Search found 362 matches

by Cheekie Monkie
Wed 08 Nov, 2017 4:36 pm
Forum: Tournaments
Topic: Elite League
Replies: 69
Views: 37509

Re: Elite League

"Fun" ideas to bend the rules: No more heroes: no heroes may be used. Players must suicide their heroes into the enemy Base at the start of the game with no resurrect. Quickfire round: VP''s are restricted to 400. Loser concedes at the 100 mark. If people rack honor for this, use the game'...
by Cheekie Monkie
Sun 05 Nov, 2017 9:37 pm
Forum: Balance Discussion
Topic: Melee vs Ranged Strikes
Replies: 3
Views: 2624

Melee vs Ranged Strikes

This post comes with the caveat that I know that the patch hasn't been around for a long time, nor am I a GK/OM expert yet. Melee strikes seem much more survivable, versatile and better overall than their ranged counterparts. They allow you to engage dedicated melee units, have a useful melee charge...
by Cheekie Monkie
Sat 13 May, 2017 8:24 pm
Forum: Releases
Topic: Elite 2.7 Released
Replies: 15
Views: 25785

Re: Elite 2.7 Released

My thanks, may the Emperor repay you.
by Cheekie Monkie
Mon 08 May, 2017 7:26 pm
Forum: General Discussion
Topic: Steam Reviews are less than stellar
Replies: 104
Views: 148896

Re: Steam Reviews are less than stellar

Agreed, in the end labels don't really matter in determining whether or not a game is objectively good or not, if such a thing exists. In theory, it's perfectly possible to take what's best of MOBA's, Starcraft, Dow I and II as well as the lore into a great game. The problem is that in a lot of case...
by Cheekie Monkie
Fri 28 Apr, 2017 2:44 pm
Forum: General Discussion
Topic: Steam Reviews are less than stellar
Replies: 104
Views: 148896

Re: Steam Reviews are less than stellar

My initial impressions are that it's not quite a MOBA,it's not quite DOW and it's not quite Starcraft. Oddly and surprisingly enjoyable? So far. I remember playing DOW II multiplayer for the first time and I thought, "Well what the fuck is this shit?" before ending up spending literally th...
by Cheekie Monkie
Sun 25 Dec, 2016 1:10 pm
Forum: Releases
Topic: ELITE Mod 2.6 Release Thread
Replies: 76
Views: 55115

Re: ELITE Mod 2.6 Release Thread

Forestradio wrote:LA is by far my favourite hero in the game.


These misquotes are really getting out of hand.
by Cheekie Monkie
Fri 11 Nov, 2016 9:52 pm
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 116746

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

I think we should maintain a 'wait and test' attitude to sternguard, considering the fact that they now cost 10 power less to purchase than they do now (if you factor in the cheaper sergeant). The melee skill increase is also a big change in terms of survivability - a banshee twirl is much less like...
by Cheekie Monkie
Mon 07 Nov, 2016 1:03 pm
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 116746

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

Sad but true Atlas, that does bring me to another question though. Will the Chaplain ever see the light of day in Elite? Perhaps as a t1 subhero like the painboy + 20% more "oophm"? Elite mods main purpose is to fix balance issues rather than giving players eye candy things. 2 sub command...
by Cheekie Monkie
Mon 12 Sep, 2016 9:02 pm
Forum: Community General Discussion
Topic: Could little control group numbers be put above units?
Replies: 22
Views: 9082

Re: Could little control group numbers be put above units?

Other random musings which would make DOW easier: Enabling overwatch on tier upgrades A glowing node on the minimap every time a unit is capping/decapping (we've all had units standing idle on a node) A marker so you know where enemy grenades are going to land Red arrows at the edge of your screen w...
by Cheekie Monkie
Thu 05 May, 2016 7:52 am
Forum: General Discussion
Topic: It's happening.
Replies: 214
Views: 115967

Re: It's happening.

As I'm not keeping up with gaming sites and news, it's always good to know that I can always look to this thread for the LATEST DEVELOPMENTS.
by Cheekie Monkie
Tue 05 Apr, 2016 7:53 pm
Forum: Balance Discussion
Topic: Current state of the * Drop pod *
Replies: 36
Views: 16356

Re: Current state of the * Drop pod *

A niche but very good ability in my opinion. Even losing a single model can be pretty serious business to SM's ability to push and/or defend at a critical point. The focus of the drop pod would then be to capitalise the fact that you suddenly have a 450 squad on the board AND a fully reinforced army...
by Cheekie Monkie
Tue 05 Apr, 2016 7:45 pm
Forum: Community General Discussion
Topic: Whats more played vanilla or elite mod?
Replies: 9
Views: 5277

Re: Whats more played vanilla or elite mod?

If your primary interest is being able to find quick games, regardless of the quality of the games played, then retail is the way to go. Vanilla will always have a larger playerbase due to it being the default choice. However, if you eventually get tired of the number of people playing annihilate an...
by Cheekie Monkie
Wed 16 Mar, 2016 9:24 pm
Forum: Balance Discussion
Topic: The only thing more toxic...
Replies: 7
Views: 4195

Re: The only thing more toxic...

Every time Tex says something is OP, the whole meta is changed. Seriously, look at all the TM's rolling around these days.

Can't wait to see more double purgs now!
by Cheekie Monkie
Thu 10 Mar, 2016 11:30 pm
Forum: Balance Discussion
Topic: Patch 2.5.1
Replies: 162
Views: 69959

Re: Patch 2.5.1

Good stuff across the board, the purg change should stop that lone model standing in front and getting shot to pieces

SOMETHING QUITE BIG BUT I DUNNO IF I WANT TO SHARE. MAYBE ILL POSTPONE FOR ANOTHER TIME. I NEED TO ASSEMBLE THE INNER CIRCLE FOR FEEDBACK

Inner Circle...ASSEMBLE!
by Cheekie Monkie
Mon 29 Feb, 2016 2:57 pm
Forum: Balance Discussion
Topic: 2.5.X Balance
Replies: 196
Views: 96002

Re: 2.5.0 Balance

How about psilencers for terms/palas and psycannons for interceptors? Just a thought.
by Cheekie Monkie
Sun 28 Feb, 2016 11:16 pm
Forum: Balance Discussion
Topic: Underused abilities (NOT WARGEARS)
Replies: 13
Views: 5892

Re: Underused abilities (NOT WARGEARS)

I'd use blind grenades more often if it reduced unit accuracy, for example, as this will arguably help more against mass ranged blobs more than even a second jump.
by Cheekie Monkie
Thu 25 Feb, 2016 10:08 pm
Forum: Balance Discussion
Topic: 2.5.X Balance
Replies: 196
Views: 96002

Re: 2.5.0 Balance

Has anyone had any experience of the GK vs SM matchup this patch? My theory is that the BC and VA nerf will even the odds a bit, though unending purge will still be the bane of SM.
by Cheekie Monkie
Sun 21 Feb, 2016 10:55 pm
Forum: Balance Discussion
Topic: 2.5.X Balance
Replies: 196
Views: 96002

Re: 2.5.0 Balance

- Rhino health is now set to 500 by default (vehicle armor) - Rhino 'Armored Plating' upgrade has been removed - Rhino now allows for nearby squads to reinforce - Rhino cost increased from 180/30 to 250/45 This sounds seriously juicy, will need to test how it compares to the razorback and how it fi...
by Cheekie Monkie
Sun 21 Feb, 2016 9:47 am
Forum: Balance Discussion
Topic: Techmarine
Replies: 87
Views: 38806

Re: Techmarine

One think which I want to address is the artificer's armour, which is too easily overlooked and overshadowed by bionics. With the now near ubiquity of detection across all races, (buffed sentinels, dire avengers), mines become very situational and unreliable. I suggest increasing the energy cost of ...
by Cheekie Monkie
Wed 10 Feb, 2016 9:29 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256716

Re: Patch 2.5 (WIP)

Whilst I understand the need to balance across all game modes, I do still have that preconception that the 1v1 mode is the 'first among equals' given the history of the mod. For example, if there was a glaring balance error in 1v1 which is completely absent in 3v3, would you make changes for the sak...
by Cheekie Monkie
Sun 31 Jan, 2016 10:41 pm
Forum: Balance Discussion
Topic: Techmarine
Replies: 87
Views: 38806

Re: Techmarine

Melee TM feels meh in comparison to both his ranged builds and other melee SM heroes. He doesn't support infantry as well as the apo (rites > bionics in terms of support) and he's nowhere near the solo powerhouse as the FC, due to a lack of battlecry, alacrity, KB immunity and damage. It doesn't off...
by Cheekie Monkie
Sun 31 Jan, 2016 2:21 pm
Forum: Balance Discussion
Topic: Techmarine
Replies: 87
Views: 38806

Re: Techmarine

To be honest after a few days I've come up with the definitive proof that the tm is indeed OP through a complex mathematical formula TM = OP^2 I'm Asian and I can confirm that this is correct. You know what isn't OP about the TM? The refractor shield keybind. Need to press the awkward Y key before ...
by Cheekie Monkie
Thu 28 Jan, 2016 8:44 pm
Forum: Balance Discussion
Topic: Techmarine
Replies: 87
Views: 38806

Re: Techmarine

Forestradio wrote:
Tex wrote:#TMisnowlife

because of this, when people want to win, they pick LA, LA and LA?


Fixed for increased Forest authenticity
by Cheekie Monkie
Thu 28 Jan, 2016 7:02 pm
Forum: Balance Discussion
Topic: Techmarine
Replies: 87
Views: 38806

Re: Techmarine

All this talk about TM almost makes me want to stop healing stuff and start fixing stuff.
by Cheekie Monkie
Tue 26 Jan, 2016 3:58 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256716

Re: Patch 2.5 (WIP)

I suggest we have a friendly pledge system to donate to the development team for when patch hits. You know, incentives and stuff (100% NOT BRIBES)

In which case, I'd like to pledge £20 for when the patch is released for the public.
by Cheekie Monkie
Wed 20 Jan, 2016 6:04 pm
Forum: Community General Discussion
Topic: Working as Intended
Replies: 15
Views: 6883

Re: Working as Intended

What if this was a legit game feature? Units currently have a civil understanding not to go into each other's building because the other guys decided to close the doors behind them. What if it becomes possible for units to storm into buildings? Most likely unworkable in terms of both game mechanics ...
by Cheekie Monkie
Sat 16 Jan, 2016 6:16 pm
Forum: Balance Discussion
Topic: A few things before patch hits...
Replies: 45
Views: 17106

Re: A few things before patch hits...

u forgot to mention that going more than 1 scout against gk is 100% impossible unless the gk micros with his feet and eats a pizza the entire match dead srs, this mu is a fucking joke where sm can't defend their power in early t1, can't push enemy power in late t1 without getting HEAVILY outteched,...
by Cheekie Monkie
Wed 02 Dec, 2015 7:56 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256716

Re: Patch 2.5 (WIP)

Crewfinity wrote:while we're at it we should change the armor type of the Avatar to infantry flame resist.
cuz fluff :D

Make it completely immune to melta and flame weapons and you have a deal.

Also make fire warriors resistant to fire too please.
by Cheekie Monkie
Mon 02 Nov, 2015 9:05 pm
Forum: Community General Discussion
Topic: Relic Blood Pack DLC
Replies: 78
Views: 32338

Re: Relic Blood Pack DLC

I lol'd... But I do hope that ppl buy this, like way more than should. Who knows, reric might even become interested in dow franchise again. :P I bought the Tau Commander DLC at full price, thinking that it might encourage the devs to develop a complete Tau race (especially considering how comprehe...

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