Another question:
D-Cannon projectile changed from missile to artillery to prevent terrain hits (tracer effect had to be removed)
What is, say, the official position about that? Is it considered still temporary or rather a stable/definitive solution ?
Search found 118 matches
- Fri 26 Feb, 2016 5:03 pm
- Forum: Releases
- Topic: Elite Mod 2.5.1
- Replies: 43
- Views: 49848
- Tue 23 Feb, 2016 10:07 pm
- Forum: Balance Discussion
- Topic: 2.5.X Balance
- Replies: 196
- Views: 97314
Re: 2.5.0 Balance
It's possible that the change to remove the toxic elements of it will leave it in an under-powered state (pretty much the the story of Eldar in ELITE), but there is plenty of rom to buff it up later if it ends up too weak (the happy ending to Eldars journey in ELITE). I wish the story had less up a...
- Tue 23 Feb, 2016 4:30 pm
- Forum: Community General Discussion
- Topic: 2.5.1 Bugs/Issues
- Replies: 185
- Views: 85281
Re: 2.5.0 Bugs/Issues
Hard to tell, I'm not familiar with the distance measurement, but is the Dark Reaper attack range ok ? I tried several times with them and DA against a static target already in sight (generator) and both squads walked forward and positioned at almost the same range before firing. Didn't use them oft...
- Mon 22 Feb, 2016 5:31 pm
- Forum: Releases
- Topic: Elite Mod 2.5.1
- Replies: 43
- Views: 49848
Re: Elite Mod 2.5.0
Thunderhost wrote:Thibix Magnus wrote:Thank you so much ! Some units and heroes back from terrible social exclusion... DOW2 reintegration patch ¬.¬
What's all this about charge damage exactly ? Is it about horma leap for example ?
Carnifex/Hive Tyrant/Blood Crusher/Venerable Dread I guess
duh thanks it was quite obvious actually
- Mon 22 Feb, 2016 5:10 am
- Forum: Releases
- Topic: Elite Mod 2.5.1
- Replies: 43
- Views: 49848
Re: Elite Mod 2.5.0
Thank you so much ! Some units and heroes back from terrible social exclusion... DOW2 reintegration patch ¬.¬
What's all this about charge damage exactly ? Is it about horma leap for example ?
What's all this about charge damage exactly ? Is it about horma leap for example ?
- Thu 18 Feb, 2016 6:29 pm
- Forum: Balance Discussion
- Topic: The Cloak of Shadows
- Replies: 4
- Views: 3096
Re: The Cloak of Shadows
question though, what is the exact bug in 2.4 ? I only see a mention of 100% resistance, was it for the entire ability duration ?
- Tue 16 Feb, 2016 11:56 pm
- Forum: Balance Discussion
- Topic: TimeField
- Replies: 52
- Views: 19719
Re: TimeField
We should also maybe accept that the (one of the) hardest to play heroes, in the hardest to play faction, could have it easier late game :) We should also maybe not accept lies like this. :/ (big biased answer and assumed as such) that was meant to keep it relax and subjective :) well more than a p...
- Tue 16 Feb, 2016 7:31 pm
- Forum: Balance Discussion
- Topic: TimeField
- Replies: 52
- Views: 19719
Re: TimeField
(big biased answer and assumed as such) It's been nerfed a few times already, IIRC it was 70% slow back then. We should also maybe accept that the (one of the) hardest to play heroes, in the hardest to play faction, could have it easier late game :) It's also quite hard to land correctly and catch m...
- Tue 09 Feb, 2016 4:46 am
- Forum: Balance Discussion
- Topic: Eldar Design notes & questions
- Replies: 83
- Views: 33825
Re: Eldar Design notes & questions
Ok. I have been dreaming about this post for a long time, never dared myself… here are a few short thoughts (wall of text incoming). From mid-level Farseer main, been playing since the first dow2, though occasionally. A. Design The Eldar style, from my understanding of the lore, actually combines se...
- Wed 20 Jan, 2016 3:05 pm
- Forum: Community General Discussion
- Topic: Bug policy suggestion
- Replies: 3
- Views: 2249
Re: Bug policy suggestion
thanks for the input
- Mon 11 Jan, 2016 9:30 pm
- Forum: Community General Discussion
- Topic: Bug policy suggestion
- Replies: 3
- Views: 2249
Bug policy suggestion
Hello, I don't know at all how the modding and debugging process works in practice. But here is a question. Some bugs appear only after a change and can stay around a long time between updates... From just an Eldar perspective, bugged D-cannons and forbidden Cloak of Shadows have been a real handica...
- Tue 17 Nov, 2015 4:21 am
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261639
Re: Patch 2.5 (WIP)
I don't know what is the appropriate (melee?) damage vs cost trade-off for 'tics, but I really like the move, as a change (I think) improving the player's thematic experience within the balanced domain. Heretics being more disposable meat shield, and less of an early melee superiority squad, feels q...
- Wed 14 Oct, 2015 8:03 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261639
Re: Patch 2.5 (WIP)
Several posts have been asking for a cost increase to banshees, I first thought it was meant to restore their charge alongside but it seems not (please correct me if I misunderstood). This now really looks like "DA's cost 270 so banshees should cost 400", which I fail to understand. I mean...
- Wed 07 Oct, 2015 8:22 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261639
Re: Patch 2.5 (WIP)
just gotta make sure banshee price goes back to 400 then... You mean, because DA cost was reduced ? Is it ok to transfer costs just like that ? Or do you think that they are too cheap ? edit. might be worth a banshee thread or revive the DA one It is actually neccessary. If DAs go back to 270, that...
- Wed 07 Oct, 2015 3:46 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261639
Re: Patch 2.5 (WIP)
Tex wrote:just gotta make sure banshee price goes back to 400 then...
You mean, because DA cost was reduced ? Is it ok to transfer costs just like that ? Or do you think that they are too cheap ?
edit. might be worth a banshee thread or revive the DA one
- Wed 30 Sep, 2015 7:42 pm
- Forum: Balance Discussion
- Topic: Fire Dragons
- Replies: 72
- Views: 30490
Re: Fire Dragons
That Rhino had it coming, didn't it ? For all these months with T1 SHI armor. 4 beamy lootas. Set up, hide and wait. 960 damage in the first second (front armor). Done. One day I have to try that. Oh I hate this cheap lonely Rhino. If it ever dares to show up again 4 genestealer broods will be waiti...
- Tue 29 Sep, 2015 8:55 pm
- Forum: Balance Discussion
- Topic: Fire Dragons
- Replies: 72
- Views: 30490
Re: Fire Dragons
You are one of my favorite new posters. Tex and Crew both play as GK, and Tex is one of the better players around. Their opinions carry a solid amount of weight. So when the Eldar player muses that their own unit was a bit strong, it says a lot ;) As for adapting, the trick is, firedragons don't re...
- Tue 29 Sep, 2015 8:22 pm
- Forum: Balance Discussion
- Topic: Fire Dragons
- Replies: 72
- Views: 30490
Re: Fire Dragons
"Adapt" is the wrong verb here and only pushes me to a thought that you want fire dragons to remain this OP I think my words have been careful/humble/doubtful/interrogative enough. An example was given, I wondered if the GK could have played otherwise when facing this unit. If you have an...
- Tue 29 Sep, 2015 7:24 pm
- Forum: Balance Discussion
- Topic: Fire Dragons
- Replies: 72
- Views: 30490
Re: Fire Dragons
The GK rhino example They walked/ran (6.5 is basically running no?) right through a grenade barrage, I activated the dragons fury thing and swift movement, and melted a heavy bolter rhino so fast that by the time I checked back on my dragons, the deed was already done. shows that we might still need...
- Tue 29 Sep, 2015 6:48 pm
- Forum: Community General Discussion
- Topic: Assign several numbers/keys to a single unit
- Replies: 1
- Views: 1412
Assign several numbers/keys to a single unit
I can't find if this has been asked already, is it possible / reasonably implementable ? Like, key 1 selects unit A, key 2 selects unit B, key 3 selects units A and B ?
- Tue 29 Sep, 2015 5:04 pm
- Forum: Balance Discussion
- Topic: Fire Dragons
- Replies: 72
- Views: 30490
Re: Fire Dragons
We might need more 1v1 feedback from dedicated Eldar players, and about countering them. It is possible that Fire Dragons over perform in pairs in 3v3 like many things in the game. I'm not good enough at 1v1 to have an opinion, I haven't found them OP yet, simply because I don't purchase them that o...
- Mon 28 Sep, 2015 4:27 pm
- Forum: Community General Discussion
- Topic: If you could put in your own hero for each race...
- Replies: 30
- Views: 15908
Re: If you could put in your own hero for each race...
Toilailee wrote:Thibix Magnus wrote:Spore Mine Alpha.
Hexilum?
edited full aknowledgement to first authors whenever required
- Mon 28 Sep, 2015 3:22 pm
- Forum: Community General Discussion
- Topic: If you could put in your own hero for each race...
- Replies: 30
- Views: 15908
Re: If you could put in your own hero for each race...
Eldar - something harlequin related. Fast, sneaky hero to assassinate commanders, etc. Eldar - Troupe Master.. oook here I have no choice. If the Autarch is moved to HQ (keeping her grenades ?), then give an in-game entrance on stage to the Solitaire... Nids - just more monstrous creatures. No one ...
- Tue 22 Sep, 2015 6:19 pm
- Forum: Balance Discussion
- Topic: Cost considerations for DA's
- Replies: 50
- Views: 16201
Re: Cost considerations for DA's
I've only “mained” Eldar, the bleed has always been extremely frustrating, along with other factions players forgetting about it when complaining about other Eldar advantages... However I think it should remain as a specific feature as it gives so much flavour to their play style, implying this fact...
- Thu 03 Sep, 2015 11:29 pm
- Forum: Balance Discussion
- Topic: 2.4 D-cannons
- Replies: 20
- Views: 8893
Re: 2.4 D-cannons
Just to give one (last) comment, as OP... thanks for your inputs, I also noticed the D-cannon new inaccuracy sometimes and it seems it is indeed the biggest problem. Still... that awkward moment when almost no one addresses your question :) Of course I can be fully wrong, it might have been too long...
- Wed 19 Aug, 2015 8:17 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 190
- Views: 77649
Re: Bugs/Issues Thread
Bug report. Sadly I don't have the replay any more (uninstalled game). It was 2.4.2
Falcon stuck with 3 squads inside. No way to move or turn, units couldn't get out. An eldar team mate had to destroy it with his/her wraithguard (painful).
Didn't hear about this bug elsewhere...
Falcon stuck with 3 squads inside. No way to move or turn, units couldn't get out. An eldar team mate had to destroy it with his/her wraithguard (painful).
Didn't hear about this bug elsewhere...
- Wed 19 Aug, 2015 5:38 pm
- Forum: Balance Discussion
- Topic: 2.4 D-cannons
- Replies: 20
- Views: 8893
2.4 D-cannons
D-cannons had a considerable change in 2.4: damage divided by two, but dealing the remaining half over time (though I can't figure out if there was a change in area of effect) - By the way, the warp tear is a very nice visual gift for the unit :) My understanding is that the change was designed to a...
- Fri 20 Mar, 2015 8:40 pm
- Forum: Balance Discussion
- Topic: Shimmer Orb
- Replies: 36
- Views: 14046
Re: Shimmer Orb
Hello everyone, My first post here, thank you so much for the amazing mod ! I would like to go Necron a bit with this thread, as I heard in some cast (from Indrid I believe) that the Shimmer Orb was going to be changed in next version, I have some thoughts about that and found this discussion. I onl...