Search found 280 matches
- Fri 12 Sep, 2014 5:14 pm
- Forum: Modding
- Topic: New U.I. Contribution
- Replies: 73
- Views: 34494
Re: New U.I. Contribution
Yes it is.
- Fri 12 Sep, 2014 4:56 pm
- Forum: Modding
- Topic: New U.I. Contribution
- Replies: 73
- Views: 34494
Re: New U.I. Contribution
Hurray! Excited as hell
- Wed 10 Sep, 2014 9:13 pm
- Forum: Random Stuff
- Topic: A new Space Hulk?
- Replies: 13
- Views: 5962
Re: A new Space Hulk?
It's a board game.
- Sun 24 Aug, 2014 9:48 pm
- Forum: Modding
- Topic: New U.I. Contribution
- Replies: 73
- Views: 34494
Re: New U.I. Contribution
Uhm did Crumpets stopped modding?
- Wed 20 Aug, 2014 6:04 am
- Forum: Dawn of War Codex
- Topic: Account name changes
- Replies: 59
- Views: 107354
Re: Account name changes
HERESEY!
- Sun 17 Aug, 2014 9:58 pm
- Forum: Modding
- Topic: Dark Eldar as a new race? Suggestion thread
- Replies: 161
- Views: 77802
Re: Dark Eldar as a new race? Suggestion thread
Yes Shuma is back. Good news!
- Sat 09 Aug, 2014 8:04 pm
- Forum: Community General Discussion
- Topic: Unending Purge visual effect
- Replies: 1
- Views: 1203
Re: Unending Purge visual effect
It should definitely be added...just like the Terminator Librarian Helmet :'(
- Sat 09 Aug, 2014 6:53 pm
- Forum: Balance Discussion
- Topic: Tanks' and transports' problem
- Replies: 25
- Views: 11673
Re: Tanks' and transports' problem
Yeah but it will screw up setup-team play :/
- Sat 09 Aug, 2014 6:48 pm
- Forum: Balance Discussion
- Topic: Tanks' and transports' problem
- Replies: 25
- Views: 11673
Re: Tanks' and transports' problem
All Tanks should have a melee attack. Problem solved.
edit: well I've had better ideas in the past.
edit: well I've had better ideas in the past.
- Sun 03 Aug, 2014 11:18 am
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 191699
Re: Patch 2.3.1 (Tentative balance changelog preview)
Very good changes.
- Tue 29 Jul, 2014 5:30 pm
- Forum: Technical Issues
- Topic: Help
- Replies: 1
- Views: 1578
Re: Help
Level up again.
- Tue 22 Jul, 2014 5:07 pm
- Forum: Balance Discussion
- Topic: GK dred inferno cannon
- Replies: 26
- Views: 11231
Re: GK dred inferno cannon
The claw dread overperforming isn't just an external balance issue, it's an internal one as well. As long as maelstorm is wtfpwning everything near the dread and opening it up to inspiration kills, who is going to buy the flamer variant? To make the flamer variant desirable, there should some sort ...
- Tue 22 Jul, 2014 9:23 am
- Forum: Balance Discussion
- Topic: GK dred inferno cannon
- Replies: 26
- Views: 11231
Re: GK dred inferno cannon
Only claw dread has the melee resistance aura...
- Tue 22 Jul, 2014 6:10 am
- Forum: Balance Discussion
- Topic: GK dred inferno cannon
- Replies: 26
- Views: 11231
Re: GK dred inferno cannon
It better does change an engagement for it's price...lol. And yeah you better don't attack with melee units, nothing new here. What if I told you the claw dread is meant to counter heavy melee squads. Adapt your play guys.
- Mon 21 Jul, 2014 4:17 pm
- Forum: Balance Discussion
- Topic: GK dred inferno cannon
- Replies: 26
- Views: 11231
Re: GK dred inferno cannon
GK melee dread is fine now so is the plasma dread. The inferno cannon could use some love though.
- Sat 12 Jul, 2014 9:39 am
- Forum: Dawn of War Codex
- Topic: The Codex WIP
- Replies: 553
- Views: 450930
Re: The Codex WIP
Thx Windu
- Sun 06 Jul, 2014 7:12 pm
- Forum: Balance Discussion
- Topic: Resistance Aura on Gk rhino for T1 proposal
- Replies: 21
- Views: 6955
Re: Resistance Aura on Gk rhino for T1 proposal
Sorry saltychipmunk on behalf of the Ecclesiarchy I have to inform you what the High Lords of Balancing think about the GK Rhino. Canon is that the Rhino is fine therefore the Rhino IS fine. No further explanation needed. At least there are some renegades, including myself, who think the Rhino could...
- Mon 30 Jun, 2014 6:13 am
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 260302
Re: Patch 2.3 Balance changelog
You aren't supposed to tank with a rhino like you do with a sentinel, the bc and ss are there for that, if you want rear armor gone SHI isn't happening. Jup I know. I should have written taking to be clear. But what speak against a reduced health in combination with SHI? In fact you change nothing ...
- Mon 30 Jun, 2014 12:20 am
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 260302
Re: Patch 2.3 Balance changelog
Well I have some suggestions for the final 2.3. GK dread should get a cost reduction. The prize was fine with the multimelta. The twin linked stormbolter doesn't justify the high costs. No AV, no ability and no melee resistance and nevertheless the highest costs of all walker. Caeltos hopes that peo...
- Sun 29 Jun, 2014 4:35 pm
- Forum: Balance Discussion
- Topic: SS Performance
- Replies: 130
- Views: 44283
Re: SS Performance
Eternal war? Melee and range and it's cheaper.
- Sun 29 Jun, 2014 4:34 pm
- Forum: Balance Discussion
- Topic: What next people?
- Replies: 129
- Views: 50496
Re: What next people?
Spore Mine Alpha
- Sat 28 Jun, 2014 4:46 pm
- Forum: Balance Discussion
- Topic: SS Performance
- Replies: 130
- Views: 44283
Re: SS Performance
Psy ammo should be T1.
- Fri 27 Jun, 2014 7:27 pm
- Forum: Dawn of War Codex
- Topic: Account name changes
- Replies: 59
- Views: 107354
Re: Account name changes
Dude you don't understand. Lulgrim runs this forum. Not me.
- Fri 27 Jun, 2014 7:24 pm
- Forum: Random Stuff
- Topic: Space Hulk: Deathwing (FPS)
- Replies: 22
- Views: 8812
Re: Space Hulk: Deathwing (FPS)
Niiiiice.
- Fri 27 Jun, 2014 10:48 am
- Forum: Dawn of War Codex
- Topic: Account name changes
- Replies: 59
- Views: 107354
Re: Account name changes
I'm only a humble servant of the Emperor. My powers aren't as such to change account names. Lugrim probably will do it but then he will market as heretic.
- Thu 26 Jun, 2014 10:56 am
- Forum: Dawn of War Codex
- Topic: Account name changes
- Replies: 59
- Views: 107354
Re: Account name changes
You are not allowed to use His name.
- Thu 26 Jun, 2014 10:17 am
- Forum: Random Stuff
- Topic: Warhammer 40,000: Eternal Crusade (MMO)
- Replies: 312
- Views: 150234
Re: Warhammer 40,000: Eternal Crusade (MMO)
Ahh yeah the Xenos package....450 before taxes. Lulz. I mean seriously, wtf.
- Wed 25 Jun, 2014 7:13 am
- Forum: Balance Discussion
- Topic: Thoughts on Melee Resistance Aura in Melee Walkers/Monsters
- Replies: 26
- Views: 9893
Re: Thoughts on Melee Resistance Aura in Melee Walkers/Monst
He is concerned about the Techmarine's self repair global when 2 melee walkers fight each other.
- Tue 24 Jun, 2014 7:41 pm
- Forum: Balance Discussion
- Topic: SS Performance
- Replies: 130
- Views: 44283
Re: SS Performance
:facepalm:
What if I told you that they don't share the role with the units you have in mind?
What if I told you that they don't share the role with the units you have in mind?
- Tue 24 Jun, 2014 12:15 pm
- Forum: Balance Discussion
- Topic: SS Performance
- Replies: 130
- Views: 44283
Re: SS Performance
Calm down Raffa^^
@Aertes
SS are fine. They fulfill a specific role in the GK roaster and guess what straight up damage like TCSM isn't their purpose. They provide support. Or in MMORPG fashion: SS aren't damage dealer.
@Aertes
SS are fine. They fulfill a specific role in the GK roaster and guess what straight up damage like TCSM isn't their purpose. They provide support. Or in MMORPG fashion: SS aren't damage dealer.