Search found 121 matches

by Deflaktor
Sun 17 Apr, 2016 8:10 pm
Forum: Community General Discussion
Topic: Avensa Stronghold
Replies: 10
Views: 5102

Avensa Stronghold

Can we get the old version of the map back? Before it was my favorite map, now I dislike it.

I cant even argue why I dont like the new version. Im just hoping that people agree with me.
by Deflaktor
Sat 16 Apr, 2016 4:40 pm
Forum: Strategy Discussion
Topic: 2v2 strategies
Replies: 25
Views: 12343

Re: 2v2 strategies

Warlock cloak of Shadows + tyranid spore mines to wipe out imperial guard armies :)
by Deflaktor
Mon 11 Apr, 2016 3:52 am
Forum: Random Stuff
Topic: Some love for The Catachans !
Replies: 12
Views: 5960

Re: Some love for The Catachans !

It is hard to take you serious with your suggestions. Although I agree with you that catachans are UP and are severly in need of a buff, I disagree with the suggested changes by you. I think my suggestions are much more reasonable: - Jungle fury => Catachans become immune to all type of damage durin...
by Deflaktor
Tue 05 Apr, 2016 12:48 pm
Forum: Dawn of War Codex
Topic: ESL parameters - army XP
Replies: 5
Views: 14411

Re: ESL parameters - army XP

I also feel that 250 hours is a bit steep.

and I'm still eagerly waiting for the 3v3 ladder :)
by Deflaktor
Fri 25 Mar, 2016 6:41 pm
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 68400

Re: IG imbalances

That would increase the "damage per burst". That would effectively double the damage output on retreating units since you would hit most likely only once either way. Changing values and keeping same DPS does not mean unchanged balance.
by Deflaktor
Sun 20 Mar, 2016 7:26 pm
Forum: Community General Discussion
Topic: 2.5.1 Bugs/Issues
Replies: 185
Views: 85150

Re: 2.5.1 Bugs/Issues

The patch version text in the Dow2 main screen has not been updated. It still says Elite 2.5.0.
by Deflaktor
Fri 18 Mar, 2016 2:05 pm
Forum: Balance Discussion
Topic: Warp Spiders call-in
Replies: 41
Views: 16339

Re: Warp Spiders call-in

Mind you, when I'm actually going for the spider call-in I would NEVER waste any red on anything else as it would delay the warp spider call-in even further. Maybe it is just the other way around? People are spamming crack shot because they know that trying to use the Warp Spider call-in is a lost c...
by Deflaktor
Fri 18 Mar, 2016 1:46 pm
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 68400

Re: IG imbalances

Back to the topic, I believe the imperial gurads have no direct counter to turrents too. Everytime my opponent PC or Tech dropped down a HB turrent I felt I had to abandon the push and wait for Spotters or go fast t2. Is there a better way? Many races struggle against HB turrets. IMHO it is just th...
by Deflaktor
Mon 14 Mar, 2016 4:17 pm
Forum: Balance Discussion
Topic: Warp Spiders call-in
Replies: 41
Views: 16339

Re: Warp Spiders call-in

Nice data, thanks. So the Warp Spider call-in is the most expensive t2 call-in in terms of red cost. So maybe it can be streamlined among the others? I think the cooldown on their teleport should stay though. They are still good retreat killers and it might get abused to call them in for easy retrea...
by Deflaktor
Sun 13 Mar, 2016 4:56 pm
Forum: Balance Discussion
Topic: Warp Spiders call-in
Replies: 41
Views: 16339

Re: Warp Spiders call-in

First of all, I agree with you guys. Warp Spiders are a good unit. But I am not arguing about that! Im arguing about the high red cost! Can you please justify it? Warpspiders do a whopping 95.56 piercing DPS as a squad when fully upgraded. Proficient use of spiders dictates that they will almost alw...
by Deflaktor
Sat 12 Mar, 2016 11:20 pm
Forum: Balance Discussion
Topic: Warp Spiders call-in
Replies: 41
Views: 16339

Re: Warp Spiders call-in

When the opponent is prepared and supports his vehicle, yes. It is most of the time a suicide attempt and you will lose at least 2 models in doing that and that is an instant retreat. The pay-off is just not great enough to risk such an attempt. If the opponent overextends his vehicle, then you have...
by Deflaktor
Sat 12 Mar, 2016 10:28 pm
Forum: Balance Discussion
Topic: Warp Spiders call-in
Replies: 41
Views: 16339

Re: Warp Spiders call-in

How about they are one of the best all around units in the entire game. And how is that? Why would I build Warp Spiders against CSM? Or against Imperial Guards? They are only effective against Eldar and Orks or when I want to counter mass Plague Marine spam. Their Haywire Grenade is only useful aga...
by Deflaktor
Sat 12 Mar, 2016 5:30 am
Forum: Strategy Discussion
Topic: eldar FS t1 problem
Replies: 20
Views: 10202

Re: eldar FS t1 problem

If you face off against a TM your number one objective is to stall for time and force him off to base as much as possible. Mindwar is a good option. Once he has his turret up you cant do much. Your best option is to stall for time with shields and staying behind cover to defend your power. It is imp...
by Deflaktor
Sat 12 Mar, 2016 5:03 am
Forum: Balance Discussion
Topic: Patch 2.5.1
Replies: 162
Views: 70732

Re: Patch 2.5.1

That changes everything :D this is gonna be interesting
by Deflaktor
Sat 12 Mar, 2016 4:43 am
Forum: Balance Discussion
Topic: Patch 2.5.1
Replies: 162
Views: 70732

Re: Patch 2.5.1

⋅  Dark Reapers cost increased from 400/30 to 440/40 ⋅  Dark Reapers weapon range increased from 44 to 48 ⋅  Aspect of Reaper no longer grants Pinning Fire ⋅  Aspect of Reaper moved from T2 to T3 ⋅  Aspect of Reaper now grants +0.5 speed and 15% dam...
by Deflaktor
Fri 11 Mar, 2016 7:35 pm
Forum: Balance Discussion
Topic: Warp Spiders call-in
Replies: 41
Views: 16339

Warp Spiders call-in

Something that irks me quite a bit is the high red cost of the warp spiders call-in. I suggest to reduce it by 50 red from 200 to 150 red. Why? - Warp Spiders are a situational unit, not useful in every matchup. - A trademark unit for the WSE. - Feels like an unfair price if compared to the Leman Ru...
by Deflaktor
Sat 05 Mar, 2016 10:52 pm
Forum: Random Stuff
Topic: Potential Voice Actor for Elite?
Replies: 15
Views: 6836

Re: Potential Voice Actor for Elite?

wow these sound amazing! Would love to hear them in the game :)
by Deflaktor
Thu 25 Feb, 2016 1:56 am
Forum: Community General Discussion
Topic: 2.5.1 Bugs/Issues
Replies: 185
Views: 85150

Re: 2.5.0 Bugs/Issues

Dark Reapers' sight increase does not work as you can see on these screenshots: Dark Reapers without Exarch: https://dl.dropboxusercontent.com/u/30806408/RandomStuff/dow2/darkReapers.jpg Dark Reapers with Exarch: https://dl.dropboxusercontent.com/u/30806408/RandomStuff/dow2/darkReapersWithExarch.jpg...
by Deflaktor
Tue 23 Feb, 2016 4:37 pm
Forum: Community General Discussion
Topic: 2.5.1 Bugs/Issues
Replies: 185
Views: 85150

Re: 2.5.0 Bugs/Issues

Firedragons shot a whole volley (with 100% accuracy ability active) at a rhino and did zero damage. I forgot to save the replay, gonna put it here next time.
by Deflaktor
Mon 22 Feb, 2016 12:40 am
Forum: Community General Discussion
Topic: ESL - Elite Stats & Leagues web extension [beta]
Replies: 170
Views: 280826

Re: ESL - Elite Stats & Leagues web extension [beta]

so when is 3v3 gonna be added?
by Deflaktor
Sun 21 Feb, 2016 9:12 pm
Forum: Balance Discussion
Topic: 2.5.X Balance
Replies: 196
Views: 97238

Re: 2.5.0 Balance

well I could provide you with several replays of them awkwardly dancing around my falcon, losing models till they finally get in around 5 seconds later. But since the new version is out, Im rather gonna play it :P
by Deflaktor
Sun 21 Feb, 2016 8:35 pm
Forum: Releases
Topic: Elite Mod 2.5.1
Replies: 43
Views: 49824

Re: Elite Mod 2.5.0

Hooray for all those bug fixes! Finally =) Thanks guys!!

On a side note, that amazon mirror seems really slooow (50 kb/s on my side)
by Deflaktor
Sun 21 Feb, 2016 8:34 pm
Forum: Balance Discussion
Topic: 2.5.X Balance
Replies: 196
Views: 97238

Re: 2.5.0 Balance

- Loading into Land Raiders no longer makes units wait to enter (decreased maximum loading time from 5 to 0) Can this be done to every transport vehicle? As an eldar player I often find my squads wiped because they struggle to get into the falcon. It is also against the eldar design of getting in f...
by Deflaktor
Sun 21 Feb, 2016 3:27 pm
Forum: Releases
Topic: Elite mod v 2.5
Replies: 9
Views: 7717

Re: Elite mod v 2.5

wohooo!
For some reason I feel like this should have been a first April prank.
Waiting eagerly for the change log =)
by Deflaktor
Mon 08 Feb, 2016 1:04 pm
Forum: Balance Discussion
Topic: Eldar Design notes & questions
Replies: 83
Views: 33767

Re: Eldar Design notes & questions

Lastly: please... for the love of khaine, don't remove fireprism knockback. People rarely use them anyway... how would removing the one thing they do well make anyone want to use them more? How about lower AV damage slightly but add snare?? Fire prism AV already sucks compared to competitors in-cla...
by Deflaktor
Sun 13 Dec, 2015 10:04 pm
Forum: Balance Discussion
Topic: How do we justify using globals/ultimates on the enemy base?
Replies: 11
Views: 5975

Re: How do we justify using globals/ultimates on the enemy base?

farsight + nuke can be pretty ridiculous. If you time it right there is no way to dodge it. It is a cheap "I win" button. But there is just no way to fix that. The 50% damage reduction aura certainly helps, but a retreating army is on low health either way and thus will still get wiped.
by Deflaktor
Wed 02 Dec, 2015 10:14 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 261090

Re: Patch 2.5 (WIP)

Why exactly does it make sense that they would be resistant to fire? It doesn't even make sense from a fluff perspective. It's just a name. It's not like they are Salamander Space Marines. I have no clue about fluff and thought since they do have that fire resistance, that it does come from fluff. ...
by Deflaktor
Wed 02 Dec, 2015 2:04 am
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 261090

Re: Patch 2.5 (WIP)

Anyway, if any one has replays of Firedragons dominationg please send them my way. In the games I catch everyone is probably to honorable to use them, so I don't see them much. (Somewhat weird though, being "OP" never stopped people abusing other things for easy wins.) I had once a 3v3 ga...
by Deflaktor
Tue 01 Dec, 2015 12:48 pm
Forum: Modding
Topic: Creating your own mod files
Replies: 30
Views: 127203

Re: Creating your own mod files

If I change how some DLCs look like, e.g. swap models here and there and/or change textures, will it be visible in multiplayer by other players?
by Deflaktor
Mon 30 Nov, 2015 2:11 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 261090

Re: Patch 2.5 (WIP)

You can argue that darkreapers suffer from a similar issue that purifiers/ flash gits suffer... In that there is technically a role there for them to fill... but that role is either not big enough to warrant their cost or they aren’t so good at that role that they would be the preferred choice over...

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