Search found 787 matches

by saltychipmunk
Wed 18 Nov, 2015 11:59 pm
Forum: Balance Discussion
Topic: Thoughts on the LC bionic eye?
Replies: 12
Views: 5271

Re: Thoughts on the LC bionic eye?

Ehh, the largest thing keeping it from being used often is the lack of a boost in hitpoints (well unless you count the extra energy for use in the refactor field ). Its not like the LC has a ranged weapon that he can use while hiding behind cover. he has a melee a melee .. another melee and a shiner...
by saltychipmunk
Sun 15 Nov, 2015 9:54 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 261728

Re: Patch 2.5 (WIP)

I am more concerned with the 2 tic 2x main unit (+1 optional unit) build getting cheaper. 3 tics is novel but also over kill, 2 tics is usually when you get to experience some of the more interesting combinations such as.... having both tics invisible in addition to the rest of your army ( 1 tic bui...
by saltychipmunk
Sun 15 Nov, 2015 1:05 am
Forum: Balance Discussion
Topic: Farseer Wargear Singing Spear
Replies: 27
Views: 12085

Re: Farseer Wargear Singing Spear

If nothing else it is useful if you already have a bunch of abilities on her that you spam. between guide and possibly 2 other active abilities( with numerous applications ) having a single melee heavy source (even if it is not competitive with other melee heavy commander weapons without help) at th...
by saltychipmunk
Sun 15 Nov, 2015 1:02 am
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 261728

Re: Patch 2.5 (WIP)

lol do you seriously want to make the carnifex the same cost as an SM dread? bioplasma does 90 damage to all units within the radius... not 90 damage total. get a full guardsmen squad in it and it can deal 1080 damage. carnifexes do not need to be cheaper. the reason nobody keeps it vanilla is beca...
by saltychipmunk
Mon 09 Nov, 2015 7:26 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 261728

Re: Patch 2.5 (WIP)

That carnifex charge is going to bug out so much. It will make Thornback actually better against its natural counters ie tanks, but weaker against infantry armies, which sounds weird. Yeah i don’t get it either.. what does the charge give the fex ( assuming it works) 150 melee heavy damage and .. p...
by saltychipmunk
Mon 09 Nov, 2015 7:12 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 261728

Re: Patch 2.5 (WIP)

Yeah the loss of snare is pretty brutal since nids have no real long range anti vehicle options. they have a ton of mid ranged stuff and a ton of melee stuff but all of that is attached to your standard infantry / walker movement speeds which top out around 6 for ranged units (RA) and 6.5 + an acti...
by saltychipmunk
Mon 09 Nov, 2015 5:08 pm
Forum: Community General Discussion
Topic: SM/Terminators/Cyclone Missle Luncher change idea
Replies: 5
Views: 3267

Re: SM/Terminators/Cyclone Missle Luncher change idea

hmmm , the cyclone missle launcher is actually one of the few terminator upgrades i actually like. I am still scratching my head on why that auto cannon is pierce damage .
by saltychipmunk
Mon 09 Nov, 2015 5:00 pm
Forum: Community General Discussion
Topic: GM sandbags instead of 'tank traps'
Replies: 23
Views: 11203

Re: GM sandbags instead of 'tank traps'

I would prefer sand bags if it meant we needed to deploy fewer cover objects to get the job done. The current Teeth try very hard to be at odds with the guardsmen. Guardsmen are a unit that relies on the addition of new models for statical increases in performance. Cover on the other hand is notorio...
by saltychipmunk
Mon 09 Nov, 2015 4:47 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 261728

Re: Patch 2.5 (WIP)

Yeah the loss of snare is pretty brutal since nids have no real long range anti vehicle options. they have a ton of mid ranged stuff and a ton of melee stuff but all of that is attached to your standard infantry / walker movement speeds which top out around 6 for ranged units (RA) and 6.5 + an activ...
by saltychipmunk
Mon 09 Nov, 2015 3:04 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 261728

Re: Patch 2.5 (WIP)

So nids lost their snare? youch....

I think ill need someone to explain why the fex needed such a radical change.
by saltychipmunk
Fri 06 Nov, 2015 12:28 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 261728

Re: Patch 2.5 (WIP)

The only way I would see the LRC having its damage nerfed is if it stopped being a red global call in. But I doubt that is going to happen
by saltychipmunk
Fri 06 Nov, 2015 12:19 pm
Forum: Balance Discussion
Topic: GK terminators should be made more expensive or lose certain perks.
Replies: 31
Views: 16868

Re: GK terminators should be made more expensive or lose certain perks.

Well, acutally I meant that firstly they were given reatreat becasue reasoning was that they dont have how to fall back after teleport. I also agree that player should be punished for bad move but giving them option as libby to get termies back to safety is ok imho. The same was told when we asked ...
by saltychipmunk
Thu 05 Nov, 2015 7:37 pm
Forum: Community General Discussion
Topic: Lord Commisar Wargear is MAAAAD!!
Replies: 25
Views: 8615

Re: Lord Commisar Wargear is MAAAAD!!

You realise he can use it on the spot, right? the +4 speed buff is only for the charge. you are referring to the secondary effect after that..... which is not +4 speed sure you can technically charge 2 inches and use the 8 seconds of other buffs he gets but then to do that you kind of waste the 4 s...
by saltychipmunk
Thu 05 Nov, 2015 2:29 pm
Forum: Balance Discussion
Topic: GK terminators should be made more expensive or lose certain perks.
Replies: 31
Views: 16868

Re: GK terminators should be made more expensive or lose certain perks.

Well you can argue that gk has the bro cap and his we are the hammer to facilitate a quicker escape with terminators. that being said it is generally always a bad idea to use the terminator teleport offensively. This holds true even for sm. There is nothing wrong with having a unit that has trouble ...
by saltychipmunk
Thu 05 Nov, 2015 1:02 pm
Forum: Community General Discussion
Topic: Lord Commisar Wargear is MAAAAD!!
Replies: 25
Views: 8615

Re: Lord Commisar Wargear is MAAAAD!!

The one where you can setup traps for units that move in a predictably straight lines? Good luck with doing anything like that in an actual game. I salute you if you can. With your kind of logic everything is bad. Overcommitting is not the same thing as getting a negative outcome because of so-call...
by saltychipmunk
Thu 05 Nov, 2015 12:25 pm
Forum: Balance Discussion
Topic: GK terminators should be made more expensive or lose certain perks.
Replies: 31
Views: 16868

Re: GK terminators should be made more expensive or lose certain perks.

hmm always thought the ravs had heavy inf, no wonder they die so fast in t1.... what the hell do they do with those thick ass armour plates on their backs ? this will probably result in me using them way less in team games now. ws are also a full tier earlier and are most certainly a unit capable of...
by saltychipmunk
Wed 04 Nov, 2015 6:04 pm
Forum: Balance Discussion
Topic: GK terminators should be made more expensive or lose certain perks.
Replies: 31
Views: 16868

Re: GK terminators should be made more expensive or lose certain perks.

@ int , well if you don’t get justicar then you have to deal with the fact that they have alot less hp .And 3 models of sustained dps is not very threatening so long as someone takes the time to tie them up. where as warpspiders are extremely bursty and can easily get a full burst off before needing...
by saltychipmunk
Tue 03 Nov, 2015 7:22 pm
Forum: Balance Discussion
Topic: GK terminators should be made more expensive or lose certain perks.
Replies: 31
Views: 16868

Re: GK terminators should be made more expensive or lose certain perks.

you don’t need the Libby or the shroud, the fact that the vindi has respectable range as a sniper is plenty to serve as a tank slayer. the mind blades / shroud combo is kind of over kill in my opinion. Normally i would agree with you about the interceptors however i have ta few concerns with that. 1...
by saltychipmunk
Tue 03 Nov, 2015 6:57 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 261728

Re: Patch 2.5 (WIP)

seriously nobody cares about the LRR just being a weaker version of LRC now? Both heals for the same amount and give the same aura. both suppress now but one at flamer range and the other and AC range, LRC has 1k more hp but is slower than LRR. The difference between the 2 is almost null now and th...
by saltychipmunk
Tue 03 Nov, 2015 3:23 pm
Forum: Balance Discussion
Topic: GK terminators should be made more expensive or lose certain perks.
Replies: 31
Views: 16868

Re: GK terminators should be made more expensive or lose certain perks.

Tbf, SM and Chaos do not struggle against vehicles, so LC are not a risky purchase since you have great AV sources in the respective army rosters. I think the only reason why gk struggle currently with vehicles is that the current rhino is quite bad and the vindi is extremely fragile . One of those...
by saltychipmunk
Fri 30 Oct, 2015 6:18 pm
Forum: Balance Discussion
Topic: GK terminators should be made more expensive or lose certain perks.
Replies: 31
Views: 16868

Re: GK terminators should be made more expensive or lose certain perks.

The reason why i care less about paladins is because dealing with terminator class units becomes progressively harder the more of them there are . They arent like a blob of nobs which can first be suppressed and then disrupted with knock back to * contain them*. They are super heavy infantry immune ...
by saltychipmunk
Fri 30 Oct, 2015 5:40 pm
Forum: Strategy Discussion
Topic: SM APO vs MoT CSM
Replies: 12
Views: 6050

Re: SM APO vs MoT CSM

I dont recommend the devastators since 2 Mot Csm can easily kill the gunner model on a devastator in 1 single volley from both squads . Tcsm are a very bursty unit. Asm should technically be an effective counter to the tcsm, It makes me wonder if perhaps how you are choosing to engage the tcsm might...
by saltychipmunk
Fri 30 Oct, 2015 5:31 pm
Forum: Balance Discussion
Topic: A Gentle Suggestion
Replies: 6
Views: 3451

Re: A Gentle Suggestion

Question, how do you separate topics worth discussion in a balance forum and one that should be in strategy? I will be to first to admit that a good bunch of stuff in the balance forum sprouts from a general lack of experience from one or more parties . but if said party is inexperienced then by def...
by saltychipmunk
Fri 30 Oct, 2015 11:25 am
Forum: Balance Discussion
Topic: Farseer Wargear Singing Spear
Replies: 27
Views: 12085

Re: Farseer Wargear Singing Spear

lol all you need is time field.. period.
by saltychipmunk
Fri 30 Oct, 2015 11:24 am
Forum: Balance Discussion
Topic: Size Adjustment for Commanders
Replies: 15
Views: 7114

Re: Size Adjustment for Commanders

Dark Riku wrote:Making every race the same, so much fun :)


oh come. 1 change to 1 unit in 1 race based on an established trait that is shard by the other commanders with his perks is not going to turn everyone into one race.
by saltychipmunk
Fri 30 Oct, 2015 11:18 am
Forum: Community General Discussion
Topic: Lord Commisar Wargear is MAAAAD!!
Replies: 25
Views: 8615

Re: Lord Commisar Wargear is MAAAAD!!

in what universe is this a downside? °_O The one where you can setup traps for units that move in a predictably straight lines? It is kind of half the reason why i get things like lootas. Admittedly the major downside of angry bits (not being able to retreat) was removed with nothing to fill the vo...
by saltychipmunk
Thu 29 Oct, 2015 7:28 pm
Forum: Community General Discussion
Topic: Relic Blood Pack DLC
Replies: 78
Views: 32871

Re: Relic Blood Pack DLC

Looks like the type of thing one would use for exactly one match, Then you will realize the ridiculously massive red splotches that cover your entire army every time someone with a bolt pistol shoots once kind of gets in the way of the game and turn if off.
by saltychipmunk
Thu 29 Oct, 2015 7:18 pm
Forum: Community General Discussion
Topic: Lord Commisar Wargear is MAAAAD!!
Replies: 25
Views: 8615

Re: Lord Commisar Wargear is MAAAAD!!

It is worlds better because you get +2 speed for 10 req. That's a huge fricken deal. Being able to quite handily outflank and counter setup teams with a 20 power upgrade is a huge fricken deal. Same reason why angry bitz is flat out the best thing since sliced bread. So many perks bundled into a 20...
by saltychipmunk
Thu 29 Oct, 2015 7:06 pm
Forum: Balance Discussion
Topic: Size Adjustment for Commanders
Replies: 15
Views: 7114

Re: Size Adjustment for Commanders

then it might be time to normalize the bro cap. if the current patch notes stay how they are , the brocap is losing the speed buff he gets from his battle cry which is a net nerf of .5 - 1.0 speed( while under his battle cry thingy )depending on wargear choices as is. i say bump him up to 4.5 and ma...
by saltychipmunk
Thu 29 Oct, 2015 5:00 pm
Forum: Balance Discussion
Topic: Revert Chaos Lord rotation back to normal
Replies: 18
Views: 7726

Re: Revert Chaos Lord rotation back to normal

I believe being bad at turning is on purpose. Think of it as a way to offset the fact he is both unsuppressible , knock back resistant and able to break cover. All of those are benefits he can attribute to that extremely bulky super armor he is wearing . I don't expect ANYONE to turn on a dime when ...

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