Search found 562 matches

by Codex
Sat 09 Apr, 2016 12:21 am
Forum: Community General Discussion
Topic: Chaos and Buffs and Sub-commander
Replies: 23
Views: 9472

Re: Chaos and Buffs and Sub-commander

Alright let's just take the tension down a peg, it's really not necessary.
by Codex
Mon 04 Apr, 2016 1:25 am
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 68546

Re: IG imbalances

So are we gonna get this thread back on track or is it lock time?
by Codex
Mon 04 Apr, 2016 1:19 am
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 68546

Re: IG imbalances

Well, here's Vindi's take on SM 1v1 in retail: Idk if Choko ever had the joy of playing as Space Marines in high level 1v1 (especially tournaments), but it was a nightmare. I almost felt like being auto-defeated in loading screen versus Lictor Alpha (one of the strongest 1v1 heroes). I will say that...
by Codex
Sun 03 Apr, 2016 11:17 pm
Forum: Replays
Topic: First attempt at casting
Replies: 21
Views: 17096

Re: First attempt at casting

I'm a big believer in the idea that you should incorporate ideas that you like, and improve upon aspects you've seen you don't like. For example, I've always bemoaned how sports commentary is largely sensationalist- it's cool to describe what's happening on screen, but the lack of analysis has reall...
by Codex
Sun 03 Apr, 2016 11:11 pm
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 68546

Re: IG imbalances

I'm sure he'll just point to a bunch of casts where he beats what you call good players. I've casted more than a few in my time. Btw do you realise how inflammatory saying something like "you haven't beat someone good" is? If you doubt him, you could just ask "can you show me some evi...
by Codex
Sun 03 Apr, 2016 9:17 pm
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 68546

Re: IG imbalances

Fr33man has proved himself in tournaments, even I know this when I've been gone for months and months >.<
by Codex
Sun 03 Apr, 2016 8:04 pm
Forum: Balance Discussion
Topic: Special Attack On Vehicles And Retreat
Replies: 9
Views: 4813

Re: Special Attack On Vehicles And Retreat

no no this mechanic makes sense because vehicles have no skill in melee amirite :twisted:
by Codex
Sun 03 Apr, 2016 9:45 am
Forum: Strategy Discussion
Topic: LC vs PC
Replies: 26
Views: 12252

Re: LC vs PC

I feel like PC is pretty favoured in a straight up fight, but IG has the mobility advantage in 1v1, which goes some way to making the match up more even. It can be hard to break down a PC's line in a team game though.
by Codex
Tue 29 Mar, 2016 9:57 pm
Forum: Balance Discussion
Topic: CSM get a rhino
Replies: 19
Views: 9114

Re: CSM get a rhino

Codex is back. That means I'm moderating. :D

On a more serious note, please refer to this:

viewtopic.php?f=3&t=2099

There's nothing to argue for or against in your post, just a desire to see a CSM rhino.
by Codex
Sun 27 Mar, 2016 9:25 am
Forum: Tournaments
Topic: MRT 22 on March 27, 2016 @ 17:00 UTC
Replies: 51
Views: 21349

Re: MRT 22 on March 27, 2016 @ 17:00 UTC

I may stream. Depending on life.

Buona Pasqua!
by Codex
Sun 25 Oct, 2015 9:17 pm
Forum: Balance Discussion
Topic: A minimal cast distance should be applied onto grenade abilities
Replies: 59
Views: 24183

Re: A minimal cast distance should be applied onto grenade abilities

To be honest the thing I would be sad about losing isn't grenade spiking, it's the strength of the implied threat of a grenade moving forward cf my guide. Before you'd have to be on your toes if someone was approaching with a grenade and you're entrenched in cover... But if he can't grenade spike yo...
by Codex
Sun 25 Oct, 2015 11:52 am
Forum: Balance Discussion
Topic: Purifiers and comparing them to KCSM / Ogryns
Replies: 11
Views: 4611

Re: Purifiers and comparing them to KCSM / Ogryns

Here we go. Remember my point isn't that any two units cannot be compared at all. Of course you can compare anything at all, but there are significant dangers in doing such a thing, which I have listed already. Case in point, yes tacs csm and strikes stand closer together than most units, and they a...
by Codex
Fri 23 Oct, 2015 12:45 am
Forum: Balance Discussion
Topic: Purifiers and comparing them to KCSM / Ogryns
Replies: 11
Views: 4611

Re: Purifiers and comparing them to KCSM / Ogryns

Sorry for the slow reply, just going to sit down and whack out a proper reply when I find the time.

C.
by Codex
Tue 20 Oct, 2015 8:14 am
Forum: Balance Discussion
Topic: Plague Marines
Replies: 27
Views: 10720

Re: Plague Marines

I was perfectly happy to leave this point at that, until I saw your last post. And I'm so tired of this myth recurring in the population every so often that I want it now to be stamped out definitively. First and foremost, read my post. I never said that you cannot compare their costs at all, I said...
by Codex
Mon 19 Oct, 2015 4:35 pm
Forum: Balance Discussion
Topic: Plague Marines
Replies: 27
Views: 10720

Re: Plague Marines

Yeah sure the reinforce cost being power free vs power unit doesn't change anything either.
by Codex
Mon 19 Oct, 2015 3:54 pm
Forum: Balance Discussion
Topic: Plague Marines
Replies: 27
Views: 10720

Re: Plague Marines

Besides tac missile launcher is an upgrade to a t1 unit, whereas plague marines are a t2 straight purchase. Similar to comparing kcsm to purifiers, they cannot be directly compared in cost.
by Codex
Mon 19 Oct, 2015 12:46 pm
Forum: Community General Discussion
Topic: The obvious irony of Eldar bleed
Replies: 59
Views: 21153

Re: The obvious irony of Eldar bleed

Yes because Tabletop solves all game design issues and translates perfectly into real time.
by Codex
Mon 19 Oct, 2015 12:42 pm
Forum: Balance Discussion
Topic: Plague Marines
Replies: 27
Views: 10720

Re: Plague Marines

Look at it this way: if scouts couldn't buy a scout sergeant, would that be a nerf? If yes, then adding a leader to PMs is most certainly a buff.
by Codex
Sat 17 Oct, 2015 9:46 pm
Forum: Balance Discussion
Topic: A minimal cast distance should be applied onto grenade abilities
Replies: 59
Views: 24183

Re: A minimal cast distance should be applied onto grenade abilities

Well then say that instead of coming off as aggressive.

Like it or not your posting style is currently riling people up.
by Codex
Sat 17 Oct, 2015 9:10 pm
Forum: Balance Discussion
Topic: A minimal cast distance should be applied onto grenade abilities
Replies: 59
Views: 24183

Re: A minimal cast distance should be applied onto grenade abilities

Let's be clear here: as I've said before on the other thread, the first line against balance issues is strategy discussion. This is the first indication that there are ways to play around something to show something isn't OP, which of course isn't conclusive. On the other hand, the onus is on you as...
by Codex
Fri 16 Oct, 2015 4:22 pm
Forum: Balance Discussion
Topic: Warlock's Channeling is OP
Replies: 22
Views: 9016

Re: Warlock's Channeling is OP

Everyone please calm down. I don't want this thread to get out of control. Hastaga, you have to realise that every balance discussion has to go through some kind of strategy phase. Something being op or up has to talk about performance and counter play possibilities before an assessment of balance c...
by Codex
Wed 14 Oct, 2015 4:11 pm
Forum: Strategy Discussion
Topic: Advanced Strategy: Thinking beyond the micro & build orders
Replies: 32
Views: 81543

Re: Advanced Strategy: Thinking beyond the micro & build orders

I didn't post the first replay but I lost that in 5 mins so don't be fooled by this game.
by Codex
Wed 14 Oct, 2015 3:59 pm
Forum: Balance Discussion
Topic: Why do tac flamers take so much time to acquire?
Replies: 12
Views: 5078

Re: Why do tac flamers take so much time to acquire?

Dark Riku wrote:Why do I feel like I'm just repeating Codex? :/


Because you are simply Belgian Codex.
by Codex
Tue 13 Oct, 2015 9:09 pm
Forum: Balance Discussion
Topic: Why do tac flamers take so much time to acquire?
Replies: 12
Views: 5078

Re: Why do tac flamers take so much time to acquire?

I buy it almost every single game, it's good against blobby infantry anyway.
by Codex
Tue 13 Oct, 2015 8:32 pm
Forum: Strategy Discussion
Topic: Ugh 1v1 is so hard
Replies: 16
Views: 8297

Re: Ugh 1v1 is so hard

Yeah I'm gonna step in and say that Hastaga wanted some help, so no unhelpful posts anymore please.
by Codex
Tue 13 Oct, 2015 8:30 pm
Forum: Balance Discussion
Topic: Why do tac flamers take so much time to acquire?
Replies: 12
Views: 5078

Re: Why do tac flamers take so much time to acquire?

It used to be lower (in line with the other upgrades I believe?) but then because tacs can upgrade past flamers it was a really braindead, cheap, and quick upgrade to go for when SM is on the frontfoot against gens. Every time I win a fight=> upgrade flamer=> go gens. Basically think of it as a way ...
by Codex
Tue 13 Oct, 2015 7:38 pm
Forum: Balance Discussion
Topic: Why are Scout Marine bolters so ineffective?
Replies: 32
Views: 13786

Re: Why are Scout Marine bolters so ineffective?

I don't believe the rest of the argument relies on buying their utility via upgrades. SM has always been about engagement selection and pressuring focal points, scouts are the ideal way to handle that. Even in the early game they can whittle down priority targets before decisive engagements allow fo...
by Codex
Tue 13 Oct, 2015 5:10 pm
Forum: Balance Discussion
Topic: Why are Scout Marine bolters so ineffective?
Replies: 32
Views: 13786

Re: Why are Scout Marine bolters so ineffective?

Technically speaking scouts do have better dos per cost than tacs. After all they have half the dps for less than half the cost. But of course that would be too simplistic. To take an example from another game, the plague doctor in darkest dungeon does very little damage, and minor healing. She's al...
by Codex
Mon 12 Oct, 2015 4:00 pm
Forum: Strategy Discussion
Topic: Ugh 1v1 is so hard
Replies: 16
Views: 8297

Re: Ugh 1v1 is so hard

Heh, Hastaga is at a perfectly decent level. Played with him more than a couple of times, he's just inexperienced when it comes to 1v1. Funny story with regards to history, I know Hastaga from many years ago, like 10 now? I was applying to join his counter strike clan, then many years later I found ...
by Codex
Fri 09 Oct, 2015 4:27 pm
Forum: Balance Discussion
Topic: Rocket Run is bad.
Replies: 26
Views: 13874

Re: Rocket Run is bad.

Riku your last post was good. Leave it at that. No l2p and nothing else posts please.

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