TBH units talk to each other quite a lot, and it even can be informative. I don't find it too interesting to waste screen space and generate more noise though, so I'd like to hear the purpose this is supposed to serve.
And I find animated portraits to be rather ugly...
Search found 229 matches
- Fri 28 Mar, 2014 6:35 am
- Forum: Modding
- Topic: Is it possible to add in talking portraits? See Thread v
- Replies: 8
- Views: 4799
- Fri 28 Mar, 2014 5:17 am
- Forum: Strategy Discussion
- Topic: SM Vanguards
- Replies: 9
- Views: 4570
Re: SM Vanguards
Watched some more replays. I really didn't expect VGs to last this long on the field even though I'm aware of their regen. Guess I was really underestimating that combined with their ability to pick engagements (granted, you guys know how to manage them too ), so to speak.
- Fri 28 Mar, 2014 5:09 am
- Forum: Balance Discussion
- Topic: Questioning Tac Marine and Banshee's extra/welfare utility
- Replies: 52
- Views: 17735
Re: Questioning Tac Marine and Banshee's extra/welfare utili
I don't mean to be an arse, but concern about banshees was discussed in more than one topic lately. They may be locked (don't remember for sure), but you can try to look through them. Speaking of TSM capping bonus, there was a huge threadnought on the matter back on gamereplays forum, but that was a...
- Fri 28 Mar, 2014 4:49 am
- Forum: Balance Discussion
- Topic: Drop Pod rework
- Replies: 62
- Views: 23002
Re: Drop Pod rework
It is. If you lower the delay of when the drop pod arrives units will reinforce before the drop pod hits the ground which looks silly. Source: Experience since i tried this in me MOD. Probably, but since first wave of reinforcements doesn't come out of pod anymore but are teleported in instead, we ...
- Fri 28 Mar, 2014 4:15 am
- Forum: Balance Discussion
- Topic: Removal of Plague of Undeath
- Replies: 64
- Views: 25024
Re: Removal of Plague of Undeath
Plaguebearers would be totally awesome yet horrifyingly difficult to model and animate i guess? Probably. I wonder if the game has some nurgle-y bits for modelers to work with, then you could try and make them out of marines or maybe bloodletters... I dunno. If anything else fails, you can use twea...
- Thu 27 Mar, 2014 6:37 pm
- Forum: Balance Discussion
- Topic: Drop Pod rework
- Replies: 62
- Views: 23002
Re: Drop Pod rework
Well today I have proven myself yet again that a well timed drop pod wins you engagements. Reinforced 3 tactical marines and 2 vanguard veterans. So the loss of this ability will be pretty sad. Does anyone support me on this matter? Looks like you are not too bothered about that. Well, I've express...
- Thu 27 Mar, 2014 2:35 pm
- Forum: Balance Discussion
- Topic: Drop Pod rework
- Replies: 62
- Views: 23002
Re: Drop Pod rework
I feel that soon this thread will go all "let's make SM drop race". I'm not sure if I'm daydreaming here, but wasn't there some sort of support for "secondary global bar" or something like that in the game's engine? Could be used in vanilla maybe, but I'm not sure. Maybe I'm just...
- Thu 27 Mar, 2014 9:02 am
- Forum: Balance Discussion
- Topic: Upcoming Terminator changes (DRAFT + Community input wanted)
- Replies: 87
- Views: 28693
Re: Upcoming Terminator changes (DRAFT + Community input wan
Taunt is one of those abilities that makes sense in a campaign or a game mode like Last Stand but it's absurd in any sort of player vs player mode. Once I've seen how creators of WH Online went about it. They made it so that "taunt" debuffed target's direct damage against everything but t...
- Thu 27 Mar, 2014 6:52 am
- Forum: Balance Discussion
- Topic: Drop Pod rework
- Replies: 62
- Views: 23002
Re: Drop Pod rework
I Seldom seen Drop pod being used in 2v2/ Team games on the battlefield, it doesn't really paid-off or fit the theme of SM "holding the line" with the Pod acting as an Reinforcement becon(Sort of without TM). Mostly used for Saving the expenses of reinforcing back at Base. This time it gi...
- Thu 27 Mar, 2014 5:49 am
- Forum: Balance Discussion
- Topic: Drop Pod rework
- Replies: 62
- Views: 23002
Re: Drop Pod rework
Current Drop Pod may be random, but it's potentially very powerful in 3v3. What is suggested doesn't really cut it in team battles I'd say. Tacs don't contribute enough at that stage to compensate and such a call-in overall doesn't synergize too well with "hold the damn line" theme of crea...
- Thu 27 Mar, 2014 5:26 am
- Forum: Balance Discussion
- Topic: Removal of Plague of Undeath
- Replies: 64
- Views: 25024
Re: Removal of Plague of Undeath
Here come Plaguebearers? :) I think it's a fine idea. Plague was an interesting ability, but its usefulness was higly dependant on MU and particular type of engagement. Besides, the drawback was that you had to drop some models in a supposedly tough engagement (one where you have to use red probably...
- Thu 27 Mar, 2014 4:38 am
- Forum: Strategy Discussion
- Topic: SM Vanguards
- Replies: 9
- Views: 4570
Re: SM Vanguards
Hm, thanks for responses (and links ofc). I was asking because I've seen people using them maybe once. As far as examples go, I didn't expect them to be this valuable in 3v3. It's pretty interesting actually.
- Wed 26 Mar, 2014 6:42 am
- Forum: Strategy Discussion
- Topic: SM Vanguards
- Replies: 9
- Views: 4570
SM Vanguards
Hello there. I'm not sure if this is correct section to post this thread, but anyways... I've noticed that vanguards are used quite rarely. Although I understand why people would hestitate to use them, I'd like to ask if "it's just me". Does somebody here use them on regular basis? When do...
- Mon 27 Jan, 2014 4:36 am
- Forum: Community General Discussion
- Topic: Wouldn't Culexus Assassins be awesome?
- Replies: 6
- Views: 2913
Re: Wouldn't Culexus Assassins be awesome?
Wouldn't it be cool if we stopped making suggestions on what would be "awesome" and focus on things that are -needed-? What are those T3 powers that make GK existence such an unwinnable nightmare that devs should go out of their way to implement this guy, even though designing and implemen...
- Sun 26 Jan, 2014 8:46 am
- Forum: Community General Discussion
- Topic: 2.3 Patch Notes
- Replies: 123
- Views: 43192
Re: 2.3 Patch Notes
So now that we can have health regeneration that doesn't stack multiplicatively with other similar effects, can we have some of it back on apoth's heal?
- Sun 15 Dec, 2013 6:49 pm
- Forum: Balance Discussion
- Topic: Last chance to voice your balance concerns for 2.2
- Replies: 137
- Views: 42915
Re: Last chance to voice your balance concerns for 2.2
That Torpid Gamer wrote:Not to mention it doesn't threaten infantry at al...
What do you mean? Last time I've seen the thing on the field it was making holes in anything regardless of wherther it was infantry or mech. Or... What we are talking about?
- Mon 07 Oct, 2013 9:07 pm
- Forum: Community General Discussion
- Topic: Plague Marine bolter revert
- Replies: 10
- Views: 5314
Re: Plague Marine bolter revert
Giving the PC an upgraded bolter would still pose the same problems as having the option to switch back to his default bolter since you can switch hero wargear without cost. I pretty much agree with Torpid's first post. I'm fully agree, yet I think that if that starting weapon, or rather relatively...
- Mon 30 Sep, 2013 7:23 pm
- Forum: Tournaments
- Topic: Monthly Rumble Tournament - general rules!
- Replies: 120
- Views: 63676
Re: Monthly Rumble Tournament - general rules!
On a slightly related note... I have: New Vegas Ultimate Amnesia 1 Alan Wake bundle Terraria EVE Online starter and I'd like to donate stuff to tournament prizes pool. How d owe go about it? P.S. I also have Dark Souls: P2DE, but it's limited to CIS countries. Perhaps, someone could opt for it if on...
- Mon 30 Sep, 2013 1:42 pm
- Forum: Community General Discussion
- Topic: Nukes
- Replies: 2
- Views: 1849
Re: Nukes
Kolaris' tooltips mod used to provide very detailed description of nukes among other things. Some changes were made (as it was described in changelogs), but the info is mostly actual. Getting it without installing shouldn't be hard, it's basically text file, just open it and search for names of thos...