Search found 727 matches

by Oddnerd
Mon 06 Jun, 2016 1:10 am
Forum: Community General Discussion
Topic: Are Sync-Kills gone?
Replies: 12
Views: 6975

Re: Are Sync-Kills gone?

Unfortunately no, they still go off when you wipe the last model of a squad. They look like the bastard child of WWE and Dragonball Z (+lots of needless blood spurts), I've hated them since DOWI.
by Oddnerd
Fri 03 Jun, 2016 10:24 pm
Forum: Balance Discussion
Topic: Re-Evaluation of Dire Avengers
Replies: 66
Views: 38779

Re: Re-Evaluation of Dire Avengers

I like idea of getting rid of perfect cover.
by Oddnerd
Fri 03 Jun, 2016 4:03 am
Forum: Community General Discussion
Topic: Dow 3 Comp or casual?
Replies: 15
Views: 8756

Re: Dow 3 Comp or casual?

Honestly, I don't have high hopes. I have this horrible feeling that it will have rock-paper-scissors balancing, which produces the absolute worst games imaginable.
by Oddnerd
Tue 31 May, 2016 5:46 am
Forum: Balance Discussion
Topic: Healing Auras
Replies: 6
Views: 2946

Re: Healing Auras

Forwards bases are strong enough without improving their ability to heal heroes. This would only make them more easy to abuse.
by Oddnerd
Sun 29 May, 2016 8:00 pm
Forum: Community General Discussion
Topic: 2.5.1 Bugs/Issues
Replies: 185
Views: 85121

Re: 2.5.1 Bugs/Issues

Encountered a weird bug where Catachans will spontaneously use up 80+ energy using one of their abilities even when their energy is full I have noticed that as well, I think it showed up at the same time as last patch's bug fix for IG abilities. Maybe the ability still bugs out but the fix causes t...
by Oddnerd
Fri 27 May, 2016 2:50 pm
Forum: Strategy Discussion
Topic: Considering going cold turkey on sentinels
Replies: 8
Views: 4828

Considering going cold turkey on sentinels

Hi all, I wanted to see what other IG players thought about abstaining from the use of sentinels. Specifically, are there any matchups where you consider 1 sentinel to be essential? I know that when I am facing orks and nids they are amazing at deterring sluggas/hormagaunts... but otherwise I hate t...
by Oddnerd
Thu 26 May, 2016 11:12 pm
Forum: Community General Discussion
Topic: Commissar Lord Power Sword Change
Replies: 3
Views: 2641

Re: Commissar Lord Power Sword Change

I was thinking the exact same thing a while back. Not a critical change, but it would be a nice visual touchup.

AFAIK all true swords in the 40K universe, aside from those the orks use, are power swords while all standard cc weapons are usually chainswords, knives, and improvised weapons.
by Oddnerd
Thu 26 May, 2016 10:19 pm
Forum: Balance Discussion
Topic: Re-Evaluation of Dire Avengers
Replies: 66
Views: 38779

Re: Re-Evaluation of Dire Avengers

The main drawback to DA, I have found, is their lack of utility post-T1 when piercing damage doesn't mean shit. They have short-range detection, deployable perfect cover, grenades (now with 100% extra AV), repair, as well as FOF and Embolden. They seem like one of the most versatile T1 units in the...
by Oddnerd
Wed 25 May, 2016 1:50 am
Forum: Strategy Discussion
Topic: Understanding IG vs Eldar match up
Replies: 10
Views: 5993

Re: Understanding IG vs Eldar match up

The exarchs only worsen this by adding substantial ranged damage reduction (which is, of course, the only form of damage that an IG army has in T1) They don't get the damage reduction in T1. :o I guess thats why you shouldn't skim read tooltips. Still, the RDR hurts in T2, since IG still rely prima...
by Oddnerd
Tue 24 May, 2016 7:33 pm
Forum: Strategy Discussion
Topic: Understanding IG vs Eldar match up
Replies: 10
Views: 5993

Re: Understanding IG vs Eldar match up

3 DA will melt a sentinel (Tactical marine squad dps for 270 req). Throw in a Farseer's guide on one of the squads, a warlock hero with his destructor and melee damage to drive away the GM sqauds, or a WS with his own beefy ranged dps, and the IG character will not be able to hold against an aggress...
by Oddnerd
Sat 21 May, 2016 5:23 pm
Forum: Community General Discussion
Topic: Do tactical marines have a built-in buff that activates in combat?
Replies: 10
Views: 4928

Re: Do tactical marines have a built-in buff that activates in combat?

Cool, that makes sense. I had assumed Kraken rounds only made the bullets red.
by Oddnerd
Sat 21 May, 2016 2:04 am
Forum: Strategy Discussion
Topic: SM Vanguard
Replies: 5
Views: 3479

Re: SM Vanguard

They will shred heavy/super heavy infantry, but the loss of the melta bombs and the fact that you need to further purchase the painfully mediocre powerfist means that you are better spending your T3 resources on something else.
by Oddnerd
Tue 10 May, 2016 12:24 am
Forum: Strategy Discussion
Topic: Any Hope For Me?
Replies: 12
Views: 7731

Re: Any Hope For Me?

There is definitely hope. Just don't expect to start playing on par with someone who has 500+ hours while you have a double-digit number. Half of this game is just about memorizing each race's cheap gimmicks and how to counter them early on. I have 900+ hours, 600 of which are from 2009-2010, and I ...
by Oddnerd
Mon 09 May, 2016 9:36 pm
Forum: Strategy Discussion
Topic: Sternguard Ammo
Replies: 18
Views: 8020

Re: Sternguard Ammo

In the rare instances when I play SM, I find that sternguards work quite well against infantry armour races.
by Oddnerd
Mon 09 May, 2016 6:08 pm
Forum: Strategy Discussion
Topic: Sternguard Ammo
Replies: 18
Views: 8020

Re: Sternguard Ammo

Dragonfire rounds ignore cover, however you won't find yourself needing them often. The only major advantage they give is the 1X damage vs garrisoned units (garrison normally is a 0.3X modifier), but by the time you have a sternguard squad garrisoned infantry are already not much of a threat.
by Oddnerd
Sun 08 May, 2016 8:30 pm
Forum: Community General Discussion
Topic: Do tactical marines have a built-in buff that activates in combat?
Replies: 10
Views: 4928

Re: Do tactical marines have a built-in buff that activates in combat?

I didn't realize that kraken rounds had any visual effects aside from the red rounds. Maybe that is what I am seeing.
by Oddnerd
Sun 08 May, 2016 5:35 pm
Forum: Community General Discussion
Topic: Do tactical marines have a built-in buff that activates in combat?
Replies: 10
Views: 4928

Do tactical marines have a built-in buff that activates in combat?

Hi all, I've noticed that SM units - specifically tacs - will randomly receive a glowing yellow aura in the middle of combat without their commander using any ability (or at least it seems that way, maybe I am not paying close enough attention). Is there some combat buff that activates on SM units, ...
by Oddnerd
Sat 07 May, 2016 1:03 am
Forum: Balance Discussion
Topic: Fire Dragon -- Move to T3
Replies: 53
Views: 21993

Re: Fire Dragon -- Move to T3

With the last patch I haven't had a single game against FD where I felt they were too strong for their cost.
by Oddnerd
Thu 05 May, 2016 10:53 pm
Forum: Balance Discussion
Topic: Re-Evaluation of Dire Avengers
Replies: 66
Views: 38779

Re: Re-Evaluation of Dire Avengers

Definitely a relatively strong unit ATM Out of the box for 270 req: -Tac DPS ranged weapons -Repair With upgrades: -Grenades -Perfect cover -Speed boost -Ranged damage resistance -Detection -Squad leader who adds reasonable melee damage to the squad (if you need to tie down another ranged unit) Cons...
by Oddnerd
Tue 03 May, 2016 10:12 pm
Forum: General Discussion
Topic: Dawn of War 3 is official
Replies: 42
Views: 26341

Re: Dawn of War 3 is official

Crappy trailer, not very impressive first screenshots.

I'm ashamed to admit I did actually get my hopes up. This looks and feels like it was designed by the people who spawned Age of Skubmar. Maybe I'm wrong, and these early sneakpeaks are misleading.
by Oddnerd
Fri 29 Apr, 2016 2:19 am
Forum: Balance Discussion
Topic: Commander Sidearms
Replies: 53
Views: 25989

Re: Commander Sidearms

What was the original rationale for improving the sidearm damage of the APO/FC? Would that rationale apply to any of the other commanders?

Also, buff LC sidearm plz <:^)
by Oddnerd
Mon 25 Apr, 2016 5:57 pm
Forum: Balance Discussion
Topic: Commander Sidearms
Replies: 53
Views: 25989

Re: Commander Sidearms

lolzarz wrote:w8 since when did Torpid get banned


Ages ago, it was known as the day the forums died.
by Oddnerd
Tue 05 Apr, 2016 2:52 am
Forum: Strategy Discussion
Topic: LC vs PC
Replies: 26
Views: 12220

Re: LC vs PC

I found that being aggressive was the best way to win. If you allow your army to be idle, that is time the PC gets to entrench and setup up his damage sponge army behind cover. Getting that early sentinel out to harass the cultists, getting catachans or spotters for the havocs, getting the sword on ...
by Oddnerd
Mon 04 Apr, 2016 1:05 am
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 68280

Re: IG imbalances

I don't see why spotters need more hp. Each model already has twice the HP of a regular GM, which is quite generous, since they are just GM with some binoculars and a mortar. Considering that they should be a screen's length away from any action most of the time, their hitpoints are not an issue if ...
by Oddnerd
Sun 03 Apr, 2016 9:25 pm
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 68280

Re: IG imbalances

You just spoke ill of the guy who wins the LC v INQ matchup easily.

I guess this means no one is good at IG.
by Oddnerd
Sun 03 Apr, 2016 2:53 am
Forum: Strategy Discussion
Topic: LC vs PC
Replies: 26
Views: 12220

Re: LC vs PC

How experienced are you at this game (how many hours)? On an equal-skill basis, the PC vs LC does tend to favour the PC, but not to the extent that you claim. The PC and the Chaos roster in general have lots of low-effort ways to punish the high-model/low-hp nature of the IG roster, but as someone w...
by Oddnerd
Wed 30 Mar, 2016 3:36 am
Forum: Balance Discussion
Topic: Extra damage of grenades vs armor.
Replies: 7
Views: 4283

Re: Extra damage of grenades vs armor.

Ya, since 3X DA is a fairly popular eldar build nowadays, the extra grenade damage is too dangerous for enemy light vehicles. I have toasted enemy transports that were at 50%hp, and have even taken out walkers at low hp. Frag/photon grenades and stickbombs should not really be anti-vehicle, they are...
by Oddnerd
Wed 30 Mar, 2016 12:48 am
Forum: Balance Discussion
Topic: CSM get a rhino
Replies: 19
Views: 9108

Re: CSM get a rhino

It does seem punishing to be the only race without a transport. Of course, with a new transport vehicle there would probably be a need for serious re-balancing of other aspects of the race, since as people have pointed out, limited mobility is one of the weaknesses factored into certain chaos units ...
by Oddnerd
Thu 24 Mar, 2016 1:10 am
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 68280

Re: IG imbalances

_4ut_ wrote:
Dark Riku wrote:Ofcource not! It's only to stop your own units from retreating.

Thanks, but it's sad. LC seems the weakest character in IG.


He has a steeper learning curve than the INQ and LG, but he can actually be the most dangerous IG commander to face if used properly.
by Oddnerd
Wed 23 Mar, 2016 7:07 pm
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 68280

Re: IG imbalances

HARRYY wrote:Oddnerd, what would you introduce?


I don't have a thematic replacement at the moment, for a place-filler they could make it a chimera. Still allows for vehicle rushing, which is still a tactic for assholes, but a chimera can't wipe a gen farm in 30 seconds.

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