Search found 787 matches
- Tue 22 Dec, 2015 1:28 pm
- Forum: Balance Discussion
- Topic: Vindicare Assasin AV Damage
- Replies: 27
- Views: 10460
Re: Vindicare Assasin AV Damage
That seems needlessly complex and why no to durability? the only justification for having a sub 500 hp unit in t2 is either it is a tank or it does something dangerous. and the vindi is really only dangerous when super buffed. you remove the super buff and all you have left is a ridiculously squishy...
- Mon 21 Dec, 2015 7:34 pm
- Forum: Balance Discussion
- Topic: Vindicare Assasin AV Damage
- Replies: 27
- Views: 10460
Re: Vindicare Assasin AV Damage
so logically would this be fixed if the 50% damage bonus was changed to a 50% rate of fire bonus? same dps , but it avoids the ugly situation of sniping models with no warning. That being said , if we were to reduce the potency of the vindi assassin then his standalone durability needs to be compens...
- Mon 21 Dec, 2015 5:57 pm
- Forum: Balance Discussion
- Topic: Vindicare Assasin AV Damage
- Replies: 27
- Views: 10460
Re: Vindicare Assasin AV Damage
let's not forget the combination of mind blades, shrouding, and target acquired that leads to absurd unavoidable damage spikes on high value infantry or vehicles https://i.imgflip.com/w4dtd.jpg http://dawnofwar.info/assets/img/dow2/ability/gk_target_acquired.png http://dawnofwar.info/assets/img/dow...
- Mon 21 Dec, 2015 5:52 pm
- Forum: Balance Discussion
- Topic: Tactical marines sergeant
- Replies: 37
- Views: 17035
Re: Tactical marines sergeant
I dont think anyone is saying that the tac sarge is under performing so much that it is clearly inferior to other sarges . Only that he is just kind of mediocre on his own . Too dependent on outside circumstances for my liking.
- Wed 16 Dec, 2015 7:11 pm
- Forum: Balance Discussion
- Topic: Tactical marines sergeant
- Replies: 37
- Views: 17035
Re: Tactical marines sergeant
The ability could maybe turn into something less impactful but more spammable. Like reduced damage resistance but also takes less damage to charge it. Sarge Melee skill could go up for the duration of the kraken rounds. Overall however I don't think Tac Sarge is a bad upgrade at its current state. ...
- Tue 15 Dec, 2015 12:04 pm
- Forum: Balance Discussion
- Topic: Tactical marines sergeant
- Replies: 37
- Views: 17035
Re: Tactical marines sergeant
Realistically speaking , the 25 power is actually for the option to have a 4th model over anything else. this is because heavy infantry like tacs, csm , or strikes are already pretty well rounded as units. they do the same as or more ranged damage than any one light infantry squad they have way more...
- Mon 14 Dec, 2015 5:01 pm
- Forum: Community General Discussion
- Topic: Relic Blood Pack DLC
- Replies: 78
- Views: 32770
Re: Relic Blood Pack DLC
I think everyone is aware that it was a shallow marketing ploy. Rather i think that is part of the problem. things like this always ,without fail, provide extremely dry kindling for a witch hunt. It is stupid lulz, a troll maybe? a joke? a silly little bit of jolly fun? probably true.. but I can thi...
- Mon 14 Dec, 2015 4:56 pm
- Forum: Community General Discussion
- Topic: Pointless change wishlist
- Replies: 35
- Views: 17917
Re: Pointless change wishlist
Bring back Diomedes voice for FC :( you know the sad thing is that i liked Diomedes back in chaos rising when he had his helmet on and was talking through it. there is always this thing where every freaking commander of every freaking spacemarine / chaos space marine army in dow is going into battl...
- Fri 11 Dec, 2015 5:04 pm
- Forum: Balance Discussion
- Topic: Is Storm Shield too good in tier 1?
- Replies: 23
- Views: 9417
Re: Is Storm Shield too good in tier 1?
Storm Shield is fine just focus fire FC Doesnt the fc also get really tanky with the storm sheild? he gets an extra 100 hp and another 20% passive ranged damage resistance , you throw in the artificer armor and you are looking at a 1120 hp commander with decent hp regen as well before even consider...
- Fri 11 Dec, 2015 12:17 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261085
Re: Patch 2.5 (WIP)
I agree about the seer council, all in all they are probably the least impactful *super* infantry unit in the game . even without the power costs on it , it is not a particularly good global. something you get if you dont want a d-cannon, cant afford an avatard and dont want to risk a prism or alrea...
- Wed 09 Dec, 2015 12:31 pm
- Forum: Balance Discussion
- Topic: Removing detection from detectors inside transports
- Replies: 10
- Views: 4091
Re: Removing detection from detectors inside transports
I'll make this perfectly clear so that this can't cause any confusion in case the title was not clear enough. That's only two examples out of a possible many. Most of which cause more problems than what they offer. There's more than one way to play and the use this "feature" can give you ...
- Tue 08 Dec, 2015 4:02 pm
- Forum: Balance Discussion
- Topic: Removing detection from detectors inside transports
- Replies: 10
- Views: 4091
Re: Removing detection from detectors inside transports
considering that in order to get a mobile detector they have to buy 2 units i think it is fine. it would be one thing if you could cheaply get away with this, but both detectors and transports are inherent power sinks. if your opponent can afford to be faffing about in a transport chasing your steal...
- Mon 07 Dec, 2015 7:18 pm
- Forum: Community General Discussion
- Topic: GM sandbags instead of 'tank traps'
- Replies: 23
- Views: 11180
Re: GM sandbags instead of 'tank traps'
This is warhammer 40k, there isn't enough hell to go around at the moment. :twisted: On a serious note, I guess I overlooked that aspect in favor for other things since it wasn't mentioned. Whoops. All I really got is, hope you have some sort of explosive to blow the tank trap away. One thing I've ...
- Mon 07 Dec, 2015 12:01 pm
- Forum: Balance Discussion
- Topic: Unbalanced or I am mistaken in anyway?
- Replies: 22
- Views: 8703
Re: Unbalanced or I am mistaken in anyway?
Not sure about 190 req tics. They lose a significant portion of the melee damage but a lot of their damage is in doomblast. I feel melee tics will be overall nerfed in their vanilla state. It is a buff for GL tics but need to see how the melee heretic thing plays out. It is, it's gonna make them st...
- Mon 07 Dec, 2015 11:54 am
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261085
Re: Patch 2.5 (WIP)
Is that a personal/fluff preference of that chapter or is that legitimately the best way to handle fire dragons?
- Sat 05 Dec, 2015 8:26 pm
- Forum: Community General Discussion
- Topic: GM sandbags instead of 'tank traps'
- Replies: 23
- Views: 11180
Re: GM sandbags instead of 'tank traps'
Changing from the Dragon's Teeth to sandbags wouldn't really change anything except the fact that it looks more practical (creating a concrete block in 10 seconds or less...), then add on that depending on how it's implemented it can adequately provide cover for a 7-12 model squad, sandbags are def...
- Sat 05 Dec, 2015 8:17 pm
- Forum: Balance Discussion
- Topic: Air lifted units
- Replies: 14
- Views: 6214
Re: Air lifted units
It looks a bit silly but I don't see an issue with imbalance there. But if you do think there is a balance issue, please elaborate. Because so far there has been 0 arguments why it is imbalanced and this is the balance section after all... Also read the topic linked by Noobus since it is intended t...
- Sat 05 Dec, 2015 8:12 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261085
Re: Patch 2.5 (WIP)
Who the hell uses fire vs fire dragons any way?
- Sat 05 Dec, 2015 8:06 pm
- Forum: Balance Discussion
- Topic: Unbalanced or I am mistaken in anyway?
- Replies: 22
- Views: 8703
Re: Unbalanced or I am mistaken in anyway?
This is an easy question because assult terminators have access to thunder hammers which claws are an optional sidegrade too. They don't need claws to be good in melee. The chaos terms do. So you can argue the ass terms can be cheaper if they don't need the claws
- Thu 03 Dec, 2015 7:04 pm
- Forum: Community General Discussion
- Topic: Could large 3v3 maps be designed to promote capping and minimize blobbing?
- Replies: 18
- Views: 8275
Re: Could large 3v3 maps be designed to promote capping and minimize blobbing?
there are large maps that dont promote blobing, no one plays them because no one actually likes large maps , probably because the individual races have uneven proficiency at map control and mobility.
as the big mek probably said at one point ... *fuck walkin*... (flawless ork)
as the big mek probably said at one point ... *fuck walkin*... (flawless ork)
- Thu 03 Dec, 2015 7:01 pm
- Forum: Balance Discussion
- Topic: Air lifted units
- Replies: 14
- Views: 6214
Re: Air lifted units
I think the op is explicitly talking about the lift effect from gravity blade , gravity grenade and the chaos lords consume thing and orbital. all of which propel infantry units 10 - 30 feet in the air (way over what any melee unit would realistically be able to hit. at the highest point these units...
- Tue 01 Dec, 2015 7:52 pm
- Forum: Balance Discussion
- Topic: I want Heart of Darkness back
- Replies: 35
- Views: 15035
Re: I want Heart of Darkness back
I would be nice if the warlock got some of his other nerfed wargear (because of hod) buffed again. I kind of miss the days when the merciless witch blade was actually scary by itself rather than scary because it was part of a 2000 hp t2 commander combination that happen to want a weapon that did not...
- Tue 01 Dec, 2015 7:44 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261085
Re: Patch 2.5 (WIP)
the fire dragons being durable is not an issue. they are a short ranged melta unit that lack a root or disable. they need to be durable and fast or they simply would not do their primary function at all. The knockback resistance is the main issue here. And increasing pop requirements is never the an...
- Tue 01 Dec, 2015 12:16 pm
- Forum: Community General Discussion
- Topic: should i buy dow2?
- Replies: 10
- Views: 5353
Re: should i buy dow2?
Dow 1 and 2 are functionally very different games that scratch two very unique itches. If you simply want to relish in the general mayhem of extended colourful battles with lots of units. Well sad to say dow 1 and its expansions are still the dominant force of the two games by a substantial margin e...
- Tue 01 Dec, 2015 12:09 pm
- Forum: Balance Discussion
- Topic: I want Heart of Darkness back
- Replies: 35
- Views: 15035
Re: I want Heart of Darkness back
Well in the most technical of senses it did get hit with a massive nerf rod. two if i recall. 1 was that it moved a tier 2 was that relic made it so it could not work on retreating units ( along with a host of other abilities like it that could just annihilate retreating units effortlessly ). You co...
- Tue 01 Dec, 2015 12:04 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261085
Re: Patch 2.5 (WIP)
Yeah, um if you are going to drop an idea like that.... I think it is fair if you take the time and go into specifics for why you want it.. (preferably in your own .. new .. thread if you can please).
because wow.. that just kind of came out of no where....
because wow.. that just kind of came out of no where....
- Mon 30 Nov, 2015 12:58 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261085
Re: Patch 2.5 (WIP)
Am I crazy, or was the Zoanthrope snare supposed to be removed in this patch? Why not just make the Zoanthrope shield a 75/15 upgrade for the thing? With it being literally the only AV snare in the entire nid roster the Zoan is super critical for a melee centric AV strategy. With all the great bonu...
- Mon 30 Nov, 2015 12:28 pm
- Forum: Balance Discussion
- Topic: I want Heart of Darkness back
- Replies: 35
- Views: 15035
Re: I want Heart of Darkness back
Hod needed to die. but it also needed to be replaced by another passive/ non energy dependent wargear. preferably another damage charge up one. It would be nice if enhance was an aoe ability (centred on the warlock) that buffed him and units in a small area after he had taken a certain amount of dam...
- Tue 24 Nov, 2015 12:00 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261085
Re: Patch 2.5 (WIP)
Well i kind of liked flame strike since i didnt particularly like the gk aoe options (personal taste mostly) The change you listed that i am most interested in is the rotation speed. I have seen grumblings about how the cl as difficulty finishing retreating heros that move past him on account of his...
- Mon 23 Nov, 2015 11:54 am
- Forum: Strategy Discussion
- Topic: Tyranid pointers
- Replies: 1
- Views: 1946
Re: Tyranid pointers
What is your prefered commander, if you say tyrant then there is an excellent and well detailed post on that , which has plenty of juicy pointers you can use : http://www.dawnofwar.info/forum/viewtopic.php?f=11&t=2160. I think you need to be more flexible with your bo. There is no such thing as ...