Search found 844 matches

by Black Relic
Sat 07 Jul, 2018 12:10 am
Forum: Community General Discussion
Topic: Tool tips stuff
Replies: 11
Views: 8186

Re: Tool tips stuff

They are in UCS files found in GameAssets\locale\English

Get Notepad++ to open it and read them.
by Black Relic
Fri 06 Jul, 2018 9:53 pm
Forum: Technical Issues
Topic: mod is offline
Replies: 2
Views: 2166

Re: mod is offline

remove "-dev" that will solve it i believe.
by Black Relic
Sat 30 Jun, 2018 7:25 pm
Forum: Balance Discussion
Topic: rangers xd
Replies: 49
Views: 24970

Re: rangers xd

what else do you need to know, i'm not going to write a long ass post about something so fucking simple, maybe if you werent trash you'd understand If you think a few small paragraphs are "large" i got some bad news for ya. Besides, we know the problem and offered suggestions to fix it. T...
by Black Relic
Sat 30 Jun, 2018 6:04 pm
Forum: Balance Discussion
Topic: rangers xd
Replies: 49
Views: 24970

Re: rangers xd

rangers cant be punished do too much damage scale¨perfectly and are cheap as fuck justz fucking remove this insta win squad and please blackrelic stfu Like you offered anything of value to the discussion. Just complaints. Do me a favor and either actually be constructive and not bitch without havin...
by Black Relic
Thu 28 Jun, 2018 4:37 pm
Forum: Technical Issues
Topic: This is driving me nuts
Replies: 11
Views: 6437

Re: This is driving me nuts

You do not just replace the game assests. Go into the the game assets file open it and path to Locale\English There should be an english UCS file. What it does it allow you to read the new tooltips. When you see it, move that Elite.UCS file into the games main dir Gameassets\Locale\English. Then you...
by Black Relic
Tue 26 Jun, 2018 5:33 am
Forum: Balance Discussion
Topic: Banshees Melee Skill too high?
Replies: 52
Views: 29934

Re: Banshees Melee Skill too high?

Well melee combat in 40K has had its random moments were someone who wouldn't have been able to overcome a powerhouse do so by pure chance. Like when the emperor was battling Horus on Vengeful Spirit (i think that is Horus' ship). When one Guardsmen is all it toke from the Emperor to turn the battle...
by Black Relic
Sun 24 Jun, 2018 6:27 am
Forum: Balance Discussion
Topic: Banshees Melee Skill too high?
Replies: 52
Views: 29934

Re: Banshees Melee Skill too high?

OR you can try and nerf the melee skill reduction of units that are moving. Because thats normally how shees get their specials. A Squad gets suppressed by their shout and then they lose melee skill giving the shees an edge. But i dislike that tbh There is another thing we can do to lower the retrea...
by Black Relic
Fri 22 Jun, 2018 11:45 pm
Forum: Balance Discussion
Topic: drop pods
Replies: 43
Views: 29244

Re: drop pods

Idk if i would say fte turns fights that the SM player is going to lose tbh unless i im not using it well in t1 since i normally save it for ASM plus their bomb and missle tac and plasma gun. So pretty much only use it after t1. It normally just helps solidify a winning engagement that would otherwi...
by Black Relic
Fri 22 Jun, 2018 8:38 pm
Forum: Balance Discussion
Topic: drop pods
Replies: 43
Views: 29244

Re: drop pods

What other globals are there to use that activity help turn a fight for SM in t1?
by Black Relic
Fri 22 Jun, 2018 10:55 am
Forum: Balance Discussion
Topic: drop pods
Replies: 43
Views: 29244

Re: drop pods

Disruption is more like 5.5 seconds once used, the squad spawns after 7. This global is mainly used in conjunction with shotgun blast, suppression or put on set up teams when used offensively (or at least that is what i do). Besides its cool to see drop pods being used offensively anyway. So i dont ...
by Black Relic
Wed 20 Jun, 2018 9:42 pm
Forum: Balance Discussion
Topic: rangers xd
Replies: 49
Views: 24970

Re: rangers xd

Because then it would be the worst thing ever to play against with how our sniper units are designed. People should be able to punish Rangers. With an upgrade like that you guarantee huge amounts of bleed on your enemy with only one squad that you purchase instead of having to invest more resources,...
by Black Relic
Tue 19 Jun, 2018 11:18 pm
Forum: Balance Discussion
Topic: rangers xd
Replies: 49
Views: 24970

Re: rangers xd

Their keen sight and sight radius is their only thing that scale in tiers and that is still a shit design to have something that they have in t1 scale to t3 even if it is as simple as sight and keen sight. They do have KP but it falls of slightly after mid t2, still helps them be an anti melee squa...
by Black Relic
Tue 19 Jun, 2018 4:26 pm
Forum: Balance Discussion
Topic: rangers xd
Replies: 49
Views: 24970

Re: rangers xd

Their range is also obscene: Scout Snipers: 55 Vindicare: 55 Rangers: 65 Confirmed Cancer. Scout Sniper damage per shot: 90 Vindicare damage per shot: 130 Ranger damage per shot: 60 (or 80 with upgrade) + Scout Sniper: Optional side-grade on a T1 utility unit Vindicare: T2 elite assassin with the o...
by Black Relic
Tue 19 Jun, 2018 9:18 am
Forum: Community General Discussion
Topic: Tool tips stuff
Replies: 11
Views: 8186

Re: Tool tips stuff

Done. If you find some more let me know.

Btw Indrid I also added the dps of the plasma gun when Overcharge in on for the plasma gun. Might help when you are casting.
by Black Relic
Tue 19 Jun, 2018 5:07 am
Forum: Tournaments
Topic: Warhammer 40000 Dawn of War 2 Community Cup
Replies: 45
Views: 34575

Re: Warhammer 40000 Dawn of War 2 Community Cup

I am in the same boat as atlas on this one. Plus i think we need to give members a good 2 months in advance before the torny.
by Black Relic
Mon 18 Jun, 2018 9:02 pm
Forum: Balance Discussion
Topic: drop pods
Replies: 43
Views: 29244

Re: drop pods

Well, a delay in when the marines come down would be except able, so it requires a bit more foresight to use. Increase the delay from 7 seconds to 10. A nerf but not a huge one. Will not be so brain dead to use, and allow the enemy to react to it better. A req increase imo is not a good one imo. My ...
by Black Relic
Sun 10 Jun, 2018 1:27 am
Forum: Releases
Topic: Elite 2.8 BETA Link
Replies: 56
Views: 39144

Elite 2.8 BETA Link

This is a temporary BETA version but it works; Elite 2.8 BETA Download: https://drive.google.com/open?id=1vyGZ3vnfoM2LJHsm9zKlqULXGN_QjgsE Change log: 2.8 BETA PATCH Maps New Map: Calderis Desert by Adila New Map: Hades Waste by Swiftsabre Updated Map: Vulcan Pits by Swiftsabre Updated Map: Angstrom...
by Black Relic
Sat 09 Jun, 2018 8:37 pm
Forum: Community General Discussion
Topic: Tool tips stuff
Replies: 11
Views: 8186

Tool tips stuff

Make a list of outdated tool tips that need to be updated and ill try to fix it before release.
by Black Relic
Thu 07 Jun, 2018 1:35 am
Forum: Releases
Topic: General 2.8 Update and Roadmap
Replies: 112
Views: 75312

Re: General 2.8 Update and Roadmap

It will. I just need Swifts new map and his old map updates to create a Elite_data.sga release it. Atlas' Data.sga doesn't work. That actually might be the reason for the long wait. I could release the version now but there are bugs and again i would like the maps so we dont need an update immediate...
by Black Relic
Wed 06 Jun, 2018 5:38 am
Forum: Balance Discussion
Topic: rangers xd
Replies: 49
Views: 24970

Re: rangers xd

Their cost is pretty low. Never noticed that tbh since i dont play Elite much. This could be increased. I believe their cost was decreased alot due to the fact that they fall off horrendously after mid t2. Perhaps to increases their performance allow them to auto infiltrate if they stand still long ...
by Black Relic
Sat 02 Jun, 2018 4:45 pm
Forum: Balance Discussion
Topic: rangers xd
Replies: 49
Views: 24970

Re: rangers xd

Imma tell you right now that you need to elaborate on your issue with something. And the either ask for a way to deal with the problem or give a good suggestion on how to tackle the situation you are dealing with. If you believe the rangers are not performing well you need to say how they are not e....
by Black Relic
Thu 31 May, 2018 4:51 am
Forum: Modding
Topic: Illustrator would like to contribute :)
Replies: 641
Views: 342647

Re: Illustrator would like to contribute :)

It is a model error. Usually means a part of the model is missing its "reference" or in this case perhaps textures? Although normally missing textures is signified with bright pink on the model.
by Black Relic
Mon 28 May, 2018 1:22 am
Forum: Balance Discussion
Topic: Ranger kinetic shot
Replies: 20
Views: 13479

Re: Ranger kinetic shot

Just take away the damage. Keep the ability, hell make Kinetic shot have a smaller AoE and increase it to normal when the upgrade is purchased. But dont remove it. Plus lowered their keen sight radius by 10 to 30 from 40. Then consider giving the rangers an ability in t3 (or t2) that allows them to ...
by Black Relic
Sun 27 May, 2018 8:09 pm
Forum: Modding
Topic: Chosen CSM help?
Replies: 19
Views: 14796

Re: Chosen CSM help?

Some good stuff. But i am looking fora bit of uniqueness that provides practicality for use too though. There is no point in making ammo type or "mark" that people wont use unless its extremely niche. I want people to continually switch the weaponry around. So this is what i got so far. Kh...
by Black Relic
Sun 27 May, 2018 7:18 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 251600

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Sadly i wont be doing anything until I hear from Atlas and will only change things that are on his change log if i am put into that position.
by Black Relic
Sun 27 May, 2018 6:35 am
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 251600

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

The send me the final list of changes and the mod file for cope's tool box so i can put them in. Then ill send it to Atlas to run the test stuff. im free on Sundays. Will take maybe about 2 hours at the most to do the changes.
by Black Relic
Sun 27 May, 2018 1:22 am
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 251600

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

I think OM are in a decent spot actually, but it more of them being underpowered?? in some aspects so another unit has its stats increased to "fill in the blanks." Similar to how Britonnia (butchered that) were when Total War Warhammer was released. pretty OP units because they didn't have...
by Black Relic
Sat 26 May, 2018 2:53 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 251600

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

then having a lascannon on purgation would solve some of these problems. Seems like their form of AV has always been a difficult question to answer. Because it has been an issue for a very long time, and from i remember since they were ever put into the mod. If lascannon is going to be put on the la...
by Black Relic
Fri 25 May, 2018 11:27 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 251600

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Is the melee dread giving a large HP pool to compensate for something that the OM lack? If so that needs to be focused on. Because i don't think it is good balance to give something as simple as a large HP pool and call that unique. That is just as mentioned before, compensation for a lack of potent...
by Black Relic
Fri 25 May, 2018 5:25 am
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 251600

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

If the dread is t2 with that much HP yea it needs a nerf. Give it 1200 HP and the melee upgrade automatically. Make maelstrom and more hp into a Dark Age of Technology upgrade.

But what exactly are people complaining about for OM? is it tanks? Or just them in t1?

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