Search found 1493 matches
- Mon 10 Jun, 2013 8:45 pm
- Forum: Community General Discussion
- Topic: 2.2 preview
- Replies: 212
- Views: 86191
Re: 2.2 preview
I mean, sub + abyss is abit cheese but fair at the same time, after all it's 500 red that you use and it's something that you can do a maximum of 1 time per game, 2 if you didn't use the red anywhere else which is very rare as sorc considering how useful his globals are. It's also not as easy to pul...
- Sat 08 Jun, 2013 11:03 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 302982
Re: Bugs/Issues Thread
Mekboy's battery pack grants extra armor to the sentinel, i would guess it does the same to the chimera and leman.
- Fri 07 Jun, 2013 4:50 pm
- Forum: Balance Discussion
- Topic: Please please can we fix Cata bleed?
- Replies: 86
- Views: 33783
Re: Please please can we fix Cata bleed?
With that many immortal squad members they indeed don't take any damage from snipers and retreat 6/8 with 10% health. This is definitively an issue. This is what IG players fail to see, they think it's fine when everyone else in this game suffers huge losses when overextending, but not for themselv...
- Fri 07 Jun, 2013 2:05 pm
- Forum: Balance Discussion
- Topic: Please please can we fix Cata bleed?
- Replies: 86
- Views: 33783
Re: Please please can we fix Cata bleed?
Jesus christ what i have to read... Cata's problem is with their LEADERS they have 4 and yes FOUR models that will die last, 3 immortal leaders with 1hp + the last member of the squad, that's half of the squad that will NEVER bleed, so their healt is actually 243 per model when fully upgraded that's...
- Fri 07 Jun, 2013 2:39 am
- Forum: Balance Discussion
- Topic: Imperial Guard Topic
- Replies: 135
- Views: 55529
Re: Imperial Guard Topic
In conclusion then it would seem that purgatus is too expensive. IG already has to pay a damn lot for it's t2 and bleed hurts the inquisitor badly as kan has noted. Everyone but orks and nids have to invest most of their T2 resources in upgrades, that said, purgatus is an extremely powerful wargear...
- Thu 06 Jun, 2013 4:55 pm
- Forum: Balance Discussion
- Topic: Tyranid Topic
- Replies: 122
- Views: 52109
Re: Tyranid Topic
The towers should be hardcapped at a maximum of 3 and not anymore, so that you can place them in strategical points where you need them and not all over the map while beign able to make a trail from your base.
- Thu 06 Jun, 2013 3:12 pm
- Forum: Strategy Discussion
- Topic: Dealing with 3 sent, LG and repair bunker in T1
- Replies: 17
- Views: 8815
Re: Dealing with 3 sent, LG and repair bunker in T1
3 Sents is really annoying to deal with for sure, but yeah beside the fact that the repair bunker should be t2 it should either repair 1 unit at time or lower at a way lower rate since it's healing ALL of the vehicles around it in a quite decent sized area.
- Tue 04 Jun, 2013 6:53 pm
- Forum: Community General Discussion
- Topic: 2.2 preview
- Replies: 212
- Views: 86191
Re: 2.2 preview
I quite enjoyed my previous take on it, which was just me testing the new stuff out and making sure they were working as intended but alas- I don't quite have the same time disposable, so I sort of need to branch out and ask for assistance. I hope we don't get another plasma cannon dread with fotm ...
- Sun 02 Jun, 2013 10:31 pm
- Forum: Balance Discussion
- Topic: Tyranid Topic
- Replies: 122
- Views: 52109
Re: Tyranid Topic
The most shocking example however is that of Dark Riku. Hope you don't mind me saying this mate, but he is so clearly stronger with Tyranids than SM, in all game modes. And this is arguably the best SM player of all time. I am not joking when I say it is like fighting a different, better player whe...
- Sun 02 Jun, 2013 6:48 pm
- Forum: Community General Discussion
- Topic: Wish Lists (for beyond 2.1)
- Replies: 304
- Views: 133231
Re: Wish Lists (for beyond 2.1)
You cannot give it the Heal over time, it will just be straight better than any armor. Let it cast a spell that heals an allied unit for 10hp every time they are hit in melee, 6s duration. I wouldn't count on that, the armor of purity which reduces the CD on the heal is quite mandatory at the momen...
- Sun 02 Jun, 2013 3:55 pm
- Forum: Balance Discussion
- Topic: Grey Knights Topic
- Replies: 177
- Views: 71428
Re: Grey Knights Topic
They have the same melee damage with a ranged weapon (73 dps), and as I said Maelstrom is only going to be available with the melee upgrade in next build (unless something drastic has changed). 200 HP difference in a different tier. Im sure it's melee damage is way higher than that, a gk dred easil...
- Sun 02 Jun, 2013 3:33 pm
- Forum: Balance Discussion
- Topic: Grey Knights Topic
- Replies: 177
- Views: 71428
Re: Grey Knights Topic
BC get's taken down in retreat way to easily. Is it posible to give him faster retreat speed than the other units? Cuz that is what is killing him most of the time due to his low base speed. BC is extremely tanky to ranged fire and the only melee units that are a threat to him in t1 are banshees, h...
- Sun 02 Jun, 2013 3:23 pm
- Forum: Community General Discussion
- Topic: Monthly Rumble Dawn of War II Elite Tournament!
- Replies: 13
- Views: 6778
Re: Monthly Rumble Dawn of War II Elite Tournament!
The map pool: Calderis Refinery Green Tooth Gorge Judgement of Carrion Quests Heresy Fedrid Folly Siwal Frontier Green Tooth Jungle Redux Ice Station Obelis In my opinion Ice station Obelis and Judgment of Carrion are bad maps, instead you could include: - Plaza Primarus (It's a map that comes with...
- Sun 02 Jun, 2013 3:16 pm
- Forum: Community General Discussion
- Topic: Wish Lists (for beyond 2.1)
- Replies: 304
- Views: 133231
Re: Wish Lists (for beyond 2.1)
for starters a price reduction of 20 power, the removal of the AoE ability, and instead of doing that it could improve the apo's main heal by giving it back the Heal over Time.
- Sat 01 Jun, 2013 7:22 pm
- Forum: Community General Discussion
- Topic: Wish Lists (for beyond 2.1)
- Replies: 304
- Views: 133231
Re: Wish Lists (for beyond 2.1)
Anyone else find Armor of the Apothecarion completely useless? Especially for its steep price of 150/50 ? It feel like just throwing away resources. I use it in 1v1 in combination of sanguine chainsword and grenades , or in 2v2 with 2 scouts vs nids/orks, but yeah it's not worth the price , I just ...
- Sat 01 Jun, 2013 12:18 am
- Forum: Community General Discussion
- Topic: Wish Lists (for beyond 2.1)
- Replies: 304
- Views: 133231
Re: Wish Lists (for beyond 2.1)
one word-OP OP because of the health per kill? We can drop that if need be. Beside the fact that i think chaos has all of the global spots already taken, it's just an unnecessary addition, they just have no need for them, however if we wanted some 'personalization' to the chaos army based on comman...
- Fri 31 May, 2013 6:44 pm
- Forum: Community General Discussion
- Topic: Registration: Monthly Rumble Tournament #1!
- Replies: 71
- Views: 28851
Re: Registration: Rumble Dawn of War II Elite Tournament!
Signing up
- Ace of Swords
- Apothecary, Chaos Sorcerer, Warp Spider Exarch
- Ace of Swords
- Apothecary, Chaos Sorcerer, Warp Spider Exarch
- Fri 31 May, 2013 3:35 pm
- Forum: Balance Discussion
- Topic: Pre-Balance preview
- Replies: 84
- Views: 32977
Re: Pre-Balance preview
If we want to talk about real economic damage then talk about the Rocket Run, whatever you use it's unavoidable and any infantry squad level 3 or less caught in it WILL BE WIPED.
Imo it would be ok to increase the radius of the central circle by abit.
Imo it would be ok to increase the radius of the central circle by abit.
- Thu 30 May, 2013 3:42 pm
- Forum: Community General Discussion
- Topic: Wish Lists (for beyond 2.1)
- Replies: 304
- Views: 133231
Re: Wish Lists (for beyond 2.1)
What do you guys think? ^^ So basically wall-crushing Nobs with advanced ranged weapons and more than double health for +100 req and the red? Umm no I don't think so. We don't have Mega Nob models anyway so the suggestion is moot for now. would it be Awesome/Broken if the Armour of the Apothecarion...
- Thu 30 May, 2013 1:57 pm
- Forum: Balance Discussion
- Topic: Pre-Balance preview
- Replies: 84
- Views: 32977
Re: Pre-Balance preview
I don't generally have the patience to write much. Prefer talking. As much as I've enjoyed the Curse of Tzeentch, it is overpowered against Imperial Guard, and probably Orks and Tyranids as well. There are compelling reasons to change it. IG players are pretty much screwed against it without a Chim...
- Tue 28 May, 2013 2:53 am
- Forum: Strategy Discussion
- Topic: Beginner/New Players
- Replies: 71
- Views: 29543
Re: Beginner/New Players
Sorcerer without doubt, despite what you could hear it has a good early game if you use his abilities propely, and it has most of the powerful engagment-changing abilities late game. Yeah I figured as much. Typically I do better with the CS vs PC but I don't use the Tzench worship or shines with CS...
- Tue 28 May, 2013 1:29 am
- Forum: Strategy Discussion
- Topic: Beginner/New Players
- Replies: 71
- Views: 29543
Re: Beginner/New Players
Sorcerer without doubt, despite what you could hear it has a good early game if you use his abilities propely, and it has most of the powerful engagment-changing abilities late game.
- Mon 27 May, 2013 7:21 pm
- Forum: Community General Discussion
- Topic: Wish Lists (for beyond 2.1)
- Replies: 304
- Views: 133231
Re: Wish Lists (for beyond 2.1)
MCB only gives TM a +2.92 DPS. It is mostly the ability that makes it worthy. We could think about an ability for a Nurgle bolter. To increase PC ranged damage sounds risky as far as OPness is concerned, especially combined with his other anti-melee wargears and Nurgle worship. I'll be ok with a lo...
- Mon 27 May, 2013 7:12 pm
- Forum: Balance Discussion
- Topic: Pre-Balance preview
- Replies: 84
- Views: 32977
Re: Pre-Balance preview
I and probably everyone has dealt with subjugation beign what it is, and as 'counter' to it we are not purchasing any important unit that could fall under it (termies,nobs,council etc).
But yet, in my opinion it is in no way a balanced ability, it's just that everyone got used to it with time.
But yet, in my opinion it is in no way a balanced ability, it's just that everyone got used to it with time.
- Mon 27 May, 2013 3:09 pm
- Forum: Community General Discussion
- Topic: Wish Lists (for beyond 2.1)
- Replies: 304
- Views: 133231
Re: Wish Lists (for beyond 2.1)
IMO i think the pc should simply be able to get an upgraded bolter much likely the tm can get the master crafter bolter, so that he can retain his dot, ofc such bolter should come with an ability, but i have no idea of what it could be.
- Sun 26 May, 2013 7:10 pm
- Forum: Balance Discussion
- Topic: Pre-Balance preview
- Replies: 84
- Views: 32977
Re: Pre-Balance preview
Dunno i feel like heavy melee bloodletters were fine even with the old worship, they did a balanced damage on HI/SHI i get that chaos players didn't have much of a reason to go to t3 thanks to them, but nowdays with chaos terminators and the change to pred and to worship i think they would be fine. ...
- Sun 26 May, 2013 11:20 am
- Forum: Community General Discussion
- Topic: About retreat killing.
- Replies: 17
- Views: 7248
Re: About retreat killing.
HotW is easier to pull off but i don't think it's hugely worth comparing. if it's good against retreating units and easy, sure, talk about it, but otherwise meh. HotW is a control ability that happens to be good at killing thing in retreat that's why relic nerfed the range it was never meant to kil...
- Fri 24 May, 2013 2:45 pm
- Forum: Community General Discussion
- Topic: Wish Lists (for beyond 2.1)
- Replies: 304
- Views: 133231
Re: Wish Lists (for beyond 2.1)
PM on a CSM mark makes no sense, they are good as it is, it would just be a useless nerf as you would have to purchase a csm squad then wait for the upgrade, and you would never make pm a leveled csm squad since you need them as K/Tcsms to counter inf.
It would be just a useless cliché thing.
It would be just a useless cliché thing.
- Fri 24 May, 2013 2:41 pm
- Forum: Balance Discussion
- Topic: Pre-Balance preview
- Replies: 84
- Views: 32977
Re: Pre-Balance preview
Turrets are supposed to lock an area in t1, and to be support in t2, otherwise its obviously countered by any vehicle that comes out in t2, but beside that, i have seen some very effective T2 turrets, with a turret behind your back you can actually protect your frontline very well, kind of like you ...
- Thu 23 May, 2013 8:05 pm
- Forum: Balance Discussion
- Topic: Grey Knights Topic
- Replies: 177
- Views: 71428
Re: Grey Knights Topic
Lord of Lawls wrote:Lol, while that IS a really funny picture, heaven forbid that I was honest and admitted I didn't know something Some people are just out there to be D-Bags I guess!
Please stop, i don't want to be offensive, but you just don't know what you are talking about.