Search found 1493 matches

by Ace of Swords
Thu 23 May, 2013 7:23 pm
Forum: Balance Discussion
Topic: Grey Knights Topic
Replies: 177
Views: 70630

Re: Grey Knights Topic

Lord of Lawls wrote: One thing I did learn is that Grey Knights are supposedly the hardest race to play.


Image
by Ace of Swords
Thu 23 May, 2013 1:57 pm
Forum: Community General Discussion
Topic: About retreat killing.
Replies: 17
Views: 7181

Re: About retreat killing.

This abilities shouldn't be able to target single entities especially inspire terror on zoan/libby/painboy etc.
by Ace of Swords
Wed 22 May, 2013 2:12 pm
Forum: Modding
Topic: Control lost of walkers bug
Replies: 12
Views: 6072

Re: Control lost of walkers bug

TomastheTankEngine wrote:
Ace of Swords wrote:It happened to me for the first time today i got the replay


Any chance you can send the replay to thomasthetankenginedebugging@gmail.com ? :)


sent.

a little off topic, but in that replay the chaos player's base turrets didn't seem to suppress infantry, can you take a look at that aswell?
by Ace of Swords
Tue 21 May, 2013 8:52 pm
Forum: Modding
Topic: Control lost of walkers bug
Replies: 12
Views: 6072

Re: Control lost of walkers bug

It happened to me for the first time today i got the replay, it was an assault cannon SM dred, i set it in melee to deal with a bc... and .... i couldn't control it anymore it just chased the bloodcrusher still it died and that took a while.
by Ace of Swords
Mon 20 May, 2013 4:45 pm
Forum: Strategy Discussion
Topic: Beginner/New Players
Replies: 71
Views: 29163

Re: Beginner/New Players

Despite the animation dirge lasts only 3 seconds and the lr might be worth only with tzeentch worship but the guo is still better regardless, 90% of the time half of the dps of the phobos will be on infantry instead of vehicles.
by Ace of Swords
Mon 20 May, 2013 2:13 pm
Forum: Modding
Topic: Help debugging focus blast
Replies: 33
Views: 14184

Re: Help debugging focus blast

TomastheTankEngine wrote:we gave the falcon pulse laser a tiny splash



Be careful with that, in the past it happened that units inside transports would die by AoE.
by Ace of Swords
Mon 20 May, 2013 1:25 pm
Forum: Strategy Discussion
Topic: Beginner/New Players
Replies: 71
Views: 29163

Re: Beginner/New Players

Never make the phobos, Phobos is a great unit if you don't use it as a "CHAAAARGEE" unit Never make the phobos, a laspredator is enough to rape it, ... Lol whut? Son you be trippin :D The phobos is really bad, 50% because of the unit itself and 50% because how mechanics works in this game...
by Ace of Swords
Sun 19 May, 2013 9:29 pm
Forum: Strategy Discussion
Topic: Beginner/New Players
Replies: 71
Views: 29163

Re: Beginner/New Players

Never make the phobos, a laspredator is enough to rape it, with 2 it would have been just a way to gift your opponent 800 req and 200 power, atleast the guo itself will soak up all of the damage while you deal with the rest, next time try to get a plague marine squad in addition to either a Tpred or...
by Ace of Swords
Fri 17 May, 2013 9:43 pm
Forum: Community General Discussion
Topic: List of bad maps to remove
Replies: 32
Views: 13105

Re: List of bad maps to remove

^I agree with all of the above and yeah, nobody plays FFA anyway, maybe only catachans lowlands could stay it was decent if it's the map i have in mind.


edit: nvm about catachans lowlands, i've confused it with catachans fortress which is an ok map, but lowlands just sucks.
by Ace of Swords
Fri 17 May, 2013 2:09 pm
Forum: Balance Discussion
Topic: Pre-Balance preview
Replies: 84
Views: 32212

Re: Pre-Balance preview

VP TICKER - IMPORTANT My 2 cents, We can already choose to have 1000 vp in any game mode, if people wanted to play longer games they would be increasing their vp count no? Imperial Guard Fixing catachan's bleed when? Chaos Chaos is fine, perhaps revert some changed to let the galaxy burn, don't mak...
by Ace of Swords
Fri 17 May, 2013 1:59 pm
Forum: Balance Discussion
Topic: Eldar Topic
Replies: 154
Views: 59659

Re: Eldar Topic

Lulgrim the problem is not the damage on retreat, it's not for them, it's not for any unit, even the damage on retreat of Nobs with hammers is fine, the problem is how they can chase for so much and still put enough damage to almost wipe a full healt/model squad by chasing them from the middle to th...
by Ace of Swords
Thu 16 May, 2013 8:19 pm
Forum: Balance Discussion
Topic: Tyranid Topic
Replies: 122
Views: 50968

Re: Tyranid Topic

Well I think that's implied by the cost reduction. Wouldn't knock 40 red off the cost, add a load of things and only remove KB. Pretty sure they do not provide the Synapse buff now. What has been removed is listed, it's only logical that they still provide the buffs, i require an official clarifica...
by Ace of Swords
Thu 16 May, 2013 6:06 pm
Forum: Balance Discussion
Topic: Space Marine Topic
Replies: 175
Views: 66686

Re: Space Marine Topic

Nah i agree with you nurland, tacts/sternguards are good as they are now, they are generalists and they are decent at everything as they should, people also tend to forget that they also cap 50% faster which is of great help to mantain map control or just to harass.
by Ace of Swords
Thu 16 May, 2013 4:40 pm
Forum: Balance Discussion
Topic: Tyranid Topic
Replies: 122
Views: 50968

Re: Tyranid Topic

It doesn't say they removed the other buffs, while it states what has been removed/changed.
by Ace of Swords
Thu 16 May, 2013 3:35 pm
Forum: Modding
Topic: Help debugging focus blast
Replies: 33
Views: 14184

Re: Help debugging focus blast

About the falcon, i have run many tests months ago about it, i belive all of his weapons fire all the time. What i know for sure is the fact that the AV damage of the falcon won't work on a loaded chimera, and probably it doesn't work with other loaded transports. For the rest when the chimera is un...
by Ace of Swords
Thu 16 May, 2013 2:11 pm
Forum: Balance Discussion
Topic: Eldar Topic
Replies: 154
Views: 59659

Re: Eldar Topic

Sent you a private message with link to the replay.

Oh and i just rewatched it, the ASMs were almost at full healt not almost dead rofl.

edit without making another post:

1) I was playing WSE
2)No warlock in my team
3)It was about 3 days ago, so no.
by Ace of Swords
Thu 16 May, 2013 1:52 pm
Forum: Balance Discussion
Topic: Tyranid Topic
Replies: 122
Views: 50968

Re: Tyranid Topic

Delete them anyway , why best race has any kind of buffs lol? Best race ? rofl. If u want to know why they got so many buffs. Go play some retail games and then return. Maybe you will know Nids are the best 1v1 race in retail. They don't generate red or give any defensive/offensive buffs any more. ...
by Ace of Swords
Thu 16 May, 2013 1:35 pm
Forum: Balance Discussion
Topic: Eldar Topic
Replies: 154
Views: 59659

Re: Eldar Topic

There is no issue with banshees And I main Chaos. There are enough counters to them already. So much banshee hate... In a 2v2 i had banshees with aspect of fleetness in calderis refinery, they were chasing a 4/4 asm squad with about 500 hp left, my shees chased them from the mid vp to his base and ...
by Ace of Swords
Wed 15 May, 2013 6:17 pm
Forum: Balance Discussion
Topic: Tyranid Topic
Replies: 122
Views: 50968

Re: Tyranid Topic

Capillary towers speed buff has to be removed it's just not working as intended, has it works in combat and in retreat, without counting that you can make a track of them from your base to the battlefield making them almost as good as portals for fast traveling (and like i mentitioned the buff works...
by Ace of Swords
Wed 15 May, 2013 3:17 pm
Forum: Balance Discussion
Topic: Grey Knights Topic
Replies: 177
Views: 70630

Re: Grey Knights Topic

I belive relic put a line with Space Marines on the cost/efficiency of units, there was a reason while tacts went from 500 req to 450, GKs at the moment are too expensive and too durable, they almost never bleed EVER, except for the purgation squad and the stormtroopers, at the same time they are so...
by Ace of Swords
Wed 15 May, 2013 2:43 pm
Forum: Balance Discussion
Topic: Space Marine Topic
Replies: 175
Views: 66686

Re: Space Marine Topic

More often than not, they use hellfire or vengeance rounds continuously throughout large stretches of the game no matter what target is being engaged. That is just poor micro (or poor understanding of mechanics if they do it on purpose). The game is supposed to reward careful management of units an...
by Ace of Swords
Tue 14 May, 2013 7:27 pm
Forum: Technical Issues
Topic: no range
Replies: 12
Views: 16257

Re: no range

steam/steamapps/common/dawn of war ii - retribution/Gameassets/Locale You now should have 2 folders like in the screenshot except instead of the one 'italian'you should have one with the name of your language. http://i.imgur.com/KmmmCJa.jpg Now enter the folder 'English' you should have only 1 file ...
by Ace of Swords
Sun 12 May, 2013 7:49 pm
Forum: Balance Discussion
Topic: Eldar Topic
Replies: 154
Views: 59659

Re: Eldar Topic

But the problem with buffing retreat speed is that you will fundamentally alter how punishing unnecessary retreats are, and makes "panic mass retreating" less bad to do. We have to consider the implications of this before executing such a change. Well as of now retreating speed has a line...
by Ace of Swords
Sun 12 May, 2013 3:28 pm
Forum: Balance Discussion
Topic: Eldar Topic
Replies: 154
Views: 59659

Re: Eldar Topic

Maybe the issue doesn't directly reside in the banshees? Maybe after a certain distance retreat speed should increase even more? Because surely it's not intended that shees can follow and hit quite often units that have 'charged' their retreating speed for half the map, but we cannot nerf their spee...
by Ace of Swords
Sat 11 May, 2013 9:35 pm
Forum: Balance Discussion
Topic: Wargear
Replies: 33
Views: 13961

Re: Wargear

Lowering it's price and removing either the energy drain or the knockback would make it in line with the T1 upgrades of every other hero of every other faction and maybe alittle tweak on the special.
by Ace of Swords
Sat 11 May, 2013 7:15 pm
Forum: Balance Discussion
Topic: Wargear
Replies: 33
Views: 13961

Re: Wargear

The game mode doesn't matter, this investment pays off too much for what it costs and doesn't require any particular skill to make it work, compared to let's say, the throw,currently it's too stong as it grants too many things in a single upgrade.
by Ace of Swords
Sat 11 May, 2013 2:24 pm
Forum: Balance Discussion
Topic: Eldar Topic
Replies: 154
Views: 59659

Re: Eldar Topic

I think shees became this good at chasing compared to retail becaue they cannot do special attack anymore on retreat, meaning that they will just pump on the unit all of their damage which as everyone knows is increased on retreating units, yes a special attack on retreat could wipe you a model or t...
by Ace of Swords
Sat 11 May, 2013 2:21 pm
Forum: Balance Discussion
Topic: Wargear
Replies: 33
Views: 13961

Re: Wargear

I'd agree with you kvek if the blade was lowered in power cost somewhat. 35 power in T1 is A LOT, especially if you consider how power hungry eldar T1 can be. It's funny that I can still relate to you, and this is after the knockback is nerfed already from retail... the trollblade lol It has high d...
by Ace of Swords
Thu 09 May, 2013 6:08 pm
Forum: Balance Discussion
Topic: Chaos Space Marine Topic
Replies: 208
Views: 81403

Re: Chaos Space Marine Topic

Maybe the demon maul could go back to it's old cost and change name to something like "Gift of the dark Gods', giving the champion a daemon hammer and enchanting the weapons of the other members making them do power melee (this could have a red glow graphical effect around the weapons like the ...
by Ace of Swords
Thu 09 May, 2013 2:12 pm
Forum: Balance Discussion
Topic: Imperial Guard Topic
Replies: 135
Views: 54814

Re: Imperial Guard Topic

And infact IG had an overpowered T1 in retail and this lead to an easy T2, IG currently doesn't bleed nor power nor energy, especially with the current state of catachans and their cost was lowered in elite aswell, if anything IG needs to keep paying for their units and adjust the catachans so they ...

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