Search found 255 matches

by Faultron
Fri 06 Dec, 2013 12:20 am
Forum: Balance Discussion
Topic: Eldar Howling Banshees - Chase Potential
Replies: 119
Views: 42567

Re: Eldar Howling Banshees - Chase Potential

lol this is funny day:)
by Faultron
Fri 06 Dec, 2013 12:03 am
Forum: Balance Discussion
Topic: Project Balance: Tyranid section
Replies: 169
Views: 53079

Re: Project Balance: Tyranid section

i may find the reasson why is this in game i think fex came out before falcon, and that time there were no venom cannon type damage, only by named ingame(or atleast when designed by relic) so Venom weapons for tyranids were done so armorpiercing family and dmg, but they didnt wanted to do a new weap...
by Faultron
Thu 05 Dec, 2013 11:46 pm
Forum: Balance Discussion
Topic: Eldar Howling Banshees - Chase Potential
Replies: 119
Views: 42567

the 0,85 modifier is in the file, but maybe doesnt work if bugged for whatever reason.
by Faultron
Thu 05 Dec, 2013 11:41 pm
Forum: Balance Discussion
Topic: Project Balance: Tyranid section
Replies: 169
Views: 53079

Re: Project Balance: Tyranid section

lol cant believe u are high lvl player:) i mean this with good sense, no insult and for all forum members. it is funny to me nobody found out this problem. i find the problem from the 1. minute in retail ingame, then i checked stats aswell and this was 2 years ago. ask torpid he knows it:)( if he is...
by Faultron
Thu 05 Dec, 2013 11:30 pm
Forum: Balance Discussion
Topic: Project Balance: Tyranid section
Replies: 169
Views: 53079

Re: Project Balance: Tyranid section

i dont play nids, but why venom carnifex has to be all-counter in dmg type? when he has 3 upgrade -melee tank -ranged vs HI and SHI -and the ranged venom which counters everything since it is not armorpiercing type, but venom like falcon has.(same to HT venom cannon) -based on retail wiki stats, an...
by Faultron
Thu 05 Dec, 2013 11:21 pm
Forum: Balance Discussion
Topic: Eldar Howling Banshees - Chase Potential
Replies: 119
Views: 42567

Re: Eldar Howling Banshees - Chase Potential

wse commander also the unit have full damage as normal. banshee is on 0,85 i just checked it "I just checked it" doesn't quite cut it for me. I hope you don't mean you just checked the patch notes ... I labbed it and nothing indicates shees actually have that 0.85 modifier. i checked in m...
by Faultron
Thu 05 Dec, 2013 5:25 am
Forum: Releases
Topic: 2.2 beta
Replies: 385
Views: 300544

Re: 2.2 beta

dont look only the current players and the small playerbase/family:)

for example if you decide to put on moddb site the mod in the future, it is a nice thing to have, and this is standard thing to have anyway when u do a mod for a game.
by Faultron
Thu 05 Dec, 2013 5:21 am
Forum: Random Stuff
Topic: PAR: What would have happened in Space Marine 2 and 3
Replies: 5
Views: 3462

Re: PAR: What would have happened in Space Marine 2 and 3

space marine was a mediorce game with the best. but was good to see a warhammer game on pc, and for 1. try it was not so shitbad if they could manage to go 2. part with a way better game i would say it was good idea to do that game. i bought the game only for supporting wh40k on pc, dreaming for bet...
by Faultron
Thu 05 Dec, 2013 1:46 am
Forum: Balance Discussion
Topic: Project Balance: Eldar section
Replies: 183
Views: 54260

Re: Project Balance: Eldar section

u dont have heavy melee in T1, even if u could have doesnt rly matter:) and singing spear on farseer is not so good option, she not a melee fighter, u better go doombringer and support ur other av units. the blades on wse is only viable cos of his teleport chase and finish potential T1 warlock clea...
by Faultron
Thu 05 Dec, 2013 12:32 am
Forum: Balance Discussion
Topic: Eldar Howling Banshees - Chase Potential
Replies: 119
Views: 42567

Re: Eldar Howling Banshees - Chase Potential

pretty sure WSs have a damage reduction on retreat IIRC they do and I kind of find this unsatisfactory (breaking a basic rule) as well -- I would rather say their DPS is too high for their mobility, and/or they are too easy to get in multiples, a more elegant solution would be more satisfying desig...
by Faultron
Thu 05 Dec, 2013 12:07 am
Forum: Releases
Topic: 2.2 beta
Replies: 385
Views: 300544

Re: 2.2 beta

modder team
why you dont put anything on loading screens?
like where is the mod from , who made it, where can we give feedback(this forum and steamgroup) etc.

you should add atleast to loading screens

www.dawnofwar.info (just this if u want save space)
steamcommunity.com/groups/DoW2EliteMod
by Faultron
Wed 04 Dec, 2013 11:40 pm
Forum: Balance Discussion
Topic: Project Balance: Tyranid section
Replies: 169
Views: 53079

Re: Project Balance: Tyranid section

i dont play nids, but why venom carnifex has to be all-counter in dmg type? when he has 3 upgrade -melee tank -ranged vs HI and SHI -and the ranged venom which counters everything since it is not armorpiercing type, but venom like falcon has.(same to HT venom cannon) -based on retail wiki stats, and...
by Faultron
Wed 04 Dec, 2013 11:01 pm
Forum: Random Stuff
Topic: Warhammer 40,000: Space Wolf (TBS/cards)
Replies: 9
Views: 4130

Re: Warhammer 40,000: Space Wolf (TBS/cards)

I really think that this is a waste... I mean sure i dont know if this game is going to turn out good(although for what its worth my predictions are rather accurate) but look at who is developing it... A complete unknown who only made mobile games. And from their website i dont see any games they m...
by Faultron
Wed 04 Dec, 2013 10:18 pm
Forum: Balance Discussion
Topic: Project Balance: Eldar section
Replies: 183
Views: 54260

Re: Project Balance: Eldar section

u dont have heavy melee in T1 and singing spear on farseer is not so good option, she not a melee fighter, u better go doombringer and support ur other av units. the blades on wse is only viable cos of his teleport chase and finish potential T1 warlock clearly the strongest and in T2 as well i think...
by Faultron
Wed 04 Dec, 2013 9:32 pm
Forum: Balance Discussion
Topic: Project Balance: Eldar section
Replies: 183
Views: 54260

Re: Project Balance: Eldar section

what? this 2 global in T1 is very strong and too strong together, way stronger then any other eldar commander for what reason? and ppl want to change/ hate banhees cos of this basicly...as you can see in other topic cos they think sheez are op, but not. or if this global ok to have, why other comman...
by Faultron
Wed 04 Dec, 2013 9:07 am
Forum: Balance Discussion
Topic: Eldar Howling Banshees - Chase Potential
Replies: 119
Views: 42567

Re: Eldar Howling Banshees - Chase Potential

not to mention the damage modifier doesnt do anything with units who cant retreat but i think banshees are only problematic with warlock now in T1, Thats why also i suggested the warlock global change in the other topic. so as torpid mentioned like many times warlock is the only problem and not elda...
by Faultron
Wed 04 Dec, 2013 7:35 am
Forum: Balance Discussion
Topic: Eldar Howling Banshees - Chase Potential
Replies: 119
Views: 42567

Re: Eldar Howling Banshees - Chase Potential

eldar needs retreat killing /chase potential , they cant out bleed their opponents. this tactic is not a problem in general, only if too much and already got several nerfs. Your suggestion is making retreat killing/squad wipe easier with adding more dmg and reducing charge duration if dat was your i...
by Faultron
Wed 04 Dec, 2013 7:25 am
Forum: Balance Discussion
Topic: Project Balance: Eldar section
Replies: 183
Views: 54260

Re: Project Balance: Eldar section

Warlock globals should be changed
he has +1 more global in T1 compare to other eldar commander, and he is the best commander amongs them as well (T1), maybe WSE in some situation.
Distort field or Swift movement should be T2 global.
by Faultron
Wed 04 Dec, 2013 5:49 am
Forum: Balance Discussion
Topic: Flesh Hook on leaders that die last
Replies: 51
Views: 16489

Re: Flesh Hook on leaders that die last

I think u guys are blowing it up way to much. Flesh hook is a pain in the ass to fight and is very usefull to have on your side. But so is let the galaxy burn, warp through, kill the weak , mark of zyntch ect. the list could be very long. Flesh hook dose not need a huge nurf. hell im not even 100 %...
by Faultron
Wed 04 Dec, 2013 5:35 am
Forum: Random Stuff
Topic: 40k MOBA Announced
Replies: 14
Views: 6843

Re: 40k MOBA Announced

money is money:(
but i wish all the best for this game
by Faultron
Tue 03 Dec, 2013 9:11 pm
Forum: Balance Discussion
Topic: Eldar Howling Banshees - Chase Potential
Replies: 119
Views: 42567

Re: Eldar Howling Banshees - Chase Potential

u cant stack the global fof with normal fof anymore
by Faultron
Tue 03 Dec, 2013 9:06 pm
Forum: Community General Discussion
Topic: Tournament Wall of Shame
Replies: 31
Views: 11893

Re: Tournament Wall of Shame

if you think listening to music is annoying then the problem is somewhere else but not the music for sure.
by Faultron
Tue 03 Dec, 2013 8:46 pm
Forum: Balance Discussion
Topic: Eldar Howling Banshees - Chase Potential
Replies: 119
Views: 42567

Re: Eldar Howling Banshees - Chase Potential

@Pandemic: If you know how to make them not do what you stated above without actually nerfing their fighting abilities a suggestions would be nice. Nerfing their charge speed or charge duration might be an idea, or possibly prevent the use of the global speed increase on a howling banshee squad for...
by Faultron
Tue 03 Dec, 2013 8:44 pm
Forum: Balance Discussion
Topic: Flesh Hook on leaders that die last
Replies: 51
Views: 16489

Re: Flesh Hook on leaders that die last

Still shit compared to more suppression vs nids, however rangers are useful in t2 vs zoans, but just not so much in t1 when you need to hold them off from your power and you need 2x suppression. yes this is why i said rangers are bad buy, and even if u buy them in tier 2 it is not so good cos of no...
by Faultron
Tue 03 Dec, 2013 6:31 am
Forum: Community General Discussion
Topic: Sector 95
Replies: 17
Views: 5970

Re: Sector 95

I don't think I've seen a single match on this map, I know how it looks vaguely but that's it. Why is it so easy, could it be fixed by moving HQs/turrets or does it need more work? the 2 HQ distance is the shortest i think of all the maps without path blockers, or atleast from mid VP hq and turets ...
by Faultron
Tue 03 Dec, 2013 5:45 am
Forum: Community General Discussion
Topic: In game tooltips
Replies: 5
Views: 2377

Re: In game tooltips

yes but has better tooltip then retail + still gives u info in elite too:) better for some units it works but yeah it is not updated.:) PS edit for me it is still better to use this tool with the elite mod, then without it.cos elite mod tooltips are outdated, +lack of data on sites. gives basic info...
by Faultron
Tue 03 Dec, 2013 5:08 am
Forum: Strategy Discussion
Topic: Strategy Guides for the Elite mod
Replies: 11
Views: 10184

Re: Strategy Guides for the Elite mod

u can find some here but it is out of date mostly:)
8 pages, on the 1. page you can find stuff from 2013:P

http://www.gamereplays.org/dawnofwar2/p ... strategies
by Faultron
Tue 03 Dec, 2013 5:06 am
Forum: Community General Discussion
Topic: Tournament Wall of Shame
Replies: 31
Views: 11893

Re: Tournament Wall of Shame

what, i dont rly understand the reason about not putting music on, instead of waiting for players or whatever.
every tournament stream on twitch has music like this,even some lonely streamers do without tournyment cast, but yes they are for bigger public but this is not a reason to not using music.
by Faultron
Tue 03 Dec, 2013 4:56 am
Forum: Community General Discussion
Topic: In game tooltips
Replies: 5
Views: 2377

Re: In game tooltips

Some of the tooltips haven't been updated, i know this must be annoying as hell but is it possible 2.2 comes with up to date tooltips and description for units? A good example of this is the tyrannid infestation tower. According to tooltip they increase melee damage, increase biomass regen by 10 pe...
by Faultron
Tue 03 Dec, 2013 4:50 am
Forum: Community General Discussion
Topic: Sector 95
Replies: 17
Views: 5970

Re: Sector 95

yup same opinion:) very good map

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