Search found 339 matches

by Lag
Fri 03 Jan, 2014 11:59 am
Forum: Balance Discussion
Topic: Supression teams (Devastators)
Replies: 220
Views: 75294

Re: Supression teams (Devastators)

Okay then. :lol:
by Lag
Fri 03 Jan, 2014 9:47 am
Forum: Balance Discussion
Topic: Supression teams (Devastators)
Replies: 220
Views: 75294

Re: Supression teams (Devastators)

Just like Eldar are mega fragile and require a setup team in t1 to "make it work", so are the IG. Despite the beastly Lascannon, the suppression team lacks mobility, is easy to bleed models and easy to die. It is mega shitty indeed. It is one of the main reasons I find the IG t1 lame and w...
by Lag
Wed 01 Jan, 2014 2:16 pm
Forum: Balance Discussion
Topic: Supression teams (Devastators)
Replies: 220
Views: 75294

Re: Supression teams (Devastators)

Kvek telling something not to act like an ass... :roll:
Just tired of people suggesting stuff because "it would be awesome". Avatar in t1 would be awesome, but unplayable.
by Lag
Wed 01 Jan, 2014 1:51 pm
Forum: Balance Discussion
Topic: Supression teams (Devastators)
Replies: 220
Views: 75294

Re: Supression teams (Devastators)

....
Try running GM or Shootas or Guardians into Veng Rounds. Now imagine that working it's thing all of the time instead of a short duration with a cooldown you can back away from.
by Lag
Wed 01 Jan, 2014 1:08 pm
Forum: Balance Discussion
Topic: Supression teams (Devastators)
Replies: 220
Views: 75294

Re: Supression teams (Devastators)

Because this way it would be a t1 autocannon. I guess some people need shit be drawn out for them, eh Kvek?
by Lag
Wed 01 Jan, 2014 1:02 pm
Forum: Balance Discussion
Topic: Supression teams (Devastators)
Replies: 220
Views: 75294

Re: Supression teams (Devastators)

Giving Commie and Plasma upgrade to GM in t1 would also be awesome!
by Lag
Wed 01 Jan, 2014 6:33 am
Forum: Balance Discussion
Topic: Supression teams (Devastators)
Replies: 220
Views: 75294

Re: Supression teams (Devastators)

I kind of agree that Vengeance Rounds should be more of a generic upgrade than a weapon upgrade that is comparable to something like a Lascannon or an Autocannon. VRounds just don't make enough of an impact to merit them being treated as a separate weapon upgrade. It has a concrete place in SM play...
by Lag
Tue 31 Dec, 2013 1:28 pm
Forum: Balance Discussion
Topic: Supression teams (Devastators)
Replies: 220
Views: 75294

Re: Supression teams (Devastators)

How about keeping it as it is? Crazy, right?
by Lag
Sun 29 Dec, 2013 9:57 am
Forum: Balance Discussion
Topic: Important balance stuff
Replies: 97
Views: 30263

Re: Important balance stuff

Over Dere is insanely good ever since Painboy was introduced to ease playing with all-melee builds. I've had it turn around games completely. But - I've also had it completely fuck my shit up with the half-squad throws and dem double-throws it sometimes does.
by Lag
Wed 25 Dec, 2013 1:46 pm
Forum: Strategy Discussion
Topic: Best Race for Newbie?
Replies: 27
Views: 14886

Re: Best Race for Newbie?

From my experience Orks are the easiest. Your mistakes get punished the least. IG and Eldrar are the hardest. Despite what the geronts up there have to say, I started playing with Eldar and it was hard as fuck and I only stayed in the game because CoH got so boring for me and I had no other choice. ...
by Lag
Mon 23 Dec, 2013 12:23 pm
Forum: Balance Discussion
Topic: IG Balance Assessment
Replies: 50
Views: 14696

Re: IG Balance Assessment

I don't get why the ig sarge upgrade costs 0 power for the amount of raw hp it adds to the squad and the 2 member reinforce effect, one would think it would warrant adding 10 power to their cost. i think that is the source of the ig most unfair attribute. every other race in the entire game needs t...
by Lag
Mon 23 Dec, 2013 9:06 am
Forum: Balance Discussion
Topic: Lictor Alpha's Pheromone Cloud
Replies: 33
Views: 10774

Re: Lictor Alpha's Pheromone Cloud

It's not super easy to counter, especially as one mistake means 1-2 wiped squads due to Horma chasing potential which is pretty nice. IMHO it isn't broken though.
The Pheromone Cloud really kicks in in 3v3s I think.
by Lag
Thu 19 Dec, 2013 12:32 pm
Forum: Community General Discussion
Topic: How do GM IG Lasguns behave?
Replies: 21
Views: 8336

Re: How do GM IG Lasguns behave?

So basically ALL weapons do this? Are all weapons similarly inaccurate? I need to test this on the weekend.
by Lag
Wed 18 Dec, 2013 2:15 pm
Forum: Community General Discussion
Topic: How do GM IG Lasguns behave?
Replies: 21
Views: 8336

How do GM IG Lasguns behave?

I remember crying about GM not doing enough damage and people throwing their DPS at me which never made sense. I drop models easier with any other t1 unit, especially the SM models. Now I don't know if anyone else noticed this but their Lasguns do "miss" a lot. At first I though the miss a...
by Lag
Wed 11 Dec, 2013 2:28 pm
Forum: Balance Discussion
Topic: My main issues with the GK
Replies: 44
Views: 14039

Re: My main issues with the GK

There is a reason why you have only one dude to show as an example - tt is because it is very hard. And he does keep losing them in t2. I've played a lot of 2v2s with him (great guy and great player).
by Lag
Wed 11 Dec, 2013 11:34 am
Forum: Balance Discussion
Topic: My main issues with the GK
Replies: 44
Views: 14039

Re: My main issues with the GK

Going for double Sent might be viable in 1v1, but doing so in a 2v2 is pretty shitty. Sents get progressively harder to keep alive as the game goes on, especially if you have Chaos in the opposing team (mark of Tzeentch on CSM), unlike the stuff they need to counter. It is especially shitty as Sents...
by Lag
Wed 11 Dec, 2013 10:41 am
Forum: Balance Discussion
Topic: Vindicate Assassin
Replies: 29
Views: 10122

Re: Vindicate Assassin

Why?
by Lag
Wed 11 Dec, 2013 8:23 am
Forum: Strategy Discussion
Topic: Seer Council, what's the point?
Replies: 90
Views: 30058

Re: Seer Council, what's the point?

A very situational squad, much more than Nobs, but they will tear you a new one if you are sporting what they are countering.
by Lag
Tue 10 Dec, 2013 8:45 pm
Forum: Balance Discussion
Topic: My main issues with the GK
Replies: 44
Views: 14039

Re: My main issues with the GK

It was the Tzeentch in me, introducing confusion to coherent discussion.
by Lag
Tue 10 Dec, 2013 4:12 pm
Forum: Balance Discussion
Topic: My main issues with the GK
Replies: 44
Views: 14039

Re: My main issues with the GK

Cata fire resistance is bullshit. They melt like butter to flames.
by Lag
Tue 10 Dec, 2013 1:57 pm
Forum: Balance Discussion
Topic: My main issues with the GK
Replies: 44
Views: 14039

Re: My main issues with the GK

Yes Torpid, I only make one build ever. :D Thanks for the input btw.
by Lag
Tue 10 Dec, 2013 1:15 pm
Forum: Balance Discussion
Topic: My main issues with the GK
Replies: 44
Views: 14039

Re: My main issues with the GK

1. Instant teleport of the Interceptors and the mega low-cooldown they have. Interceptors are really powerful unit atm. They are expensive though and getting all their upgrades can be a big sink, they also give tons of XP etc and pretty much anything that deals with ASM can deal with them. Losing f...
by Lag
Tue 10 Dec, 2013 11:35 am
Forum: Balance Discussion
Topic: My main issues with the GK
Replies: 44
Views: 14039

My main issues with the GK

There are several things which really get on my nerves with the GK design and balance-wise so I thought I would share, to whatever end. Design wise: 1. Instant teleport of the Interceptors and the mega low-cooldown they have. There is a good reason why every T1 jump squad has a delay time before the...
by Lag
Wed 04 Dec, 2013 4:53 pm
Forum: Balance Discussion
Topic: Grenade barrage.
Replies: 22
Views: 7035

Re: Grenade barrage.

i don't have a problem with it honestly, get a jump unit and you counter every one of their grenade launchers, not to mention that also delays their tech significantly Yes, do that with IG. even better, get 1 artillery spotter squad and throw 1 smoke shell at them. Then pummel them with the rest of...
by Lag
Wed 04 Dec, 2013 8:31 am
Forum: Balance Discussion
Topic: Grenade barrage.
Replies: 22
Views: 7035

Re: Grenade barrage.

crazyman64335 wrote:i don't have a problem with it honestly, get a jump unit and you counter every one of their grenade launchers, not to mention that also delays their tech significantly

Yes, do that with IG.
by Lag
Tue 03 Dec, 2013 11:26 pm
Forum: Random Stuff
Topic: 40k MOBA Announced
Replies: 14
Views: 6882

Re: 40k MOBA Announced

This is gonna suck balls.
by Lag
Mon 02 Dec, 2013 1:38 pm
Forum: Balance Discussion
Topic: Flesh Hook on leaders that die last
Replies: 51
Views: 16591

Re: Flesh Hook on leaders that die last

No it isn't because it is still stupid against heroes and sub-commanders, pulling them in into an army...
by Lag
Mon 25 Nov, 2013 12:26 am
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 302334

Re: Bugs/Issues Thread

The sergeant running off alone issue arises from ordering the guardsmen squad to go somewhere then telling then to stop and repair something (usually a sentinel), the sarge will continue to run off to where he was originally told to go, sometimes all the GM bar the one who is actively repairing dec...
by Lag
Sat 23 Nov, 2013 3:01 pm
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 302334

Re: Bugs/Issues Thread

Did anyone notice an increased amount of squads splitting up, or lone models wandering by themselves since beta 7? Yup. Just had a game where my GMs were repairing a sent and they kept dropping likes flies even though they weren't being fired upon. Then I realized that the sergeant had walked off t...
by Lag
Fri 22 Nov, 2013 7:54 pm
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 302334

Re: Bugs/Issues Thread

Did anyone notice an increased amount of squads splitting up, or lone models wandering by themselves since beta 7?

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