Search found 88 matches

by Sneery_Thug
Mon 14 Apr, 2014 5:43 pm
Forum: Random Stuff
Topic: The Witcher 1 & 2 free weekend & promo
Replies: 21
Views: 17010

Re: The Witcher 1 & 2 free weekend & promo

There was an optional TW2 combat mod made by one of the original developers ... I've played with this mod. It changes the whole development tree and the merchant "mechanics" (wich is fluffy but very-very annoying.) The only thing I really like - witchers dodge looks much better (he jumps ...
by Sneery_Thug
Sat 05 Apr, 2014 10:19 am
Forum: Modding
Topic: DoW 2 animating
Replies: 3
Views: 2392

Re: DoW 2 animating

You can also contact Canis Lupus from codex edition team. He's generally a 3D-designer and he also does animations.
by Sneery_Thug
Wed 02 Apr, 2014 10:03 am
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 262855

Re: Patch 2.3 - Tentative Balance changelog

Nuclear Arbitor wrote:single storm bolter upgrade.


Btw, stormbolter is the tier 3 upgrade for tacs in the codex edition mod.)
by Sneery_Thug
Tue 01 Apr, 2014 9:36 am
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 262855

Re: Patch 2.3 - Tentative Balance changelog

@ Sneery_Thug: But judging from the patch notes, it does look like barebone tact squad. And you know what? I would prefer it without sergeant. He is largery irrelevant if I need just the plasma or launcher. But keep the cost down, 350/0/200 is too much for that. .... What you can see in it, hovewer...
by Sneery_Thug
Mon 31 Mar, 2014 2:35 pm
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 262855

Re: Patch 2.3 - Tentative Balance changelog

Got a vid? Seems quite gimmicky to be honest, but I'm always open to learn something. And as current patch notes go, you get just a barebone tact squad, no buff, no sergeant, nothing. I guess it was Toil and he made even 4! tacs.) A match casted by Indrid. I do use 3 tacs sometimes either, but i'm ...
by Sneery_Thug
Mon 31 Mar, 2014 1:32 pm
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 262855

Re: Patch 2.3 - Tentative Balance changelog

It was rather a display of noisy thinking that the swarmlord had SHI and not vehicle armor :P If he killed the Swarmlord he might have won even with 3 tacs vs Riku. Now repeat plz that tacs are not exactly viable. If...might...yeah, I'll repeat that 3 tacts are not exactly viable until I see someon...
by Sneery_Thug
Mon 31 Mar, 2014 1:13 pm
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 262855

Re: Patch 2.3 - Tentative Balance changelog

Read Caeltos's thread "Drop Pod rework" (same forum) "the new approach I'd like to take is to maintain it's reliablity and introduce a more "safe" and very unique and original Drop Pod that was in DoW2 retail. This is that it now provides with a Tactical Marine Squad + Serg...
by Sneery_Thug
Mon 31 Mar, 2014 12:27 pm
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 262855

Re: Patch 2.3 - Tentative Balance changelog

But why no sergeant comes out of the drop pod then? What it has to do with nids is also beyond me... Drop pods will become less desirable for me. Read Caeltos's thread "Drop Pod rework" (same forum) "the new approach I'd like to take is to maintain it's reliablity and introduce a mor...
by Sneery_Thug
Mon 24 Mar, 2014 9:06 pm
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 262855

Re: Patch 2.3 - Tentative Balance changelog

Ok so you don't want channeling runes giving too much sustainability or field presence, but reducing duration seems like a half measure that doesn't fix anything (if there is anything to be fixed). It depends on how prolonged the fight is. The healing remains the same, resulting in less healing don...
by Sneery_Thug
Tue 04 Mar, 2014 6:59 pm
Forum: Balance Discussion
Topic: Apothecary Combat Stimulants
Replies: 76
Views: 26371

Re: Apothecary Combat Stimulants

Btw, is purification rites upgrade good as it is?
by Sneery_Thug
Tue 04 Mar, 2014 6:57 pm
Forum: Balance Discussion
Topic: Apothecary Combat Stimulants
Replies: 76
Views: 26371

Re: Apothecary Combat Stimulants

Yeah, I like the passive buff to apo hp/melee, maybe by 10% each. An alternative I was thinking about was making the stims grant increased energy regen and -50% ability cooldown. This would give it some nice synergy in team games, but even in 1v1 it would make it useful in synergy with ASM and the ...
by Sneery_Thug
Mon 03 Mar, 2014 7:23 pm
Forum: Balance Discussion
Topic: Why remove NF for GKI? SS Psykbolt
Replies: 61
Views: 21018

Re: Why remove NF for GKI? SS Psykbolt

Excuse me, but TCSM do insanely high ranged damage and insanely high melee damage for a ranged squad. And most of the time any melee unit will be shot to bits by them. Tacs do less damage both in melee and ranged and they can't activate their ability whenever they want. It needs to be charged by da...
by Sneery_Thug
Mon 03 Mar, 2014 7:16 pm
Forum: Balance Discussion
Topic: Land raider phobos accuracy vs infantry
Replies: 11
Views: 4355

Re: Land raider phobos accuracy vs infantry

Orkfaeller wrote:Does it really hit any better than LasCannon Preds?


Against infantry it is much better (obvious better vs vehicles.) It has much less hp than the guo, but the damage is very high vs everything.
by Sneery_Thug
Mon 06 Jan, 2014 10:45 am
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 433436

Re: DLC Replacers & Sterling's New Stuff

Hi I really like your stuff, hence I wanted to ask you if you do requests: Could you swap the golden FC helmet with this one and make it also team colorable (apart from the golden parts ofc) Because, frankly the golden FC helmet just looks bland. Here is the picture: http://imageshack.us/a/img854/2...
by Sneery_Thug
Mon 23 Dec, 2013 7:34 pm
Forum: Releases
Topic: Aurelia Refinery (2p) - Calderis Refinery Reskin
Replies: 9
Views: 6825

Re: Aurelia Refinery (2p) - Calderis Refinery Reskin

Those pictures look great. Looking forward to try out this map.
by Sneery_Thug
Wed 18 Dec, 2013 8:39 pm
Forum: Balance Discussion
Topic: Terminators
Replies: 213
Views: 61816

Re: Terminators

Thanks for the wide answer - explains much. Still some questions: 1. Chaos (tics in the first lane) bleed more req. But isn't it mostly relevant in t1 and perhaps t2 and much less in t3? 2. Chaos terminators synergise much better with their armies than sm counterparts because of: a) CL - Khorn worsh...
by Sneery_Thug
Wed 18 Dec, 2013 1:34 pm
Forum: Balance Discussion
Topic: Terminators
Replies: 213
Views: 61816

Re: Terminators

And I've heard, Tex is working on Project Balance Spacemarines. Perhaps we should just wait for his topic. As much I understand, most even the very best players trust his opinion.
by Sneery_Thug
Wed 18 Dec, 2013 1:15 pm
Forum: Balance Discussion
Topic: Terminators
Replies: 213
Views: 61816

Re: Terminators

and general eco-structure is why the reinf. cost is different from one another. People are generally just to stubborn to not try to look into a unit on it's generalistic design and approach to the army composition they serve and utilize, instead they will direct and compare to other units with simi...
by Sneery_Thug
Mon 11 Nov, 2013 8:57 pm
Forum: Balance Discussion
Topic: Veteran Marines: Put in the Stronghold?
Replies: 136
Views: 39849

Re: Veteran Marines: Put in the Stronghold?

Btw, isn't it a good idea to - as Sub Zero suggested - give Vanguards (not asm) a passive leap/ knockback ability - to even out the loss of the melta bomb ? Since the melta bomb is one of the main key abilities in the sm-play. And most players won't purchase vanguards even if the opponent has mostly...
by Sneery_Thug
Mon 28 Oct, 2013 9:00 pm
Forum: Balance Discussion
Topic: Asm / Raptor passive leap
Replies: 31
Views: 11959

Re: Asm / Raptor passive leap

Personally I think the mini jump should do damage, in normal melee they basically waste their first attack but it's especially infuriating when they shoulder-charge a 10 hp retreater for 0 damage and then just stand around while it gets away... Why don't you just implement it? Since it sounds logic...
by Sneery_Thug
Tue 24 Sep, 2013 10:07 pm
Forum: Community General Discussion
Topic: Elite on thin ice
Replies: 21
Views: 8366

Re: Elite on thin ice

Perhaps newcomers do need a better organisation. Like a topic "for noobs" on this forum. Since most visit this page more often, then the steam page. Also, when you see a game called "no noobs" - host one yourself, called "newbies only" (that's what I do.) And imo it wou...
by Sneery_Thug
Tue 24 Sep, 2013 8:48 pm
Forum: Community General Discussion
Topic: Elite on thin ice
Replies: 21
Views: 8366

Re: Elite on thin ice

Ok, I joined elite community already some monthes ago. But I'm still a noob (yes, i can read and push buttons, but that's all.) And i'm rather satisfied with the elite lobby. I play with really good players and they neither kick me, nor they blame me for losing, even when it's my fault. Moreover the...
by Sneery_Thug
Tue 24 Sep, 2013 6:45 pm
Forum: Community General Discussion
Topic: Create New (viable) Chaos Units
Replies: 64
Views: 23143

Re: Create New (viable) Chaos Units

The model of Chosen Marine looks really tooo good to not to use it. Would be nice, if it will be an upgrade for caos tacs (to diversify tzeench marines a little - since MoT is like a must-have upgrade, if you don't need Khorn marines.) But of course it's up to Caeltos and Lulgrim. If not an upgrade,...
by Sneery_Thug
Sun 07 Jul, 2013 8:50 pm
Forum: Community General Discussion
Topic: Rate the new units !
Replies: 65
Views: 26214

Re: Rate the new units !

Mark of Khorne Chaos Space Marines Model: 3/10 Poor. Very poor. The helmet is awesome, and have high poly. But the rest of the armour it's the CSM Epic armour. They need more stuff: lots and lots of chains, skulls and Khorne symbols. Something like this, made by me with parts of the Shuma's Khorne ...
by Sneery_Thug
Sun 07 Jul, 2013 7:35 pm
Forum: Community General Discussion
Topic: Wish Lists (for beyond 2.1)
Replies: 304
Views: 132393

Re: Wish Lists (for beyond 2.1)

@ Lag
It's up to Caeltos and Lulgrim how to deal with the money.
And yes, you are right too.
by Sneery_Thug
Sun 07 Jul, 2013 6:10 pm
Forum: Community General Discussion
Topic: 2.2 preview
Replies: 212
Views: 85604

Re: 2.2 preview

As a part of the continuation of the development of the modification, and an "Indirect-expansion", yes. They were the race that was chosen, and implemented. Alot of you people haven't been around since the origins of the modification. It adds more flavor & gameplay, and options to pla...
by Sneery_Thug
Mon 01 Jul, 2013 9:08 pm
Forum: Community General Discussion
Topic: Wish Lists (for beyond 2.1)
Replies: 304
Views: 132393

Re: Wish Lists (for beyond 2.1)

Kvek wrote:One little request :) Can you please make Gabriel FC ? Maybe for imperial fists etc


Oh yes, Gabriel FC is a nice idea. I like to play FC, but this icon with his dumb bald head. 0_O

(I mean not the model itself, but the icon.)
by Sneery_Thug
Sun 30 Jun, 2013 9:39 pm
Forum: Community General Discussion
Topic: Wish Lists (for beyond 2.1)
Replies: 304
Views: 132393

Re: Wish Lists (for beyond 2.1)

Well, assume one artist would work for a few thousand $ a month, and we would need a few of them working for a few months... You can see where this is going, I hope. @Ctan Unless you're willing to stump up ~$10K don't raise necrons as a topic again thx Otherwise I shall put $20 a month towards payi...

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