Search found 649 matches
- Wed 09 Oct, 2013 4:12 pm
- Forum: Balance Discussion
- Topic: Dark Reapers
- Replies: 177
- Views: 54046
Re: Dark Reapers
can´t the reapers not be t1 without plasma and an upgrade for plasma in T2 (or even T3) ... this would solve the problem with upkeep/getting a new squad in t2. I'd actually really like to see something like this! I always felt Eldar T2 just had too many units. Moving these guys to T1 would also ope...
- Mon 07 Oct, 2013 10:06 pm
- Forum: Community General Discussion
- Topic: Patch preview - ETA Soon
- Replies: 22
- Views: 11583
Re: Patch preview - ETA Soon
Nice start, should be a good patch! Very happy with the look of the GK changes, except for one big thing... I really find the infinite furious intervention technique on interceptors to be lame, both in using it and fighting against it. Any buffs to interceptors is going to make this even more common...
- Thu 03 Oct, 2013 5:16 pm
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 93358
Re: I can't stop talking about Tacs n' Sternguard...
Sternguard are worth purchasing if there is a lot of light infantry in T2 and/or a melee commander who you need more dps on. The rest of the time, the hard AV of the ML is way better then short ranged, low damage vengance rounds, and the plasma rifle is a much lower investment and resistant to bleed...
- Thu 03 Oct, 2013 3:18 pm
- Forum: Balance Discussion
- Topic: Tyranid infestation tower thingies
- Replies: 30
- Views: 11356
Re: Tyranid infestation tower thingies
Everytime i play nid i can't see why should i save my red for a tyrannoformation instead of going for infestation tower spam. i guess 50 red per tower is a good start? and maybe also make tyrannoformation not suck to force a tactical choice from the player? I'll def second that part. For all the at...
- Sat 28 Sep, 2013 6:09 pm
- Forum: Balance Discussion
- Topic: Dark Reapers
- Replies: 177
- Views: 54046
Re: Dark Reapers
I'm really surprised by this thread. I've found Dark Reapers to be a slow moving, quick bleeding unit that requires a number of upgrades to be purchased before they achieve their full potential. And once that full potential is reached, it consists of being able to outshoot non-sternguard tacticals o...
- Fri 27 Sep, 2013 3:33 pm
- Forum: Balance Discussion
- Topic: GK Balance Suggestions
- Replies: 102
- Views: 31089
Re: GK Balance Suggestions
I played GK a ways back, and bounced off of them hard because of a mix of how bad I was with them, and how overpriced and limited their tools seemed. Between then and the current 2.2 beta, GK have gotten a number of needed buffs and readjustments, so I started maining them again a month or so ago. I...
- Fri 27 Sep, 2013 2:24 am
- Forum: Balance Discussion
- Topic: GK Balance Suggestions
- Replies: 102
- Views: 31089
Re: GK Balance Suggestions
while i am not good with GK, you are suggesting that a unit that has - cheapest detection option in the game - vehicle support - ranged weaponry with situational upgrades should cost 160 req? i cannot agree with that at all. Good points. The detection upgrade should cost both an arm and a leg (some...
- Fri 27 Sep, 2013 1:14 am
- Forum: Balance Discussion
- Topic: GK Balance Suggestions
- Replies: 102
- Views: 31089
Re: GK Balance Suggestions
Thanks Tex ^_^. Here's my quick, un-reaserched, first take on some specifics. BTW, where do you guys find unit stats these days for units? Everything I used to use sucks now, and http://www.dawnofwar.info is lacking a lot of stuff still, making the writing of this very hard :( Edits. Stormtroopers: ...
- Thu 26 Sep, 2013 7:59 pm
- Forum: Balance Discussion
- Topic: GK Balance Suggestions
- Replies: 102
- Views: 31089
Re: GK Balance Suggestions
I've been playing GK a lot in 1v1 lately, trying to give them another chance. Without getting to deeply into the faction, here are some of my thoughts, primarily on T1 and early T2, where I spend the most time and have the most experience: The req price of Storms and Strikes makes you choose between...
- Tue 10 Sep, 2013 6:07 pm
- Forum: Balance Discussion
- Topic: Is it OP or is it UP?
- Replies: 83
- Views: 26773
Re: Is it OP or is it UP?
Good thread imo, contingent on banter getting yelled at by Tex ;) Trying to focus on races I play the most... UP - VC Fex. Spend a little time comparing costs, upkeeps, damage, abilities and tier to BL WL or other big walkers, then add in no fire on the move. This unit is meh at AV and lacks either ...
- Tue 03 Sep, 2013 3:36 am
- Forum: Balance Discussion
- Topic: Ork Topic
- Replies: 328
- Views: 114041
Re: Ork Topic
Spiky armor is bad like TMs Bionics was bad back in the day. Artificers Armor did everything it did but better, albeit in different ways, so it could be argued that they are "just different". That's the WB right now when it comes to Spikey. It is an inferior investment in so many situation...
- Thu 18 Jul, 2013 12:57 am
- Forum: Strategy Discussion
- Topic: Painboy
- Replies: 28
- Views: 13456
Re: Painboy
Melee centered builds end up being heavily reliant on the RNG of special attacks. That, combined with all the things you called out Codex (easier, less wipe potential, less map dependent) are the reasons I use them infrequently. I find it a little offensive, whether intended or not, when people say ...
- Tue 18 Jun, 2013 3:59 pm
- Forum: Community General Discussion
- Topic: 2.2 preview
- Replies: 212
- Views: 84911
Re: 2.2 preview
@MyMe The T2 Shoota Nob damage upgrade is nothing to sneeze at. Heck, I usually even think of the upgrade as a T2 upgrade. Also, the only world in which more shoota nerfs would be ok in my mind, is exactly what I stated: a world where sluggas got a similar magnitude of buffs. FWIW, I come at this as...
- Tue 18 Jun, 2013 3:31 am
- Forum: Community General Discussion
- Topic: 2.2 preview
- Replies: 212
- Views: 84911
Re: 2.2 preview
⋅ I STRONLGY second Nuclear Arbitor: webway gate abilities to "W" with gridkeys please. ⋅ Wonderful Vanguard changes, really think the range penalty on Vengence rounds should go as well. Range 30 AV damage = :( ⋅ Ork changes hit things that needed it, but mor...
- Mon 10 Jun, 2013 5:38 am
- Forum: Community General Discussion
- Topic: 2.2 preview
- Replies: 212
- Views: 84911
Re: 2.2 preview
⋅ Webway Gate ability/unload hotkeys still swap when units enter or leave ⋅ I've seen Dark Reaper barrage do basically no damage to stationary vehicles at least twice now. Nerfing the CD while bringing to T2 isn't going to change the units role from "against SM only" t...
- Sun 19 May, 2013 5:48 pm
- Forum: Balance Discussion
- Topic: Pre-Balance preview
- Replies: 84
- Views: 32189
Re: Pre-Balance preview
Thanks!
- Sat 18 May, 2013 11:48 pm
- Forum: Balance Discussion
- Topic: Pre-Balance preview
- Replies: 84
- Views: 32189
Re: Pre-Balance preview
I've posted much more detailed notes in a number of other places, but I'm pretty sure my opinions are of questionable value. That said, here is a summary of the things that I think need some balance work in two races I'm current the most practiced in, orks and nids. I hope this adds value to ELITE! ...
- Mon 13 May, 2013 10:38 pm
- Forum: Community General Discussion
- Topic: 2.2 preview
- Replies: 212
- Views: 84911
Re: 2.1.1 preview
Oh hey! If hotkey updates are going in, can the Webway gates have the "unload" and "activate commander specific AOE ability" be put on separate hotkeys? currently, if you have no units loaded, Q makes the buff go on. If you put any units in, W now triggers the buff and Q makes un...
- Sun 31 Mar, 2013 11:22 pm
- Forum: Balance Discussion
- Topic: Ork Topic
- Replies: 328
- Views: 114041
Re: Ork Topic
I'll bite! I've been slowly doing a circuit of mainjng each race in turn until I feel comfortable playing them, primarily in 1v1. Orks are my current focus, so I figured I'd put together my thoughts and post. Overall, I think Orks are great. T1 and T3 have a nice variety of good options to choose be...