Search found 106 matches

by xXKageAsashinXx
Sat 11 Jul, 2015 5:43 am
Forum: Balance Discussion
Topic: Are 1v1 games balanced?
Replies: 47
Views: 18735

Re: Are 1v1 games balanced?

Cyris wrote:melta gun

Lascannon. It's a front-mounted lascannon.
by xXKageAsashinXx
Sat 11 Jul, 2015 5:39 am
Forum: Community General Discussion
Topic: Slaanesh Champion
Replies: 106
Views: 48234

Re: Slaanesh Champion

What about Warp Talons as a sorcerer call-in? They aren't any more redundant than vanguards.

And wait, we're getting off-topic despite the tread being pretty much dead anyways. Is this new commander still a thing? Or has it died along with the threads for it?
by xXKageAsashinXx
Tue 07 Jul, 2015 7:06 pm
Forum: Community General Discussion
Topic: Slaanesh Champion
Replies: 106
Views: 48234

Re: Slaanesh Champion

If you want a subcommander, then just create some type of Chosen marine. Then, depending on the upgrades, he can either be a khornate chosen, nurglese chosen, slaaneshi chosen, or tzeentch chosen. Fluff and balance at the same time.
by xXKageAsashinXx
Tue 07 Jul, 2015 6:30 pm
Forum: Balance Discussion
Topic: Noise/Plague marine designt faults
Replies: 13
Views: 5335

Re: Noise/Plague marine designt faults

Ok a few things that have always irked me about these units First of all, all Marines should have HEAVY armor and MELEE RESESTANCE aura. These two dont. When your armor's broken, especially when it's only as protective when it's whole and turned on (power armor without power is just armor that's su...
by xXKageAsashinXx
Tue 07 Jul, 2015 5:23 pm
Forum: Community General Discussion
Topic: Slaanesh Champion
Replies: 106
Views: 48234

Re: Slaanesh Champion

This still alive?
by xXKageAsashinXx
Tue 07 Jul, 2015 5:12 pm
Forum: Balance Discussion
Topic: Snipers in T2/T3
Replies: 60
Views: 21793

Re: Snipers in T2/T3

Hey, the slaaneshi commander for chaos is in development, so might as well help out, no? XD
by xXKageAsashinXx
Mon 06 Jul, 2015 5:33 am
Forum: Balance Discussion
Topic: Snipers in T2/T3
Replies: 60
Views: 21793

Re: Snipers in T2/T3

Master-crafted Vibrator 1000 heavy melee damage per hit with a 500 hm dot and 100 courage dot to all infantry for 10 seconds. Abilities are as follows: Gang Bang Mark a target for gang banging. Target takes x10 damage from MCV's next hit. Stacks with Mark Target while increasing Mark Target's dmg bu...
by xXKageAsashinXx
Mon 06 Jul, 2015 2:24 am
Forum: Balance Discussion
Topic: Snipers in T2/T3
Replies: 60
Views: 21793

Re: Snipers in T2/T3

Well I meant on the scout snipers, but looks like that ain't happening. Forgot about that since I've seen no MCB since like 2.3.1 or something.
by xXKageAsashinXx
Mon 06 Jul, 2015 1:15 am
Forum: Balance Discussion
Topic: Snipers in T2/T3
Replies: 60
Views: 21793

Re: Snipers in T2/T3

Another idea, what about bringing over High-powered Shot from the campaign?
by xXKageAsashinXx
Sun 05 Jul, 2015 8:21 pm
Forum: Community General Discussion
Topic: Any way to prevent drop hacking?
Replies: 8
Views: 3812

Re: Any way to prevent drop hacking?

Swiftsabre wrote:drop hacking

Cutting internet connection so that the match gets "dropped" and thus isn't scored/recorded in any rankings because the match ended prematurely through means supposedly out of the player's control.

If I got it right, it should be the above.
by xXKageAsashinXx
Sun 05 Jul, 2015 8:17 pm
Forum: Balance Discussion
Topic: Malignant Blindness...(and CL globals in general)
Replies: 28
Views: 12376

Re: Malignant Blindness...(and CL globals in general)

Just wondering, would it be OP to have MB override the coding that reveals attacking units while active? It makes more sense realistically and technically, conforms more to the name itself, and it should make using it easier for the players.
by xXKageAsashinXx
Fri 03 Jul, 2015 4:06 am
Forum: Community General Discussion
Topic: Vague noob idea for new GK heroes
Replies: 4
Views: 2335

Re: Vague noob idea for new GK heroes

So basically one hero that slams the warlock and force commander together, and another that slams the lord general and the inquisitor together?
by xXKageAsashinXx
Thu 02 Jul, 2015 5:17 pm
Forum: Balance Discussion
Topic: Snipers in T2/T3
Replies: 60
Views: 21793

Re: Snipers in T2/T3

Looks like my stalker bolter idea was a bust. Oh well.
by xXKageAsashinXx
Thu 02 Jul, 2015 5:13 pm
Forum: Balance Discussion
Topic: 2.4 Balance Feedback
Replies: 278
Views: 157309

Re: 2.4 Balance Feedback

That'd go under "numbers are tweaked". Personally the retreat itself isn't that much of a problem for a super-unit stand-in, it's the bonuses that come with it. A speed buff that slowly increases movement speed to unit's max, 80% ranged damage resist, and 30% melee damage vulnerability in...
by xXKageAsashinXx
Wed 01 Jul, 2015 5:21 am
Forum: Balance Discussion
Topic: 2.4 Balance Feedback
Replies: 278
Views: 157309

Re: 2.4 Balance Feedback

Just wondering, from what I've seen and read, does anyone feel that until the dreadknight becomes operational, paladins are right now the super unit for gk? They basically act as an avatar that's squishier, has no aura that affects allies (an ability, but not an aura), do more damage if they all hi...
by xXKageAsashinXx
Tue 30 Jun, 2015 5:48 am
Forum: Balance Discussion
Topic: 2.4 Balance Feedback
Replies: 278
Views: 157309

Re: 2.4 Balance Feedback

Just wondering, from what I've seen and read, does anyone feel that until the dreadknight becomes operational, paladins are right now the super unit for gk? They basically act as an avatar that's squishier, has no aura that affects allies (an ability, but not an aura), do more damage if they all hit...
by xXKageAsashinXx
Sat 13 Jun, 2015 6:30 am
Forum: Balance Discussion
Topic: Sternguard and a new ability
Replies: 26
Views: 9558

Re: Sternguard and a new ability

Now I see. But the thing is that stunned units cannot do anything. If some units behind cover get stunned they will remain stunned for as long as sternguard veterans fire upon them with the proper round type. If they get suppressed only then they can at least counter it by leaving the cover. I am n...
by xXKageAsashinXx
Tue 09 Jun, 2015 5:42 pm
Forum: Balance Discussion
Topic: Sternguard and a new ability
Replies: 26
Views: 9558

Re: Sternguard and a new ability

No mention about my pinning fire idea... Either I understood your idea wrong or I didn't mention it for this reason - I propose changes to rounds to make them better only when the ability will be charged and activated, you proposed it to make them better indefinitely (no one will ever buff them thi...
by xXKageAsashinXx
Fri 05 Jun, 2015 8:21 pm
Forum: Balance Discussion
Topic: Sternguard and a new ability
Replies: 26
Views: 9558

Re: Sternguard and a new ability

No mention about my pinning fire idea... oh well. I like what you've brought up here in making the sterns more offensively oriented compared to tacs. At the moment sterns looks like a redundancy of tacs to me. They can use ammo types that affect almost every single armor in the game differently, sam...
by xXKageAsashinXx
Fri 05 Jun, 2015 1:10 am
Forum: Balance Discussion
Topic: Sternguard and a new ability
Replies: 26
Views: 9558

Re: Sternguard and a new ability

For the dragonfire rounds, personally I think that they should suppress initially, for both in garrison and in cover, and if suppression is sustained, then stun the unit. It'll be making a pseudo-pinning fire.
by xXKageAsashinXx
Thu 28 May, 2015 3:37 am
Forum: Balance Discussion
Topic: Snipers in T2/T3
Replies: 60
Views: 21793

Re: Snipers in T2/T3

Crewfinity wrote:
xXKageAsashinXx wrote:Tbh I was expecting a rebuke by this point at my stubbornness. I'm surprised.


This is a forum for balance discussions, no need to tell someone off for espousing their opinions :)

Noted :D
by xXKageAsashinXx
Thu 28 May, 2015 3:22 am
Forum: Random Stuff
Topic: Where the Anime boys at?
Replies: 38
Views: 17705

Re: Where the Anime boys at?

Never gotten to the VN, but the manga was legit. I haven't searched for an anime for it though, the only one I found was for Eclipse which I loved. Lets see what other obscure anime I know... Spice and Wolf?
by xXKageAsashinXx
Wed 27 May, 2015 6:15 pm
Forum: Random Stuff
Topic: Where the Anime boys at?
Replies: 38
Views: 17705

Re: Where the Anime boys at?

Toilailee wrote:
xXKageAsashinXx wrote:Anyone gotten to Clannad or Angel Beats?


Yes, I'm actually a fan of Maeda's works. :O

The feels man, the feels. That reminds me of a more obscure anime. Muv Luv Alternate Eclipse.
by xXKageAsashinXx
Wed 27 May, 2015 12:39 am
Forum: Balance Discussion
Topic: Snipers in T2/T3
Replies: 60
Views: 21793

Re: Snipers in T2/T3

In my opinion, snipers should really not have any scaling potential. Not everything in the game needs to be useful throughout the game. I'm talking 1v1s here but sometimes being able to peak in T1.5, like what snipers allow, is what enables to win you the game by creating an insurmountable advantag...
by xXKageAsashinXx
Tue 26 May, 2015 11:31 pm
Forum: Balance Discussion
Topic: Snipers in T2/T3
Replies: 60
Views: 21793

Re: Snipers in T2/T3

Well, you should be moving them back after they take their shot so I don't understand the point of saying that. In T1 this is actually effective, where the health pools for just about everyone is low enough for a single 70-90dmg hit to force the unit to rethink its actions, more so if you've double...
by xXKageAsashinXx
Tue 26 May, 2015 8:41 pm
Forum: Random Stuff
Topic: Where the Anime boys at?
Replies: 38
Views: 17705

Re: Where the Anime boys at?

Anyone gotten to Clannad or Angel Beats?
by xXKageAsashinXx
Tue 26 May, 2015 6:50 pm
Forum: Balance Discussion
Topic: Snipers in T2/T3
Replies: 60
Views: 21793

Re: Snipers in T2/T3

I knew someone would bring up that lore argument. What's the point of a sniper if all it kills is a human model (tics, guardsmen, etc.) while chipping away at everything else? Sure in T1 that's one rather large chip, but after that they're a liability. They're a T1 unit so of course they shouldn't b...
by xXKageAsashinXx
Tue 26 May, 2015 6:35 pm
Forum: Balance Discussion
Topic: Snipers in T2/T3
Replies: 60
Views: 21793

Re: Snipers in T2/T3

Was not asking for that in the least. I tend to not get into numbers to simplify my ideas but I probably should here to make it more detailed. Stalker Bolter Tier one 100req 25pow Base Damage&Range range 0–45 health damage 55 courage damage 0 Firing Pattern wind up 0 burst duration 1–1 reload fr...
by xXKageAsashinXx
Tue 26 May, 2015 4:49 pm
Forum: Community General Discussion
Topic: Commissar execution animation
Replies: 3
Views: 2524

Re: Commissar execution animation

Rather than the specific execution animation from the LC, why not just have him use his ranged auto attack animation on the nearest guardsman and be done with it? He can fire while moving so there won't be any weird squad breaks nor potential squad wipe since the commie squad leader won't be isolated.
by xXKageAsashinXx
Tue 26 May, 2015 4:47 pm
Forum: Balance Discussion
Topic: Snipers in T2/T3
Replies: 60
Views: 21793

Re: Snipers in T2/T3

If I may jump into this conversation... The way I see it, you've turned a unit that's supposed to be the embodiment of "One shot, one kill" into a squishy T1 unit with a T3 unit's damage that fire a crapton slower. Sure you get sustained fire, but that's not what a sniper is in the least. ...

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