Search found 528 matches

by Broodwich
Tue 11 Mar, 2014 1:36 am
Forum: Modding
Topic: Modding unit portraits
Replies: 12
Views: 5823

Re: Modding unit portraits

Ok! So i got the squad tabs done and it kinda looks like crap because of converting and resizing like 3 times but you can at least tell its him. Also since its not diamond cropped with the same backround as the others it has some white frame around the squad tab (in game one).
by Broodwich
Tue 11 Mar, 2014 1:20 am
Forum: Modding
Topic: Modding unit portraits
Replies: 12
Views: 5823

Re: Modding unit portraits

its sm_force_commander. I got the portrait working!!1

Trying the other stuff now, it deals with resizing and whatnot
by Broodwich
Tue 11 Mar, 2014 12:39 am
Forum: Modding
Topic: Modding unit portraits
Replies: 12
Views: 5823

Re: Modding unit portraits

You are reading me clear and true
by Broodwich
Tue 11 Mar, 2014 12:17 am
Forum: Modding
Topic: Modding unit portraits
Replies: 12
Views: 5823

Re: Modding unit portraits

Aighty, I got a simple dds viewer so I can look at it, but I dont have CR or vanilla installed still. Would anyone be able to get those/ have them laying around for me?
by Broodwich
Tue 11 Mar, 2014 12:01 am
Forum: Strategy Discussion
Topic: How to counter best Vehicles with Chaos?
Replies: 27
Views: 12271

Re: How to counter best Vehicles with Chaos?

Not really chaos specific, i use it on pretty much all my setup teams, snipers, spotters... Basically stuff where the ability is way more useful than what the other squad members contribute. In plague's case, they have a 3 guys who do fuck all and one guy with the real reason you got the squad for. ...
by Broodwich
Mon 10 Mar, 2014 11:44 pm
Forum: Balance Discussion
Topic: Sternguard Rounds
Replies: 102
Views: 30455

Re: Sternguard Rounds

+1 arbit
by Broodwich
Mon 10 Mar, 2014 10:19 pm
Forum: Modding
Topic: Modding unit portraits
Replies: 12
Views: 5823

Modding unit portraits

Hello guys, I'm wondering if someone could give a quick rundown of how I could edit the unit portraits myself, preferably without blowing my game up. All I really want to do is make the FC face the old CR version to match the voice, but I havent come across any mod for it yet.

Thanks in advance!
by Broodwich
Mon 10 Mar, 2014 9:01 pm
Forum: Strategy Discussion
Topic: How to counter best Vehicles with Chaos?
Replies: 27
Views: 12271

Re: How to counter best Vehicles with Chaos?

PMs are pretty nice, I usually let one or two die without reinforcing them just cause you dont need them and it helps with popcap. Paired with other AV they are pretty great. Something to bait a tank or a dread in and then trap them with pms. Unless they get forced off they can help run down lots of...
by Broodwich
Mon 10 Mar, 2014 8:52 pm
Forum: Balance Discussion
Topic: Suggestion: Make Whirlwind into a Razorback upgrade
Replies: 40
Views: 17133

Re: Suggestion: Make Whirlwind into a Razorback upgrade

I think the WW is pretty good as is. You shouldnt be using it at max range during a big engagement, its accuracy is great up closer. Max range is for being annoying to a dug in enemy and making them come to you. Its also great for recon by fire since you can just ground attack an area and anything h...
by Broodwich
Sat 08 Mar, 2014 2:07 am
Forum: Releases
Topic: The maps of MaxP. - Get 4P Tharsis Forge while its hot!!!
Replies: 259
Views: 116694

Re: The maps of MaxP. - WIP of Kasyr Lutien 3on3 Redux

Ah, after looking up wtf kasyr lutien was I agree. Still, the untouched city does sound like a fun map, without such tight spacing
by Broodwich
Tue 04 Mar, 2014 5:40 am
Forum: Dawn of War Codex
Topic: The Codex WIP
Replies: 553
Views: 451165

Re: The Codex WIP

Used to be 40, was buffed a few months ago, tooltip just wasnt updated.

Btw, whoever did the ork tooltips deserves a round of applause. Good show!
by Broodwich
Tue 04 Mar, 2014 1:01 am
Forum: Releases
Topic: The maps of MaxP. - Get 4P Tharsis Forge while its hot!!!
Replies: 259
Views: 116694

Re: The maps of MaxP. - WIP of Kasyr Lutien 3on3 Redux

Ah excellent, it definitely needed to lose the bases across the river to reduce the size. Although I kinda liked the more untouched city look and let you destroy it personally, its not that big a deal and all the little fences and bushes made moving troops around them annoying

Hope for more soon!
by Broodwich
Tue 04 Mar, 2014 12:52 am
Forum: Balance Discussion
Topic: Why remove NF for GKI? SS Psykbolt
Replies: 61
Views: 20909

Re: Why remove NF for GKI? SS Psykbolt

Yeah that wouldnt make any sense if they did, they have kb on leap, 70ms, power melee (or hvy with glands) and a nice special. I'm pretty sure we have some bullshit here
by Broodwich
Sun 02 Mar, 2014 5:11 pm
Forum: Random Stuff
Topic: COMMISSAR BANEBLADE OR RIOT
Replies: 39
Views: 16498

Re: COMMISSAR BANEBLADE OR RIOT

Some people just don't get it

But hey, if you weren't socially inept you probably wouldn't be here
by Broodwich
Sat 01 Mar, 2014 5:38 pm
Forum: Community General Discussion
Topic: Red bar
Replies: 14
Views: 6652

Red bar

Greetings, I am wondering if the elite team could make the red number more visible. I have a hard time reading the number as it is quite small and blends into the background really easily. It might have to do with being red green colorblind, but I couldn't tell you what the background was :P So larg...
by Broodwich
Fri 28 Feb, 2014 3:08 pm
Forum: Community General Discussion
Topic: Grey Knight Heroes
Replies: 120
Views: 51025

Re: Grey Knight Heroes

Yeah sanctioned psyker didn't really make sense in gk since they are all uber psykers already :P

Might be good for ig though!
by Broodwich
Wed 26 Feb, 2014 11:37 pm
Forum: Balance Discussion
Topic: Gonna do some wargear stuff... need suggestions.
Replies: 187
Views: 59193

Re: Gonna do some wargear stuff... need suggestions.

Yeah the sweep is definitely super low cooldown as well as energy cost, so you can usually still use shield to get into melee then pop that off without too much trouble

Bacon is extra
by Broodwich
Wed 26 Feb, 2014 9:49 pm
Forum: Balance Discussion
Topic: Gonna do some wargear stuff... need suggestions.
Replies: 187
Views: 59193

Re: Gonna do some wargear stuff... need suggestions.

I've used the axe quite a bit since it came out just for variety and I really like pairing it with bionics for some cheap anti melee. The shield not preventing kb is really the only thing that prevents this build from being used more because he doesn't have much hp. It makes him good at supporting a...
by Broodwich
Tue 25 Feb, 2014 8:18 pm
Forum: Balance Discussion
Topic: Why remove NF for GKI? SS Psykbolt
Replies: 61
Views: 20909

Re: Why remove NF for GKI?

The ss aren't particularly good in melee vs dedicated squads unless early on where their armor allows them to survive until the other melee if forced off. But that quickly goes downhill when everything is a lot more killy, they don't start with much dps and don't gain much either, where other units ...
by Broodwich
Tue 25 Feb, 2014 2:59 am
Forum: Balance Discussion
Topic: Cyclone Missile Launcher
Replies: 32
Views: 13117

Re: Cyclone Missile Launcher

It's great for anti blob, the cooldown is really low as is. I would venture to say make the damn thing windup faster, between the missiles slow speed and that it's a bit too hard to use to full effect.
by Broodwich
Sun 23 Feb, 2014 5:01 am
Forum: Balance Discussion
Topic: Upcoming Terminator changes (DRAFT + Community input wanted)
Replies: 87
Views: 28400

Re: Upcoming Terminator changes (DRAFT + Community input wan

Ps, heavy bile spewer for some nurgle terms. Ability would be similar to pc spewer but does a reasonable damage amount
by Broodwich
Sun 23 Feb, 2014 4:49 am
Forum: Balance Discussion
Topic: Upcoming Terminator changes (DRAFT + Community input wanted)
Replies: 87
Views: 28400

Re: Upcoming Terminator changes (DRAFT + Community input wan

I kinda like that idea On the stun, I like it on its own but when you combine it with the fc teleport plus fos you have two teleporting heavy melee squads that can stun vehicles and tank tons of damage, that's a bit much. Maybe just a snare or something instead. Or a stun vs infantry. Thinking about...
by Broodwich
Fri 21 Feb, 2014 8:38 pm
Forum: Balance Discussion
Topic: Tentative Balance changes to be made
Replies: 59
Views: 21109

Re: Tentative Balance changes to be made

Both in and out of combat? One of the issues is ofc having to walk them back and forth to base to heal unless you have other means on the field, which you don't have for most scenarios. That I could get behind, although maybe just for melee terms
by Broodwich
Fri 21 Feb, 2014 7:33 am
Forum: Balance Discussion
Topic: Tentative Balance changes to be made
Replies: 59
Views: 21109

Re: Tentative Balance changes to be made

Hench why I have mentioned several times that their surviveability is improved, meaning they're less likely to die. Which means that counters to them becomes weakened inconsequently. And by how much exactly? Even 300 hp per model wouldnt last much longer against plasma fire or power melee. You'd re...
by Broodwich
Wed 19 Feb, 2014 8:27 pm
Forum: Balance Discussion
Topic: Tentative Balance changes to be made
Replies: 59
Views: 21109

Re: Tentative Balance changes to be made

Yeah, making terminator cooldown higher while not making all the stuff that counters them harder to get doesn't make any sense. That's not the case...... Well other than hinting at nobz you haven't mentioned anything. In general terms aren't countered by one unit, but by an ability and then some un...
by Broodwich
Wed 19 Feb, 2014 6:00 pm
Forum: Balance Discussion
Topic: Tentative Balance changes to be made
Replies: 59
Views: 21109

Re: Tentative Balance changes to be made

Yeah, making terminator cooldown higher while not making all the stuff that counters them harder to get doesn't make any sense.

I also like the fact that the vp will only change per map, as 3v3s are long enough
by Broodwich
Tue 18 Feb, 2014 9:30 pm
Forum: Balance Discussion
Topic: Why remove NF for GKI? SS Psykbolt
Replies: 61
Views: 20909

Re: Why remove NF for GKI?

Their huge melee skill combined with their special being ability kb means they beat everything under synapse
by Broodwich
Sun 16 Feb, 2014 5:35 am
Forum: Random Stuff
Topic: The Witcher 1 & 2 free weekend & promo
Replies: 21
Views: 16884

Re: The Witcher 1 & 2 free weekend & promo

Way the fuck better than skyrim and oblivion. They are also both very different in gameplay, as the first used the same engine KOTOR used and in the second the guys made their own engine that is pretty much real time combat, in addition to the huge graphical advancements. It's one of the very few se...
by Broodwich
Thu 13 Feb, 2014 3:14 pm
Forum: Balance Discussion
Topic: GK Balance Assessment Thread
Replies: 81
Views: 30227

Re: GK Balance Assessment Thread

I was sorta thinking along the lines of the nemesis focus basically turning the ss into purifiers ala sterns. I like the other idea of psy bolts too. As mentioned I think ss are great t1 but just get hosed beyond that. Also I like mb on my ss to keep them from getting kb in melee against dedicated s...
by Broodwich
Wed 12 Feb, 2014 10:48 pm
Forum: Balance Discussion
Topic: Tyranid Without Number(?) global
Replies: 15
Views: 7352

Re: Tyranid Without Number(?) global

Um you need towers which costs red then to spawn from the towers which takes a bit... If you know he can spawn rippers from a tower, kill it before you roll your vehicle by

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