Search found 118 matches

by Thibix Magnus
Fri 26 Feb, 2016 5:03 pm
Forum: Releases
Topic: Elite Mod 2.5.1
Replies: 43
Views: 49761

Re: Elite Mod 2.5.0

Another question:

D-Cannon projectile changed from missile to artillery to prevent terrain hits (tracer effect had to be removed)

What is, say, the official position about that? Is it considered still temporary or rather a stable/definitive solution ?
by Thibix Magnus
Tue 23 Feb, 2016 10:07 pm
Forum: Balance Discussion
Topic: 2.5.X Balance
Replies: 196
Views: 97082

Re: 2.5.0 Balance

It's possible that the change to remove the toxic elements of it will leave it in an under-powered state (pretty much the the story of Eldar in ELITE), but there is plenty of rom to buff it up later if it ends up too weak (the happy ending to Eldars journey in ELITE). I wish the story had less up a...
by Thibix Magnus
Tue 23 Feb, 2016 4:30 pm
Forum: Community General Discussion
Topic: 2.5.1 Bugs/Issues
Replies: 185
Views: 85065

Re: 2.5.0 Bugs/Issues

Hard to tell, I'm not familiar with the distance measurement, but is the Dark Reaper attack range ok ? I tried several times with them and DA against a static target already in sight (generator) and both squads walked forward and positioned at almost the same range before firing. Didn't use them oft...
by Thibix Magnus
Mon 22 Feb, 2016 5:31 pm
Forum: Releases
Topic: Elite Mod 2.5.1
Replies: 43
Views: 49761

Re: Elite Mod 2.5.0

Thunderhost wrote:
Thibix Magnus wrote:Thank you so much ! Some units and heroes back from terrible social exclusion... DOW2 reintegration patch ¬.¬

What's all this about charge damage exactly ? Is it about horma leap for example ?


Carnifex/Hive Tyrant/Blood Crusher/Venerable Dread I guess


duh thanks it was quite obvious actually
by Thibix Magnus
Mon 22 Feb, 2016 5:10 am
Forum: Releases
Topic: Elite Mod 2.5.1
Replies: 43
Views: 49761

Re: Elite Mod 2.5.0

Thank you so much ! Some units and heroes back from terrible social exclusion... DOW2 reintegration patch ¬.¬

What's all this about charge damage exactly ? Is it about horma leap for example ?
by Thibix Magnus
Thu 18 Feb, 2016 6:29 pm
Forum: Balance Discussion
Topic: The Cloak of Shadows
Replies: 4
Views: 3082

Re: The Cloak of Shadows

question though, what is the exact bug in 2.4 ? I only see a mention of 100% resistance, was it for the entire ability duration ?
by Thibix Magnus
Tue 16 Feb, 2016 11:56 pm
Forum: Balance Discussion
Topic: TimeField
Replies: 52
Views: 19688

Re: TimeField

We should also maybe accept that the (one of the) hardest to play heroes, in the hardest to play faction, could have it easier late game :) We should also maybe not accept lies like this. :/ (big biased answer and assumed as such) that was meant to keep it relax and subjective :) well more than a p...
by Thibix Magnus
Tue 16 Feb, 2016 7:31 pm
Forum: Balance Discussion
Topic: TimeField
Replies: 52
Views: 19688

Re: TimeField

(big biased answer and assumed as such) It's been nerfed a few times already, IIRC it was 70% slow back then. We should also maybe accept that the (one of the) hardest to play heroes, in the hardest to play faction, could have it easier late game :) It's also quite hard to land correctly and catch m...
by Thibix Magnus
Tue 09 Feb, 2016 4:46 am
Forum: Balance Discussion
Topic: Eldar Design notes & questions
Replies: 83
Views: 33734

Re: Eldar Design notes & questions

Ok. I have been dreaming about this post for a long time, never dared myself… here are a few short thoughts (wall of text incoming). From mid-level Farseer main, been playing since the first dow2, though occasionally. A. Design The Eldar style, from my understanding of the lore, actually combines se...
by Thibix Magnus
Wed 20 Jan, 2016 3:05 pm
Forum: Community General Discussion
Topic: Bug policy suggestion
Replies: 3
Views: 2246

Re: Bug policy suggestion

thanks for the input :)
by Thibix Magnus
Mon 11 Jan, 2016 9:30 pm
Forum: Community General Discussion
Topic: Bug policy suggestion
Replies: 3
Views: 2246

Bug policy suggestion

Hello, I don't know at all how the modding and debugging process works in practice. But here is a question. Some bugs appear only after a change and can stay around a long time between updates... From just an Eldar perspective, bugged D-cannons and forbidden Cloak of Shadows have been a real handica...
by Thibix Magnus
Tue 17 Nov, 2015 4:21 am
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 260943

Re: Patch 2.5 (WIP)

I don't know what is the appropriate (melee?) damage vs cost trade-off for 'tics, but I really like the move, as a change (I think) improving the player's thematic experience within the balanced domain. Heretics being more disposable meat shield, and less of an early melee superiority squad, feels q...
by Thibix Magnus
Wed 14 Oct, 2015 8:03 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 260943

Re: Patch 2.5 (WIP)

Several posts have been asking for a cost increase to banshees, I first thought it was meant to restore their charge alongside but it seems not (please correct me if I misunderstood). This now really looks like "DA's cost 270 so banshees should cost 400", which I fail to understand. I mean...
by Thibix Magnus
Wed 07 Oct, 2015 8:22 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 260943

Re: Patch 2.5 (WIP)

just gotta make sure banshee price goes back to 400 then... You mean, because DA cost was reduced ? Is it ok to transfer costs just like that ? Or do you think that they are too cheap ? edit. might be worth a banshee thread or revive the DA one It is actually neccessary. If DAs go back to 270, that...
by Thibix Magnus
Wed 07 Oct, 2015 3:46 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 260943

Re: Patch 2.5 (WIP)

Tex wrote:just gotta make sure banshee price goes back to 400 then...


You mean, because DA cost was reduced ? Is it ok to transfer costs just like that ? Or do you think that they are too cheap ?

edit. might be worth a banshee thread or revive the DA one
by Thibix Magnus
Wed 30 Sep, 2015 7:42 pm
Forum: Balance Discussion
Topic: Fire Dragons
Replies: 72
Views: 30462

Re: Fire Dragons

That Rhino had it coming, didn't it ? For all these months with T1 SHI armor. 4 beamy lootas. Set up, hide and wait. 960 damage in the first second (front armor). Done. One day I have to try that. Oh I hate this cheap lonely Rhino. If it ever dares to show up again 4 genestealer broods will be waiti...
by Thibix Magnus
Tue 29 Sep, 2015 8:55 pm
Forum: Balance Discussion
Topic: Fire Dragons
Replies: 72
Views: 30462

Re: Fire Dragons

You are one of my favorite new posters. Tex and Crew both play as GK, and Tex is one of the better players around. Their opinions carry a solid amount of weight. So when the Eldar player muses that their own unit was a bit strong, it says a lot ;) As for adapting, the trick is, firedragons don't re...
by Thibix Magnus
Tue 29 Sep, 2015 8:22 pm
Forum: Balance Discussion
Topic: Fire Dragons
Replies: 72
Views: 30462

Re: Fire Dragons

"Adapt" is the wrong verb here and only pushes me to a thought that you want fire dragons to remain this OP I think my words have been careful/humble/doubtful/interrogative enough. An example was given, I wondered if the GK could have played otherwise when facing this unit. If you have an...
by Thibix Magnus
Tue 29 Sep, 2015 7:24 pm
Forum: Balance Discussion
Topic: Fire Dragons
Replies: 72
Views: 30462

Re: Fire Dragons

The GK rhino example They walked/ran (6.5 is basically running no?) right through a grenade barrage, I activated the dragons fury thing and swift movement, and melted a heavy bolter rhino so fast that by the time I checked back on my dragons, the deed was already done. shows that we might still need...
by Thibix Magnus
Tue 29 Sep, 2015 6:48 pm
Forum: Community General Discussion
Topic: Assign several numbers/keys to a single unit
Replies: 1
Views: 1403

Assign several numbers/keys to a single unit

I can't find if this has been asked already, is it possible / reasonably implementable ? Like, key 1 selects unit A, key 2 selects unit B, key 3 selects units A and B ?
by Thibix Magnus
Tue 29 Sep, 2015 5:04 pm
Forum: Balance Discussion
Topic: Fire Dragons
Replies: 72
Views: 30462

Re: Fire Dragons

We might need more 1v1 feedback from dedicated Eldar players, and about countering them. It is possible that Fire Dragons over perform in pairs in 3v3 like many things in the game. I'm not good enough at 1v1 to have an opinion, I haven't found them OP yet, simply because I don't purchase them that o...
by Thibix Magnus
Mon 28 Sep, 2015 4:27 pm
Forum: Community General Discussion
Topic: If you could put in your own hero for each race...
Replies: 30
Views: 15808

Re: If you could put in your own hero for each race...

Toilailee wrote:
Thibix Magnus wrote:Spore Mine Alpha.


Hexilum? :o


edited :) full aknowledgement to first authors whenever required
by Thibix Magnus
Mon 28 Sep, 2015 3:22 pm
Forum: Community General Discussion
Topic: If you could put in your own hero for each race...
Replies: 30
Views: 15808

Re: If you could put in your own hero for each race...

Eldar - something harlequin related. Fast, sneaky hero to assassinate commanders, etc. Eldar - Troupe Master.. oook here I have no choice. If the Autarch is moved to HQ (keeping her grenades ?), then give an in-game entrance on stage to the Solitaire... Nids - just more monstrous creatures. No one ...
by Thibix Magnus
Tue 22 Sep, 2015 6:19 pm
Forum: Balance Discussion
Topic: Cost considerations for DA's
Replies: 50
Views: 16170

Re: Cost considerations for DA's

I've only “mained” Eldar, the bleed has always been extremely frustrating, along with other factions players forgetting about it when complaining about other Eldar advantages... However I think it should remain as a specific feature as it gives so much flavour to their play style, implying this fact...
by Thibix Magnus
Thu 03 Sep, 2015 11:29 pm
Forum: Balance Discussion
Topic: 2.4 D-cannons
Replies: 20
Views: 8882

Re: 2.4 D-cannons

Just to give one (last) comment, as OP... thanks for your inputs, I also noticed the D-cannon new inaccuracy sometimes and it seems it is indeed the biggest problem. Still... that awkward moment when almost no one addresses your question :) Of course I can be fully wrong, it might have been too long...
by Thibix Magnus
Wed 19 Aug, 2015 8:17 pm
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 190
Views: 77497

Re: Bugs/Issues Thread

Bug report. Sadly I don't have the replay any more (uninstalled game). It was 2.4.2

Falcon stuck with 3 squads inside. No way to move or turn, units couldn't get out. An eldar team mate had to destroy it with his/her wraithguard (painful).
Didn't hear about this bug elsewhere...
by Thibix Magnus
Wed 19 Aug, 2015 5:38 pm
Forum: Balance Discussion
Topic: 2.4 D-cannons
Replies: 20
Views: 8882

2.4 D-cannons

D-cannons had a considerable change in 2.4: damage divided by two, but dealing the remaining half over time (though I can't figure out if there was a change in area of effect) - By the way, the warp tear is a very nice visual gift for the unit :) My understanding is that the change was designed to a...
by Thibix Magnus
Fri 20 Mar, 2015 8:40 pm
Forum: Balance Discussion
Topic: Shimmer Orb
Replies: 36
Views: 13980

Re: Shimmer Orb

Hello everyone, My first post here, thank you so much for the amazing mod ! I would like to go Necron a bit with this thread, as I heard in some cast (from Indrid I believe) that the Shimmer Orb was going to be changed in next version, I have some thoughts about that and found this discussion. I onl...

Go to advanced search