Search found 137 matches
- Sun 23 Mar, 2014 3:50 pm
- Forum: Dawn of War Codex
- Topic: The Codex WIP
- Replies: 553
- Views: 458634
Re: The Codex WIP
Concerning lead by example: "Increases speed by 2 and grants special attacks on every strike for 15 seconds. Allied infantry in radius 35 have their damage increased by 10% for 15 seconds. 60 second cooldown." I always thought it worked like battlecry so that every Special attack increase...
- Sun 23 Mar, 2014 1:25 pm
- Forum: Dawn of War Codex
- Topic: The Codex WIP
- Replies: 553
- Views: 458634
Re: The Codex WIP
Concerning lead by example: "Increases speed by 2 and grants special attacks on every strike for 15 seconds. Allied infantry in radius 35 have their damage increased by 10% for 15 seconds. 60 second cooldown." I always thought it worked like battlecry so that every Special attack increases...
- Mon 17 Mar, 2014 12:41 am
- Forum: Dawn of War Codex
- Topic: The Codex WIP
- Replies: 553
- Views: 458634
Re: The Codex WIP
Hey Windu could you add the damage of melee weapons special attacks as well? Would be interesting to see.
- Sun 16 Mar, 2014 11:35 am
- Forum: Community General Discussion
- Topic: Special attacks and sync kills
- Replies: 50
- Views: 18274
Re: Special attacks and sync kills
For Special Attacks the melee skull of the two fighting Units gets compared. If it is equal both have a 5% Chance to get One (if they have a Special attack implemented im the Game). If anyone has got a higher melee skill it is the only One possible to trigger a Special attack by a 5% + melee skill d...
- Sun 16 Mar, 2014 11:30 am
- Forum: Balance Discussion
- Topic: Channeling runes
- Replies: 19
- Views: 8093
Re: Channeling runes
Ofc the healing effect is very strong but you just have to knockback the warlock or surpress/knockback/snare the banshees and pull back to avoid it.
In this case You doomblast them, move back and everything is fine.
In this case You doomblast them, move back and everything is fine.
- Wed 12 Mar, 2014 9:45 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 263835
Re: Patch 2.3 - Tentative Balance changelog
How about nurgle worship giving a small health buff to vehicles? This could help vehicles chasing/escaping just as khorne and tzeentch worship do. Maybe 150-200 so you can shrug off that last missile hit to destroy x/escape.
- Fri 07 Mar, 2014 11:27 am
- Forum: Balance Discussion
- Topic: ASM Jump
- Replies: 24
- Views: 9302
Re: ASM Jump
You Need exactly One Click More. I am sure you can fit this into your Micro.
- Wed 05 Mar, 2014 5:50 pm
- Forum: Balance Discussion
- Topic: Apothecary Combat Stimulants
- Replies: 76
- Views: 26444
Re: Apothecary Combat Stimulants
If you have come up with such interesting examples then let me bring my interesting example. Film: Assault_marines_get_raped_by_girls.wmv Actors: a shuriken cannon crew, a banshee squad, the Farseer with the Doom Bringer kitted out, some unlucky assault marines Roles: luring, raping, casting, dying...
- Mon 03 Mar, 2014 3:57 pm
- Forum: Dawn of War Codex
- Topic: The Codex WIP
- Replies: 553
- Views: 458634
Re: The Codex WIP
The curse of tzeentch ability needs to get updated; it still says its explosion deals a flat amount of piercing damage rather than the 15% (?) of the squads Maximum Health.
Good work though windu keep it up!
Good work though windu keep it up!
- Wed 19 Feb, 2014 9:43 am
- Forum: Community General Discussion
- Topic: Fake Russian tournaments
- Replies: 58
- Views: 27242
Re: Fake Russian tournaments
I remember being on the teamspeak Server talking to uncle Milty when a guy joined us and claimed to be Rosen warrior or something like that. Riku was in another Channel where it is Not possible to speak and this guy asked us how to get in contact with Riku; he seemed to be under pressure or äs he ne...
- Fri 24 Jan, 2014 7:55 pm
- Forum: Community General Discussion
- Topic: 2.3 Patch Notes
- Replies: 123
- Views: 43281
Re: 2.3 Patch Notes
* Artillery Spotter Smoke Bomb effect reduced from 90% vision/weapon range to 50%* Can you seriously not do that? I agree that 90% was very convenient, bordering on unfair, but CL has the least amount of ways to deal with multiple suppression teams. LG can bog you down with fire power and Inq can u...
- Tue 21 Jan, 2014 1:27 pm
- Forum: Community General Discussion
- Topic: 2.3 Patch Notes
- Replies: 123
- Views: 43281
Re: 2.3 Patch Notes
* Sentinel Missile Launcher (anti-infantry) missile projectiles increased by ~33% Does it mean speed or damage increased? Maybe even 33% more missiles? Which result in a 33% dmg increase. General Victory Point Changes - Reduced double cap drain by 15% - Reduced triple cap drain by 15% - These are t...
- Thu 16 Jan, 2014 6:12 pm
- Forum: Balance Discussion
- Topic: SM Terminator reinforcement cost
- Replies: 16
- Views: 6908
Re: SM Terminator reinforcement cost
Actually each model has its own cost, and the unit purchase price is calculated from that. Reinforcement cost is determined by a ratio (squad property) which is generally 0.5 for resources and 0.75 for time. Alright did not know that, thanks for pointing this out Lulgrim. But in the end it comes do...
- Thu 16 Jan, 2014 7:42 am
- Forum: Balance Discussion
- Topic: SM Terminator reinforcement cost
- Replies: 16
- Views: 6908
SM Terminator reinforcement cost
Hello everyone, I am surprised noone brought this up yet. AFAIK the reinforcement cost for every Unit (except terminators) gets calculated by the formula Initial cost/(2*model count) (for both req and power). So for example shees 400/10=40 or tacs 450/6=75. Applying this on terminators we have (650|...
- Tue 14 Jan, 2014 1:37 pm
- Forum: Balance Discussion
- Topic: Melee AV
- Replies: 16
- Views: 6855
Re: Melee AV
As a Chaos main I haven't got any issues with Chaos heavy melee... They have BCs (high single target heavy melee dps for the price) and Dreads (Kdread is pretty beastly, it will rape any T2 unit that tries to melee it). BL heavy melee was nice but it was just too good. Storm Boyz can hurt vehicles ...
- Fri 10 Jan, 2014 4:03 am
- Forum: Balance Discussion
- Topic: 3.0 - Things to be adressed
- Replies: 127
- Views: 46048
Re: 3.0 - Things to be adressed
The situation was the first tier one engagement and involved my 3 GM and the CL engaging Guardians and Warlock for a few seconds. In come the banshees and I think, 'oh I don't have an ACTUAL counter yet so I better get out'. Was thinking 'My 3 GM should have enough dps to force off the banshees atm...
- Thu 09 Jan, 2014 2:23 am
- Forum: Random Stuff
- Topic: More Class?
- Replies: 30
- Views: 12232
Re: More Class?
older and forward thinking. My experience of Dow2 is the guys are generally a higher class of man, because its a deeper game, and ahead of its time. Having more fun with women - Messing with girls, enjoying them Attracting women, What women secretly crave Inner game Confidence, Sexuality Persuasion...