Woop woop, I'm in, I can play either day but prefer Saturdays.
Can play Nids, SM, OM.
Search found 267 matches
- Thu 04 Aug, 2016 4:35 pm
- Forum: Tournaments
- Topic: MFW on August 13th and 14th @ 17:00 UTC
- Replies: 26
- Views: 11392
- Fri 29 Jul, 2016 9:53 pm
- Forum: Strategy Discussion
- Topic: Nids vs SM
- Replies: 42
- Views: 18370
Re: Nids vs SM
fe_ wrote:Sight range increase from infestation tower works perfectly with zoans.
Also, if anyone want to play nids vs nids matchup - hit me up. I think i never played it, not enough tyranids around.
It's pretty much the only MU I know where Genestealers are the best choice.
- Fri 29 Jul, 2016 12:50 pm
- Forum: Strategy Discussion
- Topic: Nids vs SM
- Replies: 42
- Views: 18370
Re: Nids vs SM
5- Without Number needs to be nerfed. Come to think of it, I would really love to see Without Number reverted to its T2 400req/100red, no reinforcement state. That gave Nid players the option to call down two Gaunt squads early in T2 to surprise the opponent with a massively swarmy build. That was ...
- Fri 29 Jul, 2016 12:27 pm
- Forum: Strategy Discussion
- Topic: Nids vs SM
- Replies: 42
- Views: 18370
Re: Nids vs SM
And i always lose my TG in the once i lose an engagement and forced to back-off (I really dislike TG even if everybody says it's overpowered, for me TG is just a melee walker w/o melee resistance or vehicle armor). I can give some quick tips on proper TG usage: 1. As you said he has no melee resist...
- Fri 29 Jul, 2016 8:01 am
- Forum: Strategy Discussion
- Topic: Nids vs SM
- Replies: 42
- Views: 18370
Re: Nids vs SM
I got a question as well: how can HT possibly deal with Warboss? Stormboyz with UYC just destroy everything in t1, shootas outshooting termagants, sluggas outslugging hormagaunts. And t2 is even worse. I got no idea how to play this MU. I actually think HT has a pretty awesome advantage over Warbos...
- Thu 28 Jul, 2016 5:16 pm
- Forum: Strategy Discussion
- Topic: Nids vs SM
- Replies: 42
- Views: 18370
Re: Nids vs SM
1. How do I deal with heavy walkers (Dread, Wraithknight)? It takes forever to take them down with venoms... I heard from Floid that Stealers can destroy melee walkers but I prefer a Tyrant Guard. It won't beat a melee Walker solo but it can bait it into combat while Venoms/HT/RA fire from range. T...
- Wed 27 Jul, 2016 7:32 am
- Forum: Balance Discussion
- Topic: Chaos lord bugs out Senti
- Replies: 13
- Views: 5746
Re: Chaos lord bugs out Senti
It's how the game works and it's a part of it. Don't want the slow-ass BC or CL to path-block your sent? Well get gud and move your sent away from them before it gets close... It's not like the sent is particularly vulnerable to rogue CLs running up behind it and blocking it... A CL shouldn't reall...
- Mon 25 Jul, 2016 8:33 am
- Forum: Tournaments
- Topic: Monthly Team Tournament 1 on Saturday July 30th @ 17:00 UTC
- Replies: 18
- Views: 10534
- Wed 06 Jul, 2016 4:43 pm
- Forum: Balance Discussion
- Topic: Blight Nades against orcs,ig and nids OP ?
- Replies: 19
- Views: 8582
Re: Blight Nades against orcs,ig and nids OP ?
I always have the feeling that the Apo's nades are more devastating to infantry than the blight nades. Also I don't think either of those abilities needs to be nerfed. The only combo that I feel is slightly OP is with the bile spewer ability (I'm not sure what it's called). I think it actually has m...
- Sat 02 Jul, 2016 5:14 pm
- Forum: Tournaments
- Topic: MRT 25 on July 3, 2016 @ 18:00 UTC
- Replies: 32
- Views: 14900
Re: MRT 25 on July 3, 2016 @ 18:00 UTC
Put me in reserve please, if I can play I will let you know in time.
- Sat 02 Jul, 2016 12:44 pm
- Forum: Balance Discussion
- Topic: Proposal - Make Techmarine Structures Tier 2
- Replies: 43
- Views: 14471
Re: Proposal - Make Techmarine Structures Tier 2
I don't think anyone who regularly plays team games could argue that the TM is not one of the best heroes for 2v2/3v3, and the beacon is a huge part of that. Wanna bet on that? :) Sure. List for me the heroes you think bring a bigger asset to their team. For me, the Techmarine ranks highest because...
- Sat 02 Jul, 2016 8:48 am
- Forum: Balance Discussion
- Topic: Proposal - Make Techmarine Structures Tier 2
- Replies: 43
- Views: 14471
Re: Proposal - Make Techmarine Structures Tier 2
Agreed almost entirely with Riku's last post. That's a lot of resources you are dumping into protecting a small part of a 3v3 map. Just flank or go elsewhere? That depends on the map. Obviously some maps' key points are heavily centered giving a big advantage to a team that can control it in the ea...
- Thu 30 Jun, 2016 4:18 pm
- Forum: Balance Discussion
- Topic: Proposal - Make Techmarine Structures Tier 2
- Replies: 43
- Views: 14471
Re: Proposal - Make Techmarine Structures Tier 2
Could it be changed perhaps so that allies can no longer use it as a retreat point?
- Wed 29 Jun, 2016 4:26 pm
- Forum: Tournaments
- Topic: MRT 25 on July 3, 2016 @ 18:00 UTC
- Replies: 32
- Views: 14900
Re: MRT 25 on July 3, 2016
Hiveminion
HT, LA, TM
HT, LA, TM
- Sat 25 Jun, 2016 9:56 am
- Forum: Balance Discussion
- Topic: Zoanthropes
- Replies: 2
- Views: 1897
Zoanthropes
I think one of the big problems with Zoanthropes has always been the ridiculous amount of health regen they provide, especially when they start levelling up. However, last patch, instead of adressing this problem, the Warp Blast was tweaked and the unit cost increased. While I agree with the price i...
- Thu 16 Jun, 2016 7:02 pm
- Forum: General Discussion
- Topic: First ingame video (it's in German though)
- Replies: 151
- Views: 100203
Re: First ingame video (it's in German though)
I don't understand why they're taking this risk, alienating half of their fanbase with this cartoony, over-the-top artstyle and dumbed down, immersionless gameplay The existing Relic–DoW fanbase is very insignificant compared to what might be gained by catching the interest of the millions of mains...
- Thu 16 Jun, 2016 6:56 pm
- Forum: General Discussion
- Topic: First ingame video (it's in German though)
- Replies: 151
- Views: 100203
Re: First ingame video (it's in German though)
If people would stop ranting and start doing something about it like visiting Relic's forum, you might get listened to, and the more people who jump in with sensible ways of making your argument , you could change things. Or you can all sit and stew here, up to you. You're actually discouraging peo...
- Thu 16 Jun, 2016 6:16 pm
- Forum: General Discussion
- Topic: First ingame video (it's in German though)
- Replies: 151
- Views: 100203
Re: First ingame video (it's in German though)
What do you mean half of the fanbase? Are we talking the DoW2 community of 1000 people? Are we talking about the DoW1 community of even smaller numbers? Apparently people forget that Relic is a company that makes video games for a living. They make their bread and butter from it. You think that the...
- Thu 16 Jun, 2016 5:07 pm
- Forum: General Discussion
- Topic: First ingame video (it's in German though)
- Replies: 151
- Views: 100203
Re: First ingame video (it's in German though)
I don't understand why they're taking this risk, alienating half of their fanbase with this cartoony, over-the-top artstyle and dumbed down, immersionless gameplay, obviously to cater to a broader audience that is still most likely to ignore the game. If they do succeed in selling 40k to a wider pub...
- Mon 06 Jun, 2016 5:00 pm
- Forum: Balance Discussion
- Topic: Glaring Balance Issues that need addressing before DOW dies
- Replies: 16
- Views: 7055
Re: Glaring Balance Issues that need addressing before DOW dies
Since rippers can be spawned by towers, they should just become a normal unit, their size should be increased so that infantry can hit them, their reiforce cost decreased to near 0 and their HP increased by a large margin and give them a sizeable power cost of like 50 power, basically make them a d...
- Sat 04 Jun, 2016 9:19 am
- Forum: Random Stuff
- Topic: E3 2016 (June 12-14th)
- Replies: 23
- Views: 12902
Re: E3 2016 (June 12-14th)
I think the screenshot about 30 mins in is new, and for me it definitely looks much better than the previous ones. More detail, more particle effects, better lighting, more grimdark.
- Fri 27 May, 2016 9:58 pm
- Forum: Strategy Discussion
- Topic: Rippers
- Replies: 7
- Views: 4546
Rippers
Rippers are awesome. But I don't see them being used much, except when the odd Thornback poops them out T3. It seems to me like people forget they can spawn them from their towers, just like their opponents forget to take them down. Now I mostly play 3v3s, but Rippers just solve so many problems in ...
- Mon 23 May, 2016 6:38 pm
- Forum: Tournaments
- Topic: MRT 24 on May 29,2016 @ 17:00 UTC
- Replies: 29
- Views: 16417
Re: MRT 24 on May 29,2016 @ 17:00 UTC
Woopwoop.
Hiveminion - Hive Tyrant, Lictor Alpha, Techmarine
Hiveminion - Hive Tyrant, Lictor Alpha, Techmarine
- Tue 10 May, 2016 10:12 am
- Forum: Balance Discussion
- Topic: Fire Dragon -- Move to T3
- Replies: 53
- Views: 22099
Re: Fire Dragon -- Move to T3
The problem with Fire Dragons is that they are able to outshoot anti-infantry squads while being one of the best AV units in the game. Eldar units should be highly specialized, not generalist brawlers.
- Tue 22 Mar, 2016 4:40 pm
- Forum: Tournaments
- Topic: MRT 22 on March 27, 2016 @ 17:00 UTC
- Replies: 51
- Views: 21345
Re: MRT 22 on March 27-28, 2016 @ 17:00 UTC
I'm in if it's on sunday. HT, LA, TM.
- Wed 09 Mar, 2016 5:40 pm
- Forum: Balance Discussion
- Topic: Hive Tyrant Venom Cannon
- Replies: 23
- Views: 10668
Re: Hive Tyrant Venom Cannon
First off I agree the HT Venom Cannon AoE is unnecessarily good and can really shred Strom Troopers and Catachans., reducing the AoE as Forest suggested would be a good change. However: What?? How is this a l2p issue? that applies when you can use a squad well and you think it's underperforming. And...
- Sat 27 Feb, 2016 6:23 pm
- Forum: Community General Discussion
- Topic: 2.5.1 Bugs/Issues
- Replies: 185
- Views: 85290
Re: 2.5.0 Bugs/Issues
DandyFrontline wrote:hiveminion wrote:I've had massive lag issues with Graesark Undercity. I played on it twice online and ramped up a 15-20 second delay in no time. I tried it versus bots and had no trouble.
Sure. How can you have lag in offline mod ?
If it's purely a case of my comp not handling the graphics or something.
- Sat 27 Feb, 2016 6:04 pm
- Forum: Community General Discussion
- Topic: 2.5.1 Bugs/Issues
- Replies: 185
- Views: 85290
Re: 2.5.0 Bugs/Issues
I've had massive lag issues with Graesark Undercity. I played on it twice online and ramped up a 15-20 second delay in no time. I tried it versus bots and had no trouble.
- Sat 27 Feb, 2016 8:08 am
- Forum: Balance Discussion
- Topic: 2.5.X Balance
- Replies: 196
- Views: 97339
Re: 2.5.0 Balance
Because the zoan was an all-in-1 package. Now it's been relegated to an artillery piece with some nice regen to support. Atm, I'm satisfied with the nerfs its received but I'll make more final judgments. But Nids are arguably the most one-dimensional race in the game. Most units have very little ut...
- Sat 27 Feb, 2016 7:21 am
- Forum: Balance Discussion
- Topic: 2.5.X Balance
- Replies: 196
- Views: 97339
Re: 2.5.0 Balance
Dark Riku wrote:Laplace's Demon wrote:
But yeah, rip Nids Guess the only one that will keep playing them is Floid now ^^
Well they didn't touch Tyrant Guards so I'm still fine.
I thought the complaint with Zoans was more their hp regen aura? Why wasn't that nerfed instead of the snare?