Search found 1305 matches
- Sun 17 Feb, 2013 2:32 am
- Forum: Dawn of War Codex
- Topic: Polls
- Replies: 1
- Views: 2239
Polls
Should we enable polls or are they pointless?
- Sun 17 Feb, 2013 2:30 am
- Forum: Replays
- Topic: Replays (casted) database and "epic" matches
- Replies: 37
- Views: 90465
Replays (casted) database and "epic" matches
I have set up a replays database that lists Elite matches uploaded to YouTube with basic metadata and filtering options. Filtering by map, faction, hero etc. can be added if useful. The list is not complete yet yes it is, all Elite replays from the (major) channels are in. New casts are added within...
- Sun 17 Feb, 2013 2:20 am
- Forum: Modding
- Topic: Unit Number Decorators
- Replies: 4
- Views: 3257
Re: Unit Number Decorators
Not really doable, would require recoding the UI and it's beyond our reach.
- Sat 16 Feb, 2013 11:11 pm
- Forum: Dawn of War Codex
- Topic: Minor request
- Replies: 1
- Views: 2598
Re: Minor request
I can't immediately see where to change it either, but I'll try to find it (if I remember).
- Sat 16 Feb, 2013 2:49 pm
- Forum: Releases
- Topic: 2.1 beta builds
- Replies: 5
- Views: 48760
Re: 2.1 beta builds
Beta 6 changes from beta 5 (above list) * Sternguard Veteran Squad icons changed * Sternguard Veteran Squad ammo type swaps now have a shared cooldown (might prevent some bugging) * Infestation effects no longer stack (with itself or synapse auras) because it was bugging the fuck out in bizarre ways...
- Fri 15 Feb, 2013 4:25 pm
- Forum: Balance Discussion
- Topic: Balance Issues for 2.1 *UPDATED*
- Replies: 52
- Views: 23143
Re: Current Issues for 2.1
Does their utility justify getting Paladins to begin with? It seems kinda weak to me (on paper) compared with GKT splash damage and energy sap...
- Fri 15 Feb, 2013 7:03 am
- Forum: Dawn of War Codex
- Topic: Spambot counters
- Replies: 0
- Views: 4717
Spambot counters
I am changing the ineffective captcha into a Q&A check with DoW2-related questions to stop spambots. If you have problems with registering, you can report it in the Elite Steam group's chat.
- Tue 12 Feb, 2013 7:39 pm
- Forum: Community General Discussion
- Topic: FC terminator with thunder hammer + storm shield
- Replies: 21
- Views: 11630
Re: FC terminator with thunder hammer + storm shield
I was thinking about CL ripoff for the claws and a barrage sweep or AoE ability with knockback or suppression for the cannon originally.
- Tue 12 Feb, 2013 4:44 pm
- Forum: Balance Discussion
- Topic: Balance Issues for 2.1 *UPDATED*
- Replies: 52
- Views: 23143
Re: Current Issues for 2.1
WSE Heavy Gauge Death Spinner The chain KB is so that it prevents retreat, intended or OP? Sounds gay, maybe apply same "spam-cap" fix as Full Auto and MWB? Tactical Marine Flamer 2.1 sees much love for Tactical Marines flamers, have they been overbuffed? Should the price stay the same? D...
- Tue 12 Feb, 2013 4:36 pm
- Forum: Community General Discussion
- Topic: FC terminator with thunder hammer + storm shield
- Replies: 21
- Views: 11630
Re: FC terminator with thunder hammer + storm shield
I wouldn't mind making it, really. My random suggestion would be an active ability for each TFC weapon, as he is kinda passive right now after upgrading to Terminator Armor. Putting >100 heavy melee dps on a teleporting suppression/kb immune hero sounds crazy, though. But the default fist damage cou...
- Tue 12 Feb, 2013 5:22 am
- Forum: Community General Discussion
- Topic: FC terminator with thunder hammer + storm shield
- Replies: 21
- Views: 11630
Re: FC terminator with thunder hammer + storm shield
Ofc it's possible, but doesn't he already have the 170 dmg 85 dps heavy melee power fist by default...
- Mon 11 Feb, 2013 9:45 pm
- Forum: Balance Discussion
- Topic: Balance Issues for 2.1 *UPDATED*
- Replies: 52
- Views: 23143
Re: Current Issues for 2.1
If you want some numbers to go with that (re: Sternguard), here's some damage armor modifiers. kraken | building: 0.05f; | vehicle: 0.02f; | infantry: 1f; | building_light: 0.5f; | commander: 0.9f; | heavy_infantry: 0.87f; | building_defence: 0.2f; | super_heavy_infantry: 0.39f; | infantry_fire_resi...
- Sun 10 Feb, 2013 9:08 pm
- Forum: Dawn of War Codex
- Topic: Tapatalk support
- Replies: 0
- Views: 4672
Tapatalk support
Tapatalk has been enabled for the DoWC forum. The search function in Tapatalk is being gay (as usual) so search for "dawnofwar.info" to find it.
- Fri 08 Feb, 2013 9:22 pm
- Forum: Releases
- Topic: 2.1 beta builds
- Replies: 5
- Views: 48760
2.1 beta builds
Download Links for 2.1 beta (a.k.a. test build) releases for adventurous ppl. Scroll down for latest changes (long list still shows beta 5, I'll update it later). ⋅ 2.1 (full installer): Google Drive (466 MB) ⋅ 2.1 (full installer): Google Drive (Mirror) (466 MB) Patch notes (...
- Tue 05 Feb, 2013 11:24 am
- Forum: Dawn of War Codex
- Topic: Forum rules
- Replies: 0
- Views: 40276
Forum rules
Forum rules
Lulgrim
Site Admin
P.S. If you earn yourself a ban on the forums, it will most likely extend to our other platforms as well (Discord, Steam etc).
- Don't be a dick.
- If rule 1 isn't a sufficient guideline for you, this is probably not your place.
Lulgrim
Site Admin
P.S. If you earn yourself a ban on the forums, it will most likely extend to our other platforms as well (Discord, Steam etc).