Search found 3510 matches

by Torpid
Sun 18 Aug, 2013 2:10 pm
Forum: Strategy Discussion
Topic: The "Lets Help this @!$%'ing Noob get Better" Thread.
Replies: 52
Views: 20292

Re: The "Lets Help this @!$%'ing Noob get Better" Thread.

Ok, so in response to chaos melee it must first be noted that chaos is very effective against IG, probably the best race against them. You forgot to mention khorne marines in t2, those guys are so quick, and their specials hurt guardsmen so much and their pistols tear up chimeras :( Now, if your the...
by Torpid
Sun 18 Aug, 2013 1:28 pm
Forum: Balance Discussion
Topic: Eldar nerfs
Replies: 72
Views: 28335

Re: Eldar nerfs

warp throw - the cast radius is within sight radius. radius 12. that's it. just 12. if you are paying attention, you will see the warlock walk in, just walk away. the cast can't be canceled, so... yeah. people don't seem to have trouble with sigil, despite it being T1, cast radius is much much much...
by Torpid
Sun 18 Aug, 2013 3:20 am
Forum: Balance Discussion
Topic: Eldar nerfs
Replies: 72
Views: 28335

Eldar nerfs

Eldar are little too strong atm in their own niches. Certain abilities seem to be getting either buffed unnecessarily or their true strength is being ignored. Warp throw - This ability leads to some extremely easy wipes. Any thing that you can click and it gives you wipes is great, but as an ability...
by Torpid
Sat 17 Aug, 2013 12:48 pm
Forum: Modding
Topic: Illustrator would like to contribute :)
Replies: 641
Views: 343540

Re: Illustrator would like to contribute :)

Blummin' heck that looks fantastic.
by Torpid
Sat 17 Aug, 2013 12:46 pm
Forum: Community General Discussion
Topic: Suggestion for Keeping Track of Units
Replies: 15
Views: 6516

Re: Suggestion for Keeping Track of Units

I would not like this. I was thinking about this too. It's kinda the old-vet-player-reaction "ZOMG, I actually have skillz and stuff since I can remember which unit is what hotkey so I don't muck up my micro mid-battle. Back in my day we had no choice but to do that, why do you guys all get it...
by Torpid
Fri 16 Aug, 2013 3:13 am
Forum: Balance Discussion
Topic: Fire Dragons
Replies: 10
Views: 5255

Re: Wraithlord

Dragons are fantastic units, just not really in 2v2/3v3 sice most of those games will be done on linear maps that are too head-on, the dragons will just die too quickly. However engagement planning in 1v1 is far more complex due to the additional flanking routes and generally larger armies which are...
by Torpid
Thu 15 Aug, 2013 10:21 pm
Forum: Balance Discussion
Topic: Space Marine Topic
Replies: 175
Views: 66678

Re: Space Marine Topic

That's true, high powered shot certainly loses effective as the match goes on with leveling and such -> it doesn't scale, yet at the same time it's the highest dps range weapon with full range vs infantry for the TM. I wouldn't shy from a few minor TM tweaks like such.
by Torpid
Thu 15 Aug, 2013 7:28 pm
Forum: Releases
Topic: (6p) Estia Province
Replies: 37
Views: 18669

Re: (6p) Estia Province

Well I was tyranids to set-up teams weren't much of a thing, but I needed to flank with my entire army but the width of the map meant me and my foe were constantly crawling around the southern edge of the map near their bases and I had no opportunity to move further east without losing my VP, sendin...
by Torpid
Thu 15 Aug, 2013 6:53 pm
Forum: Releases
Topic: (6p) Estia Province
Replies: 37
Views: 18669

Re: (6p) Estia Province

I played a game earlier and I was at the left hand side of the map, with the contested central VP, I was dominating my foe all game (literal base locking basically) but my ally on the opposite of the map (the lane with the contested power and the two victory points) was doing equally as bad as my fo...
by Torpid
Thu 15 Aug, 2013 6:42 pm
Forum: Balance Discussion
Topic: Chaos Space Marine Topic
Replies: 208
Views: 81403

Re: Chaos Space Marine Topic

He's extremely powerful, most definitely the strongest of the three chaos heroes in 1v1 based on MUs and mirrors. How can anybody think that the chaos lord is weak? He's like a brother captain, except he doesn't have any strikes to support him but oh wait he has speed worship and csm which both scal...
by Torpid
Thu 15 Aug, 2013 6:26 pm
Forum: Balance Discussion
Topic: Space Marine Topic
Replies: 175
Views: 66678

Re: Space Marine Topic

The vengeance rounds have reduced ROF and range because they are anti-vehicle, they are not meant to be used vs infantry. you use dragonfire bolts vs stuff in cover/buildings, hellfire vs infantry/commanders, kraken vs heavy/super heavy infantry. At the same time though vengeance rounds shouldn't be...
by Torpid
Thu 15 Aug, 2013 2:24 pm
Forum: Community General Discussion
Topic: Registration for Monthly Rumble Tournament August Edition!
Replies: 50
Views: 29138

Re: Registration for Monthly Rumble Tournament August Editio

Torpid

Mekboy
Hive Tyrant
Plague Champion
by Torpid
Wed 14 Aug, 2013 11:50 am
Forum: Balance Discussion
Topic: Chaos Space Marine Topic
Replies: 208
Views: 81403

Re: Chaos Space Marine Topic

If it only decreases sight radius ATM just make it decrease weapon range as well, problem solved. No because that would be ridiculously OP. The point of malignant blindness is to allow you to surprise a foe with some threat - possibly some bloodletters teleporting behind their army, or some flankin...
by Torpid
Wed 14 Aug, 2013 11:44 am
Forum: Balance Discussion
Topic: Space Marine Topic
Replies: 175
Views: 66678

Re: Space Marine Topic

Does the plasma gun weapon option on the tactical squad seem slightly marginalised because recently the kraken bolts got quite a significant buff? You're referring to the sternguard ammo type kraken bolts, not the active on the tactical marines right? Well, sternguard are sternguard, I'm pretty sur...
by Torpid
Mon 12 Aug, 2013 3:14 pm
Forum: Releases
Topic: 2.2 beta
Replies: 385
Views: 300535

Re: 2.2 beta

Huh? The Tdread has 1k hp, the WL has 1.2k hp and is more effective in melee. It's way safer and way more effective to chase vehicles with the WL than the Tdread.

I'm pretty sure the WL w/ BL would beat the Tdread 1v1 too.
by Torpid
Mon 12 Aug, 2013 12:03 pm
Forum: Community General Discussion
Topic: (4p) Argus Desert Gate
Replies: 6
Views: 3165

Re: (4p) Argus Desert Gate

The map is less linear than hybris if I'm honest. Doubling is a little easier and it certainly isn't as narrow. To be fair I think linear maps are absolutely horrendous, they create so much disbalance in certain MUs since vehicles (especially tanks) are not great, but argus still is quite wide. It's...
by Torpid
Mon 12 Aug, 2013 3:24 am
Forum: Releases
Topic: 2.2 beta
Replies: 385
Views: 300535

Re: 2.2 beta

You can retreat out of warp throw also it doesn't let you exhaust all abilities. A few days ago I lost a warp spider squad that was teleported behind enemy chaos termies, csm, tics and plague marines. If people really feel the ability needs a buff then let me suggest 15 s duration instead of 10. Re...
by Torpid
Mon 12 Aug, 2013 2:50 am
Forum: Releases
Topic: 2.2 beta
Replies: 385
Views: 300535

Re: 2.2 beta

if the fotm damage of the bright lance is too high at 100 and too low at 50 try 75. i'm against letting everyone into gates because of the lore, and because it would become a cluster fuck. i hate subjugate and i want it gone. it takes a fight and gives one player a net loss of two units because he ...
by Torpid
Mon 12 Aug, 2013 1:28 am
Forum: Releases
Topic: 2.2 beta
Replies: 385
Views: 300535

Re: 2.2 beta

Hi all, Since the beta was released a few days ago I've played it quite extensively and, although it is too early to make any definitive conclusions, a few balance issues are IMO standing out as needing another look at. Chaos Sorcerer Subjugate The Sorcerer's subjugate is now quite redundant. I hav...
by Torpid
Sun 11 Aug, 2013 3:01 pm
Forum: Balance Discussion
Topic: Space Marine Topic
Replies: 175
Views: 66678

Re: Space Marine Topic

I actually don't mind that idea. It's true what you say, the combination of the TMs shooty power while simultaneously being able to repair assault cannon dreads/preds is uh-may-zing and he can't do that with the axe. It's a fair suggestion, it's not like the axe is anything like OP considering how g...
by Torpid
Sun 11 Aug, 2013 12:14 pm
Forum: Community General Discussion
Topic: Wraithlord
Replies: 16
Views: 8046

Re: Wraithlord

IMHO Wraithlord is very good as is it. Don't need a free upgrade. About the flamer... but the ultra sophisticated and evolved Eldar use something so outdated and primitive like fire in combat? :shock: They don't. This can't get added on the basis that it is very unfluffy (which obviously is slightl...
by Torpid
Sun 11 Aug, 2013 4:07 am
Forum: Community General Discussion
Topic: [2.2 beta] Portrait binds
Replies: 46
Views: 16185

Re: [2.2 beta] Portrait binds

you guys do know you can change the bind by simple pressing control and the number you want the unit to be on with the unit selected correct? Yes, let's just start re-assigning squad hotkeys mid-battle. Besides some people aren't as pr0/legitz as others and so they find themselves unable to tap a k...
by Torpid
Sat 10 Aug, 2013 11:45 pm
Forum: Balance Discussion
Topic: Tyranid capillary tower and Eldar Webway nerf
Replies: 15
Views: 10323

Re: Tyranid capillary tower and Eldar Webway nerf

Eldar unit synergy and speed already more than makes up for their fragility. The way you worded that sentence implies that eldar need webways to compete, they really don't, but it certainly helps them.
by Torpid
Sat 10 Aug, 2013 11:17 pm
Forum: Modding
Topic: Voice-lines for new units
Replies: 65
Views: 28053

Re: Voice-lines for new units

Really liking the voice-work so far Jazz, good job!
by Torpid
Fri 02 Aug, 2013 11:24 am
Forum: Balance Discussion
Topic: Chaos Space Marine Topic
Replies: 208
Views: 81403

Re: Chaos Space Marine Topic

The problem with PM explosion in its current state is that it's useless :p Healing only themselves would make more sense, healing other units but not themselves is just outright weird... If their survivability was too high, decrease health/regen to compensate or decrease the heal per pop effect. Ag...
by Torpid
Thu 01 Aug, 2013 9:27 pm
Forum: Releases
Topic: New bits for Warlock
Replies: 25
Views: 12699

Re: New bits for Warlock

Agreed, looks sweet.
by Torpid
Thu 01 Aug, 2013 6:04 pm
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 299846

Re: Bugs/Issues Thread

Because the bro-cap is a mighty Grey Knight. Fears nothing, slays daemons for his breakfast and is an uber psyker = crazy kb.
by Torpid
Wed 31 Jul, 2013 10:20 pm
Forum: Balance Discussion
Topic: Acid Splatter
Replies: 75
Views: 28800

Re: Acid Splatter

"since the vast majority of the playerbase does not possess the right combination of will and ability to evolve the metagame, they were largely fucked and so started complaining about balance to solve problems created by their lack of ability/will respectively" "most people want to s...
by Torpid
Wed 31 Jul, 2013 1:50 pm
Forum: Balance Discussion
Topic: Acid Splatter
Replies: 75
Views: 28800

Re: Acid Splatter

Yes, because the best players consistently throw themselves at a wall, bang their head then decide the best course of action to get through this wall is to throw themselves at it again head first.
by Torpid
Tue 30 Jul, 2013 11:27 pm
Forum: Balance Discussion
Topic: Acid Splatter
Replies: 75
Views: 28800

Re: Acid Splatter

Why are you here? Regardless, I think you're gravely misunderstanding the point of such categorisations. It's not saying oh tyranids are the best race, everyone play tyranids, no point playing anything else or you're screwed. It's just how atm, in the current meta, the race that happens to have the ...

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