Search found 881 matches

by Indrid
Sat 20 Apr, 2013 11:48 pm
Forum: Balance Discussion
Topic: Wargear
Replies: 33
Views: 13956

Re: Wargear

'Ard Boyz is 25%.

Blight Grenades: Buff! Increase the cost if you have to.
by Indrid
Sat 20 Apr, 2013 8:38 pm
Forum: Balance Discussion
Topic: Raptors' Jump
Replies: 23
Views: 11141

Re: Raptors' Jump

Maul is 90/25 now.
by Indrid
Thu 18 Apr, 2013 8:51 pm
Forum: Balance Discussion
Topic: Raptors' Jump
Replies: 23
Views: 11141

Re: Raptors' Jump

Raptor jump no longer suppresses when they have the meltaguns iirc. As for your general point, I think they're fine as is. Remember, they also suppress AGAIN after they land (usually after another short passive "burst" jump), meaning you can suppress multiple squads that are not necessaril...
by Indrid
Tue 16 Apr, 2013 6:31 pm
Forum: Community General Discussion
Topic: Find a game doesn't work?
Replies: 3
Views: 2664

Re: Find a game doesn't work?

You can't use matchmaking with any mods enabled, Elite Mod included. Unfortunate but nothing they can do about it.

Hop in the group chat and join/host public lobbies to find games.
by Indrid
Tue 16 Apr, 2013 3:41 am
Forum: Community General Discussion
Topic: List of bad maps to remove
Replies: 32
Views: 13093

Re: List of bad maps to remove

The version Angry Bird made replaced the default Armageddon.
by Indrid
Mon 15 Apr, 2013 2:57 pm
Forum: Community General Discussion
Topic: List of bad maps to remove
Replies: 32
Views: 13093

List of bad maps to remove

Let's get a list of terribad maps nobody plays that can be removed to help file size. Now that some of us are working on maps, especially. Suggestions: (6p) Swamps of Slaughter (6p) Skull Masha Brackens (4p) Rock of Waaagh (4p) Maiden Forums Some maps are not played often but are still well put toge...
by Indrid
Sun 14 Apr, 2013 4:28 pm
Forum: Modding
Topic: Illustrator would like to contribute :)
Replies: 641
Views: 342602

Re: Illustrator would like to contribute :)

Hans is working on Dark Reapers portrait iirc.
by Indrid
Thu 11 Apr, 2013 11:35 pm
Forum: Community General Discussion
Topic: Venerable Dread
Replies: 84
Views: 32523

Re: Venerable Dread

I don't think it should get ranged weapons.

Would like to see an energy cost and cooldown reduction on its Charge, so you can charge in + Emperor's Fist, then not have it stuck there waiting for Charge to cooldown. Improve its mobility a little, make it a bit more dynamic.
by Indrid
Tue 02 Apr, 2013 9:22 pm
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 299705

Re: Bugs/Issues Thread

- After grenade launcher upgrade, Heretics who have normal rifles (not grenade launchers) sometimes won't attack when they are in melee mode. Two of them will shoot, but the other two will just stand there whilst getting smacked in melee. Is this consistently reproducible? If not, it could be becau...
by Indrid
Mon 25 Mar, 2013 1:07 am
Forum: Modding
Topic: Size of Download
Replies: 21
Views: 8057

Re: Size of Download

Well that is unfortunate for them indeed. I'm amazed such a low download cap still exists, if there is a cap at all it is usually 10x that in the UK anyway. I assume they have the choice of absolutely no other ISP if they are putting up with it. But really, ~400MB is really nothing nowadays and it's...
by Indrid
Sun 24 Mar, 2013 11:35 am
Forum: Modding
Topic: Size of Download
Replies: 21
Views: 8057

Re: Size of Download

It's not even 500MB... I understand not everyone has a good internet connection but with just basic broadband that's not a big deal. I agree that some of the poor maps could be removed though; Skull Masha Brackens, Maiden Forums to name two. Now that we have people working on maps we can stand to be...
by Indrid
Sun 17 Mar, 2013 9:47 am
Forum: Balance Discussion
Topic: Tyranid Topic
Replies: 122
Views: 50808

Re: Tyranid Topic

Doom of Malan'tai's Psychic Storm is out of control. It can solo a GUO in three Storms or thereabouts (184 damage per second). Same with Termies. Seems to last ~10s, so 30% damage per Storm and has a very short cooldown and gets combined with its other abilities. Suggestion: Cap the damage per secon...
by Indrid
Thu 14 Mar, 2013 8:44 am
Forum: Community General Discussion
Topic: Rate the new units !
Replies: 65
Views: 25777

Re: Rate the new units !

Ha, that's what I get trying to type stuff on no sleep.
by Indrid
Thu 14 Mar, 2013 7:20 am
Forum: Community General Discussion
Topic: Rate the new units !
Replies: 65
Views: 25777

Re: Rate the new units !

Wut
by Indrid
Thu 14 Mar, 2013 3:09 am
Forum: Community General Discussion
Topic: Rate the new units !
Replies: 65
Views: 25777

Re: Rate the new units !

I will rate them based on model and design: Poor Decent Good EPIC SPESS MAHREENZ Sternguard Veterans Model: Good Solid effort really, as you'd expect Sternguard to look. Like most things could do with crisper textures up close but it's a mod for an essentially a four year old game so can't complain....
by Indrid
Wed 13 Mar, 2013 8:11 am
Forum: Balance Discussion
Topic: WSE vanilla special attack
Replies: 12
Views: 7180

Re: WSE vanilla special attack

Yeah, pretty much no ranged comms do specials AFAIK.
by Indrid
Mon 11 Mar, 2013 1:40 am
Forum: Community General Discussion
Topic: Wish Lists (for beyond 2.1)
Replies: 304
Views: 131220

Re: Wish Lists (for beyond 2.1)

Well it sounds nice and fluffy but further increasing MoT vs HI to help MoN niche is not gonna go down well I think. Also, with Plague Marines around I'd rather see Mark of Slaanesh CSM get a run out. :D As for Nurgle-love I'd rather Plague Marines get buffed (and price increased to 500/50 or even 5...
by Indrid
Sun 10 Mar, 2013 8:46 pm
Forum: Community General Discussion
Topic: Death Corps of Krieg Stormtrooper/Kasrkin
Replies: 15
Views: 10151

Re: Death Corps of Krieg Stormtrooper/Kasrkin

^^ Dafuq? I never said that....

I agree with Lulgrim, they are from Cadia so should look Cadian.
by Indrid
Sat 02 Mar, 2013 2:59 pm
Forum: Balance Discussion
Topic: Multi-melta accuracy
Replies: 11
Views: 7493

Re: Multi-melta accuracy

I think it's fine, meltas are meant to be anti-everything at close range. You rarely see the MM Dread too, and as it needs to get so close it's easier to keep at distance or run in and tie up.

If it was AV only I don't think it'd see much use because of the range.
by Indrid
Wed 27 Feb, 2013 7:27 am
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 299705

Bugs/Issues Thread

Bugs and non-balance issues thread, let's try and keep only balance to the Balance forum. I will try to keep this original post updated. Current Issues - 2.2 Beta 11 - 01/05/2014 ⋅  [Use Grid Keys!] ⋅ Tyranid Zoanthrope cannot snare vehicles with units inside them [FIXED for next...
by Indrid
Tue 26 Feb, 2013 11:49 am
Forum: Balance Discussion
Topic: Some bullet points...
Replies: 21
Views: 10634

Re: Some bullet points...

The destroyed bunker on Argent Shelf Redux blocks LoS. It's not a bug in as much as it's just not obvious from its very ruined appearance.
by Indrid
Tue 26 Feb, 2013 11:46 am
Forum: Community General Discussion
Topic: Wish Lists (for beyond 2.1)
Replies: 304
Views: 131220

Re: Wish Lists (for beyond 2.1)

It would be awesome. But i suggest it to start as the FC: with a ranged and a melee weapon. Not sure who had done it or which mod belongs to , but i have in my archives a Nurgle Daemon Plague sword and a Nurgle Storm Bolter (2 versions, one similar to the CL Storm Bolter but with more green and bro...
by Indrid
Tue 26 Feb, 2013 9:37 am
Forum: Community General Discussion
Topic: Wish Lists (for beyond 2.1)
Replies: 304
Views: 131220

Wish Lists (for beyond 2.1)

Integration of Shuma's Plague Lord Wut? ⋅ Adds a T3 armour upgrade for the Plague Champion, turning him into a Plague Lord (like Typhus, Herald of Nurgle.) ⋅ Costs 300/150, walks through cover/cannot be suppressed. Resets level and grants 2000 HP with beastly regeneration (like ...
by Indrid
Wed 20 Feb, 2013 2:20 am
Forum: Balance Discussion
Topic: Balance Issues for 2.1 *UPDATED*
Replies: 52
Views: 23133

Re: Current Issues for 2.1

So current bugs/issues: (not balance) - Kasrkin only give 3 red on kill, should be 12-15 imo (I assume this is not intended) - Kasrkin need grenade icon - Lictor Alpha does not drain energy on infiltrate - Infestation towers are not working as intended - Paladin/GK Term Incinerator is orange flame a...
by Indrid
Tue 19 Feb, 2013 11:35 pm
Forum: Balance Discussion
Topic: Balance Issues for 2.1 *UPDATED*
Replies: 52
Views: 23133

Re: Current Issues for 2.1

Oh right, derp.
by Indrid
Tue 19 Feb, 2013 10:58 pm
Forum: Balance Discussion
Topic: Balance Issues for 2.1 *UPDATED*
Replies: 52
Views: 23133

Re: Current Issues for 2.1

After a 4 second delay, 7 Capillary Towers begin to erupt from the ground. The center tower emerges first, doing 300 explosive damage in radius 7. The three towers in the right and lower quadrants do 300 explosive damage in radius 10, while the three towers in the left and upper quadrants do 50 exp...
by Indrid
Mon 18 Feb, 2013 9:06 pm
Forum: Balance Discussion
Topic: Balance Issues for 2.1 *UPDATED*
Replies: 52
Views: 23133

Re: Current Issues for 2.1

Just tested the Infestation towers with Floid, they are indeed borked bizarrely. Termagants seem to get damage immunity with two towers.... but not every time? Other units seemed to get little or no damage resistance. It also seemed to give some kind of HP regen buff, more than Nurgle worship. Weird...
by Indrid
Mon 18 Feb, 2013 8:20 am
Forum: Balance Discussion
Topic: What does everyone think about Touch of Nurgle?
Replies: 4
Views: 3488

What does everyone think about Touch of Nurgle?

The global that makes everyone that faces it groan! Is it too effective against melee builds? My main problem though is not its effectiveness in general, but that it is so obviously geared to use with AC Heretics Doomblasting the crap out of stuff. Yes, you can get other uses out of it (combined wit...
by Indrid
Mon 18 Feb, 2013 8:09 am
Forum: Balance Discussion
Topic: Balance Issues for 2.1 *UPDATED*
Replies: 52
Views: 23133

Re: Current Issues for 2.1

I can't access the replay unfortunately, no permissions. 1) Yes obviously. 2) You combat the towers by taking them down whenever you see them, perhaps the cooldown is too short and it makes it too easy to get many up quickly if you've stockpiled the red. I think they should reward a player for domin...

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