Search found 528 matches
- Tue 11 Feb, 2014 5:17 pm
- Forum: Balance Discussion
- Topic: Tyranid Without Number(?) global
- Replies: 15
- Views: 7482
Re: Tyranid Without Number(?) global
Why not just spawn them at base? It would still be pretty helpful but doesn't run into the same problem of dropping horms on setup teams
- Sun 09 Feb, 2014 12:29 am
- Forum: Balance Discussion
- Topic: Gonna do some wargear stuff... need suggestions.
- Replies: 187
- Views: 59924
Re: Gonna do some wargear stuff... need suggestions.
um it usually does way more than that. That thing rocks
- Thu 06 Feb, 2014 9:33 pm
- Forum: Balance Discussion
- Topic: Requesting unlock of Banshee Chase Distance Thread
- Replies: 40
- Views: 15538
Re: Requesting unlock of Banshee Chase Distance Thread
What it really needs is to stop stacking with melee charge and/or make their charge cooldown longer
- Wed 05 Feb, 2014 5:59 am
- Forum: Balance Discussion
- Topic: Sternguard Rounds
- Replies: 102
- Views: 30821
Re: Sternguard Rounds
I think if you changed the effect of kraken rounds to what tacs round's look like when they use the ability it will definitely change things
Plus they totally would look cooler. I mean atm the others look sweet, why do kraken look so generic?
Plus they totally would look cooler. I mean atm the others look sweet, why do kraken look so generic?
- Wed 05 Feb, 2014 2:21 am
- Forum: Balance Discussion
- Topic: Sternguard Rounds
- Replies: 102
- Views: 30821
Re: Sternguard Rounds
dragonfire rounds are freakin awesome, dunno what you mean
- Fri 31 Jan, 2014 9:12 am
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 302675
Re: Bugs/Issues Thread
To reiterate from elsewhere, spotters smoke shell range reduction hasnt changed
- Tue 28 Jan, 2014 7:41 pm
- Forum: Community General Discussion
- Topic: Valhalla Oilfied the map is too bright
- Replies: 7
- Views: 3329
Re: Valhalla Oilfied the map is too bright
Yeah the problem is some maps are pretty dark and people turn their gamma up to see on them, then these snow maps come along and its too bright
Re: 2.2 beta
I gotta say, aside from catas getting a bit more of a buff than I would say was needed, this is one of the best patches I've seen to date!
- Thu 23 Jan, 2014 10:43 pm
- Forum: Balance Discussion
- Topic: Warpspider's Heavy Gauge Death Spinner needs a tweak
- Replies: 20
- Views: 8768
Re: Warpspider's Heavy Gauge Death Spinner needs a tweak
Agreed on the kb rework for this. Its like a constant kb, even when youre on the ground it looks like its pushing you, vs all the others which at least let you get back up after, probably why you cant retreat out of it
- Thu 23 Jan, 2014 3:32 pm
- Forum: Modding
- Topic: Size of Download
- Replies: 21
- Views: 8139
Re: Size of Download
No-one likes golgotha because you are t2 by the second engagement
- Wed 22 Jan, 2014 3:52 am
- Forum: Community General Discussion
- Topic: 2.3 Patch Notes
- Replies: 123
- Views: 43244
Re: 2.3 Patch Notes
I think the runes need more nerf than that, as aforementioned, they work great with everything but banshees which are ridiculous. Maybe change the damage buff to just ranged instead of all? The heal is already pretty beastly and allows them to stay in combat way longer, on a unit that does a ton of ...
- Tue 21 Jan, 2014 7:01 pm
- Forum: Community General Discussion
- Topic: Create New (viable) Chaos Units
- Replies: 64
- Views: 23196
Re: Create New (viable) Chaos Units
Not sure why i didnt think of this before, but what would people think about making a mark of nurgle upgrade csm to PM? Kinda seems like they're missing out on that one
- Sun 19 Jan, 2014 1:08 am
- Forum: Releases
- Topic: CR Voices mod
- Replies: 22
- Views: 20871
Re: CR Voices mod
Anyone happen to know where I could get the mod for iceman fc portrait?
- Sat 18 Jan, 2014 8:30 pm
- Forum: Balance Discussion
- Topic: eldar
- Replies: 41
- Views: 14089
Re: eldar
Totally, picking off one shee model pretty much is the decisive factor in a tac vs shee fight. I've found myself getting them more and more vs eldar simply because it bleeds them so much in t1 and they are expensive to reinforce.
I like rangers against multiple scouts for the same reason
I like rangers against multiple scouts for the same reason
- Thu 16 Jan, 2014 11:02 pm
- Forum: Balance Discussion
- Topic: SM Terminator reinforcement cost
- Replies: 16
- Views: 6905
Re: SM Terminator reinforcement cost
Terms have got to be one of the most nerfed unit in the game, I think it's about time they got something back
- Wed 15 Jan, 2014 5:57 am
- Forum: Balance Discussion
- Topic: Ogryns. Are they filling adequately their role?
- Replies: 36
- Views: 17269
Re: Ogryns. Are they filling adequately their role?
If they are supported by any hero capabilities they are kinda ridiculous. I think I took on an entire army when I executed one of them with inspire somethingorother. It was pretty hilarious. Inq has camo, LG has kb immunity/dr or suppression immunity and heal, thats not including globals. They dont ...
- Mon 13 Jan, 2014 12:45 am
- Forum: Balance Discussion
- Topic: Spiky Armour + Angry Bitz
- Replies: 70
- Views: 23455
Re: Spiky Armour + Angry Bitz
It pretty much looks like he walked over you with scouts, then spammed tanks because you never got a hard counter. The apo sat in the back and babysat until everything else had been countered, then ran forward. Either that our had you turned on him with everything he would have died quite fast. That...
- Sun 12 Jan, 2014 12:58 am
- Forum: Balance Discussion
- Topic: Spiky Armour + Angry Bitz
- Replies: 70
- Views: 23455
Re: Spiky Armour + Angry Bitz
Yeah but that's what I'm saying.. he does it better with the bolter because he gets an excellent ability as well as keeping him out of the line of fire. Fir a melee build you aren't going to charge out at anyone because he will be almost dead by the time he closes the gap from ranged fire so you nee...
- Sat 11 Jan, 2014 4:05 pm
- Forum: Balance Discussion
- Topic: Spiky Armour + Angry Bitz
- Replies: 70
- Views: 23455
Re: Spiky Armour + Angry Bitz
Lol obvious troll is obvious As an aside, I've played apo quite a lot just in 2 and 3 and the only thing that strikes me as over performing is the vials, with their super low energy cost, fast cool down, and cheap price, they are kinda nuts. A cool down increase or price increase should probably be ...
- Thu 09 Jan, 2014 3:11 pm
- Forum: Balance Discussion
- Topic: Supression teams (Devastators)
- Replies: 220
- Views: 75457
Re: Supression teams (Devastators)
More accuracy does not mean uniform damage, which would be ridiculous
- Thu 09 Jan, 2014 5:45 am
- Forum: Balance Discussion
- Topic: Supression teams (Devastators)
- Replies: 220
- Views: 75457
Re: Supression teams (Devastators)
You know it's kinda surprising when the noobs have more points than the other guys, but suppression did way more than the vr did. As well, what is the point of increased range? With the standard setup team dispersion, the rounds barely do anything at max range, even less than at the extended range v...
- Wed 08 Jan, 2014 1:35 am
- Forum: Balance Discussion
- Topic: Spiky Armour + Angry Bitz
- Replies: 70
- Views: 23455
Re: Spiky Armour + Angry Bitz
It seems like one of those things that was quietly over buffed in order to get people interested in it.
- Tue 07 Jan, 2014 7:07 am
- Forum: Releases
- Topic: CR Voices mod
- Replies: 22
- Views: 20871
Re: CR Voices mod
Ive definitely played a lot more with fc and nids since I got this.
I did notice that the dread voice will sometimes bug out and sound normal, like before the voice filter would be applied. Weird science
I did notice that the dread voice will sometimes bug out and sound normal, like before the voice filter would be applied. Weird science
- Mon 06 Jan, 2014 2:12 am
- Forum: Balance Discussion
- Topic: Nurgle Worship
- Replies: 24
- Views: 9813
Re: Nurgle Worship
Would be nice to see some sort of defensive buff to daemons and vehicles under worship. Maybe damage reduction or maybe some sort of plague-like effect that activates when the vehicle/daemon under worship is under attack. Hmm I like this approach best, slowing units that are either attacked by unit...
- Wed 01 Jan, 2014 7:36 am
- Forum: Random Stuff
- Topic: Space Marine Devastator Centurions
- Replies: 49
- Views: 23284
Re: Space Marine Devastator Centurions
Agreed! I think a veteran upgrade for devs would be fucking awesome! Absolute balance would mean every faction having the exact same units with different skins, what gets people excited is new shit
Happy New year bitches
Happy New year bitches
- Tue 31 Dec, 2013 2:24 am
- Forum: Balance Discussion
- Topic: Terminators
- Replies: 213
- Views: 61962
Re: Terminators
Not really, if anything is under suppression a term kill will unsuppress it immediately, and prevent suppression for a bit too, even when under direct fire. Keeping your ranged blob firing
- Sun 29 Dec, 2013 8:35 pm
- Forum: Balance Discussion
- Topic: Supression teams (Devastators)
- Replies: 220
- Views: 75457
Re: Supression teams (Devastators)
I would make it back to costing a little bit of power, that way it's a bit more of an investment decision.
- Sat 28 Dec, 2013 2:12 am
- Forum: Releases
- Topic: CR Voices mod
- Replies: 22
- Views: 20871
Re: CR Voices mod
Holy shit I actually might do nids again
fuck yes old voices. Thanks brah
fuck yes old voices. Thanks brah
- Fri 27 Dec, 2013 4:17 am
- Forum: Balance Discussion
- Topic: Important balance stuff
- Replies: 97
- Views: 30303
Re: Important balance stuff
Ardboyz's costs 75 red and reduces incoming damage by 25%. This ability is the exact converse of For the Emperor which costs 75 red and improves outgoing damage by 25%. Saying that this global is implemented incorrectly sounds like a hasty judgement made from an isolated experience where you probab...
- Thu 26 Dec, 2013 3:25 am
- Forum: Strategy Discussion
- Topic: Best Race for Newbie?
- Replies: 27
- Views: 14897
Re: Best Race for Newbie?
+1 for chaos