Search found 1305 matches

by Lulgrim
Sun 17 Feb, 2013 2:32 am
Forum: Dawn of War Codex
Topic: Polls
Replies: 1
Views: 2239

Polls

Should we enable polls or are they pointless?
by Lulgrim
Sun 17 Feb, 2013 2:30 am
Forum: Replays
Topic: Replays (casted) database and "epic" matches
Replies: 37
Views: 90465

Replays (casted) database and "epic" matches

I have set up a replays database that lists Elite matches uploaded to YouTube with basic metadata and filtering options. Filtering by map, faction, hero etc. can be added if useful. The list is not complete yet yes it is, all Elite replays from the (major) channels are in. New casts are added within...
by Lulgrim
Sun 17 Feb, 2013 2:20 am
Forum: Modding
Topic: Unit Number Decorators
Replies: 4
Views: 3257

Re: Unit Number Decorators

Not really doable, would require recoding the UI and it's beyond our reach.
by Lulgrim
Sat 16 Feb, 2013 11:11 pm
Forum: Dawn of War Codex
Topic: Minor request
Replies: 1
Views: 2598

Re: Minor request

I can't immediately see where to change it either, but I'll try to find it (if I remember).
by Lulgrim
Sat 16 Feb, 2013 2:49 pm
Forum: Releases
Topic: 2.1 beta builds
Replies: 5
Views: 48760

Re: 2.1 beta builds

Beta 6 changes from beta 5 (above list) * Sternguard Veteran Squad icons changed * Sternguard Veteran Squad ammo type swaps now have a shared cooldown (might prevent some bugging) * Infestation effects no longer stack (with itself or synapse auras) because it was bugging the fuck out in bizarre ways...
by Lulgrim
Fri 15 Feb, 2013 4:25 pm
Forum: Balance Discussion
Topic: Balance Issues for 2.1 *UPDATED*
Replies: 52
Views: 23143

Re: Current Issues for 2.1

Does their utility justify getting Paladins to begin with? It seems kinda weak to me (on paper) compared with GKT splash damage and energy sap...
by Lulgrim
Fri 15 Feb, 2013 7:03 am
Forum: Dawn of War Codex
Topic: Spambot counters
Replies: 0
Views: 4717

Spambot counters

I am changing the ineffective captcha into a Q&A check with DoW2-related questions to stop spambots. If you have problems with registering, you can report it in the Elite Steam group's chat.
by Lulgrim
Tue 12 Feb, 2013 7:39 pm
Forum: Community General Discussion
Topic: FC terminator with thunder hammer + storm shield
Replies: 21
Views: 11630

Re: FC terminator with thunder hammer + storm shield

I was thinking about CL ripoff for the claws and a barrage sweep or AoE ability with knockback or suppression for the cannon originally.
by Lulgrim
Tue 12 Feb, 2013 4:44 pm
Forum: Balance Discussion
Topic: Balance Issues for 2.1 *UPDATED*
Replies: 52
Views: 23143

Re: Current Issues for 2.1

WSE Heavy Gauge Death Spinner The chain KB is so that it prevents retreat, intended or OP? Sounds gay, maybe apply same "spam-cap" fix as Full Auto and MWB? Tactical Marine Flamer 2.1 sees much love for Tactical Marines flamers, have they been overbuffed? Should the price stay the same? D...
by Lulgrim
Tue 12 Feb, 2013 4:36 pm
Forum: Community General Discussion
Topic: FC terminator with thunder hammer + storm shield
Replies: 21
Views: 11630

Re: FC terminator with thunder hammer + storm shield

I wouldn't mind making it, really. My random suggestion would be an active ability for each TFC weapon, as he is kinda passive right now after upgrading to Terminator Armor. Putting >100 heavy melee dps on a teleporting suppression/kb immune hero sounds crazy, though. But the default fist damage cou...
by Lulgrim
Tue 12 Feb, 2013 5:22 am
Forum: Community General Discussion
Topic: FC terminator with thunder hammer + storm shield
Replies: 21
Views: 11630

Re: FC terminator with thunder hammer + storm shield

Ofc it's possible, but doesn't he already have the 170 dmg 85 dps heavy melee power fist by default...
by Lulgrim
Mon 11 Feb, 2013 9:45 pm
Forum: Balance Discussion
Topic: Balance Issues for 2.1 *UPDATED*
Replies: 52
Views: 23143

Re: Current Issues for 2.1

If you want some numbers to go with that (re: Sternguard), here's some damage armor modifiers. kraken | building: 0.05f; | vehicle: 0.02f; | infantry: 1f; | building_light: 0.5f; | commander: 0.9f; | heavy_infantry: 0.87f; | building_defence: 0.2f; | super_heavy_infantry: 0.39f; | infantry_fire_resi...
by Lulgrim
Sun 10 Feb, 2013 9:08 pm
Forum: Dawn of War Codex
Topic: Tapatalk support
Replies: 0
Views: 4672

Tapatalk support

Tapatalk has been enabled for the DoWC forum. The search function in Tapatalk is being gay (as usual) so search for "dawnofwar.info" to find it.
by Lulgrim
Fri 08 Feb, 2013 9:22 pm
Forum: Releases
Topic: 2.1 beta builds
Replies: 5
Views: 48760

2.1 beta builds

Download Links for 2.1 beta (a.k.a. test build) releases for adventurous ppl. Scroll down for latest changes (long list still shows beta 5, I'll update it later). ⋅  2.1 (full installer): Google Drive (466 MB) ⋅  2.1 (full installer): Google Drive (Mirror) (466 MB) Patch notes (...
by Lulgrim
Tue 05 Feb, 2013 11:24 am
Forum: Dawn of War Codex
Topic: Forum rules
Replies: 0
Views: 40276

Forum rules

Forum rules

  1. Don't be a dick.
  2. If rule 1 isn't a sufficient guideline for you, this is probably not your place.

Lulgrim
Site Admin

P.S. If you earn yourself a ban on the forums, it will most likely extend to our other platforms as well (Discord, Steam etc).

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