Search found 229 matches
- Wed 13 Aug, 2014 7:19 am
- Forum: Balance Discussion
- Topic: Tanks' and transports' problem
- Replies: 25
- Views: 11781
Re: Tanks' and transports' problem
it's fairly obvious how to use this pathing however. the reverse function can be simulated in game. If your tank is in a choke point and you need it to back up, click slightly behind the tank and do this repeatedly until your tank is at it's desired destination. The tank (and pathing in general) wo...
- Tue 05 Aug, 2014 8:25 pm
- Forum: Random Stuff
- Topic: Why do Tactical Space Marines/CSM have no melee weapons?
- Replies: 11
- Views: 6070
Re: Why do Tactical Space Marines/CSM have no melee weapons?
Well, DoW1 had them drawing blades, but I think it was already touched upon that DoW1 had melee animated differently. Funny to still hear CSM shouting "Assault marines! Draw your blades!" in DoW2 though. This is also mildly relevant: TSM in tabletop don't have close combat weapons and CSM ...
- Tue 05 Aug, 2014 8:17 pm
- Forum: Random Stuff
- Topic: :(
- Replies: 29
- Views: 11989
Re: :(
When I've seen title, I was expecting some soul tearing story.
Well, sometimes it's not all that bad to be dissapointed.
Well, sometimes it's not all that bad to be dissapointed.
- Tue 22 Jul, 2014 10:03 am
- Forum: Balance Discussion
- Topic: Tanks' and transports' problem
- Replies: 25
- Views: 11781
Re: Tanks' and transports' problem
I'm pretty sure that solution above does exactly the opposite of what's desireable
- Sun 20 Jul, 2014 9:51 am
- Forum: Balance Discussion
- Topic: Tanks' and transports' problem
- Replies: 25
- Views: 11781
Re: Tanks' and transports' problem
"Target lock" type of ability is being proposed all the time, but it's quite probable that it's impossible to make (at least without screwing something else up). But I'm up for discussion. Is it possible to create an ability that forces the vehicle to fire on a specific target if that targ...
- Thu 17 Jul, 2014 10:41 am
- Forum: Balance Discussion
- Topic: :(
- Replies: 69
- Views: 27071
Re: :(
Flesh over Steel has always boggled me to begin with, how someone could justify making something so powerful. I won't comment on whether it's OP or not, but I agree that it's powerful. What bugs me though is that this ability was tied to the biggest and baddest weapon of FC. Well, I understand that...
- Tue 15 Jul, 2014 12:48 pm
- Forum: Random Stuff
- Topic: Dark Heresy Rollplay Group (Anyone interested?)
- Replies: 16
- Views: 7087
Re: Dark Heresy Rollplay Group (Anyone interested?)
Oh quite intended, it doesn't mean actually dressing up and all, but rollplay is what is is called. RPG if you want the abbreviation. Well, as far as I know, term "rollplay" is often used as derogatory for a playstyle when people can't care less about creating an actual character and most...
- Tue 15 Jul, 2014 12:41 pm
- Forum: Random Stuff
- Topic: Need a bit help here ^^
- Replies: 24
- Views: 9505
Re: Need a bit help here ^^
Every bit helps :D + I really like CCP's EvE Online ^^ Too bad my computer can't handle it much, othervise I'd play it :D (played it for a few weeks before, its really massive *-* was a miner-hauler :D) Well, it takes really outdated PC to be unable to handle EVE on minimals. Btw, CCP isn't known f...
- Mon 14 Jul, 2014 5:57 am
- Forum: Random Stuff
- Topic: Your Tabletop Army/Armies
- Replies: 4
- Views: 2206
Re: Your Tabletop Army/Armies
I wouldn't mind playing TT. That is if I can even find people playing it let alone stores selling them ^^... Where do you live though? My friends who play TT managed to find people to play with the moment they started looking. As for stores, who needs them when you have Internet these days. OT: I d...
- Mon 14 Jul, 2014 5:51 am
- Forum: Random Stuff
- Topic: ALL TABLE TOP PLAYERS! HAS NO ONE SEEN MY POST?
- Replies: 5
- Views: 2612
Re: ALL TABLE TOP PLAYERS! HAS NO ONE SEEN MY POST?
My friends may be interested in this. I'll tell them when I'm home.
- Mon 14 Jul, 2014 5:50 am
- Forum: Random Stuff
- Topic: Kill Team (Tabletop)
- Replies: 27
- Views: 11352
Re: Kill Team (Tabletop)
I'll just leave it here: http://heralds-of-ruin.blogspot.ru/p/kill-team-rules.html These rules seem to be heavily redone compared to GW rules, but while they look more complicated, it seems that they also solve some problems, for example those that arise when you try to use anything that is intended...
- Mon 14 Jul, 2014 5:41 am
- Forum: Random Stuff
- Topic: Dark Heresy Rollplay Group (Anyone interested?)
- Replies: 16
- Views: 7087
Re: Dark Heresy Rollplay Group (Anyone interested?)
Was "rollplay" a typo or intended?
- Mon 14 Jul, 2014 5:22 am
- Forum: Community General Discussion
- Topic: Single entities with only 1 upgrade slot
- Replies: 5
- Views: 2743
Re: Single entities with only 1 upgrade slot
This was bugging me for a while. I wonder if it's possible though.
- Fri 11 Jul, 2014 12:43 pm
- Forum: Balance Discussion
- Topic: Drop Pod - Make up your mind
- Replies: 65
- Views: 29887
Re: Drop Pod - Make up your mind
Sarcasm is pointless. Burning red for unit drop is OK when your globals are lacklustre and nuke is totally useless. I support increasing cost of units on the basis that this faction's globals are bad. Supposedly at least. Especially considering that this faction's T3 is limited by red quite signifi...
- Fri 11 Jul, 2014 7:18 am
- Forum: Balance Discussion
- Topic: Drop Pod - Make up your mind
- Replies: 65
- Views: 29887
Re: Drop Pod - Make up your mind
appiah4 wrote:Remove Sternguard as upgrades from tacs, make drop pods deploy sternguard squads and allow reinforcements.
Yup, it's unfortunate that SM still can field stuff without burning red, gotta fix that asap.
- Wed 09 Jul, 2014 11:01 am
- Forum: Random Stuff
- Topic: Ability improvement.
- Replies: 9
- Views: 4504
Re: Ability improvement.
I think this is prime "PM devs" material.
No, this has nothing to do with SM artillery.
No, this has nothing to do with SM artillery.
- Wed 09 Jul, 2014 10:50 am
- Forum: Random Stuff
- Topic: "I knew Toilailee before it was cool"
- Replies: 38
- Views: 15168
Re: "I knew Toilailee before it was cool"
Now I can say that I didn't know Toilailee well before not knowing him was made cool by RagingJenni.
On a related note, do you even sleep, bro?
On a related note, do you even sleep, bro?
- Wed 09 Jul, 2014 6:40 am
- Forum: Balance Discussion
- Topic: What next people?
- Replies: 129
- Views: 51148
Re: What next people?
Bikes are everywhere on TT, either as relentless platform, mobile troops choices or even as a part of somewhat cheesy lists (like jetseer council). It just saddens me that they are more effective as bruteforce rather than specialist units it seems. That said, I think I've said "will never happe...
- Tue 08 Jul, 2014 6:24 pm
- Forum: Random Stuff
- Topic: For the person(s) who recommended Witcher 2
- Replies: 22
- Views: 8130
Re: For the person(s) who recommended Witcher 2
Discreet wrote:E-Rolling ?
I wanted to type just "rolling", but somehow it reminded me of a guy who was making fun of e-sports and "e-athletes" other day, so for some reason I decided to type, well, that.
Nevermind, just black bugs of mine.
- Tue 08 Jul, 2014 6:11 pm
- Forum: Random Stuff
- Topic: For the person(s) who recommended Witcher 2
- Replies: 22
- Views: 8130
Re: For the person(s) who recommended Witcher 2
Discreet wrote:'should?' XD
Some people love e-rolling.
EDIT: Nvm, wasn't reading carefully.
- Tue 08 Jul, 2014 6:05 pm
- Forum: Random Stuff
- Topic: Daemons for everyone!
- Replies: 21
- Views: 9284
Re: Daemons for everyone!
P.S. This post is officially a mess. LIke the GW's rules are :/ Only way to properly play is with 1 Codex and 1 "old" FoC. The rest is just bullshit ontop of bullshit. Play apocalypse, fine. Don't play apocc in normal 1500-2000 point games pls. (or tourneys) As far as I can tell, setting ...
- Tue 08 Jul, 2014 5:12 pm
- Forum: Random Stuff
- Topic: Daemons for everyone!
- Replies: 21
- Views: 9284
Re: Daemons for everyone!
They could avoid all this fluff raping while still selling miniatures changing what you can actually summoning, or at least giving you an option. I hope players will see the opportunity of using the "count as" rule, like, for Eldar, summon harlequins to use as demonettes and be possessed ...
- Tue 08 Jul, 2014 1:36 pm
- Forum: Random Stuff
- Topic: Space Hulk: Deathwing (FPS)
- Replies: 22
- Views: 8991
Re: Space Hulk: Deathwing (FPS)
Not sure what to expect from it at the moment though.
- Tue 08 Jul, 2014 1:16 pm
- Forum: Random Stuff
- Topic: Daemons for everyone!
- Replies: 21
- Views: 9284
Re: Daemons for everyone!
If you think about it it isn't that unfluffy. Demons finding their way to the material realms trough psychers is a thing. curious psychers, turning traitors, etc. The unfluffy part is that they act under control of the player that summoned them I guess. Pretty much. If you handwave summoning as bei...
- Tue 08 Jul, 2014 1:02 pm
- Forum: Random Stuff
- Topic: Titanfall
- Replies: 15
- Views: 6276
Re: Titanfall
Isn't it that game where you win by shooting creeps while avoiding players?
- Tue 08 Jul, 2014 8:08 am
- Forum: Random Stuff
- Topic: For the person(s) who recommended Witcher 2
- Replies: 22
- Views: 8130
Re: For the person(s) who recommended Witcher 2
Melee combat can always be called "dancing with the enemy" as it is rather vague, but one thing is using just one move to evade attacks waiting for your opponent to screw up and leave a huge opening in the form of long-arse attack recovery animation for you to launch your most damaging att...
- Mon 07 Jul, 2014 2:04 pm
- Forum: Random Stuff
- Topic: Tabletop Simulator + Wh40k
- Replies: 4
- Views: 4456
Re: Tabletop Simulator + Wh40k
Interesting. If someone pulls of a decent 40k module for that, I'm sold. I mean, there's VASSAL for that already, but it's convoluted mess to use, does nothing to speed up list building / deploying / playing, so it's kinda pointless in the end to me. Not sure if TTS can do something about that, I'll...
- Mon 07 Jul, 2014 1:55 pm
- Forum: Random Stuff
- Topic: For the person(s) who recommended Witcher 2
- Replies: 22
- Views: 8130
Re: For the person(s) who recommended Witcher 2
Well, played using KB+M and had no problems. To me it seems that using pad or whatnot is only justified if either the game in question has that horrible "cinematic camera" instead of proper mouse look or when you really like to touch those round buttons. Speaking of Quen, can someone pleas...
- Mon 07 Jul, 2014 1:01 pm
- Forum: Random Stuff
- Topic: For the person(s) who recommended Witcher 2
- Replies: 22
- Views: 8130
Re: For the person(s) who recommended Witcher 2
There was a thread where we've touched upon the issue with combat system. I won't retype that here, but bottom line is that yes, IMO The Witcher series is a game series about rolling all day and left-clicking things to death you play for the story assuming it grows on you. EDIT: well, you were posti...
- Mon 07 Jul, 2014 6:18 am
- Forum: Balance Discussion
- Topic: Brother-Captain's Nemesis Daemon Hammer
- Replies: 9
- Views: 5928
Re: Brother-Captain's Nemesis Daemon Hammer
Think of it as of power maul shaped like, uhm, hammer