Search found 528 matches

by Broodwich
Tue 11 Feb, 2014 5:17 pm
Forum: Balance Discussion
Topic: Tyranid Without Number(?) global
Replies: 15
Views: 7435

Re: Tyranid Without Number(?) global

Why not just spawn them at base? It would still be pretty helpful but doesn't run into the same problem of dropping horms on setup teams
by Broodwich
Sun 09 Feb, 2014 12:29 am
Forum: Balance Discussion
Topic: Gonna do some wargear stuff... need suggestions.
Replies: 187
Views: 59631

Re: Gonna do some wargear stuff... need suggestions.

um it usually does way more than that. That thing rocks
by Broodwich
Thu 06 Feb, 2014 9:33 pm
Forum: Balance Discussion
Topic: Requesting unlock of Banshee Chase Distance Thread
Replies: 40
Views: 15494

Re: Requesting unlock of Banshee Chase Distance Thread

What it really needs is to stop stacking with melee charge and/or make their charge cooldown longer
by Broodwich
Wed 05 Feb, 2014 5:59 am
Forum: Balance Discussion
Topic: Sternguard Rounds
Replies: 102
Views: 30780

Re: Sternguard Rounds

I think if you changed the effect of kraken rounds to what tacs round's look like when they use the ability it will definitely change things :D

Plus they totally would look cooler. I mean atm the others look sweet, why do kraken look so generic?
by Broodwich
Wed 05 Feb, 2014 2:21 am
Forum: Balance Discussion
Topic: Sternguard Rounds
Replies: 102
Views: 30780

Re: Sternguard Rounds

dragonfire rounds are freakin awesome, dunno what you mean
by Broodwich
Fri 31 Jan, 2014 9:12 am
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 302078

Re: Bugs/Issues Thread

To reiterate from elsewhere, spotters smoke shell range reduction hasnt changed
by Broodwich
Tue 28 Jan, 2014 7:41 pm
Forum: Community General Discussion
Topic: Valhalla Oilfied the map is too bright
Replies: 7
Views: 3324

Re: Valhalla Oilfied the map is too bright

Yeah the problem is some maps are pretty dark and people turn their gamma up to see on them, then these snow maps come along and its too bright :P
by Broodwich
Sun 26 Jan, 2014 10:51 pm
Forum: Releases
Topic: 2.2 beta
Replies: 385
Views: 302873

Re: 2.2 beta

I gotta say, aside from catas getting a bit more of a buff than I would say was needed, this is one of the best patches I've seen to date!
by Broodwich
Thu 23 Jan, 2014 10:43 pm
Forum: Balance Discussion
Topic: Warpspider's Heavy Gauge Death Spinner needs a tweak
Replies: 20
Views: 8737

Re: Warpspider's Heavy Gauge Death Spinner needs a tweak

Agreed on the kb rework for this. Its like a constant kb, even when youre on the ground it looks like its pushing you, vs all the others which at least let you get back up after, probably why you cant retreat out of it
by Broodwich
Thu 23 Jan, 2014 3:32 pm
Forum: Modding
Topic: Size of Download
Replies: 21
Views: 8116

Re: Size of Download

No-one likes golgotha because you are t2 by the second engagement
by Broodwich
Wed 22 Jan, 2014 3:52 am
Forum: Community General Discussion
Topic: 2.3 Patch Notes
Replies: 123
Views: 43171

Re: 2.3 Patch Notes

I think the runes need more nerf than that, as aforementioned, they work great with everything but banshees which are ridiculous. Maybe change the damage buff to just ranged instead of all? The heal is already pretty beastly and allows them to stay in combat way longer, on a unit that does a ton of ...
by Broodwich
Tue 21 Jan, 2014 7:01 pm
Forum: Community General Discussion
Topic: Create New (viable) Chaos Units
Replies: 64
Views: 23143

Re: Create New (viable) Chaos Units

Not sure why i didnt think of this before, but what would people think about making a mark of nurgle upgrade csm to PM? Kinda seems like they're missing out on that one
by Broodwich
Sun 19 Jan, 2014 1:08 am
Forum: Releases
Topic: CR Voices mod
Replies: 22
Views: 20839

Re: CR Voices mod

Anyone happen to know where I could get the mod for iceman fc portrait?
by Broodwich
Sat 18 Jan, 2014 8:30 pm
Forum: Balance Discussion
Topic: eldar
Replies: 41
Views: 14057

Re: eldar

Totally, picking off one shee model pretty much is the decisive factor in a tac vs shee fight. I've found myself getting them more and more vs eldar simply because it bleeds them so much in t1 and they are expensive to reinforce.

I like rangers against multiple scouts for the same reason
by Broodwich
Thu 16 Jan, 2014 11:02 pm
Forum: Balance Discussion
Topic: SM Terminator reinforcement cost
Replies: 16
Views: 6900

Re: SM Terminator reinforcement cost

Terms have got to be one of the most nerfed unit in the game, I think it's about time they got something back
by Broodwich
Wed 15 Jan, 2014 5:57 am
Forum: Balance Discussion
Topic: Ogryns. Are they filling adequately their role?
Replies: 36
Views: 17043

Re: Ogryns. Are they filling adequately their role?

If they are supported by any hero capabilities they are kinda ridiculous. I think I took on an entire army when I executed one of them with inspire somethingorother. It was pretty hilarious. Inq has camo, LG has kb immunity/dr or suppression immunity and heal, thats not including globals. They dont ...
by Broodwich
Mon 13 Jan, 2014 12:45 am
Forum: Balance Discussion
Topic: Spiky Armour + Angry Bitz
Replies: 70
Views: 23372

Re: Spiky Armour + Angry Bitz

It pretty much looks like he walked over you with scouts, then spammed tanks because you never got a hard counter. The apo sat in the back and babysat until everything else had been countered, then ran forward. Either that our had you turned on him with everything he would have died quite fast. That...
by Broodwich
Sun 12 Jan, 2014 12:58 am
Forum: Balance Discussion
Topic: Spiky Armour + Angry Bitz
Replies: 70
Views: 23372

Re: Spiky Armour + Angry Bitz

Yeah but that's what I'm saying.. he does it better with the bolter because he gets an excellent ability as well as keeping him out of the line of fire. Fir a melee build you aren't going to charge out at anyone because he will be almost dead by the time he closes the gap from ranged fire so you nee...
by Broodwich
Sat 11 Jan, 2014 4:05 pm
Forum: Balance Discussion
Topic: Spiky Armour + Angry Bitz
Replies: 70
Views: 23372

Re: Spiky Armour + Angry Bitz

Lol obvious troll is obvious As an aside, I've played apo quite a lot just in 2 and 3 and the only thing that strikes me as over performing is the vials, with their super low energy cost, fast cool down, and cheap price, they are kinda nuts. A cool down increase or price increase should probably be ...
by Broodwich
Thu 09 Jan, 2014 3:11 pm
Forum: Balance Discussion
Topic: Supression teams (Devastators)
Replies: 220
Views: 75192

Re: Supression teams (Devastators)

More accuracy does not mean uniform damage, which would be ridiculous
by Broodwich
Thu 09 Jan, 2014 5:45 am
Forum: Balance Discussion
Topic: Supression teams (Devastators)
Replies: 220
Views: 75192

Re: Supression teams (Devastators)

You know it's kinda surprising when the noobs have more points than the other guys, but suppression did way more than the vr did. As well, what is the point of increased range? With the standard setup team dispersion, the rounds barely do anything at max range, even less than at the extended range v...
by Broodwich
Wed 08 Jan, 2014 1:35 am
Forum: Balance Discussion
Topic: Spiky Armour + Angry Bitz
Replies: 70
Views: 23372

Re: Spiky Armour + Angry Bitz

It seems like one of those things that was quietly over buffed in order to get people interested in it.
by Broodwich
Tue 07 Jan, 2014 7:07 am
Forum: Releases
Topic: CR Voices mod
Replies: 22
Views: 20839

Re: CR Voices mod

Ive definitely played a lot more with fc and nids since I got this.

I did notice that the dread voice will sometimes bug out and sound normal, like before the voice filter would be applied. Weird science
by Broodwich
Mon 06 Jan, 2014 2:12 am
Forum: Balance Discussion
Topic: Nurgle Worship
Replies: 24
Views: 9753

Re: Nurgle Worship

Would be nice to see some sort of defensive buff to daemons and vehicles under worship. Maybe damage reduction or maybe some sort of plague-like effect that activates when the vehicle/daemon under worship is under attack. Hmm I like this approach best, slowing units that are either attacked by unit...
by Broodwich
Wed 01 Jan, 2014 7:36 am
Forum: Random Stuff
Topic: Space Marine Devastator Centurions
Replies: 49
Views: 22800

Re: Space Marine Devastator Centurions

Agreed! I think a veteran upgrade for devs would be fucking awesome! Absolute balance would mean every faction having the exact same units with different skins, what gets people excited is new shit

Happy New year bitches
by Broodwich
Tue 31 Dec, 2013 2:24 am
Forum: Balance Discussion
Topic: Terminators
Replies: 213
Views: 61815

Re: Terminators

Not really, if anything is under suppression a term kill will unsuppress it immediately, and prevent suppression for a bit too, even when under direct fire. Keeping your ranged blob firing
by Broodwich
Sun 29 Dec, 2013 8:35 pm
Forum: Balance Discussion
Topic: Supression teams (Devastators)
Replies: 220
Views: 75192

Re: Supression teams (Devastators)

I would make it back to costing a little bit of power, that way it's a bit more of an investment decision.
by Broodwich
Sat 28 Dec, 2013 2:12 am
Forum: Releases
Topic: CR Voices mod
Replies: 22
Views: 20839

Re: CR Voices mod

Holy shit I actually might do nids again

fuck yes old voices. Thanks brah
by Broodwich
Fri 27 Dec, 2013 4:17 am
Forum: Balance Discussion
Topic: Important balance stuff
Replies: 97
Views: 30230

Re: Important balance stuff

Ardboyz's costs 75 red and reduces incoming damage by 25%. This ability is the exact converse of For the Emperor which costs 75 red and improves outgoing damage by 25%. Saying that this global is implemented incorrectly sounds like a hasty judgement made from an isolated experience where you probab...
by Broodwich
Thu 26 Dec, 2013 3:25 am
Forum: Strategy Discussion
Topic: Best Race for Newbie?
Replies: 27
Views: 14881

Re: Best Race for Newbie?

+1 for chaos

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