Search found 2145 matches

by Swift
Thu 24 May, 2018 6:07 pm
Forum: Modding
Topic: Illustrator would like to contribute :)
Replies: 641
Views: 343576

Re: Illustrator would like to contribute :)

The saviour of many bad portraits has returned! Glad to see you've finally settled down a bit, I remember for so long you were going here and there a lot. DoW II is ticking along nicely, better than DoW III is anyway and a lot of people have come back recently so it's seeing a bit of a resurgence i...
by Swift
Thu 24 May, 2018 12:28 pm
Forum: Modding
Topic: Illustrator would like to contribute :)
Replies: 641
Views: 343576

Re: Illustrator would like to contribute :)

Hey guys =) How is it going? :D Finally settled in the capital (Hungary) and sorting out my stuff and it occoured me that I haven't checked back here for some time ^^; Since I'm taking on the freelancer lifestyle for the time being at least I'll have more time to do what I like usually :) How are y...
by Swift
Wed 23 May, 2018 2:07 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 252074

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Chaos lord nerf with range going from 38 to 26 is a big no no. Terminator force commander has 38 range. Terminators have 38 range. Thats because they all have storm bolters. And CL also has one. If you can remake a model and issue the hero some other weapon which should have 26 range it would be fi...
by Swift
Wed 23 May, 2018 2:06 am
Forum: Random Stuff
Topic: Deathwing Enhanced edition
Replies: 3
Views: 11560

Re: Deathwing Enhanced edition

Slaan streamed it with me Adila, Squid and Ace earlier, was pretty fun. Some annoying bugs left to iron out but nowhere near as game breaking.
by Swift
Sat 19 May, 2018 3:37 pm
Forum: Community General Discussion
Topic: Did I just see an actual usage of Tactics?! More please!
Replies: 37
Views: 18793

Re: Did I just see an actual usage of Tactics?! More please!

Ok, well this is an odd thread to begin with. I appreciate your enthusiasm, but it comes across as a little condescending/strange, but either way, I guess I'm glad that you like what you see! To address those who jumped on the bandwagon of "Need to shut this guy down fast he's a troll", do...
by Swift
Sat 19 May, 2018 12:25 am
Forum: Technical Issues
Topic: This is driving me nuts
Replies: 11
Views: 6439

Re: This is driving me nuts

Does Elite work on Mac? I can't remember if it does.
by Swift
Fri 18 May, 2018 9:57 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 252074

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Btw, is it intended for Kasrkin to give less red(12) then stormtroopers(14) ? Probably not, and they were added so long ago that I don't know if anyone remembers why. Perhaps because come tier 3 there's so much wipey stuff around that Kasrkin models dying here and there would give away too much red.
by Swift
Fri 18 May, 2018 12:11 am
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 252074

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Wait hold on a minute. They have built in ability that grants a speed boost and suppression immunity???????? WTF? That's stupid though since it sounds like they performed so badly they needed a speed buff and suppression immunity in order to perform well. Most units that have an ability to ignore s...
by Swift
Thu 17 May, 2018 7:32 pm
Forum: Community General Discussion
Topic: Heavy armor for Warp Spiders (and generally fluff/lore discussion)
Replies: 12
Views: 6115

Re: Heavy armor for Warp Spiders (and generally fluff/lore discussion)

Remember that sarcasm doesn't translate very well over the internet. I'm not sure if you're serious or joking :shock:
by Swift
Thu 17 May, 2018 11:31 am
Forum: Community General Discussion
Topic: Heavy armor for Warp Spiders (and generally fluff/lore discussion)
Replies: 12
Views: 6115

Re: Heavy armor for Warp Spiders (and generally fluff/lore discussion)

anyway heavy armor is quite a poisoned gift past T1, or a way to balance large HP pools that would be op without it :P (to the point most tanks are decent hard counters to fire dragons) Saying most tanks isn't really accurate though given that they'd have to be doing plasma or inferno damage to be ...
by Swift
Thu 17 May, 2018 2:04 am
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 252074

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

how about replacing the plasma kasrikin with Melta kasrikin Instead of Plasma kasrikin u can get Plasma GM which literally do same dmg, so why even bother geting pg kasrikin Also nade launchers is their best option, basically the reason people should get kasrikins We had melta Kasrkin before and en...
by Swift
Wed 16 May, 2018 2:04 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 252074

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Coming back from vacation and it's impossible to quote or mention everything which was discussed before. Though it is nice to see this lively and mostly factually discussion here. I think we can conclude that there is a number of people not feeling to good about the Falcon while it's likely the bes...
by Swift
Wed 16 May, 2018 2:02 pm
Forum: Strategy Discussion
Topic: What are the downsides of being supressed in melee?
Replies: 11
Views: 7136

Re: What are the downsides of being supressed in melee?

If it helps, models that are moving also have a melee skill reduction. So units that are knocked back and are moving slower do suffer a melee skill penalty. Didn't realise that was even a thing. How much does it mitigate it by? https://dawnofwar.info/forum/viewtopic.php?f=3&t=243&hilit=movi...
by Swift
Wed 16 May, 2018 12:27 am
Forum: Strategy Discussion
Topic: What are the downsides of being supressed in melee?
Replies: 11
Views: 7136

Re: What are the downsides of being supressed in melee?

Black Relic wrote:If it helps, models that are moving also have a melee skill reduction. So units that are Knocked back and are moving slower do suffer a melee skill penalty.

Didn't realise that was even a thing. How much does it mitigate it by?
by Swift
Mon 14 May, 2018 2:20 pm
Forum: Community General Discussion
Topic: Wish Lists (for beyond 2.1)
Replies: 304
Views: 131356

Re: Wish Lists (for beyond 2.1)

You're quoting Nuclear Arbitor, who last logged in early 2015.

Why are people posting here? This thread hasn't been relevant for years. I'm locking it.
by Swift
Sun 13 May, 2018 6:55 pm
Forum: Community General Discussion
Topic: How do you feel about a Mod name change?
Replies: 15
Views: 9134

Re: How do you feel about a Mod name change?

I think Cael at one point admitted that Elite was a bad choice of name for the mod, and I reckon he has a point, but I think that Elite has also built a recognisable name for itself, so maybe changing it would make it more obscure? I don't know.
by Swift
Sun 13 May, 2018 3:25 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 252074

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

So much is lost to misunderstanding on this thread I cannot even begin.
by Swift
Sat 12 May, 2018 1:55 pm
Forum: Tournaments
Topic: Monthly Team Tournament 22 @ May 12th Saturday
Replies: 28
Views: 20516

Re: Monthly Team Tournament 22 @ May 12th Saturday

Maybe I'll stream it!

Maybe I won't...

Maybe I will...

Stay tuned.
by Swift
Fri 11 May, 2018 3:37 pm
Forum: Balance Discussion
Topic: Space marine balance + ideas
Replies: 73
Views: 34285

Re: Space marine balance + ideas

Torpid wrote:I think at this point any value that could be extracted from the thread has been, so I'll lock it.

Steal my thunder :x
by Swift
Thu 10 May, 2018 4:35 pm
Forum: Balance Discussion
Topic: Space marine balance + ideas
Replies: 73
Views: 34285

Re: Space marine balance + ideas

The Chaos thread has been locked, and whilst this one is better, I don't think it will last much longer.

Certain contributions have been deleted so please keep it civil.
by Swift
Thu 10 May, 2018 4:34 pm
Forum: Balance Discussion
Topic: Chaos faction balance; weaker options
Replies: 101
Views: 92955

Re: Chaos faction balance; weaker options

It's abundantly clear to me that this thread is not going anywhere good. It's been quite uninformative for the longest time and no one seems to have reached any common ground, so I am locking it now. To those triggered by it, remember this is just a game and try not to have a heart attack because so...
by Swift
Thu 10 May, 2018 11:32 am
Forum: Balance Discussion
Topic: Space marine balance + ideas
Replies: 73
Views: 34285

Re: Space marine balance + ideas

Read what I said on the other topic as for this one nuke it as well pls. Git gud? Yeah, fine solution. Even then, I would have to force myself taking the worse option What's that supposed to mean? That you'd have to continue using the balanced units already in the game without any of your suggestio...
by Swift
Wed 09 May, 2018 7:24 pm
Forum: Balance Discussion
Topic: Chaos faction balance; weaker options
Replies: 101
Views: 92955

Re: Chaos faction balance; weaker units.

Not sometimes, most of the time. You're not helping yourself by selecting "valid arguments" if you yourself don't know what exactly makes up a valid argument. I've seen you brush off a lot of valid ones so far. Have you seen, how much my list of proposals has changed?? Did you update the ...
by Swift
Wed 09 May, 2018 6:49 pm
Forum: Balance Discussion
Topic: Chaos faction balance; weaker options
Replies: 101
Views: 92955

Re: Chaos faction balance; weaker units.

Not sometimes, most of the time. You're not helping yourself by selecting "valid arguments" if you yourself don't know what exactly makes up a valid argument. I've seen you brush off a lot of valid ones so far.
by Swift
Wed 09 May, 2018 6:15 pm
Forum: Balance Discussion
Topic: Space marine balance + ideas
Replies: 73
Views: 34285

Re: Space marine balance + ideas

Gonna let Ace handle this one from this point on, I don't have the stamina.
by Swift
Wed 09 May, 2018 5:01 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 252074

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

- Ok, oops, to be fair I did mistakenly think Seer Council had a 50% ranged damage reduction. Must have misheard that recently. But with the Falcon you're barking up the wrong tree. The Falcon at the moment is easily the strongest transport in the game in part to it giving Eldar staying power, it;s...
by Swift
Wed 09 May, 2018 1:07 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 252074

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Because I don't feel like getting into yet another lengthy debate that goes nowhere, I'll say this and only this. Falcon - costs 360/90 - 500hp Razorback - costs 330/80 with upgrade - 600 hp with upgrade Chimera - 300/60 - 500hp with the benefit of Guardsmen enhanced repair support Wartrukk - 250/5...
by Swift
Wed 09 May, 2018 12:41 pm
Forum: Balance Discussion
Topic: Chaos faction balance; weaker options
Replies: 101
Views: 92955

Re: Chaos faction balance; weaker units.

Sigh, 300 h with IG +200 SM /Chaos I do listen to fair points, not to "more experienced player = automatically right". By that logic, aminion would be a god amongst DoW II players... This interested me (and once again, nothing personal but really you have a lot to learn) because this is a...
by Swift
Tue 08 May, 2018 10:26 pm
Forum: Balance Discussion
Topic: Space marine balance + ideas
Replies: 73
Views: 34285

Re: Space marine balance + ideas

If I familiarize more, that would be incest. Nobody (should) exspect his suggestions to be perfect hits. That s why they can be discussed here, can t they? And don t worry, I am already hardened by the DoW III forums for this job ;) Well, I think it's worth appreciating that you're probably not nea...

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