Search found 846 matches
- Tue 10 Jul, 2018 9:17 pm
- Forum: Community General Discussion
- Topic: Tool tips stuff
- Replies: 11
- Views: 8548
Re: Tool tips stuff
Thanks. Will fix that once i get back home for the hotfix. Whenever that is.
- Mon 09 Jul, 2018 4:27 pm
- Forum: Modding
- Topic: Chosen CSM help?
- Replies: 19
- Views: 15401
Re: Chosen CSM help?
I dont think ill be adding an "undivided" option. In my experiance there is such a thing called "too many options." There are a reasons for that too. Having too many options runs the risk of each option overlapping with each other causing some to become obsolete. Plus with an abu...
- Sat 07 Jul, 2018 12:10 am
- Forum: Community General Discussion
- Topic: Tool tips stuff
- Replies: 11
- Views: 8548
Re: Tool tips stuff
They are in UCS files found in GameAssets\locale\English
Get Notepad++ to open it and read them.
Get Notepad++ to open it and read them.
- Fri 06 Jul, 2018 9:53 pm
- Forum: Technical Issues
- Topic: mod is offline
- Replies: 2
- Views: 2195
Re: mod is offline
remove "-dev" that will solve it i believe.
- Sat 30 Jun, 2018 7:25 pm
- Forum: Balance Discussion
- Topic: rangers xd
- Replies: 49
- Views: 25669
Re: rangers xd
what else do you need to know, i'm not going to write a long ass post about something so fucking simple, maybe if you werent trash you'd understand If you think a few small paragraphs are "large" i got some bad news for ya. Besides, we know the problem and offered suggestions to fix it. T...
- Sat 30 Jun, 2018 6:04 pm
- Forum: Balance Discussion
- Topic: rangers xd
- Replies: 49
- Views: 25669
Re: rangers xd
rangers cant be punished do too much damage scale¨perfectly and are cheap as fuck justz fucking remove this insta win squad and please blackrelic stfu Like you offered anything of value to the discussion. Just complaints. Do me a favor and either actually be constructive and not bitch without havin...
- Thu 28 Jun, 2018 4:37 pm
- Forum: Technical Issues
- Topic: This is driving me nuts
- Replies: 11
- Views: 6508
Re: This is driving me nuts
You do not just replace the game assests. Go into the the game assets file open it and path to Locale\English There should be an english UCS file. What it does it allow you to read the new tooltips. When you see it, move that Elite.UCS file into the games main dir Gameassets\Locale\English. Then you...
- Tue 26 Jun, 2018 5:33 am
- Forum: Balance Discussion
- Topic: Banshees Melee Skill too high?
- Replies: 52
- Views: 33021
Re: Banshees Melee Skill too high?
Well melee combat in 40K has had its random moments were someone who wouldn't have been able to overcome a powerhouse do so by pure chance. Like when the emperor was battling Horus on Vengeful Spirit (i think that is Horus' ship). When one Guardsmen is all it toke from the Emperor to turn the battle...
- Sun 24 Jun, 2018 6:27 am
- Forum: Balance Discussion
- Topic: Banshees Melee Skill too high?
- Replies: 52
- Views: 33021
Re: Banshees Melee Skill too high?
OR you can try and nerf the melee skill reduction of units that are moving. Because thats normally how shees get their specials. A Squad gets suppressed by their shout and then they lose melee skill giving the shees an edge. But i dislike that tbh There is another thing we can do to lower the retrea...
- Fri 22 Jun, 2018 11:45 pm
- Forum: Balance Discussion
- Topic: drop pods
- Replies: 43
- Views: 30655
Re: drop pods
Idk if i would say fte turns fights that the SM player is going to lose tbh unless i im not using it well in t1 since i normally save it for ASM plus their bomb and missle tac and plasma gun. So pretty much only use it after t1. It normally just helps solidify a winning engagement that would otherwi...
- Fri 22 Jun, 2018 8:38 pm
- Forum: Balance Discussion
- Topic: drop pods
- Replies: 43
- Views: 30655
Re: drop pods
What other globals are there to use that activity help turn a fight for SM in t1?
- Fri 22 Jun, 2018 10:55 am
- Forum: Balance Discussion
- Topic: drop pods
- Replies: 43
- Views: 30655
Re: drop pods
Disruption is more like 5.5 seconds once used, the squad spawns after 7. This global is mainly used in conjunction with shotgun blast, suppression or put on set up teams when used offensively (or at least that is what i do). Besides its cool to see drop pods being used offensively anyway. So i dont ...
- Wed 20 Jun, 2018 9:42 pm
- Forum: Balance Discussion
- Topic: rangers xd
- Replies: 49
- Views: 25669
Re: rangers xd
Because then it would be the worst thing ever to play against with how our sniper units are designed. People should be able to punish Rangers. With an upgrade like that you guarantee huge amounts of bleed on your enemy with only one squad that you purchase instead of having to invest more resources,...
- Tue 19 Jun, 2018 11:18 pm
- Forum: Balance Discussion
- Topic: rangers xd
- Replies: 49
- Views: 25669
Re: rangers xd
Their keen sight and sight radius is their only thing that scale in tiers and that is still a shit design to have something that they have in t1 scale to t3 even if it is as simple as sight and keen sight. They do have KP but it falls of slightly after mid t2, still helps them be an anti melee squa...
- Tue 19 Jun, 2018 4:26 pm
- Forum: Balance Discussion
- Topic: rangers xd
- Replies: 49
- Views: 25669
Re: rangers xd
Their range is also obscene: Scout Snipers: 55 Vindicare: 55 Rangers: 65 Confirmed Cancer. Scout Sniper damage per shot: 90 Vindicare damage per shot: 130 Ranger damage per shot: 60 (or 80 with upgrade) + Scout Sniper: Optional side-grade on a T1 utility unit Vindicare: T2 elite assassin with the o...
- Tue 19 Jun, 2018 9:18 am
- Forum: Community General Discussion
- Topic: Tool tips stuff
- Replies: 11
- Views: 8548
Re: Tool tips stuff
Done. If you find some more let me know.
Btw Indrid I also added the dps of the plasma gun when Overcharge in on for the plasma gun. Might help when you are casting.
Btw Indrid I also added the dps of the plasma gun when Overcharge in on for the plasma gun. Might help when you are casting.
- Tue 19 Jun, 2018 5:07 am
- Forum: Tournaments
- Topic: Warhammer 40000 Dawn of War 2 Community Cup
- Replies: 45
- Views: 36180
Re: Warhammer 40000 Dawn of War 2 Community Cup
I am in the same boat as atlas on this one. Plus i think we need to give members a good 2 months in advance before the torny.
- Mon 18 Jun, 2018 9:02 pm
- Forum: Balance Discussion
- Topic: drop pods
- Replies: 43
- Views: 30655
Re: drop pods
Well, a delay in when the marines come down would be except able, so it requires a bit more foresight to use. Increase the delay from 7 seconds to 10. A nerf but not a huge one. Will not be so brain dead to use, and allow the enemy to react to it better. A req increase imo is not a good one imo. My ...
- Sun 10 Jun, 2018 1:27 am
- Forum: Releases
- Topic: Elite 2.8 BETA Link
- Replies: 56
- Views: 44480
Elite 2.8 BETA Link
This is a temporary BETA version but it works; Elite 2.8 BETA Download: https://drive.google.com/open?id=1vyGZ3vnfoM2LJHsm9zKlqULXGN_QjgsE Change log: 2.8 BETA PATCH Maps New Map: Calderis Desert by Adila New Map: Hades Waste by Swiftsabre Updated Map: Vulcan Pits by Swiftsabre Updated Map: Angstrom...
- Sat 09 Jun, 2018 8:37 pm
- Forum: Community General Discussion
- Topic: Tool tips stuff
- Replies: 11
- Views: 8548
Tool tips stuff
Make a list of outdated tool tips that need to be updated and ill try to fix it before release.
- Thu 07 Jun, 2018 1:35 am
- Forum: Releases
- Topic: General 2.8 Update and Roadmap
- Replies: 112
- Views: 79351
Re: General 2.8 Update and Roadmap
It will. I just need Swifts new map and his old map updates to create a Elite_data.sga release it. Atlas' Data.sga doesn't work. That actually might be the reason for the long wait. I could release the version now but there are bugs and again i would like the maps so we dont need an update immediate...
- Wed 06 Jun, 2018 5:38 am
- Forum: Balance Discussion
- Topic: rangers xd
- Replies: 49
- Views: 25669
Re: rangers xd
Their cost is pretty low. Never noticed that tbh since i dont play Elite much. This could be increased. I believe their cost was decreased alot due to the fact that they fall off horrendously after mid t2. Perhaps to increases their performance allow them to auto infiltrate if they stand still long ...
- Sat 02 Jun, 2018 4:45 pm
- Forum: Balance Discussion
- Topic: rangers xd
- Replies: 49
- Views: 25669
Re: rangers xd
Imma tell you right now that you need to elaborate on your issue with something. And the either ask for a way to deal with the problem or give a good suggestion on how to tackle the situation you are dealing with. If you believe the rangers are not performing well you need to say how they are not e....
- Thu 31 May, 2018 4:51 am
- Forum: Modding
- Topic: Illustrator would like to contribute :)
- Replies: 641
- Views: 355995
Re: Illustrator would like to contribute :)
It is a model error. Usually means a part of the model is missing its "reference" or in this case perhaps textures? Although normally missing textures is signified with bright pink on the model.
- Mon 28 May, 2018 1:22 am
- Forum: Balance Discussion
- Topic: Ranger kinetic shot
- Replies: 20
- Views: 14049
Re: Ranger kinetic shot
Just take away the damage. Keep the ability, hell make Kinetic shot have a smaller AoE and increase it to normal when the upgrade is purchased. But dont remove it. Plus lowered their keen sight radius by 10 to 30 from 40. Then consider giving the rangers an ability in t3 (or t2) that allows them to ...
- Sun 27 May, 2018 8:09 pm
- Forum: Modding
- Topic: Chosen CSM help?
- Replies: 19
- Views: 15401
Re: Chosen CSM help?
Some good stuff. But i am looking fora bit of uniqueness that provides practicality for use too though. There is no point in making ammo type or "mark" that people wont use unless its extremely niche. I want people to continually switch the weaponry around. So this is what i got so far. Kh...
- Sun 27 May, 2018 7:18 pm
- Forum: Balance Discussion
- Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
- Replies: 273
- Views: 259010
Re: 2.8 Non-Consensus Thread (Part 2 of 2)
Sadly i wont be doing anything until I hear from Atlas and will only change things that are on his change log if i am put into that position.
- Sun 27 May, 2018 6:35 am
- Forum: Balance Discussion
- Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
- Replies: 273
- Views: 259010
Re: 2.8 Non-Consensus Thread (Part 2 of 2)
The send me the final list of changes and the mod file for cope's tool box so i can put them in. Then ill send it to Atlas to run the test stuff. im free on Sundays. Will take maybe about 2 hours at the most to do the changes.
- Sun 27 May, 2018 1:22 am
- Forum: Balance Discussion
- Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
- Replies: 273
- Views: 259010
Re: 2.8 Non-Consensus Thread (Part 2 of 2)
I think OM are in a decent spot actually, but it more of them being underpowered?? in some aspects so another unit has its stats increased to "fill in the blanks." Similar to how Britonnia (butchered that) were when Total War Warhammer was released. pretty OP units because they didn't have...
- Sat 26 May, 2018 2:53 pm
- Forum: Balance Discussion
- Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
- Replies: 273
- Views: 259010
Re: 2.8 Non-Consensus Thread (Part 2 of 2)
then having a lascannon on purgation would solve some of these problems. Seems like their form of AV has always been a difficult question to answer. Because it has been an issue for a very long time, and from i remember since they were ever put into the mod. If lascannon is going to be put on the la...