Search found 339 matches

by Lag
Mon 07 Apr, 2014 1:41 am
Forum: Balance Discussion
Topic: Grand scheme of balance changes to be made - My thoughts
Replies: 68
Views: 25414

Re: Grand scheme of balance changes to be made - My thoughts

Not commenting on balance, but I certainly wont complain about more commander specific units. I think having a ( more ) cannon fodder unit for IG, like Whiteshields or a Penal Legion unit would be very noice. Yeah, it's not enough that GM die like flies and give off tons of red - let's introduce a ...
by Lag
Tue 04 Mar, 2014 8:26 am
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 299746

Re: Bugs/Issues Thread

When WSE starts capping with Shimmering Orb around him he remains untouchable by ranged damage long after the orb is down. Could be that the length is much longer than the animation, and could be that it has nothing to do with capping. We just tried with capping. :C
by Lag
Tue 04 Mar, 2014 7:09 am
Forum: Random Stuff
Topic: COMMISSAR BANEBLADE OR RIOT
Replies: 39
Views: 16488

Re: COMMISSAR BANEBLADE OR RIOT

Brilliant OP.
by Lag
Sat 01 Feb, 2014 5:17 pm
Forum: Balance Discussion
Topic: Damage aura damaging mines
Replies: 14
Views: 6034

Re: Damage aura damaging mines

Elfy and I used Commissar Mines + Mek Electric armor a few times to great effect. Gibs armies, but hard to pull off.
by Lag
Fri 17 Jan, 2014 8:57 pm
Forum: Balance Discussion
Topic: Vindicare Assassin Balance discussion
Replies: 24
Views: 10180

Re: Vindicare Assassin Balance discussion

On the other hand, with infiltration he would be the same as CoH1 snipers which worked pretty fine even with their extremely low HP. Huh? CoH1 snipers were brutally stupid and blatanly dumb. It was a reason they were reworked into what they are now in COH2. The only problem that the community ever ...
by Lag
Fri 17 Jan, 2014 8:31 pm
Forum: Balance Discussion
Topic: Lord General's Carapace Armor
Replies: 78
Views: 27281

Re: Lord General's Carapace Armor

This armor gives you the ability "Stand Firm" that allows all your troops in radius 30 to break and ignore any supression for 15 seconds. The Lord General gets no effects from this ability. In retail mode this ability used to give your troops immunity to weapon knockback. I don't get it. ...
by Lag
Fri 17 Jan, 2014 1:43 pm
Forum: Balance Discussion
Topic: Vindicare Assassin Balance discussion
Replies: 24
Views: 10180

Re: Vindicare Assassin Balance discussion

On the other hand, with infiltration he would be the same as CoH1 snipers which worked pretty fine even with their extremely low HP.
by Lag
Fri 17 Jan, 2014 12:46 am
Forum: Balance Discussion
Topic: Purgation Squad
Replies: 35
Views: 12124

Re: Purgation Squad

"Just invest something that costs power into countering something that kills all of your power if you fail in shooing off once". Theorycrafting at it's best.
by Lag
Tue 14 Jan, 2014 4:17 pm
Forum: Balance Discussion
Topic: Painboy still overperforming?
Replies: 13
Views: 5350

Re: Painboy still overperforming?

The Doomblast thingie is overperforming IMHO. The rest - not sure.
by Lag
Tue 14 Jan, 2014 10:24 am
Forum: Balance Discussion
Topic: Ogryns. Are they filling adequately their role?
Replies: 36
Views: 16827

Re: Ogryns. Are they filling adequately their role?

They were kinda always situational for me. I think they are fine as they are.
by Lag
Sun 12 Jan, 2014 5:32 pm
Forum: Balance Discussion
Topic: Purgation Squad
Replies: 35
Views: 12124

Re: Purgation Squad

1. Except in T1 GK melee units rely solely on special attacks to win engagements. So basically it all depends if you are lucky or not. And one melee unit (interceptors) isn't a ton. https://www.youtube.com/watch?v=VIql32SLBSM 2. I have used Purgation vs IG. I don't see how my change would greatly a...
by Lag
Sun 12 Jan, 2014 9:12 am
Forum: Balance Discussion
Topic: Purgation Squad
Replies: 35
Views: 12124

Re: Purgation Squad

1. You already have a ton of melee in the GK roster. 2. Try the Purgation squad against IG. Now imagine having that kind of damage output and that amount of bleed throughout the entire fight because only one model carries all the splash damage. 3. Why make Purgation squad if you already have a Strik...
by Lag
Sat 11 Jan, 2014 7:46 am
Forum: Balance Discussion
Topic: Elite Apo vs Retail
Replies: 90
Views: 27619

Re: Elite Apo vs Retail

Please don't refer to the minor statistical information we've gathered from the tournaments so far. Give it a year and it'll be more accurate and something to go on. A year in statistics might not be anything to go by. If you look at Starcraft 1 statistics Protoss might have been the strongest race...
by Lag
Fri 10 Jan, 2014 11:42 am
Forum: Community General Discussion
Topic: Beginner Tournament Prize gifts
Replies: 11
Views: 4733

Re: Beginner Tournament Prize gifts

And this is how you bury someone deep into the ground. :lol:
by Lag
Fri 10 Jan, 2014 8:27 am
Forum: Balance Discussion
Topic: Elite Apo vs Retail
Replies: 90
Views: 27619

Re: Elite Apo vs Retail

"The only thing he does is healing", paired with a faction which doesn't lose models and remains on top of it's dps throughout engagements and has a low number of squads to heal. HMMMM he ONLY heals! Purity Vials are insanely good, the mass heal he gets later is pretty op in team games, he...
by Lag
Thu 09 Jan, 2014 1:21 pm
Forum: Strategy Discussion
Topic: When to use raptors over bloodletters?
Replies: 35
Views: 15073

Re: When to use raptors over bloodletters?

And can see more action IE more time to level them up.
by Lag
Thu 09 Jan, 2014 7:26 am
Forum: Balance Discussion
Topic: Spiky Armour + Angry Bitz
Replies: 70
Views: 23128

Re: Spiky Armour + Angry Bitz

Compare WB vs HT charge is pointless. The HT charge don't increase his damage for X seconds, or create light cover craters to protect the horma/termagaunts or increase his speed for X seconds. (except during the charge time) Yet it does damage the stuff it charges through, it doesn't take 2 minutes...
by Lag
Wed 08 Jan, 2014 9:44 am
Forum: Balance Discussion
Topic: Spiky Armour + Angry Bitz
Replies: 70
Views: 23128

Re: Spiky Armour + Angry Bitz

And they scale horribly in comparison.

Sub_Zero wrote:
Yes, I know that some of those commanders can get shields and other stuff to improve their survivability.

I failed, did I?

Yes you have, feel free to re-read what I wrote.
by Lag
Wed 08 Jan, 2014 9:03 am
Forum: Balance Discussion
Topic: Spiky Armour + Angry Bitz
Replies: 70
Views: 23128

Re: Spiky Armour + Angry Bitz

Try charging the WB into an army which has a suppression team and the answer to your question will become apparent. Now compare his charge and HT charge for example.
by Lag
Wed 08 Jan, 2014 7:44 am
Forum: Balance Discussion
Topic: Spiky Armour + Angry Bitz
Replies: 70
Views: 23128

Re: Spiky Armour + Angry Bitz

I don't wanna find correct numbers of all the armors that give you health regeneration. But here are some numbers that I remember for sure: FC - 0.25, TM - 0.25/0.3, APO - 0.1, Farseer - 0.3, CL - 0.25, KNOB - 0.3 and enough. What I want to say is that his health regen is kinda better than health r...
by Lag
Tue 07 Jan, 2014 10:20 pm
Forum: Balance Discussion
Topic: 3.0 - Things to be adressed
Replies: 127
Views: 45073

Re: 3.0 - Things to be adressed

Oh yeah, I forgot. The DoM still two-click rapes entire IG armies.
by Lag
Tue 07 Jan, 2014 12:03 pm
Forum: Balance Discussion
Topic: 3.0 - Things to be adressed
Replies: 127
Views: 45073

Re: 3.0 - Things to be adressed

Meaning "trolling". Then I made another post saying what I think should be addressed. Check the (now) last post of previous page.
by Lag
Tue 07 Jan, 2014 11:46 am
Forum: Balance Discussion
Topic: Spiky Armour + Angry Bitz
Replies: 70
Views: 23128

Re: Spiky Armour + Angry Bitz

Sub_Zero wrote:Oh, really? Crazy health regen + denial for any squishy melee units can be considered as bad things to have for 100/20?

It's not crazy regen, it's an okay regen when you consider what regen other heroes have on their armor. You won't really shoo off the Boss with squishy melee units anyway.
by Lag
Tue 07 Jan, 2014 11:38 am
Forum: Balance Discussion
Topic: 3.0 - Things to be adressed
Replies: 127
Views: 45073

Re: 3.0 - Things to be adressed

Basically this: Fix Tyranid bleed or at least adjust their income (like Orks had) Fix Hook Decrease Storm GL projectile speed Increase CD on Brother Captain starting ability maybe? REduce Vomit stun time BTW I'm out of the hiatus zone for now so I have more time on my hands. If you guys can insert n...
by Lag
Mon 06 Jan, 2014 5:28 pm
Forum: Balance Discussion
Topic: Spiky Armour + Angry Bitz
Replies: 70
Views: 23128

Re: Spiky Armour + Angry Bitz

It is in fact a truly shitty armor outside of that combo, so that's not a solution.
by Lag
Mon 06 Jan, 2014 10:55 am
Forum: Balance Discussion
Topic: Spiky Armour + Angry Bitz
Replies: 70
Views: 23128

Re: Spiky Armour + Angry Bitz

^Which is all I said up there. ;)
by Lag
Mon 06 Jan, 2014 10:48 am
Forum: Balance Discussion
Topic: Spiky Armour + Angry Bitz
Replies: 70
Views: 23128

Re: Spiky Armour + Angry Bitz

Which it doesn't but the WB still has insane staying power if you wait for the charge regen to pass and then heal him. This isn't such a huge issue, but the Spiky armor greatly adds to further durability when in t1.
by Lag
Mon 06 Jan, 2014 2:04 am
Forum: Balance Discussion
Topic: Spiky Armour + Angry Bitz
Replies: 70
Views: 23128

Re: Spiky Armour + Angry Bitz

Include a Painboy in the mix for extended durability on the field. I agree, this is overperforming but I have no idea how to sort it out, because if you take the charge regen off, the WB dies as soon as he starts charging into a suppression team as he takes loads of damage (moving slowly + getting c...
by Lag
Sat 04 Jan, 2014 8:36 am
Forum: Balance Discussion
Topic: Terminators
Replies: 213
Views: 61387

Re: Terminators

You just said "if IG has infinite money and every unit on the field, he can counter what you have and IG will win". I could just go Plasma Devs > GM, Devs with Targeting > Sent, suppresion > Ogryns and Flamers > t1 IG infantry. OMG IG must be losing every game, no??? How about taking into ...
by Lag
Sat 04 Jan, 2014 8:13 am
Forum: Balance Discussion
Topic: Supression teams (Devastators)
Replies: 220
Views: 74281

Re: Supression teams (Devastators)

Precisely. There are countless of games that are or could be won by countering Elite melee units (mainly Nobz) thanks to suppression teams and staying T2. The fact that SM devastators can deal even more damage while retaining their suppression ability is priceless under such circumstances. Targets ...

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