Search found 1327 matches
- Mon 22 Apr, 2019 10:29 am
- Forum: Community General Discussion
- Topic: First elite mod commentary
- Replies: 8
- Views: 7650
Re: First elite mod commentary
Your youtube vids will get auto announced in the discord server now as well. And if you want to live stream, i can help with that
- Sun 21 Apr, 2019 9:54 am
- Forum: Balance Discussion
- Topic: Dire Avengers Crazy?
- Replies: 19
- Views: 16537
Re: Dire Avengers Crazy?
DA damage has been the same for about 9 years
- Fri 19 Apr, 2019 6:31 pm
- Forum: Balance Discussion
- Topic: Spotters and Catachans
- Replies: 23
- Views: 22132
Re: Spotters and Catachans
In vanilla IG had sents with free stomp straight away and catas with more dps, less bleed and better Ol' (un)reliable.
IG also had one of the best T2 but it was super req intensive.
Anyhow spotter nerfs might be due. Not sure what/how but they are extremely good if you have enough to follow them up.
IG also had one of the best T2 but it was super req intensive.
Anyhow spotter nerfs might be due. Not sure what/how but they are extremely good if you have enough to follow them up.
- Fri 19 Apr, 2019 12:24 pm
- Forum: Balance Discussion
- Topic: Spotters and Catachans
- Replies: 23
- Views: 22132
Re: Spotters and Catachans
Spotters are the only hard counter to set ups they have. Everything else is soft.
And yes. IG T1 is very oppressive. Not sure if it needs further nerfs and if it needed nerfs, what the nerfs were. Catas are most def not on the list of units that need nerfs.
And yes. IG T1 is very oppressive. Not sure if it needs further nerfs and if it needed nerfs, what the nerfs were. Catas are most def not on the list of units that need nerfs.
- Fri 19 Apr, 2019 7:15 am
- Forum: Balance Discussion
- Topic: Spotters and Catachans
- Replies: 23
- Views: 22132
Re: Spotters and Catachans
Spotters are the unit that actually scales and you want in your army later on. Catas fall off pretty hard past early-mid T2 Anyhow. Catas are a melee counter and some general utility to your army, spotters are anti ranged blob or anti setup. They do have some overlap but I don't feel like it is very...
- Fri 12 Apr, 2019 6:23 am
- Forum: Balance Discussion
- Topic: TM Missile Turret OP?
- Replies: 9
- Views: 8495
- Sun 07 Apr, 2019 7:53 am
- Forum: Balance Discussion
- Topic: Flesh Hook and Independent Character (Problems)
- Replies: 42
- Views: 41663
Re: Flesh Hook and Independent Character (Problems)
Fair enough.
- Sat 06 Apr, 2019 10:29 pm
- Forum: Balance Discussion
- Topic: Flesh Hook and Independent Character (Problems)
- Replies: 42
- Views: 41663
Re: RE: Re: Flesh Hook and Independent Character (Problems)
[quote="Nurland"]Yeah... So a flesh hook to a leader would do fuck all. That doesn't sound exactly like a great idea either. LG already gets repurchased retinue members at a discount so I would imagine that making squad leaders rebuy cost reductions should be possible. The problem...
- Sat 06 Apr, 2019 5:34 pm
- Forum: Balance Discussion
- Topic: Flesh Hook and Independent Character (Problems)
- Replies: 42
- Views: 41663
Re: Flesh Hook and Independent Character (Problems)
Yeah... So a flesh hook to a leader would do fuck all. That doesn't sound exactly like a great idea either. LG already gets repurchased retinue members at a discount so I would imagine that making squad leaders rebuy cost reductions should be possible. The problem that causes is that is is a nerf to...
- Sat 06 Apr, 2019 9:27 am
- Forum: Balance Discussion
- Topic: Flesh Hook and Independent Character (Problems)
- Replies: 42
- Views: 41663
Re: Flesh Hook and Independent Character (Problems)
The mod did not add the die last leaders. I am not sure what were the original reasons for adding this mechanic to them. Do you have some insight in this (ie. do you remember reading the patch notes when some leaders became die-last)?
- Fri 05 Apr, 2019 9:36 pm
- Forum: Balance Discussion
- Topic: Flesh Hook and Independent Character (Problems)
- Replies: 42
- Views: 41663
Re: Flesh Hook and Independent Character (Problems)
Did the die last mechanic get added because of flesh hook? I can't remember since that has been in game for like 9 years or something. Anyhow, removing die last squad leaders even with 1/2 would be a massive nerf. Not only because the leader dies but also because the squad bleeds more without the me...
- Thu 04 Apr, 2019 2:30 pm
- Forum: Balance Discussion
- Topic: GK strike squads current state.
- Replies: 32
- Views: 28410
Re: GK strike squads current state.
Meh. Strike scaling is pretty bad so I don't mind a good early game performance
- Wed 03 Apr, 2019 10:46 pm
- Forum: Balance Discussion
- Topic: GK is OP?
- Replies: 17
- Views: 12871
Re: GK is OP?
Iirc the GK/OM Termie guns are not av anymore. Haven't been for a while unless that got changed back.
Anyhow the Terminator/Paladin blob of doom is annoying as hell to play against in 3v3
Anyhow the Terminator/Paladin blob of doom is annoying as hell to play against in 3v3
- Tue 02 Apr, 2019 7:19 am
- Forum: Balance Discussion
- Topic: (Suggestion) IG Spotter Squad sight increase and sniper kit upgrade
- Replies: 17
- Views: 13328
Re: (Suggestion) IG Spotter Squad sight increase and sniper kit upgrade
Do they actually need to be better than they currently are in straight up combat? I mean they have great abilities that scale well. Why would they need to be able to solo bleed enemies as well?
- Mon 01 Apr, 2019 8:23 am
- Forum: Community General Discussion
- Topic: Looking for a basic game guide
- Replies: 9
- Views: 7489
Re: Looking for a basic game guide
If you use discord or some other voip, I think I could take some time to go through the basics with you
- Wed 20 Mar, 2019 11:47 pm
- Forum: Community General Discussion
- Topic: The T3 Lictor flesh hook almost never works for me
- Replies: 11
- Views: 10248
Re: The T3 Lictor flesh hook almost never works for me
At least GUO fleshlight tends to work better if you use stop command before casting it and casting it only when you are in radius.
- Tue 19 Mar, 2019 1:01 am
- Forum: Community General Discussion
- Topic: What's crackin'
- Replies: 3
- Views: 4702
Re: What's crackin'
I have actually played probably most games in 1,5 years now during the last couole weeks.
- Mon 18 Mar, 2019 12:26 pm
- Forum: Balance Discussion
- Topic: Free Ripper Swarm--> 75 Req
- Replies: 14
- Views: 10144
Re: Free Ripper Swarm--> 75 Req
Can you explain what "done right" means?
- Fri 15 Mar, 2019 8:22 pm
- Forum: Tournaments
- Topic: Elite League Season 3 with big Prize Pool
- Replies: 104
- Views: 165628
Re: Elite League Season 3 with big Prize Pool
What is the problem? The rules were in the thread for months, you were told the rules multiple times by Adila, then you babyraged and kicked him from the lobby. Deal with the consequences of your actions instead of whining more.
- Sun 10 Mar, 2019 12:17 am
- Forum: Balance Discussion
- Topic: Improvements to Tyranids quality of life
- Replies: 15
- Views: 7756
Re: Improvements to Tyranids quality of life
Neuro drain life used to be trololololol op but now it is very very situational. Still, if you have your army with the neuro. You just snare the squad and kite with drain luls Neuro while the rest of your army noms the enemy.
- Thu 07 Mar, 2019 12:25 pm
- Forum: Balance Discussion
- Topic: Improvements to Tyranids quality of life
- Replies: 15
- Views: 7756
Re: Improvements to Tyranids quality of life
It is useful when your enemy tries to hunt Neuro with jump squads or melee.
- Mon 04 Mar, 2019 10:02 am
- Forum: Balance Discussion
- Topic: Split Battlecry into 2 abilities?
- Replies: 23
- Views: 11944
Re: Split Battlecry into 2 abilities?
Personally I don't find telehammer being that op that it needs further nerfs. It already does shitty damage with BC and buffs less than other weapons. Appiah's battlecry proposition would make no one every buy thunderhammer or power sword. Both weapons would be more or less waste of resources. thund...
- Sun 03 Mar, 2019 11:30 pm
- Forum: Balance Discussion
- Topic: Split Battlecry into 2 abilities?
- Replies: 23
- Views: 11944
Re: RE: Re: Split Battlecry into 2 abilities?
How about changing BC like this: 1. It does an immediate one-time 6 Radius AOE knockback + 20 damage + 2 damage / FC Level 2. 15 second 10% + 1% / FC Level AOE damage buff to SM units in 12 Radius That way you are either standing with your army's ranged units and buffing them or you are among the e...
- Sun 03 Mar, 2019 6:25 am
- Forum: Balance Discussion
- Topic: Ask for feedback on Purifiers.
- Replies: 12
- Views: 6216
Re: Ask for feedback on Purifiers.
Higher attack speed is usually worse than slower attack speed for retreat chasing. Maybe that is why the retreat killing at least feels worse for some players.
- Mon 25 Feb, 2019 9:47 pm
- Forum: Balance Discussion
- Topic: Improvements to Tyranids quality of life
- Replies: 15
- Views: 7756
Re: Improvements to Tyranids quality of life
Ok. Now personal insults aren't exactly something that is productive so keep it civil.
- Mon 18 Feb, 2019 7:40 pm
- Forum: Balance Discussion
- Topic: Split Battlecry into 2 abilities?
- Replies: 23
- Views: 11944
Re: Split Battlecry into 2 abilities?
Could you do shared cooldown so that it only tele triggers it?
- Mon 18 Feb, 2019 6:47 pm
- Forum: Balance Discussion
- Topic: Split Battlecry into 2 abilities?
- Replies: 23
- Views: 11944
Re: Split Battlecry into 2 abilities?
You could also set the teleport to put BC on cooldown. I personally don't think Tele+Hammer needs any nerfs though.
- Mon 18 Feb, 2019 6:45 pm
- Forum: Balance Discussion
- Topic: Do Catachans really need power melee?
- Replies: 35
- Views: 15736
Re: RE: Re: RE: Re: Do Catachans really need power melee?
I don't really see Catas as an overpowered squad. As mentioned before, they need ze powah melee to combat jump squads. The only thing they have that is possibly too good is IED (mostly due to its sight radius). This is not a balance proposal, not complaining about them being op. In what universe ar...
- Mon 18 Feb, 2019 9:38 am
- Forum: Balance Discussion
- Topic: Do Catachans really need power melee?
- Replies: 35
- Views: 15736
Re: RE: Re: Do Catachans really need power melee?
I don't really see Catas as an overpowered squad. As mentioned before, they need ze powah melee to combat jump squads. The only thing they have that is possibly too good is IED (mostly due to its sight radius). This is not a balance proposal, not complaining about them being op. In what universe ar...
- Sat 16 Feb, 2019 10:59 am
- Forum: Balance Discussion
- Topic: Do Catachans really need power melee?
- Replies: 35
- Views: 15736
Re: Do Catachans really need power melee?
I don't really see Catas as an overpowered squad. As mentioned before, they need ze powah melee to combat jump squads. The only thing they have that is possibly too good is IED (mostly due to its sight radius).
In what universe are ASM/Raptors not good against GM with Chimera?
In what universe are ASM/Raptors not good against GM with Chimera?