Search found 106 matches
- Thu 20 Dec, 2018 1:53 pm
- Forum: Community General Discussion
- Topic: Playing DoW2 with only one hand
- Replies: 10
- Views: 7611
Re: Playing DoW2 with only one hand
First of all, really high respect for your determination! Secondly, I don't know how possible or effective this will be, but maybe you can change a key on your board with shift from computer options. For example, my keyboard has that calculater area at its right, and I don't really use it while play...
- Wed 12 Dec, 2018 8:02 pm
- Forum: Community General Discussion
- Topic: We are not done with banning people for mass smurf accounts
- Replies: 42
- Views: 39827
Re: We are not done with banning people for mass smurf accounts
LOCALgHOST wrote:Should we reset top zogged games after that?
Nah, just let some people to masturbate like this. These idiots don't really effect us anymore so who cares?
- Fri 07 Dec, 2018 10:10 pm
- Forum: Strategy Discussion
- Topic: Strong/Weak MU 1v1
- Replies: 13
- Views: 14233
Re: Strong/Weak MU 1v1
The snowball effect of Apo has a big IF situation. Vs all races; the more marines you have, the harder you become to deal with as Apo. It isn't a big deal for Orks or IG to fight against Apo early on with just scouts and Tacs. But, it becomes a really big problem after getting that second marine squ...
- Sun 02 Dec, 2018 9:32 pm
- Forum: Technical Issues
- Topic: Audio(except music)stops,after a while game crashes
- Replies: 5
- Views: 5354
Re: Audio(except music)stops,after a while game crashes
https://vignette.wikia.nocookie.net/warhammer40k/images/f/f7/Appoo.png/revision/latest?cb=20120407184547 ID IZ THE SOOUUUND BUUUUG!!! A legendary bug that Relic just doesn't want to fix. Dosn't happen all the time, kind of rare. Depends on your computer tbh. I had a lot of that bug when U had a cra...
- Sat 01 Dec, 2018 9:05 am
- Forum: Modding
- Topic: Illustrator would like to contribute :)
- Replies: 641
- Views: 350475
Re: Illustrator would like to contribute :)
I don't think we need portaits for vehicles. Vanillia vehicle pics are just model shots, just like we did on new Elite vehicles. Lets just focus on infantry for now.
- Sat 01 Dec, 2018 9:03 am
- Forum: Modding
- Topic: Terminator Force Commander Portrait
- Replies: 2
- Views: 3842
Re: Terminator Force Commander Portrait
How did I not tought of this untill now? So simple and obvious... Thanks for the help buddy.
- Tue 27 Nov, 2018 12:12 pm
- Forum: Balance Discussion
- Topic: Post- 11/17 2.9 Patch Making Stream Notes and Points
- Replies: 53
- Views: 36327
Re: Post- 11/17 2.9 Patch Making Stream Notes and Points
Hormogaunts are way stronger than Heretics. Upkeep difference is very normal. I don't think it should be changed. Tyranid economy is already good enough, specially in T2 where you don't need to spend high power purchases like any other races. You should stop crying about a little upkeep difference w...
- Sun 25 Nov, 2018 6:27 pm
- Forum: Community General Discussion
- Topic: Question
- Replies: 3
- Views: 2642
Re: Question
No, but there is a mod called The forgotten Emerald that mods Last Stand.
https://steamcommunity.com/groups/ForgottenEmerald
btw, elite and this other mod does not work together as far as I know. At least I couldn't manage it.
https://steamcommunity.com/groups/ForgottenEmerald
btw, elite and this other mod does not work together as far as I know. At least I couldn't manage it.
- Sun 25 Nov, 2018 8:44 am
- Forum: Balance Discussion
- Topic: Post- 11/17 2.9 Patch Making Stream Notes and Points
- Replies: 53
- Views: 36327
Re: Post- 11/17 2.9 Patch Making Stream Notes and Points
Can we have those notes written on the forum, here? Not everyone watches the stream or has time for that. That way would be easier to share with us.
- Tue 20 Nov, 2018 10:57 am
- Forum: Balance Discussion
- Topic: Catachan booby trap sight range too high
- Replies: 10
- Views: 5431
Re: Catachan booby trap sight range too high
Meanwhile, poor ravener tunnels have no sight, no stealth, 65 energy, takes forever to cooldown and feeds red and xp to even the weakest unit that finds it. Demo charge doing one and only one function does not sound so unfair. I don't think that you need a detector to spot a fucking bug tunnel that...
- Tue 20 Nov, 2018 7:03 am
- Forum: Balance Discussion
- Topic: D-cannons and what they are now
- Replies: 17
- Views: 12172
Re: D-cannons and what they are now
What if you change their firing similar to Wraithguard, so units can actually have a chance to dodge them? And also we can get back to good ol' high damage D-Cannons unlike these current crappy ones. Because not gonna lie, I don't get to see them kill anything with their default attacks.
- Mon 12 Nov, 2018 4:17 pm
- Forum: Releases
- Topic: imperial guard bugs
- Replies: 3
- Views: 9707
Re: imperial guard bugs
My Guardsmen lost models for nothing after then entered Ravener tunnel. I could not reinforce them since their maximum model amounts decreased. EG : They were 12 but they went to 10 and could not increase them.
- Sun 21 Oct, 2018 1:13 pm
- Forum: Balance Discussion
- Topic: Small idea for SS
- Replies: 6
- Views: 3992
Re: Small idea for SS
melee is just a waaaaaaaaaaaaaaaay better now. Maybe ranged upgrade need some AOE love :) and I also never go purg upgrade I don't think aoe can solve anything for GK like that. We did that before a lot of times, and still had to change it. And remember, aoe things are not heavy hitters. GK needs s...
- Sun 21 Oct, 2018 11:27 am
- Forum: Balance Discussion
- Topic: Small idea for SS
- Replies: 6
- Views: 3992
Re: Small idea for SS
According to my observation; SS melee upgrade is kind of a no brainer, but ranged upgrade is very UP. The accuracy debuff on hit is not worth it. You need to be heavy hitting when it comes to T2 and later. They just don't payoff. I would like to see a ranged weapon upgrade that is heavy hitting. GK ...
- Sun 21 Oct, 2018 11:08 am
- Forum: Technical Issues
- Topic: 1500 Victory Points
- Replies: 8
- Views: 6236
Re: 1500 Victory Points
Its not a bug, its a feature. There is an option for 1500 vps, also fir 250 vps if I remember correctly. It's just one the options.
- Sun 21 Oct, 2018 10:34 am
- Forum: Strategy Discussion
- Topic: Tyranid: How to team game?
- Replies: 8
- Views: 7516
Re: Tyranid: How to team game?
As Hiveminion stated, that is a tall thing to ask. Other races would be crap against this as well. The best thing would be : Taking all the fire with a fast tanky Swarmlord and let your team mates push against this blob with nukes and stuff. But still, this is not special problem for nids. Another i...