Search found 528 matches
- Tue 11 Mar, 2014 1:36 am
- Forum: Modding
- Topic: Modding unit portraits
- Replies: 12
- Views: 5823
Re: Modding unit portraits
Ok! So i got the squad tabs done and it kinda looks like crap because of converting and resizing like 3 times but you can at least tell its him. Also since its not diamond cropped with the same backround as the others it has some white frame around the squad tab (in game one).
- Tue 11 Mar, 2014 1:20 am
- Forum: Modding
- Topic: Modding unit portraits
- Replies: 12
- Views: 5823
Re: Modding unit portraits
its sm_force_commander. I got the portrait working!!1
Trying the other stuff now, it deals with resizing and whatnot
Trying the other stuff now, it deals with resizing and whatnot
- Tue 11 Mar, 2014 12:39 am
- Forum: Modding
- Topic: Modding unit portraits
- Replies: 12
- Views: 5823
Re: Modding unit portraits
You are reading me clear and true
- Tue 11 Mar, 2014 12:17 am
- Forum: Modding
- Topic: Modding unit portraits
- Replies: 12
- Views: 5823
Re: Modding unit portraits
Aighty, I got a simple dds viewer so I can look at it, but I dont have CR or vanilla installed still. Would anyone be able to get those/ have them laying around for me?
- Tue 11 Mar, 2014 12:01 am
- Forum: Strategy Discussion
- Topic: How to counter best Vehicles with Chaos?
- Replies: 27
- Views: 12271
Re: How to counter best Vehicles with Chaos?
Not really chaos specific, i use it on pretty much all my setup teams, snipers, spotters... Basically stuff where the ability is way more useful than what the other squad members contribute. In plague's case, they have a 3 guys who do fuck all and one guy with the real reason you got the squad for. ...
- Mon 10 Mar, 2014 11:44 pm
- Forum: Balance Discussion
- Topic: Sternguard Rounds
- Replies: 102
- Views: 30455
Re: Sternguard Rounds
+1 arbit
- Mon 10 Mar, 2014 10:19 pm
- Forum: Modding
- Topic: Modding unit portraits
- Replies: 12
- Views: 5823
Modding unit portraits
Hello guys, I'm wondering if someone could give a quick rundown of how I could edit the unit portraits myself, preferably without blowing my game up. All I really want to do is make the FC face the old CR version to match the voice, but I havent come across any mod for it yet.
Thanks in advance!
Thanks in advance!
- Mon 10 Mar, 2014 9:01 pm
- Forum: Strategy Discussion
- Topic: How to counter best Vehicles with Chaos?
- Replies: 27
- Views: 12271
Re: How to counter best Vehicles with Chaos?
PMs are pretty nice, I usually let one or two die without reinforcing them just cause you dont need them and it helps with popcap. Paired with other AV they are pretty great. Something to bait a tank or a dread in and then trap them with pms. Unless they get forced off they can help run down lots of...
- Mon 10 Mar, 2014 8:52 pm
- Forum: Balance Discussion
- Topic: Suggestion: Make Whirlwind into a Razorback upgrade
- Replies: 40
- Views: 17133
Re: Suggestion: Make Whirlwind into a Razorback upgrade
I think the WW is pretty good as is. You shouldnt be using it at max range during a big engagement, its accuracy is great up closer. Max range is for being annoying to a dug in enemy and making them come to you. Its also great for recon by fire since you can just ground attack an area and anything h...
- Sat 08 Mar, 2014 2:07 am
- Forum: Releases
- Topic: The maps of MaxP. - Get 4P Tharsis Forge while its hot!!!
- Replies: 259
- Views: 116694
Re: The maps of MaxP. - WIP of Kasyr Lutien 3on3 Redux
Ah, after looking up wtf kasyr lutien was I agree. Still, the untouched city does sound like a fun map, without such tight spacing
- Tue 04 Mar, 2014 5:40 am
- Forum: Dawn of War Codex
- Topic: The Codex WIP
- Replies: 553
- Views: 451165
Re: The Codex WIP
Used to be 40, was buffed a few months ago, tooltip just wasnt updated.
Btw, whoever did the ork tooltips deserves a round of applause. Good show!
Btw, whoever did the ork tooltips deserves a round of applause. Good show!
- Tue 04 Mar, 2014 1:01 am
- Forum: Releases
- Topic: The maps of MaxP. - Get 4P Tharsis Forge while its hot!!!
- Replies: 259
- Views: 116694
Re: The maps of MaxP. - WIP of Kasyr Lutien 3on3 Redux
Ah excellent, it definitely needed to lose the bases across the river to reduce the size. Although I kinda liked the more untouched city look and let you destroy it personally, its not that big a deal and all the little fences and bushes made moving troops around them annoying
Hope for more soon!
Hope for more soon!
- Tue 04 Mar, 2014 12:52 am
- Forum: Balance Discussion
- Topic: Why remove NF for GKI? SS Psykbolt
- Replies: 61
- Views: 20909
Re: Why remove NF for GKI? SS Psykbolt
Yeah that wouldnt make any sense if they did, they have kb on leap, 70ms, power melee (or hvy with glands) and a nice special. I'm pretty sure we have some bullshit here
- Sun 02 Mar, 2014 5:11 pm
- Forum: Random Stuff
- Topic: COMMISSAR BANEBLADE OR RIOT
- Replies: 39
- Views: 16498
Re: COMMISSAR BANEBLADE OR RIOT
Some people just don't get it
But hey, if you weren't socially inept you probably wouldn't be here
But hey, if you weren't socially inept you probably wouldn't be here
- Sat 01 Mar, 2014 5:38 pm
- Forum: Community General Discussion
- Topic: Red bar
- Replies: 14
- Views: 6652
Red bar
Greetings, I am wondering if the elite team could make the red number more visible. I have a hard time reading the number as it is quite small and blends into the background really easily. It might have to do with being red green colorblind, but I couldn't tell you what the background was :P So larg...
- Fri 28 Feb, 2014 3:08 pm
- Forum: Community General Discussion
- Topic: Grey Knight Heroes
- Replies: 120
- Views: 51025
Re: Grey Knight Heroes
Yeah sanctioned psyker didn't really make sense in gk since they are all uber psykers already
Might be good for ig though!
Might be good for ig though!
- Wed 26 Feb, 2014 11:37 pm
- Forum: Balance Discussion
- Topic: Gonna do some wargear stuff... need suggestions.
- Replies: 187
- Views: 59193
Re: Gonna do some wargear stuff... need suggestions.
Yeah the sweep is definitely super low cooldown as well as energy cost, so you can usually still use shield to get into melee then pop that off without too much trouble
Bacon is extra
Bacon is extra
- Wed 26 Feb, 2014 9:49 pm
- Forum: Balance Discussion
- Topic: Gonna do some wargear stuff... need suggestions.
- Replies: 187
- Views: 59193
Re: Gonna do some wargear stuff... need suggestions.
I've used the axe quite a bit since it came out just for variety and I really like pairing it with bionics for some cheap anti melee. The shield not preventing kb is really the only thing that prevents this build from being used more because he doesn't have much hp. It makes him good at supporting a...
- Tue 25 Feb, 2014 8:18 pm
- Forum: Balance Discussion
- Topic: Why remove NF for GKI? SS Psykbolt
- Replies: 61
- Views: 20909
Re: Why remove NF for GKI?
The ss aren't particularly good in melee vs dedicated squads unless early on where their armor allows them to survive until the other melee if forced off. But that quickly goes downhill when everything is a lot more killy, they don't start with much dps and don't gain much either, where other units ...
- Tue 25 Feb, 2014 2:59 am
- Forum: Balance Discussion
- Topic: Cyclone Missile Launcher
- Replies: 32
- Views: 13117
Re: Cyclone Missile Launcher
It's great for anti blob, the cooldown is really low as is. I would venture to say make the damn thing windup faster, between the missiles slow speed and that it's a bit too hard to use to full effect.
- Sun 23 Feb, 2014 5:01 am
- Forum: Balance Discussion
- Topic: Upcoming Terminator changes (DRAFT + Community input wanted)
- Replies: 87
- Views: 28400
Re: Upcoming Terminator changes (DRAFT + Community input wan
Ps, heavy bile spewer for some nurgle terms. Ability would be similar to pc spewer but does a reasonable damage amount
- Sun 23 Feb, 2014 4:49 am
- Forum: Balance Discussion
- Topic: Upcoming Terminator changes (DRAFT + Community input wanted)
- Replies: 87
- Views: 28400
Re: Upcoming Terminator changes (DRAFT + Community input wan
I kinda like that idea On the stun, I like it on its own but when you combine it with the fc teleport plus fos you have two teleporting heavy melee squads that can stun vehicles and tank tons of damage, that's a bit much. Maybe just a snare or something instead. Or a stun vs infantry. Thinking about...
- Fri 21 Feb, 2014 8:38 pm
- Forum: Balance Discussion
- Topic: Tentative Balance changes to be made
- Replies: 59
- Views: 21109
Re: Tentative Balance changes to be made
Both in and out of combat? One of the issues is ofc having to walk them back and forth to base to heal unless you have other means on the field, which you don't have for most scenarios. That I could get behind, although maybe just for melee terms
- Fri 21 Feb, 2014 7:33 am
- Forum: Balance Discussion
- Topic: Tentative Balance changes to be made
- Replies: 59
- Views: 21109
Re: Tentative Balance changes to be made
Hench why I have mentioned several times that their surviveability is improved, meaning they're less likely to die. Which means that counters to them becomes weakened inconsequently. And by how much exactly? Even 300 hp per model wouldnt last much longer against plasma fire or power melee. You'd re...
- Wed 19 Feb, 2014 8:27 pm
- Forum: Balance Discussion
- Topic: Tentative Balance changes to be made
- Replies: 59
- Views: 21109
Re: Tentative Balance changes to be made
Yeah, making terminator cooldown higher while not making all the stuff that counters them harder to get doesn't make any sense. That's not the case...... Well other than hinting at nobz you haven't mentioned anything. In general terms aren't countered by one unit, but by an ability and then some un...
- Wed 19 Feb, 2014 6:00 pm
- Forum: Balance Discussion
- Topic: Tentative Balance changes to be made
- Replies: 59
- Views: 21109
Re: Tentative Balance changes to be made
Yeah, making terminator cooldown higher while not making all the stuff that counters them harder to get doesn't make any sense.
I also like the fact that the vp will only change per map, as 3v3s are long enough
I also like the fact that the vp will only change per map, as 3v3s are long enough
- Tue 18 Feb, 2014 9:30 pm
- Forum: Balance Discussion
- Topic: Why remove NF for GKI? SS Psykbolt
- Replies: 61
- Views: 20909
Re: Why remove NF for GKI?
Their huge melee skill combined with their special being ability kb means they beat everything under synapse
- Sun 16 Feb, 2014 5:35 am
- Forum: Random Stuff
- Topic: The Witcher 1 & 2 free weekend & promo
- Replies: 21
- Views: 16884
Re: The Witcher 1 & 2 free weekend & promo
Way the fuck better than skyrim and oblivion. They are also both very different in gameplay, as the first used the same engine KOTOR used and in the second the guys made their own engine that is pretty much real time combat, in addition to the huge graphical advancements. It's one of the very few se...
- Thu 13 Feb, 2014 3:14 pm
- Forum: Balance Discussion
- Topic: GK Balance Assessment Thread
- Replies: 81
- Views: 30227
Re: GK Balance Assessment Thread
I was sorta thinking along the lines of the nemesis focus basically turning the ss into purifiers ala sterns. I like the other idea of psy bolts too. As mentioned I think ss are great t1 but just get hosed beyond that. Also I like mb on my ss to keep them from getting kb in melee against dedicated s...
- Wed 12 Feb, 2014 10:48 pm
- Forum: Balance Discussion
- Topic: Tyranid Without Number(?) global
- Replies: 15
- Views: 7352
Re: Tyranid Without Number(?) global
Um you need towers which costs red then to spawn from the towers which takes a bit... If you know he can spawn rippers from a tower, kill it before you roll your vehicle by