Search found 787 matches
- Wed 18 Nov, 2015 11:59 pm
- Forum: Balance Discussion
- Topic: Thoughts on the LC bionic eye?
- Replies: 12
- Views: 5271
Re: Thoughts on the LC bionic eye?
Ehh, the largest thing keeping it from being used often is the lack of a boost in hitpoints (well unless you count the extra energy for use in the refactor field ). Its not like the LC has a ranged weapon that he can use while hiding behind cover. he has a melee a melee .. another melee and a shiner...
- Sun 15 Nov, 2015 9:54 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261728
Re: Patch 2.5 (WIP)
I am more concerned with the 2 tic 2x main unit (+1 optional unit) build getting cheaper. 3 tics is novel but also over kill, 2 tics is usually when you get to experience some of the more interesting combinations such as.... having both tics invisible in addition to the rest of your army ( 1 tic bui...
- Sun 15 Nov, 2015 1:05 am
- Forum: Balance Discussion
- Topic: Farseer Wargear Singing Spear
- Replies: 27
- Views: 12085
Re: Farseer Wargear Singing Spear
If nothing else it is useful if you already have a bunch of abilities on her that you spam. between guide and possibly 2 other active abilities( with numerous applications ) having a single melee heavy source (even if it is not competitive with other melee heavy commander weapons without help) at th...
- Sun 15 Nov, 2015 1:02 am
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261728
Re: Patch 2.5 (WIP)
lol do you seriously want to make the carnifex the same cost as an SM dread? bioplasma does 90 damage to all units within the radius... not 90 damage total. get a full guardsmen squad in it and it can deal 1080 damage. carnifexes do not need to be cheaper. the reason nobody keeps it vanilla is beca...
- Mon 09 Nov, 2015 7:26 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261728
Re: Patch 2.5 (WIP)
That carnifex charge is going to bug out so much. It will make Thornback actually better against its natural counters ie tanks, but weaker against infantry armies, which sounds weird. Yeah i don’t get it either.. what does the charge give the fex ( assuming it works) 150 melee heavy damage and .. p...
- Mon 09 Nov, 2015 7:12 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261728
Re: Patch 2.5 (WIP)
Yeah the loss of snare is pretty brutal since nids have no real long range anti vehicle options. they have a ton of mid ranged stuff and a ton of melee stuff but all of that is attached to your standard infantry / walker movement speeds which top out around 6 for ranged units (RA) and 6.5 + an acti...
- Mon 09 Nov, 2015 5:08 pm
- Forum: Community General Discussion
- Topic: SM/Terminators/Cyclone Missle Luncher change idea
- Replies: 5
- Views: 3267
Re: SM/Terminators/Cyclone Missle Luncher change idea
hmmm , the cyclone missle launcher is actually one of the few terminator upgrades i actually like. I am still scratching my head on why that auto cannon is pierce damage .
- Mon 09 Nov, 2015 5:00 pm
- Forum: Community General Discussion
- Topic: GM sandbags instead of 'tank traps'
- Replies: 23
- Views: 11203
Re: GM sandbags instead of 'tank traps'
I would prefer sand bags if it meant we needed to deploy fewer cover objects to get the job done. The current Teeth try very hard to be at odds with the guardsmen. Guardsmen are a unit that relies on the addition of new models for statical increases in performance. Cover on the other hand is notorio...
- Mon 09 Nov, 2015 4:47 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261728
Re: Patch 2.5 (WIP)
Yeah the loss of snare is pretty brutal since nids have no real long range anti vehicle options. they have a ton of mid ranged stuff and a ton of melee stuff but all of that is attached to your standard infantry / walker movement speeds which top out around 6 for ranged units (RA) and 6.5 + an activ...
- Mon 09 Nov, 2015 3:04 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261728
Re: Patch 2.5 (WIP)
So nids lost their snare? youch....
I think ill need someone to explain why the fex needed such a radical change.
I think ill need someone to explain why the fex needed such a radical change.
- Fri 06 Nov, 2015 12:28 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261728
Re: Patch 2.5 (WIP)
The only way I would see the LRC having its damage nerfed is if it stopped being a red global call in. But I doubt that is going to happen
- Fri 06 Nov, 2015 12:19 pm
- Forum: Balance Discussion
- Topic: GK terminators should be made more expensive or lose certain perks.
- Replies: 31
- Views: 16868
Re: GK terminators should be made more expensive or lose certain perks.
Well, acutally I meant that firstly they were given reatreat becasue reasoning was that they dont have how to fall back after teleport. I also agree that player should be punished for bad move but giving them option as libby to get termies back to safety is ok imho. The same was told when we asked ...
- Thu 05 Nov, 2015 7:37 pm
- Forum: Community General Discussion
- Topic: Lord Commisar Wargear is MAAAAD!!
- Replies: 25
- Views: 8615
Re: Lord Commisar Wargear is MAAAAD!!
You realise he can use it on the spot, right? the +4 speed buff is only for the charge. you are referring to the secondary effect after that..... which is not +4 speed sure you can technically charge 2 inches and use the 8 seconds of other buffs he gets but then to do that you kind of waste the 4 s...
- Thu 05 Nov, 2015 2:29 pm
- Forum: Balance Discussion
- Topic: GK terminators should be made more expensive or lose certain perks.
- Replies: 31
- Views: 16868
Re: GK terminators should be made more expensive or lose certain perks.
Well you can argue that gk has the bro cap and his we are the hammer to facilitate a quicker escape with terminators. that being said it is generally always a bad idea to use the terminator teleport offensively. This holds true even for sm. There is nothing wrong with having a unit that has trouble ...
- Thu 05 Nov, 2015 1:02 pm
- Forum: Community General Discussion
- Topic: Lord Commisar Wargear is MAAAAD!!
- Replies: 25
- Views: 8615
Re: Lord Commisar Wargear is MAAAAD!!
The one where you can setup traps for units that move in a predictably straight lines? Good luck with doing anything like that in an actual game. I salute you if you can. With your kind of logic everything is bad. Overcommitting is not the same thing as getting a negative outcome because of so-call...
- Thu 05 Nov, 2015 12:25 pm
- Forum: Balance Discussion
- Topic: GK terminators should be made more expensive or lose certain perks.
- Replies: 31
- Views: 16868
Re: GK terminators should be made more expensive or lose certain perks.
hmm always thought the ravs had heavy inf, no wonder they die so fast in t1.... what the hell do they do with those thick ass armour plates on their backs ? this will probably result in me using them way less in team games now. ws are also a full tier earlier and are most certainly a unit capable of...
- Wed 04 Nov, 2015 6:04 pm
- Forum: Balance Discussion
- Topic: GK terminators should be made more expensive or lose certain perks.
- Replies: 31
- Views: 16868
Re: GK terminators should be made more expensive or lose certain perks.
@ int , well if you don’t get justicar then you have to deal with the fact that they have alot less hp .And 3 models of sustained dps is not very threatening so long as someone takes the time to tie them up. where as warpspiders are extremely bursty and can easily get a full burst off before needing...
- Tue 03 Nov, 2015 7:22 pm
- Forum: Balance Discussion
- Topic: GK terminators should be made more expensive or lose certain perks.
- Replies: 31
- Views: 16868
Re: GK terminators should be made more expensive or lose certain perks.
you don’t need the Libby or the shroud, the fact that the vindi has respectable range as a sniper is plenty to serve as a tank slayer. the mind blades / shroud combo is kind of over kill in my opinion. Normally i would agree with you about the interceptors however i have ta few concerns with that. 1...
- Tue 03 Nov, 2015 6:57 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261728
Re: Patch 2.5 (WIP)
seriously nobody cares about the LRR just being a weaker version of LRC now? Both heals for the same amount and give the same aura. both suppress now but one at flamer range and the other and AC range, LRC has 1k more hp but is slower than LRR. The difference between the 2 is almost null now and th...
- Tue 03 Nov, 2015 3:23 pm
- Forum: Balance Discussion
- Topic: GK terminators should be made more expensive or lose certain perks.
- Replies: 31
- Views: 16868
Re: GK terminators should be made more expensive or lose certain perks.
Tbf, SM and Chaos do not struggle against vehicles, so LC are not a risky purchase since you have great AV sources in the respective army rosters. I think the only reason why gk struggle currently with vehicles is that the current rhino is quite bad and the vindi is extremely fragile . One of those...
- Fri 30 Oct, 2015 6:18 pm
- Forum: Balance Discussion
- Topic: GK terminators should be made more expensive or lose certain perks.
- Replies: 31
- Views: 16868
Re: GK terminators should be made more expensive or lose certain perks.
The reason why i care less about paladins is because dealing with terminator class units becomes progressively harder the more of them there are . They arent like a blob of nobs which can first be suppressed and then disrupted with knock back to * contain them*. They are super heavy infantry immune ...
- Fri 30 Oct, 2015 5:40 pm
- Forum: Strategy Discussion
- Topic: SM APO vs MoT CSM
- Replies: 12
- Views: 6050
Re: SM APO vs MoT CSM
I dont recommend the devastators since 2 Mot Csm can easily kill the gunner model on a devastator in 1 single volley from both squads . Tcsm are a very bursty unit. Asm should technically be an effective counter to the tcsm, It makes me wonder if perhaps how you are choosing to engage the tcsm might...
- Fri 30 Oct, 2015 5:31 pm
- Forum: Balance Discussion
- Topic: A Gentle Suggestion
- Replies: 6
- Views: 3451
Re: A Gentle Suggestion
Question, how do you separate topics worth discussion in a balance forum and one that should be in strategy? I will be to first to admit that a good bunch of stuff in the balance forum sprouts from a general lack of experience from one or more parties . but if said party is inexperienced then by def...
- Fri 30 Oct, 2015 11:25 am
- Forum: Balance Discussion
- Topic: Farseer Wargear Singing Spear
- Replies: 27
- Views: 12085
Re: Farseer Wargear Singing Spear
lol all you need is time field.. period.
- Fri 30 Oct, 2015 11:24 am
- Forum: Balance Discussion
- Topic: Size Adjustment for Commanders
- Replies: 15
- Views: 7114
Re: Size Adjustment for Commanders
Dark Riku wrote:Making every race the same, so much fun
oh come. 1 change to 1 unit in 1 race based on an established trait that is shard by the other commanders with his perks is not going to turn everyone into one race.
- Fri 30 Oct, 2015 11:18 am
- Forum: Community General Discussion
- Topic: Lord Commisar Wargear is MAAAAD!!
- Replies: 25
- Views: 8615
Re: Lord Commisar Wargear is MAAAAD!!
in what universe is this a downside? °_O The one where you can setup traps for units that move in a predictably straight lines? It is kind of half the reason why i get things like lootas. Admittedly the major downside of angry bits (not being able to retreat) was removed with nothing to fill the vo...
- Thu 29 Oct, 2015 7:28 pm
- Forum: Community General Discussion
- Topic: Relic Blood Pack DLC
- Replies: 78
- Views: 32871
Re: Relic Blood Pack DLC
Looks like the type of thing one would use for exactly one match, Then you will realize the ridiculously massive red splotches that cover your entire army every time someone with a bolt pistol shoots once kind of gets in the way of the game and turn if off.
- Thu 29 Oct, 2015 7:18 pm
- Forum: Community General Discussion
- Topic: Lord Commisar Wargear is MAAAAD!!
- Replies: 25
- Views: 8615
Re: Lord Commisar Wargear is MAAAAD!!
It is worlds better because you get +2 speed for 10 req. That's a huge fricken deal. Being able to quite handily outflank and counter setup teams with a 20 power upgrade is a huge fricken deal. Same reason why angry bitz is flat out the best thing since sliced bread. So many perks bundled into a 20...
- Thu 29 Oct, 2015 7:06 pm
- Forum: Balance Discussion
- Topic: Size Adjustment for Commanders
- Replies: 15
- Views: 7114
Re: Size Adjustment for Commanders
then it might be time to normalize the bro cap. if the current patch notes stay how they are , the brocap is losing the speed buff he gets from his battle cry which is a net nerf of .5 - 1.0 speed( while under his battle cry thingy )depending on wargear choices as is. i say bump him up to 4.5 and ma...
- Thu 29 Oct, 2015 5:00 pm
- Forum: Balance Discussion
- Topic: Revert Chaos Lord rotation back to normal
- Replies: 18
- Views: 7726
Re: Revert Chaos Lord rotation back to normal
I believe being bad at turning is on purpose. Think of it as a way to offset the fact he is both unsuppressible , knock back resistant and able to break cover. All of those are benefits he can attribute to that extremely bulky super armor he is wearing . I don't expect ANYONE to turn on a dime when ...