Search found 229 matches

by Barrogh
Fri 28 Mar, 2014 6:35 am
Forum: Modding
Topic: Is it possible to add in talking portraits? See Thread v
Replies: 8
Views: 4799

Re: Is it possible to add in talking portraits? See Thread v

TBH units talk to each other quite a lot, and it even can be informative. I don't find it too interesting to waste screen space and generate more noise though, so I'd like to hear the purpose this is supposed to serve.

And I find animated portraits to be rather ugly...
by Barrogh
Fri 28 Mar, 2014 5:17 am
Forum: Strategy Discussion
Topic: SM Vanguards
Replies: 9
Views: 4570

Re: SM Vanguards

Watched some more replays. I really didn't expect VGs to last this long on the field even though I'm aware of their regen. Guess I was really underestimating that combined with their ability to pick engagements (granted, you guys know how to manage them too :P ), so to speak.
by Barrogh
Fri 28 Mar, 2014 5:09 am
Forum: Balance Discussion
Topic: Questioning Tac Marine and Banshee's extra/welfare utility
Replies: 52
Views: 17735

Re: Questioning Tac Marine and Banshee's extra/welfare utili

I don't mean to be an arse, but concern about banshees was discussed in more than one topic lately. They may be locked (don't remember for sure), but you can try to look through them. Speaking of TSM capping bonus, there was a huge threadnought on the matter back on gamereplays forum, but that was a...
by Barrogh
Fri 28 Mar, 2014 4:49 am
Forum: Balance Discussion
Topic: Drop Pod rework
Replies: 62
Views: 23002

Re: Drop Pod rework

It is. If you lower the delay of when the drop pod arrives units will reinforce before the drop pod hits the ground which looks silly. Source: Experience since i tried this in me MOD. Probably, but since first wave of reinforcements doesn't come out of pod anymore but are teleported in instead, we ...
by Barrogh
Fri 28 Mar, 2014 4:15 am
Forum: Balance Discussion
Topic: Removal of Plague of Undeath
Replies: 64
Views: 25024

Re: Removal of Plague of Undeath

Plaguebearers would be totally awesome yet horrifyingly difficult to model and animate i guess? Probably. I wonder if the game has some nurgle-y bits for modelers to work with, then you could try and make them out of marines or maybe bloodletters... I dunno. If anything else fails, you can use twea...
by Barrogh
Thu 27 Mar, 2014 6:37 pm
Forum: Balance Discussion
Topic: Drop Pod rework
Replies: 62
Views: 23002

Re: Drop Pod rework

Well today I have proven myself yet again that a well timed drop pod wins you engagements. Reinforced 3 tactical marines and 2 vanguard veterans. So the loss of this ability will be pretty sad. Does anyone support me on this matter? Looks like you are not too bothered about that. Well, I've express...
by Barrogh
Thu 27 Mar, 2014 2:35 pm
Forum: Balance Discussion
Topic: Drop Pod rework
Replies: 62
Views: 23002

Re: Drop Pod rework

I feel that soon this thread will go all "let's make SM drop race". I'm not sure if I'm daydreaming here, but wasn't there some sort of support for "secondary global bar" or something like that in the game's engine? Could be used in vanilla maybe, but I'm not sure. Maybe I'm just...
by Barrogh
Thu 27 Mar, 2014 9:02 am
Forum: Balance Discussion
Topic: Upcoming Terminator changes (DRAFT + Community input wanted)
Replies: 87
Views: 28693

Re: Upcoming Terminator changes (DRAFT + Community input wan

Taunt is one of those abilities that makes sense in a campaign or a game mode like Last Stand but it's absurd in any sort of player vs player mode. Once I've seen how creators of WH Online went about it. They made it so that "taunt" debuffed target's direct damage against everything but t...
by Barrogh
Thu 27 Mar, 2014 6:52 am
Forum: Balance Discussion
Topic: Drop Pod rework
Replies: 62
Views: 23002

Re: Drop Pod rework

I Seldom seen Drop pod being used in 2v2/ Team games on the battlefield, it doesn't really paid-off or fit the theme of SM "holding the line" with the Pod acting as an Reinforcement becon(Sort of without TM). Mostly used for Saving the expenses of reinforcing back at Base. This time it gi...
by Barrogh
Thu 27 Mar, 2014 5:49 am
Forum: Balance Discussion
Topic: Drop Pod rework
Replies: 62
Views: 23002

Re: Drop Pod rework

Current Drop Pod may be random, but it's potentially very powerful in 3v3. What is suggested doesn't really cut it in team battles I'd say. Tacs don't contribute enough at that stage to compensate and such a call-in overall doesn't synergize too well with "hold the damn line" theme of crea...
by Barrogh
Thu 27 Mar, 2014 5:26 am
Forum: Balance Discussion
Topic: Removal of Plague of Undeath
Replies: 64
Views: 25024

Re: Removal of Plague of Undeath

Here come Plaguebearers? :) I think it's a fine idea. Plague was an interesting ability, but its usefulness was higly dependant on MU and particular type of engagement. Besides, the drawback was that you had to drop some models in a supposedly tough engagement (one where you have to use red probably...
by Barrogh
Thu 27 Mar, 2014 4:38 am
Forum: Strategy Discussion
Topic: SM Vanguards
Replies: 9
Views: 4570

Re: SM Vanguards

Hm, thanks for responses (and links ofc). I was asking because I've seen people using them maybe once. As far as examples go, I didn't expect them to be this valuable in 3v3. It's pretty interesting actually.
by Barrogh
Wed 26 Mar, 2014 6:42 am
Forum: Strategy Discussion
Topic: SM Vanguards
Replies: 9
Views: 4570

SM Vanguards

Hello there. I'm not sure if this is correct section to post this thread, but anyways... I've noticed that vanguards are used quite rarely. Although I understand why people would hestitate to use them, I'd like to ask if "it's just me". Does somebody here use them on regular basis? When do...
by Barrogh
Mon 27 Jan, 2014 4:36 am
Forum: Community General Discussion
Topic: Wouldn't Culexus Assassins be awesome?
Replies: 6
Views: 2913

Re: Wouldn't Culexus Assassins be awesome?

Wouldn't it be cool if we stopped making suggestions on what would be "awesome" and focus on things that are -needed-? What are those T3 powers that make GK existence such an unwinnable nightmare that devs should go out of their way to implement this guy, even though designing and implemen...
by Barrogh
Sun 26 Jan, 2014 8:46 am
Forum: Community General Discussion
Topic: 2.3 Patch Notes
Replies: 123
Views: 43192

Re: 2.3 Patch Notes

So now that we can have health regeneration that doesn't stack multiplicatively with other similar effects, can we have some of it back on apoth's heal? :P
by Barrogh
Sun 15 Dec, 2013 6:49 pm
Forum: Balance Discussion
Topic: Last chance to voice your balance concerns for 2.2
Replies: 137
Views: 42915

Re: Last chance to voice your balance concerns for 2.2

That Torpid Gamer wrote:Not to mention it doesn't threaten infantry at al...

What do you mean? Last time I've seen the thing on the field it was making holes in anything regardless of wherther it was infantry or mech. Or... What we are talking about?
by Barrogh
Mon 07 Oct, 2013 9:07 pm
Forum: Community General Discussion
Topic: Plague Marine bolter revert
Replies: 10
Views: 5314

Re: Plague Marine bolter revert

Giving the PC an upgraded bolter would still pose the same problems as having the option to switch back to his default bolter since you can switch hero wargear without cost. I pretty much agree with Torpid's first post. I'm fully agree, yet I think that if that starting weapon, or rather relatively...
by Barrogh
Mon 30 Sep, 2013 7:23 pm
Forum: Tournaments
Topic: Monthly Rumble Tournament - general rules!
Replies: 120
Views: 63676

Re: Monthly Rumble Tournament - general rules!

On a slightly related note... I have: New Vegas Ultimate Amnesia 1 Alan Wake bundle Terraria EVE Online starter and I'd like to donate stuff to tournament prizes pool. How d owe go about it? P.S. I also have Dark Souls: P2DE, but it's limited to CIS countries. Perhaps, someone could opt for it if on...
by Barrogh
Mon 30 Sep, 2013 1:42 pm
Forum: Community General Discussion
Topic: Nukes
Replies: 2
Views: 1849

Re: Nukes

Kolaris' tooltips mod used to provide very detailed description of nukes among other things. Some changes were made (as it was described in changelogs), but the info is mostly actual. Getting it without installing shouldn't be hard, it's basically text file, just open it and search for names of thos...

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