That's interesting, so you think just one horma drop would improve it? If it's just dropping one squad in t2 I'd rather it be a warrior squad tbh.
But maybe some combination of a horma squad and rippers dropped cheaply in t2 would keep it thematic while being balanced and useful.
Search found 118 matches
- Thu 06 Jun, 2019 1:47 am
- Forum: Balance Discussion
- Topic: Tyranid Global: Without Number
- Replies: 11
- Views: 18150
- Wed 05 Jun, 2019 9:12 am
- Forum: Balance Discussion
- Topic: Tyranid Global: Without Number
- Replies: 11
- Views: 18150
Tyranid Global: Without Number
Without Number cost reduced from 300/0/200 to 300/0/175. Without Number might need a rework at some point. This seems like a good opportunity to discuss this global. Without Number | T3 Calls down mycetic spores which do 25 explosive damage and weapon knockback in radius 9, then spawn a Hormagaunt ...
- Mon 03 Jun, 2019 9:01 am
- Forum: Releases
- Topic: 2.9.2 Patch Preview
- Replies: 28
- Views: 47614
Re: 2.9.2 Patch Preview
There's a strange bug on genestealers where they appear to heal continuously while not attacking. Not sure if this is intended, and it comes up semi-randomly. They'll continue to have the green healing buff going off, even when they're no longer striking an enemy.
- Sun 02 Jun, 2019 5:04 pm
- Forum: Strategy Discussion
- Topic: What's up with Eldar AV?
- Replies: 2
- Views: 5847
Re: What's up with Eldar AV?
That's interesting, thanks for the insights.
Yeah, I don't think Eldar AV is particularly OP. Just options everywhere, lol
Yeah, I don't think Eldar AV is particularly OP. Just options everywhere, lol
- Thu 30 May, 2019 7:09 am
- Forum: Strategy Discussion
- Topic: What's up with Eldar AV?
- Replies: 2
- Views: 5847
What's up with Eldar AV?
This isn't a balance complaint. I'm just genuinely curious why Eldar seem to have AV options on every other unit. Weapon platform brightlance, power melee banshees, warp spider haywires, autarch melta, falcon, shoulder mounted brightlance wraithlord, anti-everything wraithguard, fire dragons, anti-e...
- Thu 25 Apr, 2019 5:10 am
- Forum: Balance Discussion
- Topic: Flesh Hook and Independent Character (Problems)
- Replies: 42
- Views: 44329
Re: Flesh Hook and Independent Character (Problems)
We could make the ability not be able to target squad leaders. If that is done though some nerfs done to the ability should be rolled back. Wouldn't that affect the LA's ability to wipe squads in retreat? Or could it be made so they could be targeted if they're the last model? I think it'd be fine ...
- Mon 08 Apr, 2019 8:51 am
- Forum: Community General Discussion
- Topic: Hormagaunts stopping for no reason?
- Replies: 4
- Views: 4782
Re: Hormagaunts stopping for no reason?
Thank you for this, that's very useful to know. It's thankfully not a regular problem but when it is it's really really bad because it's so hard to find that lone gaunt trapped somewhere on the map...
I suppose giving them the jump passively was discussed and decided against for reasons?
I suppose giving them the jump passively was discussed and decided against for reasons?
- Mon 08 Apr, 2019 6:19 am
- Forum: Community General Discussion
- Topic: Hormagaunts stopping for no reason?
- Replies: 4
- Views: 4782
Re: Hormagaunts stopping for no reason?
Do you have the replays to check? Because what you are describing fits perfectly when 1 or more models get stuck in terrain due to them getting leap near a synapse creature but the synapse creature goes out of range before they can leap out of the terrain again. I don't have the rep but will keep i...
- Mon 08 Apr, 2019 5:56 am
- Forum: Strategy Discussion
- Topic: 2.9.1 What is the current role of Genestealers?
- Replies: 18
- Views: 16616
Re: 2.9.1 What is the current role of Genestealers?
Well, its not about damage or synapse anymore. They are dying too easy, because their adrenal rush has been nerfed. Their damage or healing doesn't matter if they can't stay alive. We don't want them cheap, we want them worth their cost. But now, they don't worth anything. Yeah this seems to be why...
- Sun 07 Apr, 2019 12:01 pm
- Forum: Strategy Discussion
- Topic: 2.9.1 What is the current role of Genestealers?
- Replies: 18
- Views: 16616
Re: 2.9.1 What is the current role of Genestealers?
So after playing a few more matches with genestealers I can honestly say I have no idea how they're any kind of melee superiority unit... They seem to lose to most T1 dedicated melee like sluggas, shees, even catachans and all T2 melee units that seem to come up... The only time they seem a good ide...
- Sun 07 Apr, 2019 11:52 am
- Forum: Community General Discussion
- Topic: Hormagaunts stopping for no reason?
- Replies: 4
- Views: 4782
Hormagaunts stopping for no reason?
I've experienced a few times now hormagaunts stopping a little distance from their target and refusing to move forward for several seconds. They can move back and retreat, I still have control, it just seems there are random instances where they refuse to move forward or attack. It's a big problem b...
- Thu 04 Apr, 2019 5:25 am
- Forum: Balance Discussion
- Topic: Zoanthrope somewhat Underwhelming?
- Replies: 26
- Views: 20624
Re: Zoanthrope somewhat Underwhelming?
Should be +1.5% for some 5 or so seconds per bite? It should also stack on itself. I believe the enemy should have a little red debuff circle to confirm it works too. There's definitely no debuff indicator, and transports at least don't seem to have any problem rolling away at a decent speed from r...
- Wed 03 Apr, 2019 8:09 am
- Forum: Balance Discussion
- Topic: Zoanthrope somewhat Underwhelming?
- Replies: 26
- Views: 20624
Re: Zoanthrope somewhat Underwhelming?
I know they used to slow, but if they still do then it was nerfed to a point of being a practically unnoticeable now. How much should they be slowing for?
- Wed 03 Apr, 2019 12:33 am
- Forum: Balance Discussion
- Topic: Zoanthrope somewhat Underwhelming?
- Replies: 26
- Views: 20624
Re: Zoanthrope somewhat Underwhelming?
Venoms in T2 got a 33% Dmg buff and the Fex Venom got buffed as well last patch. You have rippers + warriors for slows, I dont think another slow is needet but if ppl really want one there is only T3 options for that. GK AV is getting nerfed in the next patch. Rippers don't appear to slow vehicles ...
- Tue 02 Apr, 2019 7:26 am
- Forum: Balance Discussion
- Topic: (Suggestion) IG Spotter Squad sight increase and sniper kit upgrade
- Replies: 17
- Views: 13851
Re: (Suggestion) IG Spotter Squad sight increase and sniper kit upgrade
Atlas wrote:I just thought the snipers gave the spotters a bit more to do. They pretty much just click Q and W and.. that's about it right now.
Two skillshot abilities with high utility on a single squad is kind of a lot isn't it? What more should they be doing?
- Tue 02 Apr, 2019 7:20 am
- Forum: Balance Discussion
- Topic: Zoanthrope somewhat Underwhelming?
- Replies: 26
- Views: 20624
Re: Zoanthrope somewhat Underwhelming?
I was playing against BestN00B and I had bought 2 tyrant guard, and they were promptly raped by 2 units of blood letters, underworship, I mean I coldn't even take down the shrine with one Tyrant guard while the other distracted the infantry under repair support, the damage was so insignificant. I m...
- Tue 02 Apr, 2019 5:11 am
- Forum: Balance Discussion
- Topic: Zoanthrope somewhat Underwhelming?
- Replies: 26
- Views: 20624
Re: Zoanthrope somewhat Underwhelming?
I'm in the total opposite camp. I'm concerned with how many responsibilities are now on the Zoanthrope and think we should be diversifying the duties onto the rest of the roster as a whole rather than making the Zoanthrope an absolutely necessary pillar unit. But that is a question of design, not b...
- Tue 02 Apr, 2019 4:55 am
- Forum: Balance Discussion
- Topic: (Suggestion) IG Spotter Squad sight increase and sniper kit upgrade
- Replies: 17
- Views: 13851
Re: (Suggestion) IG Spotter Squad sight increase and sniper kit upgrade
I just looked at codex. Spotters pull around 6 something dps and scouts are around 7.5 dps each on their bolters. Does it really matter if their dps is lower than scouts? It seems like their utility is the main point and if they're in range to fire at something they're probably in a bad position. B...
- Mon 01 Apr, 2019 5:34 am
- Forum: Strategy Discussion
- Topic: "The Making of Superb Strategy |CODEX|"
- Replies: 15
- Views: 13567
- Mon 01 Apr, 2019 4:55 am
- Forum: Strategy Discussion
- Topic: "The Making of Superb Strategy |CODEX|"
- Replies: 15
- Views: 13567
Re: "The Making of Superb Strategy |CODEX|"
You've definitely put a lot of thought into this. But I think this would be better suited as video commentary so it's easier to follow. Or at least a TL:DR; of the points of strategy you think the most important. But it'd probably be better to do this for recent replays of the current patch. Older p...
- Mon 01 Apr, 2019 4:36 am
- Forum: Balance Discussion
- Topic: (Suggestion) IG Spotter Squad sight increase and sniper kit upgrade
- Replies: 17
- Views: 13851
Re: (Suggestion) IG Spotter Squad sight increase and sniper kit upgrade
I would say no to any bonuses or abilities, but I think it would be interesting to give the squad a sniper upgrade in T2. Yes, I know the squad is a support unit and is not there for dps. But c'mon man, their damage is just pitiful. Even default scouts out-shoot them. Now, whether the sniper rifle ...
- Mon 01 Apr, 2019 4:23 am
- Forum: Balance Discussion
- Topic: Zoanthrope somewhat Underwhelming?
- Replies: 26
- Views: 20624
Re: Zoanthrope somewhat Underwhelming?
I will look to see how they perform when 2 are fielded, and return to the thread then... I am not advising you to build two, I'm just pointing out to you how they're balanced and why they're balanced that way. You should try to find ways to fit one into your builds because I think that's how the me...
- Sun 31 Mar, 2019 11:02 am
- Forum: Balance Discussion
- Topic: Ravener Alpha (Ravener Call in)
- Replies: 15
- Views: 13603
Re: Ravener Alpha (Ravener Call in)
If you want a T2 nid hero, probably better to try to fit Neuro into this role and make some of its abilities upgrades instead of moving the T3Lictor. Moving a T3 elite unit to T2 would require a lot of balance work to make it both an attractive option and not horribly OP. Not to mention the kinds of...
- Sun 31 Mar, 2019 10:56 am
- Forum: Balance Discussion
- Topic: Zoanthrope somewhat Underwhelming?
- Replies: 26
- Views: 20624
Re: Zoanthrope somewhat Underwhelming?
The Zoanthrope is possibly the most important and powerful unit in the nid roster. Before you consider what you'd like it to do, first consider what it does . The Zoanthrope is a glass cannon unit that does long-range AoE damage with no setup time, relatively low reload, decent damage, no friendly f...
- Wed 27 Mar, 2019 9:54 am
- Forum: Balance Discussion
- Topic: (Suggestion) Maybe a third weapon for chaos sorcerer
- Replies: 53
- Views: 44642
Re: (Suggestion) Maybe a third weapon for chaos sorcerer
Broodwich wrote:uhhh, ever heard of subjugation?
Quite possibly the strongest ability in the game... But let's give him more control abilities. Lol
- Thu 21 Mar, 2019 7:53 am
- Forum: Balance Discussion
- Topic: Whirlwind Development Thread
- Replies: 6
- Views: 5307
Re: Whirlwind Development Thread
Whirlwind was designed to be a disruption unit however most sm unit have disruption as it is so what the point of this unit then? There is none needs a whole rework to ever be useful, ^ this 100%. What role is this unit meant to fill in the SM roster? 90% of SM T2 does disruption, most of it from r...
- Thu 21 Mar, 2019 7:46 am
- Forum: Balance Discussion
- Topic: Ravener Alpha (Ravener Call in)
- Replies: 15
- Views: 13603
Re: Ravener Alpha (Ravener Call in)
Well, personally I like the ravener call in. It's a situational ability like all the nid call-ins. Raveners are a really good unit, it's just that you're not often thinking about them come T2. It also makes thematic sense for the RA to call in ravs. I'd much rather have raveners called in than genes...
- Mon 18 Mar, 2019 8:03 am
- Forum: Balance Discussion
- Topic: Free Ripper Swarm--> 75 Req
- Replies: 14
- Views: 10517
Re: Free Ripper Swarm--> 75 Req
60 power for rippers? That is a terrible idea. In their old version they were a solid pick, I don't know why people didn't use them more. 100 req was a fair price. Sure, just throwing out ideas since power income isn't really a big deal for nids in T2 done right. Not sure why you find it such a ter...
- Mon 18 Mar, 2019 6:46 am
- Forum: Balance Discussion
- Topic: Free Ripper Swarm--> 75 Req
- Replies: 14
- Views: 10517
Re: Free Ripper Swarm--> 75 Req
As much as I enjoy rippers seeing more play, I think I have to agree that it's a little too easy to get multiple rippers out and ensure your melee blob can close in. Maybe change them back to costing req but slightly less to be more appealing? Or what about making them a flat 60 power to produce ins...
- Mon 18 Mar, 2019 6:42 am
- Forum: Strategy Discussion
- Topic: 2.9.1 What is the current role of Genestealers?
- Replies: 18
- Views: 16616
Re: 2.9.1 What is the current role of Genestealers?
So.... why not just go the opposite route and make Genestealers a pretty independent unit? I'm pretty sure in lore they are supposed to venture away from Hives and be lone operators and the like. In game wise it sounds like they are the total opposite - all but requiring synapse to be worth anythin...