Search found 220 matches
- Wed 23 Apr, 2014 8:41 pm
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 433787
Re: DLC Replacers & Sterling's New Stuff
i highly, highly doubt we'd see any sort of legal action, even a cease and desist. what matters is whether or not any one who matters cares. Which is why I continue to wonder why Caeltos doesn't use the Vanilla Ice voice for BC or FC and Diomedes for the remainder. He assigned all the Cyrus lines t...
- Wed 23 Apr, 2014 5:26 pm
- Forum: Community General Discussion
- Topic: Energy Shield
- Replies: 17
- Views: 6961
Re: Energy Shield
I thought cover bonus was directional. Why the hell don't grenades or manticore rockets placed behind them damage units? Or does the manticore/unit that threw the grenade have to originally have been behind the shield for it to work?
- Mon 21 Apr, 2014 7:50 pm
- Forum: Balance Discussion
- Topic: Upcoming Terminator changes (DRAFT + Community input wanted)
- Replies: 87
- Views: 28690
Re: Upcoming Terminator changes (DRAFT + Community input wan
I will NEVER and I say NEVER use the Chaos Lord animations for the Chaos Terminators. And I care quite little for tabletop/fluff, if that wasn't blatanly obvious by now. It's more of a source for inspiration if anything. Adapting that to gameplay is just nonsensical if you ask me. I don't get why p...
- Mon 21 Apr, 2014 7:08 pm
- Forum: Random Stuff
- Topic: Astra Militarum (Imperial Guard 2.0)
- Replies: 30
- Views: 14447
Re: Astra Militarum (Imperial Guard 2.0)
Why do you guys hate stormtroopers model in the first place? I've seen some of the artwork for Stormtroopers in Codices and such. The way they made such accurate and detailed models for things like... Warp spiders, for example, is a big let down when it comes to the way stormtroopers look. They hav...
- Fri 18 Apr, 2014 8:55 pm
- Forum: Random Stuff
- Topic: Astra Militarum (Imperial Guard 2.0)
- Replies: 30
- Views: 14447
Re: Astra Militarum (Imperial Guard 2.0)
"stormus trooperus"
Who's naming these things?? Chuck Jones? XD
Who's naming these things?? Chuck Jones? XD
- Thu 17 Apr, 2014 9:05 pm
- Forum: Random Stuff
- Topic: Astra Militarum (Imperial Guard 2.0)
- Replies: 30
- Views: 14447
Re: Astra Militarum (Imperial Guard 2.0)
viggih wrote:I've read the Codex(first one to buy it in my country ) but it seems to me that Bullgryns are just a 15 point upgrade that gives them +1 to their armour save. Am I missing something?
http://www.games-workshop.com/en-US/Mil ... -Bullgryns
Shields could make them suppression immune.
- Thu 17 Apr, 2014 8:12 pm
- Forum: Random Stuff
- Topic: Astra Militarum (Imperial Guard 2.0)
- Replies: 30
- Views: 14447
Re: Astra Militarum (Imperial Guard 2.0)
Bullgryn T3 upgrade please. New models are nice but I still think less is more. Take the Dark Reapers for example. They look very 'meh' and I hate how the projectiles they fire magically appear in the air in front of them instead from their guns. And the Exarch has that skull practically digging int...
- Thu 17 Apr, 2014 1:22 am
- Forum: Community General Discussion
- Topic: A Question that keeps popping up in my head...
- Replies: 37
- Views: 13418
Re: A Question that keeps popping up in my head...
I also support this idea. However some units should be buffed then. Yes, I am looking at ogryns. They are torn apart by walkers that cost equal amounts of resources (SM dreadnoughts, chaos dreadnoughts, eldar dreadnoughts). See the upcomming changelog for details regarding Ogryns. According to Cael...
- Wed 16 Apr, 2014 8:37 pm
- Forum: Modding
- Topic: Drop Pod File location
- Replies: 15
- Views: 6479
Re: Drop Pod File location
Arbit wrote:Haha, I like the thought of the imperium using drop pods as weapons and not bothering to put any people in them
That's how newbs and the AI (even expert) use them anyway.
- Wed 16 Apr, 2014 7:24 pm
- Forum: Balance Discussion
- Topic: Khorne marines
- Replies: 178
- Views: 56011
Re: Khorne marines
And just wait until we get the new PM's. More melee, hooray!
Re: Grav Gun
Very impressive. Too bad SM is getting all this love and not the other factions. Tyranids are especially devoid of anything new with the exception of the DoM. At least sterling's mordian iron guard looks pretty badass.
- Fri 11 Apr, 2014 7:31 pm
- Forum: Community General Discussion
- Topic: Little things to fix
- Replies: 20
- Views: 7128
Re: Little things to fix
Executes still fail. Mainly the Inspire Terror but on a friendly target.
- Thu 10 Apr, 2014 11:10 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 263108
Re: Patch 2.3 - Tentative Balance changelog
Anyway, my point regarding sentinel survivability is that they aren't designed with the underlying assumption being that they will survive all the way into late T3, or even much longer than early T2, unlike guardsmen or similar units. First you said they aren't meant to be survivable in T2. Now you...
- Thu 10 Apr, 2014 8:09 pm
- Forum: Community General Discussion
- Topic: Commissar Lord voice glitch
- Replies: 13
- Views: 5842
Re: Commissar Lord voice glitch
One guy wrote a small essay about how my equipment could be causing this and how to remedy it. Hope it gets fixed! Can you give me a link to this essay? So i can i read it and maybe even fix this problem. I think you missed the point. That guy thought it was something on Indrid's end when it's some...
- Thu 10 Apr, 2014 7:50 pm
- Forum: Community General Discussion
- Topic: DPS mechanics.
- Replies: 18
- Views: 9902
Re: DPS mechanics.
I thought suppresion affected reload speed. In either case, what's the difference between cd and reload?
- Thu 10 Apr, 2014 7:01 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 263108
Re: Patch 2.3 - Tentative Balance changelog
Sents are not meant to be survivable in T2. That's ridiculous. If it's not "meant" to be, why give it a T2 upgrade? Why would any unit in the game have no survivability at any given point? Why should the basic units of any faction (GM, DA, Slugs etc) be survivable up all the way into t3 b...
- Thu 10 Apr, 2014 5:01 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 263108
Re: Patch 2.3 - Tentative Balance changelog
Pretty much exclusively play IG and I have no idea why we're getting detector sentinels. I don't think anyone ever asked for them. Can we please address more prevelant issues like their T2 survivability? Damage nerf does seem fair but if we're taking away their glass cannon-ish T2 usage, can we get ...
- Thu 10 Apr, 2014 4:00 am
- Forum: Community General Discussion
- Topic: Commissar Lord voice glitch
- Replies: 13
- Views: 5842
Re: Commissar Lord voice glitch
Yeah I thought this was fixed already...
- Wed 09 Apr, 2014 5:30 pm
- Forum: Balance Discussion
- Topic: New Plague of Undeath - Chosen Plague Marines
- Replies: 58
- Views: 26747
Re: New Plague of Undeath - Chosen Plague Marines
The eyes still look.... yuck... Plus i don't think a loincloth looks very good unless you're gonna make a different textture than that. Right now it looks very hodgepodge.
- Wed 09 Apr, 2014 5:22 pm
- Forum: Community General Discussion
- Topic: DPS mechanics.
- Replies: 18
- Views: 9902
Re: DPS mechanics.
Got it. Now, I don't have any programming expertise so could you gimme an example for a burst weapon? Do Eldar DA have burst weapons for example?
- Wed 09 Apr, 2014 3:23 pm
- Forum: Community General Discussion
- Topic: DPS mechanics.
- Replies: 18
- Views: 9902
Re: DPS mechanics.
Can you explain what constitutes "burst" for a ranged weapon?
- Tue 08 Apr, 2014 7:36 pm
- Forum: Community General Discussion
- Topic: DPS mechanics.
- Replies: 18
- Views: 9902
DPS mechanics.
For as long as I've played, one thing I never got into the nitty-gritty of was Dps calculations and the various weapon mechanics. Wind-up/down, cooldown, reload frequencies and durations, things of that nature that are written down in the codex. Is there any one or a comprehensive guide that explain...
- Mon 07 Apr, 2014 3:15 pm
- Forum: Community General Discussion
- Topic: Damage Type Indicator
- Replies: 19
- Views: 6419
Re: Range Squad Indicator
There has been some standardization since retail. The bolder more highlighted looking icons usually mean more damage than most units. Either that or it means plasma damage but that I think comes from the + icon. At least in the case of Tacticals. I think there still needs to be more universality to ...
- Fri 04 Apr, 2014 2:56 pm
- Forum: Balance Discussion
- Topic: Grand scheme of balance changes to be made - My thoughts
- Replies: 68
- Views: 25621
Re: Grand scheme of balance changes to be made - My thoughts
I have mixed feelings about LTTE going. On the one hand it was so situational that I used it once in a blue moon and even then only when it wasn't even a very fair match up since I figured I could test it out and see how it works in a favorable position with the most favorable variables (Carapace ar...
- Thu 03 Apr, 2014 1:15 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 263108
Re: Patch 2.3 - Tentative Balance changelog
viewtopic.php?f=2&t=751#p21344
Are these aforementioned changes still coming? I hope that price reduction wasn't everything.
Are these aforementioned changes still coming? I hope that price reduction wasn't everything.
- Wed 02 Apr, 2014 5:42 pm
- Forum: Balance Discussion
- Topic: imperial guard sentinels are the missiles 2 good now?
- Replies: 24
- Views: 7704
Re: imperial guard sentinels are the missiles 2 good now?
Dark Riku wrote:Attack ground
They can still hit the terrain with attack ground.
- Wed 02 Apr, 2014 4:30 pm
- Forum: Balance Discussion
- Topic: Removal of Plague of Undeath
- Replies: 64
- Views: 25018
Re: Removal of Plague of Undeath
A little late, but, to all those saying plauge marines shouldn't be melee...
- Wed 02 Apr, 2014 4:21 pm
- Forum: Modding
- Topic: Plasma Pistol Graphic Issues
- Replies: 26
- Views: 10100
Re: Plasma Pistol Graphic Issues
Orkfaeller wrote:Dont think Green Plasma exists in the Background / TT.
Atleast Ive only seen green and red so far
Blue and red, methinks?
- Wed 02 Apr, 2014 3:48 pm
- Forum: Modding
- Topic: Plasma Pistol Graphic Issues
- Replies: 26
- Views: 10100
Re: Plasma Pistol Graphic Issues
Some names are simply untranslatable, or are simply weird as fuck. The GK Librarian Hammerhand ability sounds awesome as fuck, but its translated as "Puñomartillo" or "Martillo de puño", which is simply... horrible. The ork names are simply luzly. Deffgun is translated as "...
- Wed 02 Apr, 2014 2:23 pm
- Forum: Modding
- Topic: Plasma Pistol Graphic Issues
- Replies: 26
- Views: 10100
Re: Plasma Pistol Graphic Issues
The spanish version of DOW is kinda funny. Space marines should be "marinos espaciales" not "marines" and the PC is called a plague paladin? In fact, most of GW translations into spanish are mundane. Ork boyz are called "orcos guerreros" which means warriors when they c...