i saw this video from indrid before i think ,but now is removed
or i was just dreaming?:)
Search found 255 matches
- Sat 14 Dec, 2013 4:59 pm
- Forum: Community General Discussion
- Topic: Elite Mod Promo
- Replies: 7
- Views: 3156
- Sat 07 Dec, 2013 11:15 am
- Forum: Balance Discussion
- Topic: Project Balance: Tyranid section
- Replies: 169
- Views: 53083
Re: Project Balance: Tyranid section
so the 0,05 small infatry size modifier is out dated or just doesnt apply to splash,only for the basic damage which hits only 1 model if ever hits? @milty lascannon doesnt do full damage to small infatry if hits, only highly reduced damage Lascannons do 100% damage to infantry, but they don't hit i...
- Sat 07 Dec, 2013 10:51 am
- Forum: Balance Discussion
- Topic: Project Balance: Tyranid section
- Replies: 169
- Views: 53083
Re: Project Balance: Tyranid section
so the 0,05 small infatry size modifier is out dated or just doesnt apply to splash,only for the basic damage which hits only 1 model if ever hits?
@milty
lascannon doesnt do full damage to small infatry if hits, only highly reduced damage
@milty
lascannon doesnt do full damage to small infatry if hits, only highly reduced damage
- Sat 07 Dec, 2013 10:32 am
- Forum: Balance Discussion
- Topic: Project Balance: Tyranid section
- Replies: 169
- Views: 53083
Re: Project Balance: Tyranid section
@kvek I defined u think it is only anti normal infantry weapon, cos u said how is good vs HI and SHI, when it it a plasma cannon.but yes the basic dmg is low, however it has suppression aoe, and hits the target easier then , plasma devastators. and if ppl disagree with me thats alright, but u have t...
- Sat 07 Dec, 2013 2:10 am
- Forum: Balance Discussion
- Topic: Project Balance: Tyranid section
- Replies: 169
- Views: 53083
Re: Project Balance: Tyranid section
Fex venom cannon is brightlance family, armor piercing damage. Splash of 2 and damage of 0.6 between 0.5 - 1.5 distance and 0.4 between 1.5 - 2.0 distance makes it stronger vs. infantry than lascannons. Now calm down. Avatar is not huge, only Land Raiders are. Terminators are large, not medium. Sto...
- Fri 06 Dec, 2013 10:29 pm
- Forum: Community General Discussion
- Topic: Eldar sector
- Replies: 16
- Views: 7406
Re: Eldar sector
Dark eldar did slaanesh It's not like that. Basically the the Eldar from before the Fall don't exist anymore. Yes, Dark Eldar are closest to them, but saying it's them who created Slaanesh would be wrong. In 'Path of The Renegade' by Andy Chambers there was a chapter nicely describing the Eldar fam...
- Fri 06 Dec, 2013 10:17 pm
- Forum: Balance Discussion
- Topic: Project Balance: Tyranid section
- Replies: 169
- Views: 53083
Re: Project Balance: Tyranid section
hahaa sory but my informations are correct, you guys should prove ur own nonsense, before u threat me. about units size i may did mistake yes, cos i didnt checked those values and it doesnt rly help u at all (and it is easy to fail those 2 btw) , about my statement with the 2 weapon...doing mistake ...
- Fri 06 Dec, 2013 10:25 am
- Forum: Community General Discussion
- Topic: Eldar sector
- Replies: 16
- Views: 7406
Re: Eldar sector
I love Eldar. They created my god, Slaanesh, and feed him/her with their souls. What's not to love? well ppl forgot/dont know there is 3 major eldar ,race' 1.Carftworld eldar 2.Dark eldar 3.Exodites Dark eldar did slaanesh, and in dow 2 we have only craftworld eldar also to forum modders, pls delet...
- Fri 06 Dec, 2013 10:09 am
- Forum: Balance Discussion
- Topic: Veteran Marines: Put in the Stronghold?
- Replies: 136
- Views: 39570
Re: Veteran Marines: Put in the Stronghold?
libby totally viable in 1v1, maybe not every MU but viable.
even more call ins for SM in T2 and T3
this is the most lulzi op shit thing i ever heard
i know it is christmas soon, but this is not the right place:)
even more call ins for SM in T2 and T3
this is the most lulzi op shit thing i ever heard
i know it is christmas soon, but this is not the right place:)
- Fri 06 Dec, 2013 9:43 am
- Forum: Balance Discussion
- Topic: Veteran Marines: Put in the Stronghold?
- Replies: 136
- Views: 39570
Re: Veteran Marines: Put in the Stronghold?
just seeing enemy HQ area not= baserape...
destroy webway before they come, 250hp long CD built time
(or just ignore and go for VP-s, genbash depends on situation ingame)
placing webway at enemy hq is not a 100% tactic everygame...
destroy webway before they come, 250hp long CD built time
(or just ignore and go for VP-s, genbash depends on situation ingame)
placing webway at enemy hq is not a 100% tactic everygame...
- Fri 06 Dec, 2013 9:34 am
- Forum: Balance Discussion
- Topic: Veteran Marines: Put in the Stronghold?
- Replies: 136
- Views: 39570
Re: Veteran Marines: Put in the Stronghold?
lol of course:) easy base rape and fights for SM just do it I can base rape by just walking 2 dreadnoughts into base at T2, than walking them out with the global repair when they are 1/3 health, with no req bleed on my side. I actually did that vs chaos last night. T2 vehicles are a million times w...
- Fri 06 Dec, 2013 9:29 am
- Forum: Balance Discussion
- Topic: Veteran Marines: Put in the Stronghold?
- Replies: 136
- Views: 39570
Re: Veteran Marines: Put in the Stronghold?
lol of course:)
easy base rape and fights for SM
just do it
easy base rape and fights for SM
just do it
- Fri 06 Dec, 2013 9:22 am
- Forum: Balance Discussion
- Topic: Veteran Marines: Put in the Stronghold?
- Replies: 136
- Views: 39570
Re: Veteran Marines: Put in the Stronghold?
you cant mass call ins, especially for SM.
if this call ins happens in T2 u never have to go T3 as SM after this:)
if this call ins happens in T2 u never have to go T3 as SM after this:)
- Fri 06 Dec, 2013 9:20 am
- Forum: Balance Discussion
- Topic: Veteran Marines: Put in the Stronghold?
- Replies: 136
- Views: 39570
Re: Veteran Marines: Put in the Stronghold?
How can you not understand this? °_O Non of your arguments are making any sense at all Faultron -.- "because I don't want it" isn't a valid argument ... it is not like i dont want it , but this is super op wish from u even more teleporting units for SM, when drop pod teleports reinforced ...
- Fri 06 Dec, 2013 9:16 am
- Forum: Balance Discussion
- Topic: Veteran Marines: Put in the Stronghold?
- Replies: 136
- Views: 39570
Re: Veteran Marines: Put in the Stronghold?
if this would happen and u play
SM TM
-Dread call in
-stern call in
-vanguard call in
drop pod
-terminators
dude u dont even need a army when u start the battle:) and this is maybe ssame cost as 500-600 red and way bigger impact then any 500 red nuke
SM TM
-Dread call in
-stern call in
-vanguard call in
drop pod
-terminators
dude u dont even need a army when u start the battle:) and this is maybe ssame cost as 500-600 red and way bigger impact then any 500 red nuke
- Fri 06 Dec, 2013 9:12 am
- Forum: Balance Discussion
- Topic: Veteran Marines: Put in the Stronghold?
- Replies: 136
- Views: 39570
Re: Veteran Marines: Put in the Stronghold?
Have you be reading the thread Faultron? :D vanguard just straight up suck. What difference does it make from where you select them? The only difference is red cost which can easily be added to units from the HQ tab. yes but not teleporting in right in the battle like terminators, or autarch separa...
- Fri 06 Dec, 2013 9:12 am
- Forum: Balance Discussion
- Topic: Veteran Marines: Put in the Stronghold?
- Replies: 136
- Views: 39570
Re: Veteran Marines: Put in the Stronghold?
how cant u understand this
it is not even the same story when they added DOM, or Raptors...
SM already has got teleport in units, which is very powerful surprise attack(eldar 1 calls)
units from HQ which teleport in right in battle or call in for SM....wtf
this is not tabletop, it is pc game
it is not even the same story when they added DOM, or Raptors...
SM already has got teleport in units, which is very powerful surprise attack(eldar 1 calls)
units from HQ which teleport in right in battle or call in for SM....wtf
this is not tabletop, it is pc game
- Fri 06 Dec, 2013 9:05 am
- Forum: Balance Discussion
- Topic: Veteran Marines: Put in the Stronghold?
- Replies: 136
- Views: 39570
Re: Veteran Marines: Put in the Stronghold?
and red cost of course
but no, to much teleport for SM
but no, to much teleport for SM
- Fri 06 Dec, 2013 9:00 am
- Forum: Balance Discussion
- Topic: Veteran Marines: Put in the Stronghold?
- Replies: 136
- Views: 39570
Re: Veteran Marines: Put in the Stronghold?
lol no:D
HQ and global is not the same, and race matters a lot here as well
SM already have venerable for TM, termies +drop pod , and ASM is kindof this with jetpack in T1.
why u want even more...from HQ...
HQ and global is not the same, and race matters a lot here as well
SM already have venerable for TM, termies +drop pod , and ASM is kindof this with jetpack in T1.
why u want even more...from HQ...
- Fri 06 Dec, 2013 8:54 am
- Forum: Balance Discussion
- Topic: Veteran Marines: Put in the Stronghold?
- Replies: 136
- Views: 39570
Re: Veteran Marines: Put in the Stronghold?
Dark Riku wrote:Faultron wrote:lol u guys responded faster then i could edit:P
it is op cos u teleport in a new unit from nowhere....
So kommando call-in, stormtroopers call in, warp spider call-in, warrior drop, etc are all OP? °_0
no
thats global not HQ...and SM
complitely different story
- Fri 06 Dec, 2013 8:52 am
- Forum: Balance Discussion
- Topic: Veteran Marines: Put in the Stronghold?
- Replies: 136
- Views: 39570
Re: Veteran Marines: Put in the Stronghold?
much cooler...and much OP:) but they cant anyway T2 is full Why, they wouldn't be OP if priced accordingly; The Autarch, terminators, kommandos, seer council, venerable are not OP? I never noticed SM T2 was full though. Probably because of the Whirlwind? I think there's still 1 room left? I'd rathe...
- Fri 06 Dec, 2013 8:48 am
- Forum: Balance Discussion
- Topic: Veteran Marines: Put in the Stronghold?
- Replies: 136
- Views: 39570
Re: Veteran Marines: Put in the Stronghold?
lol u guys responded faster then i could edit:P
it is op cos u teleport in a new unit from nowhere....
it is op cos u teleport in a new unit from nowhere....
- Fri 06 Dec, 2013 8:42 am
- Forum: Balance Discussion
- Topic: Veteran Marines: Put in the Stronghold?
- Replies: 136
- Views: 39570
Re: Veteran Marines: Put in the Stronghold?
much cooler...and much OP:)
- Fri 06 Dec, 2013 8:28 am
- Forum: Community General Discussion
- Topic: Eldar sector
- Replies: 16
- Views: 7406
Eldar sector
Eldars Unite! Your favorite race is Eldar? your place is here this is friendly peaceful topic for every eldar u can discuss about everything or ask anything about eldar but not tabletop mainly dow2 also if you want do this to your signature for extra fun(from ingame) favorite commander: favorite wea...
- Fri 06 Dec, 2013 7:54 am
- Forum: Community General Discussion
- Topic: unit wishlisting - what new you'd like to see or return?
- Replies: 43
- Views: 19254
Re: unit wishlisting - what new you'd like to see or return
or we could make it like battlesister commander?:)
- Fri 06 Dec, 2013 7:52 am
- Forum: Community General Discussion
- Topic: Balance vs New Units
- Replies: 40
- Views: 14528
Re: Balance vs New Units
(i voted balance) So before we make any new commander and race after Tau (tau gonna be last race i think) In my opinion we cant add 4. commander for standard races what should be fair is 3-3 commander for GK and Tau, for balance, and fairplay or whatever. we cant rly expect balance or fair thing if ...
- Fri 06 Dec, 2013 7:34 am
- Forum: Balance Discussion
- Topic: Project Balance: Tyranid section
- Replies: 169
- Views: 53083
Re: Project Balance: Tyranid section
the differences between armour piercing and venom cannon are that armour piercing is *1 to everything and venom is .75 to commander and a building type and 1.5 to hi, shi, and a building type. accuracy may be different as well but splash also plays a role in this. nope as i already linked and said ...
- Fri 06 Dec, 2013 5:44 am
- Forum: Balance Discussion
- Topic: Project Balance: Tyranid section
- Replies: 169
- Views: 53083
Re: Project Balance: Tyranid section
bahamut? what this? falcon and carnifex has different weapon family on paper, but works same ingame in paper (in modulefile reading as well) HT, venom brood and carnifex (and leaders with venom cannon-termas) has: brightlance weapon/armorpiercing dmg the problem is this is not working as a brightlan...
- Fri 06 Dec, 2013 2:35 am
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 299879
Re: Bugs/Issues Thread
the reason for the warlock animation -they cant change this, Warlock animations limit what they can do with it for the sword again, those visuals and animation on rangers are not wasted, it was more viable in original, but got a change. they cant give any other animation for warlock, he has to use h...
- Fri 06 Dec, 2013 2:28 am
- Forum: Balance Discussion
- Topic: Eldar Howling Banshees - Chase Potential
- Replies: 119
- Views: 42571