Search found 846 matches

by Black Relic
Mon 16 Sep, 2013 11:11 pm
Forum: Balance Discussion
Topic: Ork Topic
Replies: 328
Views: 115199

Re: Ork Topic

To what Caeltos said about scaling potential, would moving a squad like Kommandos to t2 help with that? Or is that absolutely out of the question and leave every thing how it is with Orks? Other then the warp vomit. I think termies should be able to teleport out of there if vomited on. Maybe not mov...
by Black Relic
Mon 16 Sep, 2013 11:02 pm
Forum: Community General Discussion
Topic: Nukes
Replies: 2
Views: 1849

Nukes

Where can I fond the stats for all the nukes, like Damage, range, animation, activation time? Because I was watching one of Indrid replays today at work and saw 2 bad ass Roks in which both wiped out armies. This made me curious as to what are the stat toward the other nukes? They all have their adv...
by Black Relic
Mon 16 Sep, 2013 10:54 pm
Forum: Community General Discussion
Topic: Tau unit ideas
Replies: 88
Views: 34991

Re: Tau unit ideas

All good idea. I think a small set-up time for Fire Warriors would be a decent way to help balance Tau in t1 if they deal a bit of ranged dps. But until we hear what Caeltos has on the Tau army in question, i think we have hit a dead end atm. Even though good idea are coming for everyone (Since I wo...
by Black Relic
Mon 16 Sep, 2013 6:11 am
Forum: Community General Discussion
Topic: Tau unit ideas
Replies: 88
Views: 34991

Re: Tau unit ideas

Well if the sight radius is 25 for fire warriors. Then they wont need a set up of wind down time since that is about 3 to 5 seconds away from melee combat if the unit forcing melee can charge. Any more then say 30 I would think about a very small set-up time. Maybe not wind down, but it all come dow...
by Black Relic
Mon 16 Sep, 2013 2:04 am
Forum: Community General Discussion
Topic: Tau unit ideas
Replies: 88
Views: 34991

Re: Tau unit ideas

Dps does should broken now that i look back (hated tau SOO much in dow1). But fire warriors should do a lot of ranged dps. Maybe 8-9 plasma instead? Based on my idea for them they would have to have a pathfinder or another allied players units to provide them sight. They would have a small wind up a...
by Black Relic
Sun 15 Sep, 2013 9:18 am
Forum: Community General Discussion
Topic: Tau unit ideas
Replies: 88
Views: 34991

Re: Tau unit ideas

I remember talking to one of my friends about how Tau would work in Dow2, and how I would make the race be. I couldnt give him an essay but the following is what i told him. Fire Warriors would have plasma dps of 17-18 per model (5 in a squad). Would have a small set-up and small tear-down time (was...
by Black Relic
Sun 15 Sep, 2013 8:23 am
Forum: Balance Discussion
Topic: Terminator Force Commander Heavy Flamer
Replies: 55
Views: 26019

Re: Terminator Force Commander Heavy Flamer

The power fist comes for 200/100 (and some hp) so the power fist doesn't come with the heavy flamer. True. My bad i didn't say it right. The powerfist doesn't go anywhere is what I should have said. Still the flamer gives him more versatility. If the flamers normal attack is buffed then cleansing f...
by Black Relic
Sun 15 Sep, 2013 7:34 am
Forum: Balance Discussion
Topic: Terminator Force Commander Heavy Flamer
Replies: 55
Views: 26019

Re: Terminator Force Commander Heavy Flamer

I can understand that. But do forget with that Heavy Flamer is a powerfist that does over or pretty dang close to 100 heavy melee dps. Along with that awesome cleansing flame ability for infantry and gens, you still have that awesome melee option. I can understand how it seems not worth it. But depe...
by Black Relic
Sun 15 Sep, 2013 6:00 am
Forum: Modding
Topic: Extract Data from Elite Mod
Replies: 2
Views: 2235

Re: Extract Data from Elite Mod

All hail Cope
by Black Relic
Sun 15 Sep, 2013 5:33 am
Forum: Balance Discussion
Topic: Terminator Force Commander Heavy Flamer
Replies: 55
Views: 26019

Re: Terminator Force Commander Heavy Flamer

In mu honest opinion. I dont think the flamer should be changed. The ability cleansing flame i think make up for the lack of the standard attack that the heavy flamer does.
by Black Relic
Mon 26 Aug, 2013 2:51 pm
Forum: Random Stuff
Topic: Bots?
Replies: 3
Views: 2363

Bots?

Is it just being paranoid about the possible skynet or is anyone else seeing bots in the forums like "Google [bot]" or "Bing [bot]?"
by Black Relic
Mon 26 Aug, 2013 7:51 am
Forum: Balance Discussion
Topic: Eldar nerfs
Replies: 72
Views: 28856

Re: Eldar nerfs

I noticed this in vanilla but I don't know about Elite and maybe get back to me with a supported answer. I am going to explain with a simple scenario. player 1 and player 2 are playing eldar. Player 1 places a webway gate roughly near his/her base and player 2's base. Player 2 also purchases a webwa...
by Black Relic
Fri 23 Aug, 2013 2:34 am
Forum: Community General Discussion
Topic: What lies in the future?
Replies: 41
Views: 16780

Re: What lies in the future?

+1 for Necrons. For a global for them should be like call the boys. But instead "reinforces" the squad to their maximum number, but the units resurrected are automatically at half health or below? And maybe something the warlock "fleet"global? Since Necrons have a "sluggish&...
by Black Relic
Wed 21 Aug, 2013 10:29 pm
Forum: Community General Discussion
Topic: Wargear Thread
Replies: 3
Views: 2436

Re: Wargear Thread

I dont think i need to explain how a teleporter works. That "idea" its just to get things started. I didn't really expect anything by it. The reason i would like to have this thread is in the event Caeltos wants to add something they can just look here to get some ideas. But your post sets...
by Black Relic
Wed 21 Aug, 2013 10:18 pm
Forum: Community General Discussion
Topic: Wargear Thread
Replies: 3
Views: 2436

Wargear Thread

A simple thread to post idea for new wargear options for the units already in the Elite. I didn't see a specific thread so I decided to make one. If you have an idea post it here so we can try and keep this organized. Note : I just play the mod I don't really have any say what so ever in what goes i...
by Black Relic
Wed 21 Aug, 2013 3:40 am
Forum: Balance Discussion
Topic: Grey Knights Topic
Replies: 177
Views: 71187

Re: Grey Knights Topic

I forget which tac vs strike squad it was but one of the tactical Marines was clearly behind one of the members of the strike squad and he got knockedback. tac battle start around 19 minutes.
by Black Relic
Wed 21 Aug, 2013 2:33 am
Forum: Balance Discussion
Topic: Eldar nerfs
Replies: 72
Views: 28856

Re: Eldar nerfs

Would it be possible to restrict the number of gates on a player? say 3? and like i said before increase the red cost per webway gate? going up an interval of 25 and starting at 65 or something? And still have a cooldown time? say 20 seconds?
by Black Relic
Wed 21 Aug, 2013 2:26 am
Forum: Balance Discussion
Topic: Grey Knights Topic
Replies: 177
Views: 71187

Re: Grey Knights Topic

So everyone is ok with strike squads 360 degree special attack? Doesnt make sense to me but whatever I guess.
by Black Relic
Tue 20 Aug, 2013 11:57 pm
Forum: Balance Discussion
Topic: Grey Knights Topic
Replies: 177
Views: 71187

Re: Grey Knights Topic

http://www.youtube.com/watch?v=VIql32SLBSM I just watched this video from Indrid. I noticed this with the strike squads special attacks. They have a 360 special attack if you watch closely. I don't think they are supposed to have that. And i don't think they should either. It should be changed to so...
by Black Relic
Tue 20 Aug, 2013 9:21 pm
Forum: Balance Discussion
Topic: Grey Knights Topic
Replies: 177
Views: 71187

Re: Grey Knights Topic

GK in my option do need another tank. And at least one more av option for t2. That is what they need since the seem to really lack av in t2.

How about do something similar to a whirlwind to solve the lack of vehicles and artillery problem.

Last is AV for t2. Any options if not a lascannon?
by Black Relic
Tue 20 Aug, 2013 9:12 pm
Forum: Balance Discussion
Topic: Space Marine Topic
Replies: 175
Views: 67680

Re: Space Marine Topic

Recall the ability the consecrated bolter gave the TM in retail? Brothers in Arms? This is the description on the weapon upgrade, "Ranged weapon effective against infantry. Grants the Brothers In Arms ability to boost the ranged attack power of allied units." What it did was give a small r...
by Black Relic
Tue 20 Aug, 2013 6:40 pm
Forum: Balance Discussion
Topic: Space Marine Topic
Replies: 175
Views: 67680

Re: Space Marine Topic

Good point. Didnt realize it could break suppresion. I guess maybe just keep the ability how it was in retail and see what happens from there? But maybe have the range buff be 15% or even 10%?
by Black Relic
Tue 20 Aug, 2013 7:40 am
Forum: Balance Discussion
Topic: Space Marine Topic
Replies: 175
Views: 67680

Re: Space Marine Topic

Sweet stuff. Cant wait to see it :D
by Black Relic
Tue 20 Aug, 2013 5:06 am
Forum: Strategy Discussion
Topic: The "Lets Help this @!$%'ing Noob get Better" Thread.
Replies: 52
Views: 20407

Re: The "Lets Help this @!$%'ing Noob get Better" Thread.

the only advice people can give you is theoretical, the only way you're going to get better is by playing against better players and getting stomped. And instead of just being angry and moping about it, watch the replay, see what you could've done better. Positioning, unit composition, wargear choi...
by Black Relic
Tue 20 Aug, 2013 5:00 am
Forum: Balance Discussion
Topic: Space Marine Topic
Replies: 175
Views: 67680

Re: Space Marine Topic

Felt like checking a few thing on the TM. He still does not charge :cry: Again just change his melee.ext in ebps to were it say he can charge. Just change the charge actions to were the range is like 5 or so and then getting the axe brings it to 12 or 10 (whatever its supposed to be). A charging Tec...
by Black Relic
Tue 20 Aug, 2013 4:30 am
Forum: Balance Discussion
Topic: Grey Knights Topic
Replies: 177
Views: 71187

Re: Grey Knights Topic

In that case forget the slow and lower fire rate. Sounds like they had a awesome jump in courage damage. Based on what i hear now imma guess take about 2 seconds to suppress (never really counted). I think that Lascannon is a good idea on Purgation however although i take back what i aid yesterday b...
by Black Relic
Tue 20 Aug, 2013 4:25 am
Forum: Balance Discussion
Topic: Eldar nerfs
Replies: 72
Views: 28856

Re: Eldar nerfs

I agree with the pathfinder gear. It should be more expensive. But also lower the rangers keen sight by that closer to the scout sergeant but a little higher of course.

To me that is the only issue with eldar.
by Black Relic
Tue 20 Aug, 2013 4:18 am
Forum: Balance Discussion
Topic: Grey Knights Topic
Replies: 177
Views: 71187

Re: Grey Knights Topic

I have been playing almost elusively GK lately, so here's my thoughts. I'm also coming at this from a team game perspective as I do not play much 1v1 (I know this mod is supposed to balance around 1v1, but I feel my thoughts are still relevant). Sorry about the wall of text My first thought on the ...
by Black Relic
Mon 19 Aug, 2013 1:37 am
Forum: Balance Discussion
Topic: Eldar nerfs
Replies: 72
Views: 28856

Re: Eldar nerf

Warp throw is fine If you dont like it suggest a longer cast time or have it "throw" a shorter range but i dont really need to be changed i dont think. Webway gate i would say 75 red as before but with increasing red with every webway gate on the field (for the controlling player though). ...
by Black Relic
Mon 19 Aug, 2013 1:25 am
Forum: Balance Discussion
Topic: Grey Knights Topic
Replies: 177
Views: 71187

Re: Grey Knights Topic

Well i have looked at the grey knights a little however not too much. And id like to see something like this to bring grey knights to more "up to speed" since they seem lacking in almost all aspects other then melee effectiveness and abilities. I apologize in advance if i spell something w...

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