Search found 528 matches
- Thu 01 Jan, 2015 12:48 am
- Forum: Community General Discussion
- Topic: New twitcher
- Replies: 4
- Views: 2374
New twitcher
Hey all, I finally decided to try twitching (not to be confused with "twerking") because I realized how easy it is :P I play a few games, although mostly Insurgency (FPS) and dow2 will be streaming. And who knows really, maybe some combat flight sims if you have the patience for it :) Anyw...
- Wed 31 Dec, 2014 12:44 am
- Forum: Balance Discussion
- Topic: Rhino Heavy Bolter
- Replies: 8
- Views: 3411
Re: Rhino Heavy Bolter
Its a light tank in t2 (with las) that can carry infantry around
hell i'd pay a lot more for that than its ridiculously low cost as is
hell i'd pay a lot more for that than its ridiculously low cost as is
- Tue 30 Dec, 2014 6:13 am
- Forum: Balance Discussion
- Topic: Rhino Heavy Bolter
- Replies: 8
- Views: 3411
Re: Rhino Heavy Bolter
The las is so much better because it has a small aoe + 100% fotm accuracy, so it still hits infantry plenty. Plus it has that extra punch for av that gk generally need. I think i got the bolter once and regretted it
- Mon 29 Dec, 2014 3:38 am
- Forum: Balance Discussion
- Topic: Hellfire rounds
- Replies: 60
- Views: 22995
Re: Hellfire rounds
dragonfire rounds are tits, although not as good as a flamer in some situations, they are pretty nice against units even in light cover.
- Sat 27 Dec, 2014 7:56 pm
- Forum: Balance Discussion
- Topic: Just a few things i feel needs to be changed.
- Replies: 95
- Views: 34155
Re: Just a few things i feel needs to be changed.
I am not a fan of the shi rhino, even with its reduced capacity, it is too strong with ist support. It was already awesome even in 3v3 pre patch. It isnt a big investment to begin with, so losing it isnt the end of the world. Plus i just find it retarded that playing as the elite psykers of the elit...
- Sat 13 Dec, 2014 8:37 am
- Forum: Balance Discussion
- Topic: Warp-Spider shield vses artillery, global and grenades
- Replies: 16
- Views: 6534
Re: Warp-Spider shield vses artillery, global and grenades
generally..
If your opponent is spamming something, spam the counter to it. This means you need to know what that would be. get a cata or two squad backed up by either a hwt or a chim. Catas are cheap and with hero support will own shees
If your opponent is spamming something, spam the counter to it. This means you need to know what that would be. get a cata or two squad backed up by either a hwt or a chim. Catas are cheap and with hero support will own shees
- Sat 13 Dec, 2014 4:41 am
- Forum: Balance Discussion
- Topic: Slaughter is way overperforming
- Replies: 65
- Views: 22035
Re: Slaughter is way overperforming
I'm curious as to why its not charge based on something, considering it, like ATSKNF easily change the tide of battle with smart activation. Especially considering it doesnt even have a long cooldown time, like the ss slow ability, which is far less potent. My only guess is that Caeltos is using the...
- Wed 10 Dec, 2014 1:21 am
- Forum: Strategy Discussion
- Topic: Help Against Grey Knights
- Replies: 19
- Views: 9108
Re: Help Against Grey Knights
get your shootas against his ist, with hero support burna sluggas can easily take on ss. You can use banners to make your boyz fasta so you can kite the brocap a lot easier. Deffgun helps for raw dps, I wouldnt personally choose stormboyz unless he is getting a few purgs because gk has so much disru...
- Sat 15 Nov, 2014 3:17 am
- Forum: Balance Discussion
- Topic: Mekboy More Dakka Global
- Replies: 21
- Views: 10751
Re: Mekboy More Dakka Global
I think you just used up ork vocab for an entire week
- Thu 30 Oct, 2014 3:18 am
- Forum: Balance Discussion
- Topic: Mekboy More Dakka Global
- Replies: 21
- Views: 10751
Re: Mekboy More Dakka Global
My thoughts: 1- If knockdown didn't block retreat, this would largely be ok. But it does :( 2- Even after the last nerf round (decrease KD time to just 6s?) this skill is still nuts. 2a- It's specifically nuts against low model armies and melee commanders not KD immune, and only "good" ag...
- Wed 29 Oct, 2014 12:57 am
- Forum: Balance Discussion
- Topic: Vanguard Power Fist
- Replies: 37
- Views: 14989
Re: Vanguard Power Fist
Melta pistol all the way! I think the deal with raptors is they aren't really needed, as torpid said chaos was designed around not having jump troops and did just fine. So now you have a unit that doesn't really do much extra with lots of upkeep on the field that doesn't even give you transitional a...
- Tue 28 Oct, 2014 2:27 am
- Forum: Balance Discussion
- Topic: Buff to Nurgle Worship (again?)
- Replies: 44
- Views: 17850
Re: Buff to Nurgle Worship (again?)
Nurgle tanks are awesome with worship, they just dont die and with your army backing it up as it soaks damage you totally outlast your opponent, although the gun on it isnt particularly good. By that time I generally have another source of av on the field so nbd
- Sat 18 Oct, 2014 8:29 am
- Forum: Balance Discussion
- Topic: Proposing IG Rocket Run Nerf
- Replies: 28
- Views: 10991
Re: Proposing IG Rocket Run Nerf
pmuch what these guys said about gk It would be nice if we could turn strikes into puries. At this point, there isnt much point in keeping them. And the delay on teleport for ints make them retarded. Strikes are awesome for the first and maybe second engagement, but after that are just a resource ho...
- Fri 10 Oct, 2014 12:59 am
- Forum: Community General Discussion
- Topic: On kill voice lines?
- Replies: 7
- Views: 4459
Re: On kill voice lines?
Ok, so in the sound files if there is no sync kill voice line, then wouldnt it be easy to add? Or does that screw everything else up?
- Thu 09 Oct, 2014 12:25 am
- Forum: Community General Discussion
- Topic: On kill voice lines?
- Replies: 7
- Views: 4459
Re: On kill voice lines?
???? Ofc they still have sync kills, but FTE on it hasnt been present in retribution that I can recall. What I'm more wondering is: Did they just not use a voice line of FTE in retribution(I have not heard it)? Or was the trigger to have voice lines on sync kills not included? I have the "vanil...
- Tue 07 Oct, 2014 5:26 pm
- Forum: Community General Discussion
- Topic: On kill voice lines?
- Replies: 7
- Views: 4459
On kill voice lines?
Hey guys, long have I missed one of the things that really got me pumped about the game, and that is the on sync kill voice lines. Nothing like hearing FOR THE EMPEROR while your dude stabs a chain sword into someone's chest. I recently played the original dow2 campaign, and it's all there. Did retr...
- Wed 01 Oct, 2014 5:41 am
- Forum: Strategy Discussion
- Topic: Nobs and Frenzy ability
- Replies: 10
- Views: 5305
Re: Nobs and Frenzy ability
over dere
vomit
your argument is invalid
vomit
your argument is invalid
- Sun 28 Sep, 2014 9:13 pm
- Forum: Balance Discussion
- Topic: Warlock T3, Seer Council powers?
- Replies: 35
- Views: 15867
Re: Warlock T3, Seer Council powers?
I'm disappointed to find the SC represented as little more than souped up, sexed up (ok maybe not that sexed up) banshees. But what nifty toys can, or should be given to them? I feel like the Avatar already has most of the abilities which the SC could have had - possibly suppression resistance, and...
- Thu 25 Sep, 2014 3:39 am
- Forum: Balance Discussion
- Topic: Warlock T3, Seer Council powers?
- Replies: 35
- Views: 15867
Re: Warlock T3, Seer Council powers?
ht cannot warp throw your entire army
- Thu 18 Sep, 2014 5:46 am
- Forum: Balance Discussion
- Topic: For The Emperor(FC Global)
- Replies: 41
- Views: 17730
Re: For The Emperor(FC Global)
Cheekie Monkie wrote:Gorilla wrote:dude that is genius!
but maybe not on libby/fc/termies or other already inspiration units. as in allied units or your own
Yo dawg, I heard you like to be inspired...
bahahaha
- Fri 05 Sep, 2014 6:21 am
- Forum: Strategy Discussion
- Topic: LC + 3GM opening
- Replies: 12
- Views: 6085
Re: LC + 3GM opening
Ive done a lot of 3 gm with LG in 2s and 3s and it works quite nicely. Obviously micro plays heavily into it but his armors counter everything and all you need is catas for anti melee. Followed with a nice med bunker and t2 turret and gg
- Fri 05 Sep, 2014 1:32 am
- Forum: Balance Discussion
- Topic: Squad Leaders
- Replies: 18
- Views: 8335
Re: Squad Leaders
I like the cheaper rebuy option. Imagine having to rebuy the plasma gun on tacs every time you lost a model.
- Thu 21 Aug, 2014 10:11 pm
- Forum: Community General Discussion
- Topic: Poll: Would you enter the Phat T beginners and pros 2v2?
- Replies: 18
- Views: 8463
Re: Poll: Would you enter the Phat T beginners and pros 2v2?
Hell yeah I'd be down for this, I've got a friend who plays on and off and depending on the time this would be great. I wouldn't be interested if it's some random noob though.
- Sat 16 Aug, 2014 9:00 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 195331
Re: Patch 2.3.1 (Tentative balance changelog preview)
FoF costs power, FoF costs energy on mostly energy intensive units, FoF reduces damage, both incoming and outcoming. And then there is the little detail where eldar units are very fragile during T1, where the BC is without doubt the most damage resistant hero at the beginning. So don't make compari...
- Sat 16 Aug, 2014 6:22 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 195331
Re: Patch 2.3.1 (Tentative balance changelog preview)
You mean like fof?
I def would like the leveling thing too though
I def would like the leveling thing too though
- Sat 16 Aug, 2014 6:03 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 195331
Re: Patch 2.3.1 (Tentative balance changelog preview)
Grey Knights * We are the Hammer damage resistance improved from 15% to 20% * We are the Hammer (Improved) damage resistance improved from 25% to 30% * Psychic Lash damage increased from 120 to 170 *Strike Squad fire pattern has been made so they fire more rapid burst rather than single-shots (simi...
- Sun 10 Aug, 2014 9:44 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 195331
Re: Patch 2.3.1 (Tentative balance changelog preview)
Yeah I dunno about psyk out nades doing that amount of damage. Teleport behind setup team into nade on setup team into goodbye setup team. If you want them to be more potent, just make them suppress for longer with maybe a bit of damage. They are unique and I really like them. Consider they cost no ...
- Fri 08 Aug, 2014 8:57 am
- Forum: Balance Discussion
- Topic: Altering Sync Kills
- Replies: 52
- Views: 21662
Re: Altering Sync Kills
Sync-kill related requests: 1. The Avatar/GUO sync-kills on each other. Can it be made so that when either does the last hit to the other it always triggers the sync-kill? They're probably the best in the game but you never see them. This happens so rarely anyway it should be a pretty dramatic fini...
- Sun 03 Aug, 2014 7:50 am
- Forum: Balance Discussion
- Topic: IST, too much of one thing?
- Replies: 60
- Views: 22549
Re: IST, too much of one thing?
what are strike squads?
- Sat 02 Aug, 2014 8:52 pm
- Forum: Balance Discussion
- Topic: Altering Sync Kills
- Replies: 52
- Views: 21662
Re: Altering Sync Kills
Keep the Sync-kills as they are right now, if you want a game that has no randomness to it go and play Starcraft 2. DoW 2 always was about flashy animations and stuff like that and I just like the detailed animation of most of the current Sync-kills. ^^ my thoughts as well, I would have never gotte...