Search found 201 matches

by KanKrusha
Mon 03 Jun, 2013 8:07 pm
Forum: Community General Discussion
Topic: Wish Lists (for beyond 2.1)
Replies: 304
Views: 131278

Re: Wish Lists (for beyond 2.1)

Would it be more useful if the speed buff was all the time instead if just out of combat?
by KanKrusha
Mon 27 May, 2013 7:58 pm
Forum: Balance Discussion
Topic: Ork Topic
Replies: 328
Views: 114044

Re: Ork Topic

I'm thinking 8 seconds myself for vomit duration

Four seconds would make it a "omg banshees coming, vomit and retreat" ability. To maintain its current role It needs to be long enough to bleed the stunned unit and force them to retreat
by KanKrusha
Sun 26 May, 2013 7:19 am
Forum: Community General Discussion
Topic: About retreat killing.
Replies: 17
Views: 7177

Re: About retreat killing.

I apologise. I knew HotW was meh on retreat. I didn't want to see it nerfed. I didn't realize it already had been by Relic.

In fact, can we nerf the other 2 and buff hammer up to the same level? (just kidding)
by KanKrusha
Sun 26 May, 2013 7:01 am
Forum: Balance Discussion
Topic: Ork Topic
Replies: 328
Views: 114044

Re: Ork Topic

... Okay, so has the discussion moved from "basic attack on top of vomit is too good" to the inverse but similar "spawning with vomit ability on top of basic attack is too good" ? I would have gone with former, vomit is what Orks needed in tier two when Chaos was added to the gam...
by KanKrusha
Sat 25 May, 2013 10:53 pm
Forum: Community General Discussion
Topic: About retreat killing.
Replies: 17
Views: 7177

Re: About retreat killing.

err, i dont think my comment reads the way i meant it to write it. i was talking solely about killing a running retreating unit when comparing HotW to throwing a grenade. Obviously different in middle of combat when much easier to walk inquisitor up and hammer. hotW range - 25, eldar plasma grenade ...
by KanKrusha
Sat 25 May, 2013 9:01 pm
Forum: Balance Discussion
Topic: Ork Topic
Replies: 328
Views: 114044

Re: Ork Topic

From change: log warp vomit now has increased minimum range (to15 from 10) and no longer reduces sight of affected units. No change to damage bonus listed I hadn't anticipated those comments, I thought it was the knockback on the basic attack on top of having vomit that was OP. vomit itself pretty c...
by KanKrusha
Sat 25 May, 2013 5:52 am
Forum: Balance Discussion
Topic: Ork Topic
Replies: 328
Views: 114044

Re: Ork Topic

Weirdboy Been seeing the weirdboy getting some criticism as he has too many starting abilities including his basic attack Suggestion: remove knock back from weirdboy basic attack plus change zzap to a hit with knockback This way weirdboy still has plasma but only can cause knockback by spending ene...
by KanKrusha
Sat 25 May, 2013 12:01 am
Forum: Community General Discussion
Topic: About retreat killing.
Replies: 17
Views: 7177

Re: About retreat killing.I

I suspect if weird boy has to retreat in such a way that he is vulnerable to banshees, then he will have already use up his Vomit. As someone who loses a lot of games, weirdboy gets killed in retreat disproportionately more often than other units. It is a good example of risk-reward being taken too ...
by KanKrusha
Thu 23 May, 2013 9:17 am
Forum: Community General Discussion
Topic: List of bad maps to remove
Replies: 32
Views: 13093

Re: List of bad maps to remove

Hi Not a request to remove but request to look at the mini map for the snow re-skin for 3v3 Calderis Refinery (Baneris refinery or something) The map is great,looks great and nice to play on; just the mini-map is too glarey and hard to see the points on. I don't know if anything can be done to the m...
by KanKrusha
Mon 20 May, 2013 7:25 am
Forum: Strategy Discussion
Topic: Beginner/New Players
Replies: 71
Views: 29145

Re: Beginner/New Players

Anyone think a new thread as a list of "bronze" level players is a good idea? This would be a list of names you could recognize in chat and invite to a game
by KanKrusha
Mon 20 May, 2013 6:07 am
Forum: Balance Discussion
Topic: Pre-Balance preview
Replies: 84
Views: 32189

Re: Pre-Balance preview

Hi I am just going to comment on Caletos' comments on Orks and shootas and sluggas. The TLDR version is "we are not seeing triple shoota builds, so shootas themselves are probably okay" The difficulty with shootas as i see it is that the race design revolves around purchasing them. They sh...
by KanKrusha
Mon 13 May, 2013 8:09 pm
Forum: Balance Discussion
Topic: Eldar Topic
Replies: 154
Views: 59636

Re: Eldar Topic

... But people did want a more swarmy and interesting way of playing tyrannids. The following is in response to the comment that players should have a certain skill before being allowed to comment on balance In the case if banshees the balance problem, if there is one, is greatly exacerbated if you ...
by KanKrusha
Sat 11 May, 2013 8:49 pm
Forum: Community General Discussion
Topic: Wish Lists (for beyond 2.1)
Replies: 304
Views: 131278

Re: Wish Lists (for beyond 2.1)

Heretics are actually labelled cultists in the files. Must have been changed to heretics during game development, presumably because they are different from cultists in dow1
by KanKrusha
Thu 09 May, 2013 8:39 pm
Forum: Community General Discussion
Topic: Wish Lists (for beyond 2.1)
Replies: 304
Views: 131278

Re: Wish Lists (for beyond 2.1)

How would people feel if units could not jump or teleport if suppressed? I am thinking of ASMS who can be lured to jump into a trap within a HWT firing arc but can then do a second jump to counter the HWT.
by KanKrusha
Thu 09 May, 2013 7:18 am
Forum: Community General Discussion
Topic: Wish Lists (for beyond 2.1)
Replies: 304
Views: 131278

Re: Wish Lists (for beyond 2.1)

The following are wishes and not things I would Propose in the balance forum because I don't think people will agree with them Wish one: improve vehicle survival by reducing dominance of las/beamy setup teams. I understand that setup teams damage is balance against their set up and tear down times b...
by KanKrusha
Thu 09 May, 2013 6:57 am
Forum: Balance Discussion
Topic: Imperial Guard Topic
Replies: 135
Views: 54788

Re: Imperial Guard Topic

I agree with vinyl41 regards ogryn (and manticore) power costs. In retail the meta allowed for IG to spend very lower power in tier one then be punished for it in tier two with high power cost units. IG now spends more power in tier one so I would like to see the power costs of these two units come ...
by KanKrusha
Wed 01 May, 2013 8:48 pm
Forum: Balance Discussion
Topic: Ork Topic
Replies: 328
Views: 114044

Re: Ork Topic

At cyris Interesting point on ork repair, I have always found that a problem, but I would probably go with adding repair to rokkit boyz instead I think Sluggas are supposed to bleed. Do you think having a cheaper reinforce would help the problems you see? I would disagree about beamy loota but that ...
by KanKrusha
Tue 23 Apr, 2013 7:13 am
Forum: Community General Discussion
Topic: List of bad maps to remove
Replies: 32
Views: 13093

Re: List of bad maps to remove

I like Maiden forums, is it fixable? I presume the reason people dont like it is the location of the victory point in the top Left corner and the power in the bottom right. Can they be moved? the nearby points would need to be moved a little too.
by KanKrusha
Tue 23 Apr, 2013 7:11 am
Forum: Strategy Discussion
Topic: Beginner/New Players
Replies: 71
Views: 29145

Re: Beginner/New Players

I don't get to play much but I have started logging into the L2P chat. I am usually on my own but I am hoping to start a trend.

I am not new, just lacking in pro skill :-) . If by the small chance we are on line at the same time I would be happy to help you out
by KanKrusha
Fri 12 Apr, 2013 4:37 am
Forum: Balance Discussion
Topic: WSE vanilla special attack
Replies: 12
Views: 7186

Re: WSE vanilla special attack

You don't need to remove it, just change if from 360 to 180

A really complicated alternative would be to reduce his mellee skill and then give him an mellee skill increase when he upgrades with powerblades.

[while mellee skill belongs to the hero or model, the special belongs to the weapon]
by KanKrusha
Tue 09 Apr, 2013 9:17 am
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 299750

Re: Bugs/Issues Thread

Hi Bug: My catachan squad with 7/9 members was unable to use ol reliable grenade ability. Had to retreat and reinforce Background: I believe this is a retail bug. Ol Reliable has a requirement that the heavy weapons catchan entity is present. The heavy weapon catchan entity is a shared damage leader...

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