Search found 1327 matches

by Nurland
Sat 04 May, 2013 12:26 pm
Forum: Strategy Discussion
Topic: Beginner/New Players
Replies: 71
Views: 29452

Re: Beginner/New Players

Even vanilla tics have higher dps than shees (if the dps of shees and tics has not been changed since retail) and hormas have the highest dps of vanilla T1 melee squads.
by Nurland
Sat 04 May, 2013 11:33 am
Forum: Balance Discussion
Topic: Eldar Topic
Replies: 154
Views: 60911

Re: Eldar Topic

http://www.youtube.com/watch?v=jq1QQD4wxVE indeed webway gates are useless in outer reaches.
by Nurland
Sat 04 May, 2013 11:31 am
Forum: Balance Discussion
Topic: Imperial Guard Topic
Replies: 135
Views: 55348

Re: Imperial Guard Topic

Is it really that similar? it basically comes down to an over extended vehicle. with proper support, especially plasma/inferno, a sent doesn't want to get any where near and all you have to do is move your dread behind infantry and the sent isn't going to do anything. problem with the bane wolf is ...
by Nurland
Sat 04 May, 2013 11:16 am
Forum: Strategy Discussion
Topic: Beginner/New Players
Replies: 71
Views: 29452

Re: Beginner/New Players

Sluggas have higher base dps than banshees (shees have power melee though so they do more damage against HI/SHI). And while Shees have higher melee skill and probably a better special attack, I think vanilla sluggas beat vanilla shees 1v1 if they use waagh. So sluggas are nothing to be scoffed at. T...
by Nurland
Fri 03 May, 2013 10:23 pm
Forum: Balance Discussion
Topic: Chaos Space Marine Topic
Replies: 208
Views: 82425

Re: Chaos Space Marine Topic

Nurgle worship should grant some sort of buff to vehicles and some extra buff to daemons also. It is probably the worst scaling worship even when not considering the aforementioned shortcomings. That is only my opinion though.
by Nurland
Thu 02 May, 2013 2:45 pm
Forum: Balance Discussion
Topic: Tyranid Topic
Replies: 122
Views: 51991

Re: Tyranid Topic

Well Lulfexes are T3 and expensive as fuq. Every fex variant is like 210 or so power in retail but can't remember how the prices are in elite. But anyway an unit that costos 700-800/~200, is slow and has 1350 hp and can't be repaired with an ability to summon spore mines or shoot bioplasma is not OP...
by Nurland
Thu 02 May, 2013 2:03 pm
Forum: Balance Discussion
Topic: Space Marine Topic
Replies: 175
Views: 67697

Re: Space Marine Topic

Yeah I think fully upgraded SM lib is 1000hp, each whoregear giving him 100 extra hp. Also vanilla Apo dps is something like 25 if it's not been changed since retail so as Indrid pointed out lib dps is way higher than apo's.
by Nurland
Thu 02 May, 2013 1:51 pm
Forum: Community General Discussion
Topic: Wish Lists (for beyond 2.1)
Replies: 304
Views: 132632

Re: Wish Lists (for beyond 2.1)

I kinda agree with Raffa/Nikhel on this one. Tcsm are usually just more flexible and safer choice as you can get high dps power melee via bloodletters with less overall expenses and no time consuming upgrades needed. Kcsm aren't bad but as they don't stand a chance against any other dedicated T2 mel...
by Nurland
Tue 23 Apr, 2013 11:23 am
Forum: Balance Discussion
Topic: Force Commander's Power Fist
Replies: 13
Views: 7475

Re: Force Commander's Power Fist

I usually find flesh over steel dodgeable with tanks (just need to know where the fc is) but it is a a lot harder to dodge it with walkers. With Eldar I think good ways to counter it are kinetic pulse + holofield, gravity blade, time field, mind war, shees, merciless witchblade, warp throw, heavy ga...
by Nurland
Tue 23 Apr, 2013 10:35 am
Forum: Strategy Discussion
Topic: Beginner/New Players
Replies: 71
Views: 29452

Re: Beginner/New Players

I suggest going to Elite mod chat. Most of the people who used to hang out at L2P and are still playing are in Elite mod chat these days.
by Nurland
Sun 21 Apr, 2013 1:26 pm
Forum: Balance Discussion
Topic: Wargear
Replies: 33
Views: 14033

Re: Wargear

Rofl. Oops. I haz fehled teh typing gods.
by Nurland
Sun 21 Apr, 2013 10:57 am
Forum: Balance Discussion
Topic: Wargear
Replies: 33
Views: 14033

Re: Wargear

What I never quite understood was why damonic visage was changed to its current state? I liked it in retail but now it just feels like a crappier version of trophy rack.
by Nurland
Fri 19 Apr, 2013 10:23 am
Forum: Balance Discussion
Topic: Raptors' Jump
Replies: 23
Views: 11334

Re: Raptors' Jump

Maybe getting the AC could reduce the jump jost to 60/55energy? Since atm the AC doesn't really give much besides for the obvious increase in dps and hp. Other jump units get some sort of ability with their squad leader (storms get stun upon landing, asm get merciless, ceptors get kb and dmg upon la...
by Nurland
Wed 17 Apr, 2013 11:00 am
Forum: Balance Discussion
Topic: Ranger Kinetic Pulse OP? (with WL)
Replies: 18
Views: 8774

Re: Ranger Kinetic Pulse OP? (with WL)

FiSH wrote:
Nuclear Arbitor wrote:that puts a massive damper on it's use, and not just the undodgeable nade use.

I agree. Example: Since Eldar doesn't have a jump troop, kinetic pulse can be the only way to save a Wraithlord trying to walk away from a las-cannon sometimes.

Warp Spiders? Autarch? WSE?
by Nurland
Tue 16 Apr, 2013 9:07 am
Forum: Technical Issues
Topic: Help installing the mod
Replies: 5
Views: 9346

Re: Help installing the mod

It may also have something to do with what it says in the properties of the custom shortcut the installer makes. Make sure the path is right etc.
by Nurland
Sat 13 Apr, 2013 11:45 pm
Forum: Balance Discussion
Topic: Please please can we fix Cata bleed?
Replies: 86
Views: 33661

Re: Please please can we fix Cata bleed?

Well since they reverted the squad size back to 7 models to start with so there are two sword models, who don't do ranged damage (at least there were back in retail when the squad had 7 members iirc).

Not entirely sure about the situation currently in elite though.
by Nurland
Sat 13 Apr, 2013 12:35 pm
Forum: Balance Discussion
Topic: Please please can we fix Cata bleed?
Replies: 86
Views: 33661

Re: Please please can we fix Cata bleed?

Maybe you didn't note in your calculations that the two sword models and gl model don't do ranged dmg?
by Nurland
Fri 12 Apr, 2013 5:14 pm
Forum: Balance Discussion
Topic: Please please can we fix Cata bleed?
Replies: 86
Views: 33661

Re: Please please can we fix Cata bleed?

I suppose Caeltos and Lulgrim know better but I'd say that they have probably not at least buffed the cata dmg from retail. And in retail it is 17,65 dps piercing per shotgun model (four of them = 70,60 dps). The demo man does 20,59 dps piercing and the sarge does 22,65 melta so in total 113,84 dps ...
by Nurland
Fri 12 Apr, 2013 5:06 pm
Forum: Balance Discussion
Topic: WSE vanilla special attack
Replies: 12
Views: 7297

Re: WSE vanilla special attack

Doesn't WSE have a melee skill of 60 to start with or is it 70? But yeah every melee weapon for a ranged commander takes them up to 70 melee skill (which is the default melee skill for melee units). I don't think his melee skill should be lowered if it is 60 to start with. That would make him too su...
by Nurland
Thu 11 Apr, 2013 1:30 pm
Forum: Balance Discussion
Topic: Please please can we fix Cata bleed?
Replies: 86
Views: 33661

Re: Please please can we fix Cata bleed?

In retail they did 210 power melee and 90 something piercing + 22-23 melta iirc (when fully upgraded). So T1 catas did as much ranged dps as 2 T1 tac squads (with shorter range ofc). Not sure about the current values in elite though.
by Nurland
Thu 11 Apr, 2013 1:24 pm
Forum: Community General Discussion
Topic: Venerable Dread
Replies: 84
Views: 33106

Re: Venerable Dread

Well if there is a fuckton of av on the field why get a vehicle in the first place? Giving it a ranged weapon could be ok but having a walker with 1750hp in lvl1 with a powerful ranged weapon sounds a tad bit OP. It is roughly equal to TB fex in melee without rippers but with the ability to be repa...
by Nurland
Mon 08 Apr, 2013 7:03 pm
Forum: Community General Discussion
Topic: Venerable Dread
Replies: 84
Views: 33106

Re: Venerable Dread

Well if there is a fuckton of av on the field why get a vehicle in the first place? Giving it a ranged weapon could be ok but having a walker with 1750hp in lvl1 with a powerful ranged weapon sounds a tad bit OP. It is roughly equal to TB fex in melee without rippers but with the ability to be repai...
by Nurland
Mon 25 Mar, 2013 8:42 pm
Forum: Balance Discussion
Topic: Chaos Space Marine Topic
Replies: 208
Views: 82425

Re: Chaos Space Marine Topic

Tac + Plasma + Sargent cost less than a fully upgraded TCSM The total cost of a tcsm squad is only 80/10 higher than that or a plasma tact. If you factor in the lower upkeep of tcsm they actually cost less req in the long run. And as Cretella also mentioned something about the dps: Tcsm do 38% more...
by Nurland
Sat 23 Mar, 2013 12:53 pm
Forum: Balance Discussion
Topic: Chaos Space Marine Topic
Replies: 208
Views: 82425

Re: Chaos Space Marine Topic

Well as CL you can buff your csm with either bloodlust or shrines or debuff enemies with visage. As PC you can heal them with shrines, worship, mucus discharge or protect with pestilent strike or debuff with lul spewer. Sorc can use the daemonic shield (or whatever it is called), IoT, shrines or wor...
by Nurland
Sat 23 Mar, 2013 10:01 am
Forum: Community General Discussion
Topic: Eldar nuke/singularity indicator.
Replies: 36
Views: 19120

Re: Eldar nuke/singularity indicator.

Yeah. OB used to do heavy melee and piercing. Now it does explosive.
by Nurland
Fri 22 Mar, 2013 2:31 pm
Forum: Balance Discussion
Topic: Chaos Space Marine Topic
Replies: 208
Views: 82425

Re: Chaos Space Marine Topic

And the Banshee Exarch it's a +40% damage bonus on a crazy melee dps squad... And the Tac Sargent it's a ~33% damage bonus on a versatile range squad... And the Nob's Nob Leader it's a 25% damage bonus on one of the best (if not the best) melee squads in the game... Banshee exarch also gives the sq...
by Nurland
Fri 22 Mar, 2013 2:02 pm
Forum: Community General Discussion
Topic: Eldar nuke/singularity indicator.
Replies: 36
Views: 19120

Re: Eldar nuke/singularity indicator.

I think abyss is the only global dealing heavy melee aside from noxious cloud. Other nukes do explosive iirc and some globals ability flame or something like that
by Nurland
Thu 21 Mar, 2013 4:46 pm
Forum: Community General Discussion
Topic: [Suggestion] Imperial guard Subcommander/meatshield.
Replies: 38
Views: 22460

Re: [Suggestion] Imperial guard Subcommander/meatshield.

When there are only one or two soft counters to deal with melee, that is either get Devils or Sentinel with a stomp (Set-up easily flanked thus unit does not count) Uhh... Well. Chans are a pretty hard melee counter in my books. And HWT is also a perfectly viable melee counter (in my opinion). Espe...
by Nurland
Tue 19 Mar, 2013 8:16 pm
Forum: Community General Discussion
Topic: Eldar nuke/singularity indicator.
Replies: 36
Views: 19120

Re: Eldar nuke/singularity indicator.

And ES is a good nuke imo. Not the best anti infantry but still decent in it and just brutal agains vehicles. It can wipe full health sterngaurd. That's pwetty good in my book.... Well there must've been some bad luck for you or you just stood there in it's center taking it like a man :P Or phase s...

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