Search found 649 matches
- Wed 26 Oct, 2016 6:35 pm
- Forum: Releases
- Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
- Replies: 208
- Views: 117947
Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
@Torpid: quick and dirty cause I don't have time right now... The changes I see there just don't match the theory you are discussing. Quick points: ⋅ It's nothing but nerfs. Not intrinsically bad (nids are very strong) but it's a warning. ⋅ HT is pretty close to the only viable c...
- Wed 26 Oct, 2016 5:02 pm
- Forum: Releases
- Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
- Replies: 208
- Views: 117947
Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
It is why the RA/LA wargears were left unchanged - they do need chagne but I wasn't able to test them properly so left them, better to do no bad and no good, than to risk doing bad for only a little good, right? Yeah, nids changes read like they were written by someone who wishes nids never existed...
- Tue 25 Oct, 2016 9:39 pm
- Forum: Releases
- Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
- Replies: 208
- Views: 117947
Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Eldar Warlock Oh wow am I excited to play with the cloak. I've always felt WL would be so much more interesting to play with a caster focused wargear option. I like that this is mutually exclusive to the energy shield. Dire Avengers Not enough nerf to vanilla DA. This small health decrease does not...
- Tue 25 Oct, 2016 5:26 pm
- Forum: Releases
- Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
- Replies: 208
- Views: 117947
Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Way too many goodies to respond to at once! Gonna do factions one at a time. Super excited to have a patch. Chaos: Chaos Heretics: Tic buff is not sufficient and misguided. I'm a huge fan of the new 190 req tics, though they clearly need some small amounts of love. The proposed change (regen) will d...
- Tue 18 Oct, 2016 5:26 pm
- Forum: Balance Discussion
- Topic: Balance units
- Replies: 20
- Views: 9143
Re: Balance units
Psycho wrote:But SM is absolutely OP. Youtube comments said so.
Totally!
As are Eldar, Nids and IG!
And Chaos!
Orks too.
Basically everyone but OM
- Wed 12 Oct, 2016 4:16 pm
- Forum: Balance Discussion
- Topic: Some high level OM feedback
- Replies: 11
- Views: 7411
Re: Some high level OM feedback
Nice post Crew, that makes a lot more sense. I got the impression Relic was talking about an actual firing pattern problem. This is just the simple fact that SS deal 28 damage per hit, while tacs deal 25. This 12% damage boost is pretty strong early game, but as mentioned its impact falls off quickl...
- Tue 11 Oct, 2016 5:15 pm
- Forum: Balance Discussion
- Topic: Random Balance Thoughts
- Replies: 24
- Views: 10763
Re: Random Balance Thoughts
To be clear, this is all 1v1 perspective. Well atm the 3 DA bleed a decent amount now they people have slowly getting used to it and have developed ways to deal it is to a certain extent. Even if its 10 req increase their gen is delayed a bit and they bleed a bit more without discouraging 3 DA openi...
- Tue 11 Oct, 2016 4:50 pm
- Forum: Balance Discussion
- Topic: Some high level OM feedback
- Replies: 11
- Views: 7411
Re: Some high level OM feedback
Maybe it's an animation or projectile thing? The weapon profiles are literally the exact same in the codex - 2s burst, 1s CD, occasional reload.
Though TBH I've never noticed them doing anything strange, so I dunno.
Though TBH I've never noticed them doing anything strange, so I dunno.
- Mon 10 Oct, 2016 9:00 pm
- Forum: Strategy Discussion
- Topic: IG tactics
- Replies: 5
- Views: 3817
Re: IG tactics
Play 1v1. But seriously, if you opponent is going Rangers instead of 3x DA into 2x Shuri - you lucked out. I'd prolly pressure with double sent, double-tripple GM into a cata? T2 rush to chimera though. Careful sent play is important - they can survive 3 while volleys in fact. 80 damage per shot, ti...
- Mon 10 Oct, 2016 8:44 pm
- Forum: Balance Discussion
- Topic: Some high level OM feedback
- Replies: 11
- Views: 7411
Re: Some high level OM feedback
I'm not sure why you think GK lack any follow-up, SS do amazing dps to focus down Dev models before they can set up again, and they can move in on melee stance. With support of a Power Sword Bro-Cap you should be able to deal with double set ups with SS, double nade IST and Bro-Cap. Same tactics wo...
- Mon 10 Oct, 2016 8:21 pm
- Forum: Balance Discussion
- Topic: Random Balance Thoughts
- Replies: 24
- Views: 10763
Re: Random Balance Thoughts
This is so big, but fuckit. Here ya go: Razorbacks smoke nade actually working immediately rather than 3 seconds after its detonation. Maybe not instant, but a shorter cast time could make this a lot more rewarding to use. Maybe reduce the damage mitigation to like 70% at the same time, in case it g...
- Mon 03 Oct, 2016 6:23 pm
- Forum: Balance Discussion
- Topic: Some high level OM feedback
- Replies: 11
- Views: 7411
Some high level OM feedback
Gonna try to keep this high level, and avoid getting into too many details. After some rumors of 2.6 as an actual possibility and the fizzing out of the OM community thread, I dusted off OM and do some rounds. It reminded me why I stopped playing them, but figured I'd share my high level notes in th...
- Wed 28 Sep, 2016 7:02 pm
- Forum: Balance Discussion
- Topic: A New Idea About Melta Guns
- Replies: 13
- Views: 6759
Re: A New Idea About Melta Guns
/agree with hive. Melta isn't intrinsically a problem (unlike autocannons) there's just slight balance concerns about FD's still lingering. Though the Inq melta could stand a small nerf too. Storm Troopers and Raptors are fine, as is the TM gun and SM melta dread. Not sure if there are any other mel...
- Sun 25 Sep, 2016 4:54 am
- Forum: Balance Discussion
- Topic: Community Choose Your Own Adventure - OM
- Replies: 43
- Views: 19602
Re: Community Choose Your Own Adventure - OM
Sorry for dropping the ball on this. Life got real busy, and then I stopped playing DOW2 for a while. I'm back on the wagon now, but damn is it hard to work up desire to even think about OM. I've been doing a few rounds as them recently to brush up, and it's so frustrating. I don't have the energy t...
- Sun 18 Sep, 2016 5:39 am
- Forum: Balance Discussion
- Topic: Ogryns suck as AV
- Replies: 12
- Views: 6334
Re: Ogryns suck as AV
You have accurately pointed out that Ogryns alone will not kill a heavy walker. You have also accurately described why I love Ogryns : bully ranged units and "soft" AV. If Ogryns could easily 1v1 a heavy walker, I think they'd be OP nonsense. They can 1v1 light walkers just fine as is (BC,...
- Tue 13 Sep, 2016 7:05 pm
- Forum: Balance Discussion
- Topic: Yet Another "Baneblade is sub-par" Thread
- Replies: 23
- Views: 10762
Re: Yet Another "Baneblade is sub-par" Thread
I used to be in the no camp, but I've come around. While I wouldn't call for stright buffs, I like Torpids direction: Reduced cost and potency. I'd like the BB to be a bit more viable in 1v1, while also not losing you as much investment when it inevitably gets nuked in 3v3. I also like Broodwich's a...
- Tue 13 Sep, 2016 6:35 pm
- Forum: Balance Discussion
- Topic: Opinions on the rangers vs DA vs detection in T1 eldar paradox
- Replies: 15
- Views: 7030
Re: Opinions on the rangers vs DA vs detection in T1 eldar paradox
I'll just bring this over. DA Exarch in T1 is a red herring (something, especially a clue, that is or is intended to be misleading or distracting.) I for one rarely get the upgrade before T2 (when it's powers kick in), as it goes against the strength of this squad: disproportionately high stats for ...
- Mon 12 Sep, 2016 10:48 pm
- Forum: Balance Discussion
- Topic: Re-Evaluation of Dire Avengers
- Replies: 66
- Views: 38703
Re: Re-Evaluation of Dire Avengers
DA Exarch in T1 is a red herring (something, especially a clue, that is or is intended to be misleading or distracting.) I for one rarely get the upgrade before T2 (when it's powers kick in), as it goes against the strength of this squad: disproportionately high stats for cost in it's vanilla form. ...
- Mon 12 Sep, 2016 10:25 pm
- Forum: Community General Discussion
- Topic: Could little control group numbers be put above units?
- Replies: 22
- Views: 9140
Re: Could little control group numbers be put above units?
Other random musings which would make DOW easier: I'll take: control group numbers Enabling overwatch on tier upgrades A glowing node on the minimap every time a unit is capping/decapping (we've all had units standing idle on a node) (a circular filly bar on the map idons would prolly be best) A ho...
- Thu 01 Sep, 2016 7:44 pm
- Forum: Community General Discussion
- Topic: 1v1 Community Discord
- Replies: 7
- Views: 4858
Re: 1v1 Community Discord
I hear discord is all the rage these days. I'll do the thing.
- Mon 29 Aug, 2016 7:21 pm
- Forum: Balance Discussion
- Topic: Hive Tyrant Venom Cannon
- Replies: 24
- Views: 10060
Re: Hive Tyrant Venom Cannon
I'll second Tex and boss - nid AV needs a change generally speaking. Right now, I strongly feel the HT is the only viable nid hero because of AV. Ranged damage vehicles are just too damn strong against the entire nid roster, with the HT's venom cannon being the only answer. That said, changing the H...
- Fri 19 Aug, 2016 4:56 pm
- Forum: Balance Discussion
- Topic: Why does Battlecry make the FC immune to Knockback?
- Replies: 13
- Views: 5900
Re: Why does Battlecry make the FC immune to Knockback?
Any ideas how to fix it? Sentinel stomp. HWT further back (presumably the FC is porting into your GM blob). Split GM after FC teleports. Retreat GM and execute. Send GM inside Chimera. Cata shotgun for the suppression. MOST IMPORTANT: Keep tabs on the FC. If you see him get these upgrades, keep tra...
- Mon 15 Aug, 2016 7:54 pm
- Forum: General Discussion
- Topic: DoW3 new footage
- Replies: 155
- Views: 105460
Re: DoW3 new footage
Base-building is an inherent part of RTS gaming and was heavily-featured in vDoW. And it's the reason I never got into vDoW, and the reason I got into DoW2. (as in, I purchased the vanilla game, but didn't keep up with the expansions) This isn't going to be DoW II. The sooner people start adjusting...
- Mon 15 Aug, 2016 6:12 pm
- Forum: General Discussion
- Topic: DoW3 new footage
- Replies: 155
- Views: 105460
Re: DoW3 new footage
I am keen to play but a bit disappointed they haven't taken the positive lessons from DOW2 -- Base building would be better if it was just call ins without the servitors -- Capture points look far too complicated. I prefer listening posts without guns 100% agree with these two. I do not like playin...
- Sat 13 Aug, 2016 10:49 pm
- Forum: Tournaments
- Topic: MFW on August 13th and 14th @ 17:00 UTC
- Replies: 26
- Views: 11352
Re: MFW on August 13th and 14th @ 17:00 UTC
I want to apologize for messing up the schedule! I should have been more direct - my schedule is random, but if I have time on game day I'll log in, and be filler for whoever, whatever.
- Fri 12 Aug, 2016 4:48 pm
- Forum: Tournaments
- Topic: MFW on August 13th and 14th @ 17:00 UTC
- Replies: 26
- Views: 11352
Re: MFW on August 13th and 14th @ 17:00 UTC
I don't agree with Soberson's reasoning, but I don't think higher requirements will help make better matches. The skill balance between the two teams, and the cooperation between the players on each team, are both much more important factors then the straight play time or skill of individual players...
- Fri 12 Aug, 2016 4:42 pm
- Forum: Balance Discussion
- Topic: Vindicare sniper
- Replies: 6
- Views: 3770
Re: Vindicare sniper
I keep trying to post in here, but everything I type ends up devolving into complaining about how bad OM are. One last try... On the one hand, I really like the new snipers. They are so much less toxic for the game, and still preform their roles. I think they were a wonderful change. On the other ha...
- Thu 11 Aug, 2016 11:11 pm
- Forum: Community General Discussion
- Topic: 2.5.1 Bugs/Issues
- Replies: 185
- Views: 85101
Re: 2.5.1 Bugs/Issues
Zoanthrope Focused Warp Blast - Still leaves the snare FX on the target for a couple of seconds afterwards, though there is no longer a snare.
- Thu 11 Aug, 2016 7:46 pm
- Forum: Community General Discussion
- Topic: 2.5.1 Bugs/Issues
- Replies: 185
- Views: 85101
Re: 2.5.1 Bugs/Issues
Touch of Nurgle deals 3x damage when on tics. I remember a thread click including with this, but I don't see it in the list here. I'm on mobile or I'd do better research... Edit: Found it... Codex text: Bestow the blessing of Nurgle on a unit for 25 seconds. Models will explode on death, dealing pie...
- Tue 09 Aug, 2016 3:27 pm
- Forum: General Discussion
- Topic: DoW3 new footage
- Replies: 155
- Views: 105460
Re: DoW3 new footage
Thanks for the link. Good video. I do not like the game I'm seeing here. All the tedious base building and node upgrading whose lack drew me to DoW2 is back. I also don't see any signs of retreat or the importance of unit preservation, and the squad count looks real high. These are things that some ...