Search found 220 matches

by Helios
Wed 23 Apr, 2014 8:41 pm
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 433787

Re: DLC Replacers & Sterling's New Stuff

i highly, highly doubt we'd see any sort of legal action, even a cease and desist. what matters is whether or not any one who matters cares. Which is why I continue to wonder why Caeltos doesn't use the Vanilla Ice voice for BC or FC and Diomedes for the remainder. He assigned all the Cyrus lines t...
by Helios
Wed 23 Apr, 2014 5:26 pm
Forum: Community General Discussion
Topic: Energy Shield
Replies: 17
Views: 6961

Re: Energy Shield

I thought cover bonus was directional. Why the hell don't grenades or manticore rockets placed behind them damage units? Or does the manticore/unit that threw the grenade have to originally have been behind the shield for it to work?
by Helios
Mon 21 Apr, 2014 7:50 pm
Forum: Balance Discussion
Topic: Upcoming Terminator changes (DRAFT + Community input wanted)
Replies: 87
Views: 28690

Re: Upcoming Terminator changes (DRAFT + Community input wan

I will NEVER and I say NEVER use the Chaos Lord animations for the Chaos Terminators. And I care quite little for tabletop/fluff, if that wasn't blatanly obvious by now. It's more of a source for inspiration if anything. Adapting that to gameplay is just nonsensical if you ask me. I don't get why p...
by Helios
Mon 21 Apr, 2014 7:08 pm
Forum: Random Stuff
Topic: Astra Militarum (Imperial Guard 2.0)
Replies: 30
Views: 14447

Re: Astra Militarum (Imperial Guard 2.0)

Why do you guys hate stormtroopers model in the first place? I've seen some of the artwork for Stormtroopers in Codices and such. The way they made such accurate and detailed models for things like... Warp spiders, for example, is a big let down when it comes to the way stormtroopers look. They hav...
by Helios
Fri 18 Apr, 2014 8:55 pm
Forum: Random Stuff
Topic: Astra Militarum (Imperial Guard 2.0)
Replies: 30
Views: 14447

Re: Astra Militarum (Imperial Guard 2.0)

"stormus trooperus"

Who's naming these things?? Chuck Jones? XD
by Helios
Thu 17 Apr, 2014 9:05 pm
Forum: Random Stuff
Topic: Astra Militarum (Imperial Guard 2.0)
Replies: 30
Views: 14447

Re: Astra Militarum (Imperial Guard 2.0)

viggih wrote:I've read the Codex(first one to buy it in my country 8-) ) but it seems to me that Bullgryns are just a 15 point upgrade that gives them +1 to their armour save. Am I missing something?



http://www.games-workshop.com/en-US/Mil ... -Bullgryns

Shields could make them suppression immune.
by Helios
Thu 17 Apr, 2014 8:12 pm
Forum: Random Stuff
Topic: Astra Militarum (Imperial Guard 2.0)
Replies: 30
Views: 14447

Re: Astra Militarum (Imperial Guard 2.0)

Bullgryn T3 upgrade please. New models are nice but I still think less is more. Take the Dark Reapers for example. They look very 'meh' and I hate how the projectiles they fire magically appear in the air in front of them instead from their guns. And the Exarch has that skull practically digging int...
by Helios
Thu 17 Apr, 2014 1:22 am
Forum: Community General Discussion
Topic: A Question that keeps popping up in my head...
Replies: 37
Views: 13418

Re: A Question that keeps popping up in my head...

I also support this idea. However some units should be buffed then. Yes, I am looking at ogryns. They are torn apart by walkers that cost equal amounts of resources (SM dreadnoughts, chaos dreadnoughts, eldar dreadnoughts). See the upcomming changelog for details regarding Ogryns. According to Cael...
by Helios
Wed 16 Apr, 2014 8:37 pm
Forum: Modding
Topic: Drop Pod File location
Replies: 15
Views: 6479

Re: Drop Pod File location

Arbit wrote:Haha, I like the thought of the imperium using drop pods as weapons and not bothering to put any people in them


That's how newbs and the AI (even expert) use them anyway.
by Helios
Wed 16 Apr, 2014 7:24 pm
Forum: Balance Discussion
Topic: Khorne marines
Replies: 178
Views: 56011

Re: Khorne marines

And just wait until we get the new PM's. More melee, hooray!
by Helios
Tue 15 Apr, 2014 9:13 pm
Forum: Releases
Topic: Grav Gun
Replies: 51
Views: 35737

Re: Grav Gun

Very impressive. Too bad SM is getting all this love and not the other factions. Tyranids are especially devoid of anything new with the exception of the DoM. At least sterling's mordian iron guard looks pretty badass.
by Helios
Fri 11 Apr, 2014 7:31 pm
Forum: Community General Discussion
Topic: Little things to fix
Replies: 20
Views: 7128

Re: Little things to fix

Executes still fail. Mainly the Inspire Terror but on a friendly target.
by Helios
Thu 10 Apr, 2014 11:10 pm
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 263108

Re: Patch 2.3 - Tentative Balance changelog

Anyway, my point regarding sentinel survivability is that they aren't designed with the underlying assumption being that they will survive all the way into late T3, or even much longer than early T2, unlike guardsmen or similar units. First you said they aren't meant to be survivable in T2. Now you...
by Helios
Thu 10 Apr, 2014 8:09 pm
Forum: Community General Discussion
Topic: Commissar Lord voice glitch
Replies: 13
Views: 5842

Re: Commissar Lord voice glitch

One guy wrote a small essay about how my equipment could be causing this and how to remedy it. Hope it gets fixed! Can you give me a link to this essay? So i can i read it and maybe even fix this problem. I think you missed the point. That guy thought it was something on Indrid's end when it's some...
by Helios
Thu 10 Apr, 2014 7:50 pm
Forum: Community General Discussion
Topic: DPS mechanics.
Replies: 18
Views: 9902

Re: DPS mechanics.

I thought suppresion affected reload speed. In either case, what's the difference between cd and reload?
by Helios
Thu 10 Apr, 2014 7:01 pm
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 263108

Re: Patch 2.3 - Tentative Balance changelog

Sents are not meant to be survivable in T2. That's ridiculous. If it's not "meant" to be, why give it a T2 upgrade? Why would any unit in the game have no survivability at any given point? Why should the basic units of any faction (GM, DA, Slugs etc) be survivable up all the way into t3 b...
by Helios
Thu 10 Apr, 2014 5:01 pm
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 263108

Re: Patch 2.3 - Tentative Balance changelog

Pretty much exclusively play IG and I have no idea why we're getting detector sentinels. I don't think anyone ever asked for them. Can we please address more prevelant issues like their T2 survivability? Damage nerf does seem fair but if we're taking away their glass cannon-ish T2 usage, can we get ...
by Helios
Thu 10 Apr, 2014 4:00 am
Forum: Community General Discussion
Topic: Commissar Lord voice glitch
Replies: 13
Views: 5842

Re: Commissar Lord voice glitch

Yeah I thought this was fixed already...
by Helios
Wed 09 Apr, 2014 5:30 pm
Forum: Balance Discussion
Topic: New Plague of Undeath - Chosen Plague Marines
Replies: 58
Views: 26747

Re: New Plague of Undeath - Chosen Plague Marines

The eyes still look.... yuck... Plus i don't think a loincloth looks very good unless you're gonna make a different textture than that. Right now it looks very hodgepodge.
by Helios
Wed 09 Apr, 2014 5:22 pm
Forum: Community General Discussion
Topic: DPS mechanics.
Replies: 18
Views: 9902

Re: DPS mechanics.

Got it. Now, I don't have any programming expertise so could you gimme an example for a burst weapon? Do Eldar DA have burst weapons for example?
by Helios
Wed 09 Apr, 2014 3:23 pm
Forum: Community General Discussion
Topic: DPS mechanics.
Replies: 18
Views: 9902

Re: DPS mechanics.

Can you explain what constitutes "burst" for a ranged weapon?
by Helios
Tue 08 Apr, 2014 7:36 pm
Forum: Community General Discussion
Topic: DPS mechanics.
Replies: 18
Views: 9902

DPS mechanics.

For as long as I've played, one thing I never got into the nitty-gritty of was Dps calculations and the various weapon mechanics. Wind-up/down, cooldown, reload frequencies and durations, things of that nature that are written down in the codex. Is there any one or a comprehensive guide that explain...
by Helios
Mon 07 Apr, 2014 3:15 pm
Forum: Community General Discussion
Topic: Damage Type Indicator
Replies: 19
Views: 6419

Re: Range Squad Indicator

There has been some standardization since retail. The bolder more highlighted looking icons usually mean more damage than most units. Either that or it means plasma damage but that I think comes from the + icon. At least in the case of Tacticals. I think there still needs to be more universality to ...
by Helios
Fri 04 Apr, 2014 2:56 pm
Forum: Balance Discussion
Topic: Grand scheme of balance changes to be made - My thoughts
Replies: 68
Views: 25621

Re: Grand scheme of balance changes to be made - My thoughts

I have mixed feelings about LTTE going. On the one hand it was so situational that I used it once in a blue moon and even then only when it wasn't even a very fair match up since I figured I could test it out and see how it works in a favorable position with the most favorable variables (Carapace ar...
by Helios
Thu 03 Apr, 2014 1:15 pm
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 263108

Re: Patch 2.3 - Tentative Balance changelog

viewtopic.php?f=2&t=751#p21344

Are these aforementioned changes still coming? I hope that price reduction wasn't everything.
by Helios
Wed 02 Apr, 2014 5:42 pm
Forum: Balance Discussion
Topic: imperial guard sentinels are the missiles 2 good now?
Replies: 24
Views: 7704

Re: imperial guard sentinels are the missiles 2 good now?

Dark Riku wrote:
Attack ground ;)


They can still hit the terrain with attack ground.
by Helios
Wed 02 Apr, 2014 4:30 pm
Forum: Balance Discussion
Topic: Removal of Plague of Undeath
Replies: 64
Views: 25018

Re: Removal of Plague of Undeath

A little late, but, to all those saying plauge marines shouldn't be melee...

Image
by Helios
Wed 02 Apr, 2014 4:21 pm
Forum: Modding
Topic: Plasma Pistol Graphic Issues
Replies: 26
Views: 10100

Re: Plasma Pistol Graphic Issues

Orkfaeller wrote:Dont think Green Plasma exists in the Background / TT.
Atleast Ive only seen green and red so far


Blue and red, methinks?
by Helios
Wed 02 Apr, 2014 3:48 pm
Forum: Modding
Topic: Plasma Pistol Graphic Issues
Replies: 26
Views: 10100

Re: Plasma Pistol Graphic Issues

Some names are simply untranslatable, or are simply weird as fuck. The GK Librarian Hammerhand ability sounds awesome as fuck, but its translated as "Puñomartillo" or "Martillo de puño", which is simply... horrible. The ork names are simply luzly. Deffgun is translated as "...
by Helios
Wed 02 Apr, 2014 2:23 pm
Forum: Modding
Topic: Plasma Pistol Graphic Issues
Replies: 26
Views: 10100

Re: Plasma Pistol Graphic Issues

The spanish version of DOW is kinda funny. Space marines should be "marinos espaciales" not "marines" and the PC is called a plague paladin? In fact, most of GW translations into spanish are mundane. Ork boyz are called "orcos guerreros" which means warriors when they c...

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