used at least twice in an engagement. Nothing with that much destructive power should be available more than once per fight especially while having to dance around ...
by Helios
Thu 28 Aug, 2014 4:10 pm
Forum: Community General Discussion
Topic: New unit model for Guardsman Squad?
Replies: 32
Views: 16954

Re: New unit model for Guardsman Squad?

Torpid wrote:Secondly he buffs the GMs squad's health and adds another two models, further increasing their health and damage.


This is either redundant or incorrect. He does not buff health, except by adding two more models because of their own independent hp.
by Helios
Thu 28 Aug, 2014 3:52 pm
Forum: Modding
Topic: Future Patch - Expanded voice-lines (Preview)
Replies: 54
Views: 23551

Re: Future Patch - Expanded voice-lines (Preview)

Are we getting any new lines in this coming 2.3.1 patch? Caeltos is planning on adding that one tiny little line for the new Mobile base upgrade for the Chimera. Anything else? A few posts above I suggested a few lines that appear to be either not in use or only in the campaign folders.
by Helios
Thu 28 Aug, 2014 3:50 pm
Forum: Modding
Topic: Force Commander(gel hair) voice mod.
Replies: 18
Views: 13847

Re: Force Commander(gel hair) voice mod.

I can confirm that if you play GK's you will get Ice, Ice baby instead of Diomedes. It changes both.
by Helios
Wed 27 Aug, 2014 9:30 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 194922

Re: Patch 2.3.1 (Tentative balance changelog preview)

After having a night to think about it, I would like to see something done to improve the agility of the Manticore. There was already consideration of improving the cooldown of the Manticore barrage, but the biggest issue that I've had with the unit isn't that it doesn't wipe squads every volley or...
by Helios
Wed 27 Aug, 2014 4:55 pm
Forum: Balance Discussion
Topic: Sacred Standard in T2.
Replies: 23
Views: 8531

Re: Sacred Standard in T2.

Stealth nerf to Teleporter. By giving FC's Standard in T2 they may be more inclined to get that thus making Teleport/Thunder combo (which is completely op nonsense) not the only option.
by Helios
Wed 27 Aug, 2014 2:58 am
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 194922

Re: Patch 2.3.1 (Tentative balance changelog preview)

Radio the Forest wrote:
PATCH 2.3.1 (TENTATIVE BALANCE CHANGELOG PREVIEW


TENTATIVE BALANCE CHANGELOG PREVIEW


TENTATIVE CHANGELOG


TENTATIVE


We're very well aware that it's tentative, we CAN read. Maybe some give said input slightly more harshly or critically, but that's still input, so long as it's constructive.
by Helios
Mon 25 Aug, 2014 9:41 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 194922

Re: Patch 2.3.1 (Tentative balance changelog preview)

I'm saying there are more reasons to buy a bunker than just reinforcements and being cheaper than a chimera. That's totally understandable. I'm simply making a counterpoint as to why it still doesn't seem to surpass a chimera with this new ability. Maybe in one aspect, (like the healing) but not in...
by Helios
Mon 25 Aug, 2014 8:35 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 194922

Re: Patch 2.3.1 (Tentative balance changelog preview)

The fact that bunkers heal is absolutely massive. Especially with the rate at which they do so, they reduce your bleed substantially compared to a similar build but with a chim instead of the bunker, not to mention bunkers are low on upkeep compared to chims. Bunkers also don't move or provide shel...
by Helios
Mon 25 Aug, 2014 7:56 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 194922

Re: Patch 2.3.1 (Tentative balance changelog preview)

1. 80% movement speed reduction. That's pretty much suppression-level slowing. You're essentially getting AWT? AND closing the gap at the same time. 2. Don't eldar have to worry about suppression/knockback when using FoF? They get caught by either of those and all of a sudden you wasted your ability...
by Helios
Mon 25 Aug, 2014 6:48 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 194922

Re: Patch 2.3.1 (Tentative balance changelog preview)

General vehicular movement is probably going to crush them like any other cover. It's cool though, it's not like it's a big deal. GM can just create their own free cover after all. I was more curious on the aesthetics. Kinda like when I saw the ability Davian Thule has in DoW2 vanilla campaign about...
by Helios
Mon 25 Aug, 2014 5:11 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 194922

Re: Patch 2.3.1 (Tentative balance changelog preview)

Isn't this going to make bunkers kinda trivial? Bunkers are available in t1, they can provide a health regen aura on top of the reinforcement as well as a repair aura, they are much cheaper, etc. . Let's try to focus on the relevant issue. The fact they can repair is a totally separate matter (my a...
by Helios
Mon 25 Aug, 2014 1:12 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 194922

Re: Patch 2.3.1 (Tentative balance changelog preview)

You can't take out a bunker with two lascannon shots.. Neither a chimera. Especially if it's going to have a 30% damage reduction once in base mode, unless we're talking less likely scenarios like buffing it with For the Emperor, multiple Battle cry stacks, Stimulants, Marked Target or other buffs ...
by Helios
Mon 25 Aug, 2014 6:32 am
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 194922

Re: Patch 2.3.1 (Tentative balance changelog preview)

Isn't this going to make bunkers kinda trivial? If you can retreat to it that will make it even MORE useful then a bunker which can't do that. Sure you can't garrison into it and fire but it just seems like too much overlap. Ogryns getting into transports, however, is going to be FUN. No more "...
by Helios
Tue 19 Aug, 2014 6:50 pm
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 434026

Re: DLC Replacers & Sterling's New Stuff

I wonder how the Mordians will look. Any progress on those?
by Helios
Fri 08 Aug, 2014 5:46 pm
Forum: Modding
Topic: Stratagems Mod BETA
Replies: 13
Views: 7110

Re: Stratagems Mod BETA

Could I trouble you for a step-by-step instruction on how to install this and then uninstall for when I go back to ELITE? I'm not sure where you want which folders to go in to. Or which I should backup if I need be.
by Helios
Sat 02 Aug, 2014 10:33 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 194922

Re: Patch 2.3.1 (Tentative balance changelog preview)

Is that a typo or did you actually mean to up the req cost? In that case you may want to say it was changed to 400/60. I have to admit, many team games you can get a manticore and it essentially becomes a 6th global just cause of how easy it is to guard it. Are you still evaluating the cost for this...
by Helios
Tue 08 Jul, 2014 4:33 pm
Forum: Random Stuff
Topic: Titanfall
Replies: 15
Views: 6257

Re: Titanfall

It's a CoD clone when you're a pilot (with a little Unreal Tournament/Mirror's Edge thrown in), and a mix of Halo and Hawken once the titans drop. Although the game lets you be tactical by letting you get out of the titan and using it as support fire or even bait in fights. It's ok. Gameplay is sort...
by Helios
Mon 07 Jul, 2014 9:22 pm
Forum: Modding
Topic: Future Patch - Expanded voice-lines (Preview)
Replies: 54
Views: 23551

Re: Future Patch - Expanded voice-lines (Preview)

I think they said that red tape keeps this from being possible. Can't even use stuff from Vanilla DoW2 or CR due to this.
by Helios
Mon 07 Jul, 2014 8:28 pm
Forum: Balance Discussion
Topic: What next people?
Replies: 129
Views: 51030

Re: What next people?

What about the replacement of Loyal til the end? Is that still in the works?
by Helios
Fri 04 Jul, 2014 7:17 pm
Forum: Random Stuff
Topic: Elite Mod featured in Total biscuits Vlog
Replies: 11
Views: 5259

Re: Elite Mod featured in Total biscuits Vlog

Wow... Cancer at his age, that's very disheartening. And some of us can definitely relate with the circus that is American health care and insurance. His surprise at his medication being only $80 is kind of amusing since that's what we're used to but he says it's nothing while an American would comp...
by Helios
Thu 03 Jul, 2014 9:44 pm
Forum: Community General Discussion
Topic: The Most Annoying Unit in the Game
Replies: 24
Views: 9332

Re: The Most Annoying Unit in the Game

Why Lictor or Warp Spiders aren't on here I'll never know.
by Helios
Thu 26 Jun, 2014 4:09 pm
Forum: Modding
Topic: Illustrator would like to contribute :)
Replies: 641
Views: 350520

Re: Illustrator would like to contribute :)

I don't know about the rest but i've been itching for that new Catachan portrait. Would it be ok if you could just display them as you finish each one, rather than all at once, we're all probably on the edge of our seats to see a little something brand new.
by Helios
Mon 23 Jun, 2014 6:12 pm
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 434026

Re: DLC Replacers & Sterling's New Stuff

Your Catachan themed skins are excellent sterling but I did have 3 questions 1. What happened to the open top Sentinel? 2. The normal GM squad's sergeant.... Well.. Let's just say spray tans seem to be a growing fad in the imperium.. 3. Is it intended for the Storm troopers to use the same model as ...
by Helios
Sun 22 Jun, 2014 3:01 am
Forum: Community General Discussion
Topic: Bugs/Issues Thread #2
Replies: 196
Views: 82372

Re: Bugs/Issues Thread #2

Seems like the new Kasrkin sergeant has less range than his squadmates. Every time you tell the squad to attack something at max range the brave little leader will stand CONSIDERABLY closer to the enemy in order to be able to reach with his nifty gold plated laspistol... Is this intended?
by Helios
Fri 23 May, 2014 3:55 pm
Forum: Random Stuff
Topic: Warhammer 40,000: Kill Team
Replies: 18
Views: 7982

Re: Warhammer 40,000: Kill Team

lol; everyone can still pirate it. And this is why we have annoying simulator games, stuff like DRM and always online crap etc.... Because tragedy of the commons is just so darn convenient. But I'm ok with it. Why am I gonna pay for a nearly 10 year old RTS (C&C Kane's Wrath) if I just wanna do...

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