Search found 91 matches
- Wed 01 Mar, 2017 8:09 am
- Forum: Community General Discussion
- Topic: Discussing about a possible random testing stream.
- Replies: 31
- Views: 13364
Re: Discussing about a possible random testing stream.
Is there anything that prevents you (copyright wise) from using Vannilla DOW2's Gab as a replacement for dio? the tone is slightly different. A couple of shuffling between the lines and presto, you have a different and not retarded sounding FC. Unless there's an Alfa Legion operative within the team...
- Tue 28 Feb, 2017 1:28 pm
- Forum: Modding
- Topic: [SOLVED] How to modify Art FX?
- Replies: 8
- Views: 5498
Re: How to modify Art FX?
Word of warning: making new factions as in "getting new entries in the menu" is impossible due to hardcoding. Either create new characters (use my custom 8-heroes menu, you can find it in Releases) or use Bloodravage upgrade-based selection.
- Tue 28 Feb, 2017 1:23 pm
- Forum: Modding
- Topic: [SOLVED] Looking for old Modding files/programs
- Replies: 11
- Views: 7916
Re: [SOLVED] Looking for old Modding files/programs
The only COH tool we need is the modified COHSpeechmanager, which can be found here at Cope's site http://www.s-schoener.com/files/relic/D ... anager.zip
Gorb: upload away, we could use the help.
Gorb: upload away, we could use the help.
- Mon 27 Feb, 2017 7:36 pm
- Forum: Modding
- Topic: [SOLVED] How to modify Art FX?
- Replies: 8
- Views: 5498
Re: How to modify Art FX?
I am not as skilled with this tool as you might think. Try asking Wise Windu around these forums, he is the resident FX guy at DOWELITE
- Mon 27 Feb, 2017 11:16 am
- Forum: Modding
- Topic: [SOLVED] Looking for old Modding files/programs
- Replies: 11
- Views: 7916
Re: [SOLVED] Looking for old Modding files/programs
both. You have to get creative (I am also including mission sound files)
- Mon 27 Feb, 2017 2:06 am
- Forum: Modding
- Topic: [SOLVED] Looking for old Modding files/programs
- Replies: 11
- Views: 7916
Re: [SOLVED] Looking for old Modding files/programs
Nope, it's to edit the mastersound list (speechmanager.cache) which basically tells the game which speechcodes are in which faction directory. However, while this allows us to get additional speechcodes, it does not allow us to insert new sounds altogether, it just allows us to overwrite them. Using...
- Mon 27 Feb, 2017 1:23 am
- Forum: Modding
- Topic: [SOLVED] How to modify Art FX?
- Replies: 8
- Views: 5498
Re: How to modify Art FX?
You need to extract the .bfx files in data/art/fx with Cope's toolbox, then edit said files with this tool: http://www.moddb.com/games/dawn-of-war-2/downloads/fxeditorbeta. It's not particularly intuitive, but it's the only thing around.
Hope it helps!
Hope it helps!
- Mon 27 Feb, 2017 1:19 am
- Forum: Modding
- Topic: [SOLVED] Looking for old Modding files/programs
- Replies: 11
- Views: 7916
Re: [SOLVED] Looking for old Modding files/programs
Sorta, uploaded a couple of things, then noticed nobody was paying attention. Anyway, I have uploaded the FXEditor and the last version of SGAReader. I am planning on uploading the modified COHSpeecheditor, but it requires a tutorial to explain what does it do and when to use it. I need to make a no...
- Mon 20 Feb, 2017 12:48 pm
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 424710
Re: DLC Replacers & Sterling's New Stuff
I have to join Imperator on this one and extend thanks to everyone.
- Sun 05 Feb, 2017 6:47 am
- Forum: Modding
- Topic: [SOLVED] Looking for old Modding files/programs
- Replies: 11
- Views: 7916
Re: [SOLVED] Looking for old Modding files/programs
I am resurrecting the thread to announce that I will upload everything I have to Moddb in the next 24 hours.
- Sun 05 Feb, 2017 6:45 am
- Forum: Modding
- Topic: Grimm, a dow III mod
- Replies: 9
- Views: 5762
Re: Grimm, a dow III mod
No audio software can substitute good voice acting. You can't make an accent out of distortions.
- Thu 02 Feb, 2017 4:30 pm
- Forum: Modding
- Topic: Grimm, a dow III mod
- Replies: 9
- Views: 5762
Re: Grimm, a dow III mod
That too, I guess
- Thu 02 Feb, 2017 1:30 pm
- Forum: Modding
- Topic: Grimm, a dow III mod
- Replies: 9
- Views: 5762
Re: Grimm, a dow III mod
Obviously it will be one of the first things that will come out if a modding scene around DOW3 is born. The main issue is mod tools, especially regarding AAA games these days. Plus there's the case of Battlefleet Gothic Armada, where there's a rumor around the forum saying that basically GW wasn't s...
- Thu 19 May, 2016 10:43 pm
- Forum: General Discussion
- Topic: DoW III Screenshots
- Replies: 19
- Views: 11368
- Thu 05 May, 2016 6:40 pm
- Forum: Community General Discussion
- Topic: Dow 3 Comp or casual?
- Replies: 15
- Views: 8620
Re: Dow 3 Comp or casual?
I will be a filthy casual. I'm a sore loser and simply do not have time to "git gud" just to have a shot at not getting asskicked all the time. I really hope there's a co-op mode.
- Sun 01 May, 2016 12:39 am
- Forum: Releases
- Topic: RELEASE: New Hero Selection Menu
- Replies: 18
- Views: 23797
Re: RELEASE: New Hero Selection Menu
Updated version has been uploaded, see first post for links
- Fri 01 Apr, 2016 2:08 pm
- Forum: Releases
- Topic: RELEASE: New Hero Selection Menu
- Replies: 18
- Views: 23797
Re: RELEASE: New Hero Selection Menu
Coming up next: some decorators under the button themselves so that, when using less than 8 heroes, the visual balance of the menu is not broken and looks less sucky. As for the model-viewing version, you all will have to wait for the summer. I need a free week to dick around and study scaleform, an...
- Thu 31 Mar, 2016 11:00 pm
- Forum: Releases
- Topic: RELEASE: New Hero Selection Menu
- Replies: 18
- Views: 23797
Re: RELEASE: New Hero Selection Menu
New races as in new choices in the drop down menu are not possible, they fuck up stuff down the road, sadly :/
- Thu 31 Mar, 2016 10:43 pm
- Forum: Releases
- Topic: RELEASE: New Hero Selection Menu
- Replies: 18
- Views: 23797
RELEASE: New Hero Selection Menu
A picture speaks a thousand words. http://i.imgur.com/in744pb.jpg [LINK REMOVED DUE TO OBSOLESCENCE, SEE BELOW FOR UPDATED VERSION] Just add more heroes to the faction's racebps. Up to 8. I just noticed that the menu was lacking the proper menu font (Caslon Antique). This has been fixed. I also adde...
- Sun 20 Mar, 2016 3:09 pm
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 424710
Re: DLC Replacers & Sterling's New Stuff
I thought that was abundantly clear by the thread's name and the fact that I'm not a member of the DOW2ELITE team. Oh well.
DAEMON PRINCE IS A PRIVATE PROJECT THAT MIGHT OR MIGHT NOT FEATURE IN MY MOD.
DAEMON PRINCE IS A PRIVATE PROJECT THAT MIGHT OR MIGHT NOT FEATURE IN MY MOD.
- Fri 18 Mar, 2016 10:08 pm
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 424710
Re: DLC Replacers & Sterling's New Stuff
Actually that would be very very easy.
I have better plans. I plan on repurposing the Swarmlord's skeleton and make it useful for a Daemon Prince. It's not hard, it's only very very time consuming.
I have better plans. I plan on repurposing the Swarmlord's skeleton and make it useful for a Daemon Prince. It's not hard, it's only very very time consuming.
- Wed 16 Mar, 2016 11:35 pm
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 424710
Re: DLC Replacers & Sterling's New Stuff
I don't know if they are coming to ELITE or not, I'm simply making them available here, if the mod team wishes to implement them. As a matter of fact, here is the first batch. It is provided as it is, and it's currently not designed to interact with ELITE. Archive! https://drive.google.com/open?id=0...
- Thu 03 Mar, 2016 8:51 am
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 424710
Re: DLC Replacers & Sterling's New Stuff
Small update on the scaled IG project: since I'm using vanilla DOW2's animations (I find them slightly better), the left arm in the range_bursts animations is off-center enough to be a bother sometimes. I should be able to work on them during the weekend, together with the HWT's animations. If I get...
- Mon 15 Feb, 2016 6:31 pm
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 424710
Re: DLC Replacers & Sterling's New Stuff
If you simply changed their abilities from being called in to being the squad actually firing the mortar, I don't believe there would be any substancial difference.
- Sun 14 Feb, 2016 9:49 pm
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 424710
Re: DLC Replacers & Sterling's New Stuff
of course i would do that, but still, a completely duplicated animation is bad for ingame "at-a-glance" recognition
- Sun 14 Feb, 2016 6:42 pm
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 424710
Re: DLC Replacers & Sterling's New Stuff
Side project: custom animations for special weapons Now that you mentioned such a thing: The Artillery Spotters were originally supposed to be a mortar squad, but as we had no actual mortars, we had to find a workaround and ended up with a spotter group which does functionally the same things, but ...
- Sun 14 Feb, 2016 9:55 am
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 424710
Re: DLC Replacers & Sterling's New Stuff
Doubleposting for a good reason: this is my latest project http://i.imgur.com/QuIXToI.jpg http://i.imgur.com/b7HxUcg.jpg rescaled IG that work. Side project: custom animations for special weapons, so that there can be guardsmen holding their weapons in this fashion: http://www.thepaintingshopworld.c...
- Wed 03 Feb, 2016 1:17 pm
- Forum: Modding
- Topic: Death Korps of Krieg Voices
- Replies: 1
- Views: 2426
Re: Death Korps of Krieg Voices
It's actually a filter that get's juxtaposed to the original clip while ingame, there are no separate files for them.
- Thu 28 Jan, 2016 7:36 pm
- Forum: Modding
- Topic: Chaos Terminator quotes
- Replies: 8
- Views: 6331
Re: Chaos Terminator quotes
VS IMPERIAL GUARD Look at the rabble marching, let the slaughter begin! (Vs Guardsmen) Experience the visage of terror, catachan. (Vs Catachan) Make a wreck of their transport! (Vs Chimera) Ruin their tanks! (Vs Leman Russ) Come, lord General, Taste your own blood!(Vs Lord General) Drown in the bloo...
- Sun 20 Dec, 2015 9:57 am
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 424710
Re: DLC Replacers & Sterling's New Stuff
Jes wrote:That is some nice LR armor.
What's improved on the rhino btw? The Tem looks better, that's for sure.
A generally better texture and the two skulls, which allow an easier visual distinction between upgraded and vanilla rhinos.