Search found 367 matches

by Psycho
Wed 02 Nov, 2016 9:23 pm
Forum: General Discussion
Topic: First "real" footage of Eldar - also new planet
Replies: 33
Views: 21910

Re: First "real" footage of Eldar - also new planet

Carnevour wrote:
appiah4 wrote:
Carnevour wrote:How do you guys like the new Macha? Gotta say waifu material right here.


Is that a new LOL character?

Is that a new funny original comment?

No it's a new LOL character
by Psycho
Wed 02 Nov, 2016 1:41 pm
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 116761

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

Beh.

Adeptus Noobus wrote:Let me also stop you from writing a post about Banshees. I can't really see why so many people hate them.


Am I that one-dimensional that you'd predict what I'd talk about regarding banshees? ( ͡° ͜ʖ ͡°)
by Psycho
Tue 01 Nov, 2016 10:00 pm
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 116761

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

Alright, apparently whining with multiple one-liners that didn't discuss in depth the issues and possible alternatives didn't do much, which is absolutely shocking to me, so I'll go in depth with one or two things. Dire Avengers This unit has been all over the place for me, but altering its base sta...
by Psycho
Wed 26 Oct, 2016 3:41 am
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 116761

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

Impregnable wrote:Same video 13:40 mark shows sentinel getting hit by player's own Lascannon shot.


I've found that lascannon friendly damage happens every once in a while. If I remember well, I once had a razorback take the shot of my lasdevs, and it was rear armor to add insult to injury.
by Psycho
Wed 26 Oct, 2016 3:23 am
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 116761

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

Atlas wrote:Of all the things in your list, GM cover is in an equal tier to FD/Falcon etc etc?


I should be able to defeat land raiders by throwing deployable cover at it, Atlas!
by Psycho
Tue 25 Oct, 2016 10:36 pm
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 116761

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

DA dps and/or cost untouched, Energy shield and its grenade-blocking shenanigans untouched Guardsmen deployable cover untouched Banshee (and most other leap-capable units) leaping rendering them immune to knockback and homing into the model untouched Apo's full-auto untouched, Warlock's ranged perma...
by Psycho
Thu 20 Oct, 2016 8:02 pm
Forum: Community General Discussion
Topic: Dawn of War 3 EGX Analysis
Replies: 75
Views: 30262

Re: Dawn of War 3 EGX Analysis

Absence of a statement doesn't prove anything. You do understand that your entire logic runs on this, right? Your "greater mobility" is vague enough for you to run around saying that terminators can jump purely because there is an absence of a statement regarding to what extect that "...
by Psycho
Thu 20 Oct, 2016 7:39 pm
Forum: Community General Discussion
Topic: Dawn of War 3 EGX Analysis
Replies: 75
Views: 30262

Re: Dawn of War 3 EGX Analysis

"there are alternative animations that I, Psycho, prefer more" is not a lore-based justification for why Gabriel Angelos cannot jump. You're proving my point that all you have in terms of argumentative points is saying "why not" and expecting people to prove you wrong. You want ...
by Psycho
Thu 20 Oct, 2016 6:58 pm
Forum: Community General Discussion
Topic: Dawn of War 3 EGX Analysis
Replies: 75
Views: 30262

Re: Dawn of War 3 EGX Analysis

To that end, my position was that gameplay always comes before lore - I've said it multiple times. No. That's not your position at all, don't lie to yourself, and don't lie to everyone here. You have a somersaulting terminator which challenges the lore, and you could've had a teleporting terminator...
by Psycho
Thu 20 Oct, 2016 4:40 pm
Forum: Community General Discussion
Topic: Dawn of War 3 EGX Analysis
Replies: 75
Views: 30262

Re: Dawn of War 3 EGX Analysis

Gabriel maybe jumping higher than a specific set of custom Terminator armour which is known for exceeding regular Terminator mobility and . . . . Gabriel acting like a bog standard Terminator in Indomitus plate? I'd pick the former every time. I like how you just needed to rephrase it so much just ...
by Psycho
Wed 19 Oct, 2016 11:06 pm
Forum: Community General Discussion
Topic: Dawn of War 3 EGX Analysis
Replies: 75
Views: 30262

Re: Dawn of War 3 EGX Analysis

If you don't think that being in a more flexible Terminator armour gives justification for more exaggerated physical moves in a video game where gameplay and design come before adherence to lore, I don't know what to say. So if you had to pick between lore adherence or somersaulting terminators, yo...
by Psycho
Tue 18 Oct, 2016 8:19 pm
Forum: Community General Discussion
Topic: Dawn of War 3 EGX Analysis
Replies: 75
Views: 30262

Re: Dawn of War 3 EGX Analysis

Gorbles wrote:And I don't care how many people disagree with me. Hundreds of people still believe the Earth is flat! Or that scientology is real! Appeal to popularity, take it elsewhere.


https://www.youtube.com/watch?v=ztVMib1T4T4
by Psycho
Tue 18 Oct, 2016 5:19 pm
Forum: Balance Discussion
Topic: Balance units
Replies: 20
Views: 9053

Re: Balance units

Vindicarex wrote:Ya well when you play from the perspective of SM - and most of your t1 wargear sucks - you tend to question a lot of the equally priced wargear on the other side being generally better...


But SM is absolutely OP. Youtube comments said so.
by Psycho
Tue 11 Oct, 2016 3:49 pm
Forum: Community General Discussion
Topic: Kraken Bolts Question (and other questions that don't deserve their own thread)
Replies: 16
Views: 7179

Re: Kraken Bolts Question (and other questions that don't deserve their own thread)

No, it's like Indrid said. They are 2 diffrent damage types. Tactical Kraken: Damage (both ranged and melee) against heavy infantry armor is increased by 20% for 10 seconds. Sternguard Kraken: Deal 43%% more ranged damage to Heavy Infantry, and 20% more to Commander armor. I've never got a full gra...
by Psycho
Mon 10 Oct, 2016 2:48 am
Forum: Strategy Discussion
Topic: IG tactics
Replies: 5
Views: 3786

Re: IG tactics

With the concede button
by Psycho
Sun 09 Oct, 2016 6:40 pm
Forum: Random Stuff
Topic: Dawn of War Army Painter Thread
Replies: 9
Views: 6110

Re: Dawn of War Army Painter Thread

egewithin wrote:I would like to see the IG on field like this.


Now if only the DKK LG could also be recolored white, but his entire model is that unchangeable color
by Psycho
Sun 09 Oct, 2016 6:24 pm
Forum: Random Stuff
Topic: Dawn of War Army Painter Thread
Replies: 9
Views: 6110

Re: Dawn of War Army Painter Thread

Well if we're doing this
by Psycho
Sun 09 Oct, 2016 2:27 am
Forum: Balance Discussion
Topic: Random Balance Thoughts
Replies: 24
Views: 10671

Re: Random Balance Thoughts

fucking hell no, play coh2 and come back, it would make any infantry based AV completely useless, can you image a transports just pushing through FDs? They would never fire because they have to give priority to the vehicle and lose their target. Came back from a cancerous match to add that it's alr...
by Psycho
Sat 08 Oct, 2016 8:29 pm
Forum: Balance Discussion
Topic: Catachan pyromaniacs...
Replies: 2
Views: 1877

Re: Catachan pyromaniacs...

The Bad Road wrote:This ability replaces Explosive Shot.


You're removing one of the two abilities that makes catachans worth it despite the squad having 26 range, 140 infantry hp per model that cost power to reinforce, and only 4 out of 6 models doing any noticeable ranged damage at all assuming no upgrades.
by Psycho
Thu 06 Oct, 2016 10:20 pm
Forum: Balance Discussion
Topic: Random Balance Thoughts
Replies: 24
Views: 10671

Re: Random Balance Thoughts

Walkers should also be able to path over infantry units. But that's a personal thing that doesn't really matter. Seninels would suddenly not make me feel like RQing, considering that repairing it turns the ENTIRE GM squad immobile in pathfinding fucking hell no, play coh2 and come back, it would ma...
by Psycho
Thu 06 Oct, 2016 8:34 pm
Forum: Balance Discussion
Topic: Random Balance Thoughts
Replies: 24
Views: 10671

Re: Random Balance Thoughts

Black Relic wrote:Walkers should also be able to path over infantry units. But that's a personal thing that doesn't really matter.


Seninels would suddenly not make me feel like RQing, considering that repairing it turns the ENTIRE GM squad immobile in pathfinding
by Psycho
Fri 30 Sep, 2016 5:03 pm
Forum: Releases
Topic: wher is the patch Doc?
Replies: 11
Views: 6931

Re: wher is the patch Doc?

Aguxyz wrote:soon as in dow3 will be 2.6 patch Image


Caeltos will skip straight from 2.5.1 to 3.0
by Psycho
Tue 27 Sep, 2016 11:18 pm
Forum: Balance Discussion
Topic: A New Idea About Melta Guns
Replies: 13
Views: 6711

Re: A New Idea About Melta Guns

Their damage modifier is the exact same throughout their ranges. At least for the melta units I've checked.
by Psycho
Tue 27 Sep, 2016 6:39 pm
Forum: Random Stuff
Topic: Resident Sleeper
Replies: 19
Views: 11396

Re: Resident Sleeper

ur mum
by Psycho
Fri 23 Sep, 2016 7:33 pm
Forum: General Discussion
Topic: First "real" footage of Eldar - also new planet
Replies: 33
Views: 21910

Re: First "real" footage of Eldar - also new planet

Dark Riku wrote:Now I get it, Gabriel jumping is the same as that Banshee hero jumping? :)


Not pictured in the video was the wraithknight jumping before he landed to kill the dreadnought, too ( ͡° ͜ʖ ͡°)
by Psycho
Fri 16 Sep, 2016 2:50 am
Forum: Community General Discussion
Topic: Could little control group numbers be put above units?
Replies: 22
Views: 9082

Re: Could little control group numbers be put above units?

Cheekie Monkie wrote:Other random musings which would make DOW easier:


I'd add changing the color of the squad model number count from red to white when there are missing models, and keeping the green when there are no models missing. Red on gray is an eyesore.
by Psycho
Thu 15 Sep, 2016 6:18 pm
Forum: General Discussion
Topic: DoW3 new footage
Replies: 155
Views: 103352

Re: DoW3 new footage

He got blacker?
by Psycho
Thu 15 Sep, 2016 2:26 am
Forum: Random Stuff
Topic: DoW2 Elite meme thread
Replies: 232
Views: 203524

Re: DoW2 Elite meme thread

Image
by Psycho
Mon 12 Sep, 2016 5:40 pm
Forum: Community General Discussion
Topic: Could little control group numbers be put above units?
Replies: 22
Views: 9082

Re: Could little control group numbers be put above units?

Improving UI many words are written here balance is a lie. a haiku. But seriously, I think there is nothing wrong with having interface limitations be a valid part of game design. Kind of related: Link . You'd have a point with that link if we were talking about exploits of the game engine like rep...
by Psycho
Sat 10 Sep, 2016 3:12 pm
Forum: Community General Discussion
Topic: Could little control group numbers be put above units?
Replies: 22
Views: 9082

Re: Could little control group numbers be put above units?

Yes, but I think in many ways with a lot of these units such as sluggas, hormagaunts, scouts and heretics their internally balancing does to a decent extent rest on this feature not being a thing. But as you said, such 'balance' gets lesser the better you get, while it's a great obstacle for newer ...

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