Search found 118 matches

by Telos
Fri 19 Oct, 2018 2:46 am
Forum: Strategy Discussion
Topic: Strong/Weak MU 1v1
Replies: 13
Views: 14084

Strong/Weak MU 1v1

Hey, I'm wondering if the experienced players can share what they think are the strongest MU in terms of heroes.

I know a few but there's a lot of gaps in my knowledge.
by Telos
Fri 19 Oct, 2018 2:44 am
Forum: Strategy Discussion
Topic: Tyranid: How to team game?
Replies: 8
Views: 7445

Re: Tyranid: How to team game?

Thanks Boss, maybe I'll break from nids in team games until the new patch and give Elves a try
by Telos
Thu 18 Oct, 2018 3:28 am
Forum: Strategy Discussion
Topic: Tyranid: How to team game?
Replies: 8
Views: 7445

Re: Tyranid: How to team game?

It seems really disheartening to have to rely on your team to know the answer if you're the Nids... Another question, how do nids deal with turret spam... In T1 they deal 0 dmg to structures and all he has to do is park come melee units in the turrets and even if my gants get in, they won't be able ...
by Telos
Wed 17 Oct, 2018 8:50 am
Forum: Strategy Discussion
Topic: Tyranid: How to team game?
Replies: 8
Views: 7445

Tyranid: How to team game?

I was recently in a team game that was quite embarrassing for me. I don't often play great, but my SM and Chaos allies were carrying me hard and I felt like there wasn't much I could do to support them. The situation was a Baneblade and LR parked at bottom VP with full army rosters supporting and ch...
by Telos
Tue 09 Oct, 2018 5:08 am
Forum: Tournaments
Topic: Proving Grounds October Tournament
Replies: 29
Views: 20040

Re: Proving Grounds October Tournament

How long should the tournie last? It starts at 1am for me...
by Telos
Mon 24 Sep, 2018 8:46 am
Forum: Strategy Discussion
Topic: Tyranid Anti-garrison strategies
Replies: 5
Views: 6603

Tyranid Anti-garrison strategies

I'm wondering if there are strategies I'm missing for dealing with garrisons as Tyranid. I know it's something that bugs tend to struggle with. How I normally deal with it is to have 1 spore mine in my opening build on maps that I know have garrisons around points I need to contest. The problem is m...
by Telos
Fri 31 Aug, 2018 11:45 am
Forum: Strategy Discussion
Topic: Tyranid vs SM late-game
Replies: 19
Views: 12580

Re: Tyranid vs SM late-game

Is two TB fexes better than a TB and BS fex? That's what I usually do since the BS Fex is quite good if he has a big infantry mass, esp against scouts, and its damage to vehicles isn't insignificant although it won't outshoot a pred. But I usually have at least one venom brood out by the time he has...
by Telos
Thu 30 Aug, 2018 8:21 am
Forum: Strategy Discussion
Topic: Tyranid vs SM late-game
Replies: 19
Views: 12580

Re: Tyranid vs SM late-game

Spirit only stops one model you can also use this on Avatars or Great Unclean One to lock them just remember you can't retreat when you use this. By all means use all the abilitys on termis you can regen energy very fast then you use leech and absorb life cooldowns not to long for any of it's abili...
by Telos
Thu 30 Aug, 2018 6:23 am
Forum: Strategy Discussion
Topic: Tyranid vs SM late-game
Replies: 19
Views: 12580

Re: Tyranid vs SM late-game

just spam thornback fexes and hope for the best, neuro gets knocked back once and its ded cus apparently the unit cant retreat when knockeddown Hmm, in this situation the most fexes I could get out are about 2 (and that's if I play exceptionally well) and making them both TB seems not so great as t...
by Telos
Wed 29 Aug, 2018 10:29 am
Forum: Strategy Discussion
Topic: Tyranid vs SM late-game
Replies: 19
Views: 12580

Re: Tyranid vs SM late-game

Thanks boss.

Does Spirit Leech stop a whole squad or just a single model in the squad? Is there any reason to not use paroxysm, followed by absorb life and then spirit leech all on a single termie squad?
by Telos
Tue 28 Aug, 2018 9:48 am
Forum: Community General Discussion
Topic: Tyranids Popularity
Replies: 23
Views: 14881

Re: Tyranids Popularity

The only thing I dislike about nids in Elite is how they must be balanced around synapse and therefore encourage blobbing and the scarcity of support abilities for squads from hero wargear and globals. I think the addition of capillary towers has really added to their flavor and feel that they're sl...
by Telos
Tue 28 Aug, 2018 7:09 am
Forum: Strategy Discussion
Topic: Tyranid vs SM late-game
Replies: 19
Views: 12580

Re: Tyranid vs SM late-game

So in battles where I can keep SM in T2 or wrap things up by the time he reaches T3 I can win. The problem is games that drag out and my dominant position in T2 rapidly evaporates as his T3 units hit the field. Ok, the general consensus is the Neurothrope I think? Then I'd like advice on prioritizin...
by Telos
Mon 27 Aug, 2018 9:05 am
Forum: Balance Discussion
Topic: Limiting nob squad purchase to one squad
Replies: 35
Views: 23173

Re: Limiting nob squad purchase to one squad

Nobs are NOT "already tanky" unit for a T3 unit at 750hp and HI armor. Sure they're tanky enough to not die to a stiff breeze like sluggas in T3 but still very vulnerable to focus fire and easily forced off with just damage if they don't have access to frenzy or support abilities that eit...
by Telos
Mon 27 Aug, 2018 8:07 am
Forum: Tournaments
Topic: Proving Grounds October Tournament
Replies: 29
Views: 20040

Re: Proving Grounds October Tournament

Player: Telos
Commanders: LC, HT, RA

I can do either day if start is 1800 CEST
by Telos
Mon 27 Aug, 2018 8:02 am
Forum: Strategy Discussion
Topic: Tyranid vs SM late-game
Replies: 19
Views: 12580

Tyranid vs SM late-game

I'm trying to figure out best options for dealing with SM T3 options as Nids. I can do pretty well with the nid blob from T1-T2 and even bash his eco a bit, but if I can't seal the deal while he's in T2 then things start going downhill really fast. Once Termies hit the field it becomes really diffic...
by Telos
Fri 17 Aug, 2018 4:18 am
Forum: Balance Discussion
Topic: IG T3
Replies: 11
Views: 5481

Re: IG T3

Sho nuff, I mostly wrote this in response to the 2.9 stuff but if players think IG are fine then :P
by Telos
Thu 16 Aug, 2018 3:31 pm
Forum: Balance Discussion
Topic: IG T3
Replies: 11
Views: 5481

Re: IG T3

@Nurland, I also want to mention that I really appreciate you taking the time to address these thoughts as it helps me better understand the game and how to play it better.
by Telos
Thu 16 Aug, 2018 3:26 pm
Forum: Balance Discussion
Topic: IG T3
Replies: 11
Views: 5481

Re: IG T3

That is why you don't lead with catas especially in later game. All reliable from a distance then they have to get close to shotgun blast, well within range of shootas but after they've used those abilities there's not much reason to not retreat them. Over dere is s good support ability to help Nob...
by Telos
Thu 16 Aug, 2018 1:01 pm
Forum: Balance Discussion
Topic: IG T3
Replies: 11
Views: 5481

Re: IG T3

Well doing 300 damage on the model of your choosing with no warning is kinda semi good. I suppose you could reduce the damage to something nominal if you make it stun the squad but 300 damage + stun sounds kinda broken. Of course the damage could also be adjusted. It's just one possible route, but ...
by Telos
Thu 16 Aug, 2018 12:36 pm
Forum: Balance Discussion
Topic: Limiting nob squad purchase to one squad
Replies: 35
Views: 23173

Re: Limiting nob squad purchase to one squad

Well it is not like you can't stun or knock them over when they are frenzied. Once frenzy wears off, all you need is a single source of suppression and they are more or less fucked. If dealing with the Nobz in a vacuum I think this would be true. The problem I think is all the synergies that an Ork...
by Telos
Thu 16 Aug, 2018 10:14 am
Forum: Balance Discussion
Topic: IG T3
Replies: 11
Views: 5481

Re: IG T3

It was my understanding that all balance is with 1v1 in mind? Anyway, that's what I was thinking. Is BB meant to be vulnerable to heavy melee? I wonder at the reasoning behind that since everything IG fields is vulnerable to melee... As it stands it just kind of isn't a good option if the enemy can ...
by Telos
Thu 16 Aug, 2018 9:31 am
Forum: Balance Discussion
Topic: Limiting nob squad purchase to one squad
Replies: 35
Views: 23173

Re: Limiting nob squad purchase to one squad

I'd say it costing as much red as a webway gate drop every single time you use it is a pretty big drawback. Especially when all a nob squad can do is a-move at a pretty slow speed towards stuff... A fair point, but where is the counterplay when the ability is used? It's costly but I struggle to fin...
by Telos
Thu 16 Aug, 2018 9:25 am
Forum: Balance Discussion
Topic: IG T3
Replies: 11
Views: 5481

IG T3

I noticed that the 2.9 balance roadmap has a lot of changes targeting IG. I actually think IG is mostly ok, they have poor MU's and can behave a bit wonky with such high unit-count squads but that's the way of the game. (In fact I think the Leman's Vanq cannon accuracy against infantry could do with...
by Telos
Thu 16 Aug, 2018 8:26 am
Forum: Balance Discussion
Topic: Limiting nob squad purchase to one squad
Replies: 35
Views: 23173

Re: Limiting nob squad purchase to one squad

Frenzy is the main reason why they are OP in Team games. I agree that the main problem of Nobz is Frenzy, but I'd say it can also be for 1v1's as well. It's a relatively cheap upgrade (for what it provides) that makes an already tanky low-unit count squad even tankier, and boosts their damage, and ...
by Telos
Tue 14 Aug, 2018 8:05 am
Forum: Balance Discussion
Topic: Limiting nob squad purchase to one squad
Replies: 35
Views: 23173

Re: Limiting nob squad purchase to one squad

Pretty sure terminators are not limited to a single squad. Best i can recall, only units that are limited are each race's super unit and seer council. Just out of curiosity, why are Seer Council limited to one unit? They don't seem considerably stronger than Nobs or Termies so I'm wondering what th...
by Telos
Thu 09 Aug, 2018 4:49 pm
Forum: Community General Discussion
Topic: Who/what destroyed Dawn of War II ?
Replies: 17
Views: 12667

Re: Who/what destroyed Dawn of War II ?

Oh man! The custom games go off the page! Those were the days... I even remember when you had to close and reopen slots so your game would go to the top of the queue... I think that was this game
by Telos
Thu 09 Aug, 2018 8:08 am
Forum: Strategy Discussion
Topic: Solution to Sniper Spam?
Replies: 17
Views: 13698

Re: Solution to Sniper Spam?

Hey, I'm curious what the solution to this is as Tyranids. So far the solution I could find seems to be lots of Hormagaunts (and don't pick RA), at least 3 or even 4 squads because one will get gimped on the approach. Then try to tech to T2 asap and get a guard out. The problem is they build a setup...
by Telos
Wed 08 Aug, 2018 8:04 am
Forum: Community General Discussion
Topic: Bugs
Replies: 12
Views: 6160

Re: Bugs

Hormagaunts jumping into impassable terrain when a synapse creature is nearby and becoming stuck when the synapse creature walks out of range. Assuming the gaunts are able to retreat with a stuck member, they can't reinforce and can't take most commands reliably because the stuck member resets them.

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