Search found 91 matches

by Garrick
Wed 01 Mar, 2017 8:09 am
Forum: Community General Discussion
Topic: Discussing about a possible random testing stream.
Replies: 31
Views: 13364

Re: Discussing about a possible random testing stream.

Is there anything that prevents you (copyright wise) from using Vannilla DOW2's Gab as a replacement for dio? the tone is slightly different. A couple of shuffling between the lines and presto, you have a different and not retarded sounding FC. Unless there's an Alfa Legion operative within the team...
by Garrick
Tue 28 Feb, 2017 1:28 pm
Forum: Modding
Topic: [SOLVED] How to modify Art FX?
Replies: 8
Views: 5498

Re: How to modify Art FX?

Word of warning: making new factions as in "getting new entries in the menu" is impossible due to hardcoding. Either create new characters (use my custom 8-heroes menu, you can find it in Releases) or use Bloodravage upgrade-based selection.
by Garrick
Tue 28 Feb, 2017 1:23 pm
Forum: Modding
Topic: [SOLVED] Looking for old Modding files/programs
Replies: 11
Views: 7916

Re: [SOLVED] Looking for old Modding files/programs

The only COH tool we need is the modified COHSpeechmanager, which can be found here at Cope's site http://www.s-schoener.com/files/relic/D ... anager.zip

Gorb: upload away, we could use the help.
by Garrick
Mon 27 Feb, 2017 7:36 pm
Forum: Modding
Topic: [SOLVED] How to modify Art FX?
Replies: 8
Views: 5498

Re: How to modify Art FX?

I am not as skilled with this tool as you might think. Try asking Wise Windu around these forums, he is the resident FX guy at DOWELITE
by Garrick
Mon 27 Feb, 2017 11:16 am
Forum: Modding
Topic: [SOLVED] Looking for old Modding files/programs
Replies: 11
Views: 7916

Re: [SOLVED] Looking for old Modding files/programs

both. You have to get creative (I am also including mission sound files)
by Garrick
Mon 27 Feb, 2017 2:06 am
Forum: Modding
Topic: [SOLVED] Looking for old Modding files/programs
Replies: 11
Views: 7916

Re: [SOLVED] Looking for old Modding files/programs

Nope, it's to edit the mastersound list (speechmanager.cache) which basically tells the game which speechcodes are in which faction directory. However, while this allows us to get additional speechcodes, it does not allow us to insert new sounds altogether, it just allows us to overwrite them. Using...
by Garrick
Mon 27 Feb, 2017 1:23 am
Forum: Modding
Topic: [SOLVED] How to modify Art FX?
Replies: 8
Views: 5498

Re: How to modify Art FX?

You need to extract the .bfx files in data/art/fx with Cope's toolbox, then edit said files with this tool: http://www.moddb.com/games/dawn-of-war-2/downloads/fxeditorbeta. It's not particularly intuitive, but it's the only thing around.

Hope it helps!
by Garrick
Mon 27 Feb, 2017 1:19 am
Forum: Modding
Topic: [SOLVED] Looking for old Modding files/programs
Replies: 11
Views: 7916

Re: [SOLVED] Looking for old Modding files/programs

Sorta, uploaded a couple of things, then noticed nobody was paying attention. Anyway, I have uploaded the FXEditor and the last version of SGAReader. I am planning on uploading the modified COHSpeecheditor, but it requires a tutorial to explain what does it do and when to use it. I need to make a no...
by Garrick
Mon 20 Feb, 2017 12:48 pm
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 424710

Re: DLC Replacers & Sterling's New Stuff

I have to join Imperator on this one and extend thanks to everyone.
by Garrick
Sun 05 Feb, 2017 6:47 am
Forum: Modding
Topic: [SOLVED] Looking for old Modding files/programs
Replies: 11
Views: 7916

Re: [SOLVED] Looking for old Modding files/programs

I am resurrecting the thread to announce that I will upload everything I have to Moddb in the next 24 hours.
by Garrick
Sun 05 Feb, 2017 6:45 am
Forum: Modding
Topic: Grimm, a dow III mod
Replies: 9
Views: 5762

Re: Grimm, a dow III mod

No audio software can substitute good voice acting. You can't make an accent out of distortions.
by Garrick
Thu 02 Feb, 2017 4:30 pm
Forum: Modding
Topic: Grimm, a dow III mod
Replies: 9
Views: 5762

Re: Grimm, a dow III mod

That too, I guess
by Garrick
Thu 02 Feb, 2017 1:30 pm
Forum: Modding
Topic: Grimm, a dow III mod
Replies: 9
Views: 5762

Re: Grimm, a dow III mod

Obviously it will be one of the first things that will come out if a modding scene around DOW3 is born. The main issue is mod tools, especially regarding AAA games these days. Plus there's the case of Battlefleet Gothic Armada, where there's a rumor around the forum saying that basically GW wasn't s...
by Garrick
Thu 05 May, 2016 6:40 pm
Forum: Community General Discussion
Topic: Dow 3 Comp or casual?
Replies: 15
Views: 8620

Re: Dow 3 Comp or casual?

I will be a filthy casual. I'm a sore loser and simply do not have time to "git gud" just to have a shot at not getting asskicked all the time. I really hope there's a co-op mode.
by Garrick
Sun 01 May, 2016 12:39 am
Forum: Releases
Topic: RELEASE: New Hero Selection Menu
Replies: 18
Views: 23797

Re: RELEASE: New Hero Selection Menu

Updated version has been uploaded, see first post for links
by Garrick
Fri 01 Apr, 2016 2:08 pm
Forum: Releases
Topic: RELEASE: New Hero Selection Menu
Replies: 18
Views: 23797

Re: RELEASE: New Hero Selection Menu

Coming up next: some decorators under the button themselves so that, when using less than 8 heroes, the visual balance of the menu is not broken and looks less sucky. As for the model-viewing version, you all will have to wait for the summer. I need a free week to dick around and study scaleform, an...
by Garrick
Thu 31 Mar, 2016 11:00 pm
Forum: Releases
Topic: RELEASE: New Hero Selection Menu
Replies: 18
Views: 23797

Re: RELEASE: New Hero Selection Menu

New races as in new choices in the drop down menu are not possible, they fuck up stuff down the road, sadly :/
by Garrick
Thu 31 Mar, 2016 10:43 pm
Forum: Releases
Topic: RELEASE: New Hero Selection Menu
Replies: 18
Views: 23797

RELEASE: New Hero Selection Menu

A picture speaks a thousand words. http://i.imgur.com/in744pb.jpg [LINK REMOVED DUE TO OBSOLESCENCE, SEE BELOW FOR UPDATED VERSION] Just add more heroes to the faction's racebps. Up to 8. I just noticed that the menu was lacking the proper menu font (Caslon Antique). This has been fixed. I also adde...
by Garrick
Sun 20 Mar, 2016 3:09 pm
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 424710

Re: DLC Replacers & Sterling's New Stuff

I thought that was abundantly clear by the thread's name and the fact that I'm not a member of the DOW2ELITE team. Oh well.


DAEMON PRINCE IS A PRIVATE PROJECT THAT MIGHT OR MIGHT NOT FEATURE IN MY MOD.
by Garrick
Fri 18 Mar, 2016 10:08 pm
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 424710

Re: DLC Replacers & Sterling's New Stuff

Actually that would be very very easy.

I have better plans. I plan on repurposing the Swarmlord's skeleton and make it useful for a Daemon Prince. It's not hard, it's only very very time consuming.
by Garrick
Wed 16 Mar, 2016 11:35 pm
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 424710

Re: DLC Replacers & Sterling's New Stuff

I don't know if they are coming to ELITE or not, I'm simply making them available here, if the mod team wishes to implement them. As a matter of fact, here is the first batch. It is provided as it is, and it's currently not designed to interact with ELITE. Archive! https://drive.google.com/open?id=0...
by Garrick
Thu 03 Mar, 2016 8:51 am
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 424710

Re: DLC Replacers & Sterling's New Stuff

Small update on the scaled IG project: since I'm using vanilla DOW2's animations (I find them slightly better), the left arm in the range_bursts animations is off-center enough to be a bother sometimes. I should be able to work on them during the weekend, together with the HWT's animations. If I get...
by Garrick
Mon 15 Feb, 2016 6:31 pm
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 424710

Re: DLC Replacers & Sterling's New Stuff

If you simply changed their abilities from being called in to being the squad actually firing the mortar, I don't believe there would be any substancial difference.
by Garrick
Sun 14 Feb, 2016 9:49 pm
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 424710

Re: DLC Replacers & Sterling's New Stuff

of course i would do that, but still, a completely duplicated animation is bad for ingame "at-a-glance" recognition
by Garrick
Sun 14 Feb, 2016 6:42 pm
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 424710

Re: DLC Replacers & Sterling's New Stuff

Side project: custom animations for special weapons Now that you mentioned such a thing: The Artillery Spotters were originally supposed to be a mortar squad, but as we had no actual mortars, we had to find a workaround and ended up with a spotter group which does functionally the same things, but ...
by Garrick
Sun 14 Feb, 2016 9:55 am
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 424710

Re: DLC Replacers & Sterling's New Stuff

Doubleposting for a good reason: this is my latest project http://i.imgur.com/QuIXToI.jpg http://i.imgur.com/b7HxUcg.jpg rescaled IG that work. Side project: custom animations for special weapons, so that there can be guardsmen holding their weapons in this fashion: http://www.thepaintingshopworld.c...
by Garrick
Wed 03 Feb, 2016 1:17 pm
Forum: Modding
Topic: Death Korps of Krieg Voices
Replies: 1
Views: 2426

Re: Death Korps of Krieg Voices

It's actually a filter that get's juxtaposed to the original clip while ingame, there are no separate files for them.
by Garrick
Thu 28 Jan, 2016 7:36 pm
Forum: Modding
Topic: Chaos Terminator quotes
Replies: 8
Views: 6331

Re: Chaos Terminator quotes

VS IMPERIAL GUARD Look at the rabble marching, let the slaughter begin! (Vs Guardsmen) Experience the visage of terror, catachan. (Vs Catachan) Make a wreck of their transport! (Vs Chimera) Ruin their tanks! (Vs Leman Russ) Come, lord General, Taste your own blood!(Vs Lord General) Drown in the bloo...
by Garrick
Sun 20 Dec, 2015 9:57 am
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 424710

Re: DLC Replacers & Sterling's New Stuff

Jes wrote:That is some nice LR armor.

What's improved on the rhino btw? The Tem looks better, that's for sure.



A generally better texture and the two skulls, which allow an easier visual distinction between upgraded and vanilla rhinos.

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